{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Environment" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-636", "markdown": "[Climate](/Rules.aspx?ID=636)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0\r\n\r\n\r\n\r\nWeather is more than just set dressing to establish mood—it has mechanical effects you can combine with environmental components to create a more memorable encounter. Weather can impose circumstance penalties on certain checks, from –1 to –4 based on severity.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Climate", "next_link": { "label": "Natural Disasters", "url": "/Rules.aspx?ID=645" }, "previous_link": { "label": "Underground", "url": "/Rules.aspx?ID=630" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0\r\n\r\nChapter 10: Game Mastering / Environment\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 517" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0", "speed": {}, "text": " Climate Source Core Rulebook pg. 517 4.0 Weather is more than just set dressing to establish mood—it has mechanical effects you can combine with environmental components to create a more memorable encounter. Weather can impose circumstance penalties on certain checks, from –1 to –4 based on severity. ", "type": "Rules", "url": "/Rules.aspx?ID=636", "weakness": {} }