{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Environment", "Mountain" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-606", "markdown": "[Chasms](/Rules.aspx?ID=606)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 513 4.0\r\n\r\n\r\n\r\nChasms are natural pits, typically at least 20 feet long and clearly visible (barring mundane or magical efforts to conceal them). The main danger posed by a chasm is that characters must Long Jump to get across. Alternatively, characters can take the safer but slower route of Climbing down the near side of the chasm and then ascending the far side to get across.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Chasms", "next_link": { "label": "Cliffs", "url": "/Rules.aspx?ID=607" }, "previous_link": { "label": "Forest", "url": "/Rules.aspx?ID=601" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 513 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Mountain\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 513" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 513 4.0", "speed": {}, "text": " Chasms Source Core Rulebook pg. 513 4.0 Chasms are natural pits, typically at least 20 feet long and clearly visible (barring mundane or magical efforts to conceal them). The main danger posed by a chasm is that characters must Long Jump to get across. Alternatively, characters can take the safer but slower route of Climbing down the near side of the chasm and then ascending the far side to get across. ", "type": "Rules", "url": "/Rules.aspx?ID=606", "weakness": {} }