{ "breadcrumbs": [ "Chapter 9: Playing the Game", "General Rules", "Special Checks" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-333", "markdown": "[Flat Checks](/Rules.aspx?ID=333)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 450 4.0\r\n\r\n\r\n\r\nWhen the chance something will happen or fail to happen is based purely on chance, you’ll attempt a flat check. A flat check never includes any modifiers, bonuses, or penalties—you just roll a d20 and compare the result on the die to the DC. Only abilities that specifically apply to flat checks can change the checks’ DCs; most such effects affect only certain types of flat checks.\n\n If more than one flat check would ever cause or prevent the same thing, just roll once and use the highest DC. In the rare circumstance that a flat check has a DC of 1 or lower, skip rolling; you automatically succeed. Conversely, if one ever has a DC of 21 or higher, you automatically fail.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Flat Checks", "next_link": { "label": "Secret Checks", "url": "/Rules.aspx?ID=334" }, "previous_link": { "label": "Specific Checks", "url": "/Rules.aspx?ID=320" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 450 4.0\r\n\r\nChapter 9: Playing the Game / General Rules / Special Checks\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 450" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 450 4.0", "speed": {}, "text": " Flat Checks Source Core Rulebook pg. 450 4.0 When the chance something will happen or fail to happen is based purely on chance, you’ll attempt a flat check. A flat check never includes any modifiers, bonuses, or penalties—you just roll a d20 and compare the result on the die to the DC. Only abilities that specifically apply to flat checks can change the checks’ DCs; most such effects affect only certain types of flat checks. If more than one flat check would ever cause or prevent the same thing, just roll once and use the highest DC. In the rare circumstance that a flat check has a DC of 1 or lower, skip rolling; you automatically succeed. Conversely, if one ever has a DC of 21 or higher, you automatically fail. ", "type": "Rules", "url": "/Rules.aspx?ID=333", "weakness": {} }