[Familiars](/Rules.aspx?ID=160)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 217 4.0\r\n\r\n\r\n\r\nFamiliars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid's leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit. A familiar has the same level you do.\n\n Familiars have the [minion](/Traits.aspx?ID=109) trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost. You can have only one familiar at a time.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Familiars",
"next_link": {
"label": "Archetypes",
"url": "/Rules.aspx?ID=167"
},
"previous_link": {
"label": "Animal Companions",
"url": "/Rules.aspx?ID=149"
},
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 217 4.0\r\n\r\nChapter 3: Classes / Animal Companions and Familiars\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 217"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 217 4.0",
"speed": {},
"text": " Familiars Source Core Rulebook pg. 217 4.0 Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid's leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit. A familiar has the same level you do. Familiars have the minion trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost. You can have only one familiar at a time. ",
"type": "Rules",
"url": "/Rules.aspx?ID=160",
"weakness": {}
}