{ "breadcrumbs": [ "Chapter 1: Gamemastery Basics" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-814", "markdown": "[General Advice](/Rules.aspx?ID=814)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 7\r\n\r\n\r\n\r\nThis section covers topics related to running the game. If you want to know how to build specific types of new content, this information can be found throughout Chapter 2 in sections such as [Building Creatures](/Rules.aspx?ID=995), [Building Worlds](/Rules.aspx?ID=1117), and [Settlements](/Rules.aspx?ID=1157).\n\n Both the _Core Rulebook_ and this book explore many topics, but don’t feel like you have to master them all to be a good GM! It’s important to remember you’re not perfect, and the other players won’t expect you to be. Trial and error, mistakes and triumphs—they’re all part of running any game.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "General Advice", "next_link": { "label": "Running Encounters", "url": "/Rules.aspx?ID=829" }, "previous_link": { "label": "Introduction", "url": "/Rules.aspx?ID=808" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 7\r\n\r\nChapter 1: Gamemastery Basics\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 7" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 7", "speed": {}, "text": " General Advice Source Gamemastery Guide pg. 7 This section covers topics related to running the game. If you want to know how to build specific types of new content, this information can be found throughout Chapter 2 in sections such as Building Creatures, Building Worlds, and Settlements. Both the Core Rulebook and this book explore many topics, but don’t feel like you have to master them all to be a good GM! It’s important to remember you’re not perfect, and the other players won’t expect you to be. Trial and error, mistakes and triumphs—they’re all part of running any game. ", "type": "Rules", "url": "/Rules.aspx?ID=814", "weakness": {} }