{ "breadcrumbs": [ "Chapter 3: Subsystems" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1246", "markdown": "[Duels](/Rules.aspx?ID=1246)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 166\r\n\r\n\r\n\r\nSometimes conflicts become personal. It’s not the entire group against a challenge, but one character struggling against the skills of a single adversary. In many societies, duels are considered a reasonable way to resolve individual differences, though others consider such practices—especially the more deadly varieties—to be a savage affront to law and order. Duels can come in several forms, and this section gives you rules to run them.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n", "name": "Duels", "next_link": { "label": "Leadership", "url": "/Rules.aspx?ID=1258" }, "previous_link": { "label": "Reputation", "url": "/Rules.aspx?ID=1234" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 166\r\n\r\nChapter 3: Subsystems\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 166", "speed": {}, "text": " Duels Source Gamemastery Guide pg. 166 Sometimes conflicts become personal. It’s not the entire group against a challenge, but one character struggling against the skills of a single adversary. In many societies, duels are considered a reasonable way to resolve individual differences, though others consider such practices—especially the more deadly varieties—to be a savage affront to law and order. Duels can come in several forms, and this section gives you rules to run them. ", "type": "Rules", "url": "/Rules.aspx?ID=1246", "weakness": {} }