[Dealing with Failure](/Rules.aspx?ID=942)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 39\r\n\r\n\r\n\r\nIf a campaign ends prematurely, get a sense from the players of whether they want to continue. The advice on [Total Party Kills](/Rules.aspx?ID=895) on page 30 should be helpful. If the campaign ended in a stranger way than a total party kill— say, a PC handing over the powerful relic the villain needed to complete a master plan—you can still look for ways the campaign might continue. Maybe the PCs struggle to survive in the world after the calamity, or maybe they have just enough time they might still be able to stop the plan.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Dealing with Failure",
"next_link": {
"label": "The Next Campaign",
"url": "/Rules.aspx?ID=943"
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"label": "Starting The Campaign",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 39\r\n\r\nChapter 1: Gamemastery Basics / Campaign Structure / Ending the Campaign\r\n",
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 39",
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"text": " Dealing with Failure Source Gamemastery Guide pg. 39 If a campaign ends prematurely, get a sense from the players of whether they want to continue. The advice on Total Party Kills on page 30 should be helpful. If the campaign ended in a stranger way than a total party kill— say, a PC handing over the powerful relic the villain needed to complete a master plan—you can still look for ways the campaign might continue. Maybe the PCs struggle to survive in the world after the calamity, or maybe they have just enough time they might still be able to stop the plan. ",
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