{ "breadcrumbs": [ "Chapter 3: Subsystems", "Duels", "Setting Up a Duel" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1250", "markdown": "[Duration](/Rules.aspx?ID=1250)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 166\r\n\r\n\r\n\r\nCombat duels typically last either until first blood (hitting and dealing damage) or until one of the duelists is knocked out. Most duels allow a participant to yield, which means they concede victory to their opponent, though sometimes this could diminish their social standing. Duels of talent usually involve several equal turns in which the duelists display their ability.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Duration", "next_link": { "label": "Adjudication", "url": "/Rules.aspx?ID=1251" }, "previous_link": { "label": "Limited Tools", "url": "/Rules.aspx?ID=1249" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 166\r\n\r\nChapter 3: Subsystems / Duels / Setting Up a Duel\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 166", "speed": {}, "text": " Duration Source Gamemastery Guide pg. 166 Combat duels typically last either until first blood (hitting and dealing damage) or until one of the duelists is knocked out. Most duels allow a participant to yield, which means they concede victory to their opponent, though sometimes this could diminish their social standing. Duels of talent usually involve several equal turns in which the duelists display their ability. ", "type": "Rules", "url": "/Rules.aspx?ID=1250", "weakness": {} }