{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Environment", "Climate" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-637", "markdown": "[Fog](/Rules.aspx?ID=637)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0\r\n\r\n\r\n\r\nFog imposes a circumstance penalty to visual Perception checks, depending on the thickness; it causes creatures viewed through significant amounts of fog to be concealed; and it cuts off all visibility at half a mile or less—possibly much less. Conditions limiting visibility to about a mile are called mist, and those that do so to about 3 miles are called haze.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Fog", "next_link": { "label": "Precipitation", "url": "/Rules.aspx?ID=638" }, "previous_link": { "label": "Underground", "url": "/Rules.aspx?ID=630" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Climate\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 517" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0", "speed": {}, "text": " Fog Source Core Rulebook pg. 517 4.0 Fog imposes a circumstance penalty to visual Perception checks, depending on the thickness; it causes creatures viewed through significant amounts of fog to be concealed; and it cuts off all visibility at half a mile or less—possibly much less. Conditions limiting visibility to about a mile are called mist, and those that do so to about 3 miles are called haze. ", "type": "Rules", "url": "/Rules.aspx?ID=637", "weakness": {} }