[Disservices](/Rules.aspx?ID=1236)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 164\r\n\r\n\r\n\r\nOn the flip side, disservices are a catchall for ways the PCs might make a group angry, whether it’s through actual malice and planning on the PCs’ part or simply by accident. Unlike favors, disservices don’t have as easy a correspondence with in-game time; a quick but particularly egregious action could easily still be a major disservice. Disservices normally lose the PCs Reputation Points. \n
Minor disservices could be small but significant missteps, or accumulated slights and inconveniences. Minor disservices take away 1 Reputation Point.
Moderate disservices are more than just a nuisance or annoyance, generally significantly hindering the group’s efforts or violating a fundamental tenet of the group’s beliefs in a significant but not egregious way. Moderate disservices take away 2 Reputation Points.
Major disservices are incredibly antagonistic to a group, usually a single brazen act, such as thwarting a cabal’s apocalyptic doomsday plan. Major disservices take away at least 5 Reputation Points, or more if they are particularly egregious. They might be so terrible that the PCs immediately lose all their Reputation Points and _then_ lose 5 more Reputation Points.
\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Disservices",
"next_link": {
"label": "Reputations",
"url": "/Rules.aspx?ID=1237"
},
"previous_link": {
"label": "Favors",
"url": "/Rules.aspx?ID=1235"
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"rarity": "common",
"release_date": "2020-02-26",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 164\r\n\r\nChapter 3: Subsystems / Reputation\r\n",
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"Gamemastery Guide"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 164",
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"text": " Disservices Source Gamemastery Guide pg. 164 On the flip side, disservices are a catchall for ways the PCs might make a group angry, whether it’s through actual malice and planning on the PCs’ part or simply by accident. Unlike favors, disservices don’t have as easy a correspondence with in-game time; a quick but particularly egregious action could easily still be a major disservice. Disservices normally lose the PCs Reputation Points. Minor disservices could be small but significant missteps, or accumulated slights and inconveniences. Minor disservices take away 1 Reputation Point. Moderate disservices are more than just a nuisance or annoyance, generally significantly hindering the group’s efforts or violating a fundamental tenet of the group’s beliefs in a significant but not egregious way. Moderate disservices take away 2 Reputation Points. Major disservices are incredibly antagonistic to a group, usually a single brazen act, such as thwarting a cabal’s apocalyptic doomsday plan. Major disservices take away at least 5 Reputation Points, or more if they are particularly egregious. They might be so terrible that the PCs immediately lose all their Reputation Points and then lose 5 more Reputation Points. ",
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