{ "breadcrumbs": [ "Chapter 2: Tools\r\n" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1053", "markdown": "[Building Items](/Rules.aspx?ID=1053)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 82\r\n\r\n\r\n\r\nCreating your own magic and alchemical items is an amazing way to customize the adventure and gameplay for your group and add unique elements without requiring quite the same mechanical depth as a whole new class, archetype, or ancestry.\n\n New items make great mementos of previous adventures and tend to be one of the easiest elements for a character to begin using mid-campaign after receiving them as a reward. This section explains the philosophy and numbers behind creating items so you can design your own in no time!\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Building Items", "next_link": { "label": "Item Quirks", "url": "/Rules.aspx?ID=1083" }, "previous_link": { "label": "Building Hazards", "url": "/Rules.aspx?ID=1043" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 82\r\n\r\nChapter 2: Tools\r\n\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 82", "speed": {}, "text": " Building Items Source Gamemastery Guide pg. 82 Creating your own magic and alchemical items is an amazing way to customize the adventure and gameplay for your group and add unique elements without requiring quite the same mechanical depth as a whole new class, archetype, or ancestry. New items make great mementos of previous adventures and tend to be one of the easiest elements for a character to begin using mid-campaign after receiving them as a reward. This section explains the philosophy and numbers behind creating items so you can design your own in no time! ", "type": "Rules", "url": "/Rules.aspx?ID=1053", "weakness": {} }