{ "breadcrumbs": [ "Chapter 1: Gamemastery Basics", "Adventure Design", "Adventure Recipes", "Threats" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-961", "markdown": "[Devastation](/Rules.aspx?ID=961)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 43\r\n\r\n\r\n\r\nThe opposition wants to destroy or lay waste to a place, person, institution, ideal, or group. \n **Foes** chromatic dragons, demons, orcs\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Devastation", "next_link": { "label": "Extremism", "url": "/Rules.aspx?ID=962" }, "previous_link": { "label": "Corruption", "url": "/Rules.aspx?ID=960" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 43\r\n\r\nChapter 1: Gamemastery Basics / Adventure Design / Adventure Recipes / Threats\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 43", "speed": {}, "text": " Devastation Source Gamemastery Guide pg. 43 The opposition wants to destroy or lay waste to a place, person, institution, ideal, or group. Show the effects of destruction on people and places, especially those the PCs hold dear. Show them desperate, devoid of resources, and psychologically changed. Make enemies hard to reason with and overwhelming in number. In battle, they want not just to win, but to kill, maim, or devour. Contrast devastation with forces of preservation and order. When the PCs make progress, show the slow recovery from devastation. Foes chromatic dragons, demons, orcs ", "type": "Rules", "url": "/Rules.aspx?ID=961", "weakness": {} }