{ "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-180", "markdown": "[Chapter 5: Feats](/Rules.aspx?ID=180)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 255 4.0\r\n\r\n\r\n\r\nAll kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.\n\n For most classes, you gain a general feat when you reach 3rd level and every 4 levels thereafter. Each time you gain a general feat, you can select any feat with the general trait whose prerequisites you satisfy.\n\n General feats also include a subcategory of skill feats, which expand on what you can accomplish via skills.\n\n These feats also have the skill trait. Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Chapter 5: Feats", "next_link": { "label": "Chapter 6: Equipment", "url": "/Rules.aspx?ID=181" }, "previous_link": { "label": "Chapter 4: Skills", "url": "/Rules.aspx?ID=171" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 255 4.0\n\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 255" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 255 4.0", "speed": {}, "text": " Chapter 5: Feats Source Core Rulebook pg. 255 4.0 All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats. For most classes, you gain a general feat when you reach 3rd level and every 4 levels thereafter. Each time you gain a general feat, you can select any feat with the general trait whose prerequisites you satisfy. General feats also include a subcategory of skill feats, which expand on what you can accomplish via skills. These feats also have the skill trait. Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite. ", "type": "Rules", "url": "/Rules.aspx?ID=180", "weakness": {} }