{ "breadcrumbs": [ "Chapter 2: Tools\r\n", "Building Worlds" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1148", "markdown": "[Cosmology](/Rules.aspx?ID=1148)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 128\r\n\r\n\r\n\r\nAn enduring curiosity among many cultures is to ask what wonders lie beyond the night sky. Does anyone gaze back from the moon above? What realms do the gods call home, and what is it like to walk in their divine presence? Is the mortal world at the center of the universe, or is all life utterly insignificant? Spiritual ponderings like these are central to belief systems across the globe. As a world builder, you get to answer those enduring questions by designing the multiverse in all its inexplicable grandeur. The following are some aspects of your cosmology you might consider, but as you decide these, you should also consider how many of these details are known in your world—and by whom.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Cosmology", "next_link": { "label": "Nations", "url": "/Rules.aspx?ID=1154" }, "previous_link": { "label": "Religion", "url": "/Rules.aspx?ID=1141" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 128\r\n\r\nChapter 2: Tools\r\n/ Building Worlds\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 128", "speed": {}, "text": " Cosmology Source Gamemastery Guide pg. 128 An enduring curiosity among many cultures is to ask what wonders lie beyond the night sky. Does anyone gaze back from the moon above? What realms do the gods call home, and what is it like to walk in their divine presence? Is the mortal world at the center of the universe, or is all life utterly insignificant? Spiritual ponderings like these are central to belief systems across the globe. As a world builder, you get to answer those enduring questions by designing the multiverse in all its inexplicable grandeur. The following are some aspects of your cosmology you might consider, but as you decide these, you should also consider how many of these details are known in your world—and by whom. ", "type": "Rules", "url": "/Rules.aspx?ID=1148", "weakness": {} }