{ "breadcrumbs": [ "Chapter 4: Variant Rules", "Level 0 Characters" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1354", "markdown": "[Gameplay](/Rules.aspx?ID=1354)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 195\r\n\r\n\r\n\r\nCombat can be especially dangerous for level 0 characters. For safety’s sake, you might treat the characters as level –1 when determining what combat encounters are appropriate. For skill checks, they can still accomplish tasks with a simple trained DC using their trained skills, but success is less certain. Since they have fewer skills, the party might not have anyone trained for a given task.\n\n If you’re playing these characters for more than a few sessions, consider advancing them to 1st level using the fast advancement speed (800 XP). If your group wants a longer experience at level 0, start the group without the apprentice benefits, then level up to apprentice (gaining those benefits and the apprentice adjustments for their class), and then level up to 1st level.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n", "name": "Gameplay", "next_link": { "label": "Magic Item Variants", "url": "/Rules.aspx?ID=1356" }, "previous_link": { "label": "Building Characters", "url": "/Rules.aspx?ID=1345" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 195\r\n\r\nChapter 4: Variant Rules / Level 0 Characters\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 195", "speed": {}, "text": " Gameplay Source Gamemastery Guide pg. 195 Combat can be especially dangerous for level 0 characters. For safety’s sake, you might treat the characters as level –1 when determining what combat encounters are appropriate. For skill checks, they can still accomplish tasks with a simple trained DC using their trained skills, but success is less certain. Since they have fewer skills, the party might not have anyone trained for a given task. If you’re playing these characters for more than a few sessions, consider advancing them to 1st level using the fast advancement speed (800 XP). If your group wants a longer experience at level 0, start the group without the apprentice benefits, then level up to apprentice (gaining those benefits and the apprentice adjustments for their class), and then level up to 1st level. ", "type": "Rules", "url": "/Rules.aspx?ID=1354", "weakness": {} }