{ "breadcrumbs": [ "Chapter 10: Game Mastering" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-552", "markdown": "[Difficulty Classes](/Rules.aspx?ID=552)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 503 4.0\r\n\r\n\r\n\r\nAs the Game Master, it’s up to you to set the difficulty classes (DCs) for checks that don’t use a predefined DC. The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each work well in certain circumstances, and you can adjust both types of DC using the advice on adjusting difficulty.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Difficulty Classes", "next_link": { "label": "Rewards", "url": "/Rules.aspx?ID=572" }, "previous_link": { "label": "Running Modes of Play", "url": "/Rules.aspx?ID=511" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 503 4.0\r\n\r\nChapter 10: Game Mastering\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 503" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 503 4.0", "speed": {}, "text": " Difficulty Classes Source Core Rulebook pg. 503 4.0 As the Game Master, it’s up to you to set the difficulty classes (DCs) for checks that don’t use a predefined DC. The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each work well in certain circumstances, and you can adjust both types of DC using the advice on adjusting difficulty. ", "type": "Rules", "url": "/Rules.aspx?ID=552", "weakness": {} }