{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Environment", "Natural Disasters" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-654", "markdown": "[Floods](/Rules.aspx?ID=654)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 518 4.0\r\n\r\n\r\n\r\nThough more gradual floods can damage structures and drown creatures, flash floods are similar to avalanches, except with a liquid mass instead of a solid one. Instead of burying creatures, a flash flood carries creatures and even massive objects away, buffeting the creatures and potentially drowning them. The drowning rules appear on pageĀ 478.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Floods", "next_link": { "label": "Sandstorms", "url": "/Rules.aspx?ID=655" }, "previous_link": { "label": "Earthquakes", "url": "/Rules.aspx?ID=650" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 518 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Natural Disasters\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 518" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 518 4.0", "speed": {}, "text": " Floods Source Core Rulebook pg. 518 4.0 Though more gradual floods can damage structures and drown creatures, flash floods are similar to avalanches, except with a liquid mass instead of a solid one. Instead of burying creatures, a flash flood carries creatures and even massive objects away, buffeting the creatures and potentially drowning them. The drowning rules appear on pageĀ 478. ", "type": "Rules", "url": "/Rules.aspx?ID=654", "weakness": {} }