[Difficulty Classes](/Rules.aspx?ID=552)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 503 4.0\r\n\r\n\r\n\r\nAs the Game Master, it’s up to you to set the difficulty classes (DCs) for checks that don’t use a predefined DC. The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each work well in certain circumstances, and you can adjust both types of DC using the advice on adjusting difficulty.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Difficulty Classes",
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"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 503 4.0\r\n\r\nChapter 10: Game Mastering\r\n",
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 503 4.0",
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"text": " Difficulty Classes Source Core Rulebook pg. 503 4.0 As the Game Master, it’s up to you to set the difficulty classes (DCs) for checks that don’t use a predefined DC. The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each work well in certain circumstances, and you can adjust both types of DC using the advice on adjusting difficulty. ",
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