[Consequences](/Rules.aspx?ID=520)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 496 4.0\r\n\r\n\r\n\r\nWhen you set stakes at the start of a social encounter, give an idea of the consequences. Beyond whatever narrative benefits player characters might gain, a social encounter usually includes an XP award. Because these are encounters along the same lines as combat encounters, they grant a sizable amount of XP, typically that of a moderate accomplishment, or even a major accomplishment if the encounter was the culmination of long-term plans or a significant adversary got their comeuppance.\n\n The outcome of a social encounter should direct the story of the game. Look for repercussions. Which NPCs might view the PCs more favorably now? Which might hold a grudge or formulate a new plan? A social encounter can seal the fate of an NPC and end their story, but this isn’t true for player characters. Even if something looks truly dire for them, such as a death sentence, the social encounter isn’t the end—there’s still time for desperate heroics or a twist in the story.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Consequences",
"next_link": {
"label": "Exploration",
"url": "/Rules.aspx?ID=521"
},
"previous_link": {
"label": "Measuring Success and Progress",
"url": "/Rules.aspx?ID=519"
},
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 496 4.0\r\n\r\nChapter 10: Game Mastering / Running Modes of Play / Encounters / Social Encounters\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 496"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 496 4.0",
"speed": {},
"text": " Consequences Source Core Rulebook pg. 496 4.0 When you set stakes at the start of a social encounter, give an idea of the consequences. Beyond whatever narrative benefits player characters might gain, a social encounter usually includes an XP award. Because these are encounters along the same lines as combat encounters, they grant a sizable amount of XP, typically that of a moderate accomplishment, or even a major accomplishment if the encounter was the culmination of long-term plans or a significant adversary got their comeuppance. The outcome of a social encounter should direct the story of the game. Look for repercussions. Which NPCs might view the PCs more favorably now? Which might hold a grudge or formulate a new plan? A social encounter can seal the fate of an NPC and end their story, but this isn’t true for player characters. Even if something looks truly dire for them, such as a death sentence, the social encounter isn’t the end—there’s still time for desperate heroics or a twist in the story. ",
"type": "Rules",
"url": "/Rules.aspx?ID=520",
"weakness": {}
}