{ "breadcrumbs": [ "Guns Equipment", "Fantasy Firearms" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1654", "markdown": "[Combination Weapons](/Rules.aspx?ID=1654)\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 158\r\n\r\n\r\n\r\nWith the advent of firearms, there have been a number of gunslingers, inventors, and alchemists who have created a variety of combination weapons using black powder. The [explosive dogslicer](/Weapons.aspx?ID=224), [gnome amalgam musket](/Weapons.aspx?ID=217), and [three peaked tree](/Weapons.aspx?ID=223) all have traits corresponding to an ancestry. However, feats such as [Elven Weapon Familiarity](/Feats.aspx?ID=14), which normally grants access to all uncommon weapons with the elf trait, do not grant access to firearms with the given trait unless the character separately has access to firearms. You can find more information on this and other firearm access details on page 148.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Combination Weapons", "next_link": { "label": "Rare and Unique Firearms", "url": "/Rules.aspx?ID=1655" }, "previous_link": { "label": "Cobbled Firearms", "url": "/Rules.aspx?ID=1653" }, "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 158\r\n\r\nGuns Equipment / Fantasy Firearms\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 158" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 158", "speed": {}, "text": " Combination Weapons Source Guns & Gears pg. 158 With the advent of firearms, there have been a number of gunslingers, inventors, and alchemists who have created a variety of combination weapons using black powder. The explosive dogslicer, gnome amalgam musket, and three peaked tree all have traits corresponding to an ancestry. However, feats such as Elven Weapon Familiarity, which normally grants access to all uncommon weapons with the elf trait, do not grant access to firearms with the given trait unless the character separately has access to firearms. You can find more information on this and other firearm access details on page 148. ", "type": "Rules", "url": "/Rules.aspx?ID=1654", "weakness": {} }