{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Environment", "Urban" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-621", "markdown": "[Gates](/Rules.aspx?ID=621)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 515 4.0\r\n\r\n\r\n\r\nWalled settlements often have gates that the city can close for defense or open to allow travel. A typical gate consists of one portcullis at each end of a gatehouse, with murder holes in between or other protected spots from which guards can attack foes.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Gates", "next_link": { "label": "Guards", "url": "/Rules.aspx?ID=622" }, "previous_link": { "label": "Floors", "url": "/Rules.aspx?ID=620" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 515 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Urban\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 515" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 515 4.0", "speed": {}, "text": " Gates Source Core Rulebook pg. 515 4.0 Walled settlements often have gates that the city can close for defense or open to allow travel. A typical gate consists of one portcullis at each end of a gatehouse, with murder holes in between or other protected spots from which guards can attack foes. ", "type": "Rules", "url": "/Rules.aspx?ID=621", "weakness": {} }