{ "breadcrumbs": [ "Chapter 3: Classes", "Animal Companions and Familiars" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-160", "markdown": "[Familiars](/Rules.aspx?ID=160)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 217 4.0\r\n\r\n\r\n\r\nFamiliars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid's leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit. A familiar has the same level you do.\n\n Familiars have the [minion](/Traits.aspx?ID=109) trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost. You can have only one familiar at a time.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Familiars", "next_link": { "label": "Archetypes", "url": "/Rules.aspx?ID=167" }, "previous_link": { "label": "Animal Companions", "url": "/Rules.aspx?ID=149" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 217 4.0\r\n\r\nChapter 3: Classes / Animal Companions and Familiars\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 217" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 217 4.0", "speed": {}, "text": " Familiars Source Core Rulebook pg. 217 4.0 Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid's leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit. A familiar has the same level you do. Familiars have the minion trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost. You can have only one familiar at a time. ", "type": "Rules", "url": "/Rules.aspx?ID=160", "weakness": {} }