{ "breadcrumbs": [ "Chapter 1: Gamemastery Basics", "Campaign Structure" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-930", "markdown": "[Changing the World](/Rules.aspx?ID=930)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 37\r\n\r\n\r\n\r\nAs the group moves through the campaign, the events of their adventures and downtime should change the world around them. Show this through the responses the characters get from other people, the scenery they see around them, and their environment. You might be able to anticipate some changes, but most will come up in play and require you to make adjustments later on.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n", "name": "Changing the World", "next_link": { "label": "Recurring Villains", "url": "/Rules.aspx?ID=932" }, "previous_link": { "label": "Player Goals", "url": "/Rules.aspx?ID=929" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 37\r\n\r\nChapter 1: Gamemastery Basics / Campaign Structure\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 37" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 37", "speed": {}, "text": " Changing the World Source Gamemastery Guide pg. 37 As the group moves through the campaign, the events of their adventures and downtime should change the world around them. Show this through the responses the characters get from other people, the scenery they see around them, and their environment. You might be able to anticipate some changes, but most will come up in play and require you to make adjustments later on. ", "type": "Rules", "url": "/Rules.aspx?ID=930", "weakness": {} }