{ "breadcrumbs": [ "Chapter 3: Subsystems", "Reputation" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1236", "markdown": "[Disservices](/Rules.aspx?ID=1236)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 164\r\n\r\n\r\n\r\nOn the flip side, disservices are a catchall for ways the PCs might make a group angry, whether it’s through actual malice and planning on the PCs’ part or simply by accident. Unlike favors, disservices don’t have as easy a correspondence with in-game time; a quick but particularly egregious action could easily still be a major disservice. Disservices normally lose the PCs Reputation Points. \n\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Disservices", "next_link": { "label": "Reputations", "url": "/Rules.aspx?ID=1237" }, "previous_link": { "label": "Favors", "url": "/Rules.aspx?ID=1235" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 164\r\n\r\nChapter 3: Subsystems / Reputation\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 164", "speed": {}, "text": " Disservices Source Gamemastery Guide pg. 164 On the flip side, disservices are a catchall for ways the PCs might make a group angry, whether it’s through actual malice and planning on the PCs’ part or simply by accident. Unlike favors, disservices don’t have as easy a correspondence with in-game time; a quick but particularly egregious action could easily still be a major disservice. Disservices normally lose the PCs Reputation Points. Minor disservices could be small but significant missteps, or accumulated slights and inconveniences. Minor disservices take away 1 Reputation Point. Moderate disservices are more than just a nuisance or annoyance, generally significantly hindering the group’s efforts or violating a fundamental tenet of the group’s beliefs in a significant but not egregious way. Moderate disservices take away 2 Reputation Points. Major disservices are incredibly antagonistic to a group, usually a single brazen act, such as thwarting a cabal’s apocalyptic doomsday plan. Major disservices take away at least 5 Reputation Points, or more if they are particularly egregious. They might be so terrible that the PCs immediately lose all their Reputation Points and then lose 5 more Reputation Points. ", "type": "Rules", "url": "/Rules.aspx?ID=1236", "weakness": {} }