{ "breadcrumbs": [ "Secrets of Crafting", "Story-Based Crafting", "Crafting by Questing", "Crafting Quests" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1948", "markdown": "[Gathering the Components](/Rules.aspx?ID=1948)\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 172 1.1\r\n\r\n\r\n\r\nLocating the individual crafting quest components for a single story-crafted item should occur in separate and distinct areas, even if they're all in one larger location (like a dungeon or one large forest). This makes the item feel like it was earned, rather than given, and prevents the characters from exceeding the normal time limits that are a part of the crafting process.\n\n Each component should be either a part of the final item or something used during the creation process itself. For example, if you were trying to create a powerful bow that calls upon storms, you might need to find the heart of a tree burned by lightning, the scale of a [blue dragon](/MonsterFamilies.aspx?ID=166), or even the breath of a powerful [air elemental](/MonsterFamilies.aspx?ID=41). Alternatively, the component might be a person or place necessary for the crafting, like a woodcarver who survived a shipwreck, or a workshop located atop a mountain. In any event, each component should feel like it's building toward a completed item as part of the well-rounded story that tells of its creation.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Gathering the Components", "next_link": { "label": "Forging the Treasure", "url": "/Rules.aspx?ID=1949" }, "previous_link": { "label": "Beginning the Quest", "url": "/Rules.aspx?ID=1947" }, "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 172 1.1\r\n\r\nSecrets of Crafting / Story-Based Crafting / Crafting by Questing / Crafting Quests\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 172 1.1", "speed": {}, "text": " Gathering the Components Source Treasure Vault pg. 172 1.1 Locating the individual crafting quest components for a single story-crafted item should occur in separate and distinct areas, even if they're all in one larger location (like a dungeon or one large forest). This makes the item feel like it was earned, rather than given, and prevents the characters from exceeding the normal time limits that are a part of the crafting process. Each component should be either a part of the final item or something used during the creation process itself. For example, if you were trying to create a powerful bow that calls upon storms, you might need to find the heart of a tree burned by lightning, the scale of a blue dragon, or even the breath of a powerful air elemental. Alternatively, the component might be a person or place necessary for the crafting, like a woodcarver who survived a shipwreck, or a workshop located atop a mountain. In any event, each component should feel like it's building toward a completed item as part of the well-rounded story that tells of its creation. ", "type": "Rules", "url": "/Rules.aspx?ID=1948", "weakness": {} }