[Crowds](/Rules.aspx?ID=618)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 514 4.0\r\n\r\n\r\n\r\nCrowded thoroughfares and similar areas are difficult terrain, or greater difficult terrain if an area is truly packed with people. You might allow a character to get a crowd to part using Diplomacy, Intimidation, or Performance.\n\n A crowd exposed to an obvious danger, like a fire or a rampaging monster, attempts to move away from the danger as quickly as possible, but it is slowed by its own mass. A fleeing crowd typically moves at the Speed of an average member each round (usually 25 feet), potentially trampling or leaving behind slower-moving members of the crowd.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Crowds",
"next_link": {
"label": "Doors",
"url": "/Rules.aspx?ID=619"
},
"previous_link": {
"label": "Swamp",
"url": "/Rules.aspx?ID=614"
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"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 514 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Urban\r\n",
"source": [
"Core Rulebook"
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"source_raw": [
"Core Rulebook pg. 514"
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"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 514 4.0",
"speed": {},
"text": " Crowds Source Core Rulebook pg. 514 4.0 Crowded thoroughfares and similar areas are difficult terrain, or greater difficult terrain if an area is truly packed with people. You might allow a character to get a crowd to part using Diplomacy, Intimidation, or Performance. A crowd exposed to an obvious danger, like a fire or a rampaging monster, attempts to move away from the danger as quickly as possible, but it is slowed by its own mass. A fleeing crowd typically moves at the Speed of an average member each round (usually 25 feet), potentially trampling or leaving behind slower-moving members of the crowd. ",
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"url": "/Rules.aspx?ID=618",
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}