[Gates](/Rules.aspx?ID=621)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 515 4.0\r\n\r\n\r\n\r\nWalled settlements often have gates that the city can close for defense or open to allow travel. A typical gate consists of one portcullis at each end of a gatehouse, with murder holes in between or other protected spots from which guards can attack foes.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Gates",
"next_link": {
"label": "Guards",
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"rarity": "common",
"release_date": "2019-08-01",
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"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 515 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Urban\r\n",
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 515 4.0",
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"text": " Gates Source Core Rulebook pg. 515 4.0 Walled settlements often have gates that the city can close for defense or open to allow travel. A typical gate consists of one portcullis at each end of a gatehouse, with murder holes in between or other protected spots from which guards can attack foes. ",
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