[Climate](/Rules.aspx?ID=636)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0\r\n\r\n\r\n\r\nWeather is more than just set dressing to establish mood—it has mechanical effects you can combine with environmental components to create a more memorable encounter. Weather can impose circumstance penalties on certain checks, from –1 to –4 based on severity.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Climate",
"next_link": {
"label": "Natural Disasters",
"url": "/Rules.aspx?ID=645"
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"label": "Underground",
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"rarity": "common",
"release_date": "2019-08-01",
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"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0\r\n\r\nChapter 10: Game Mastering / Environment\r\n",
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0",
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"text": " Climate Source Core Rulebook pg. 517 4.0 Weather is more than just set dressing to establish mood—it has mechanical effects you can combine with environmental components to create a more memorable encounter. Weather can impose circumstance penalties on certain checks, from –1 to –4 based on severity. ",
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