{ "breadcrumbs": [ "Chapter 2: Tools\r\n", "Building Worlds", "Design Approach" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1120", "markdown": "[Bottom Up](/Rules.aspx?ID=1120)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 122\r\n\r\n\r\n\r\nWith a bottom‑up approach to world building, you start small and local. Focus on the starting location and immediate needs of your campaign, then expand outward as the story unfolds. This strategy works well for those with less time to devote to world building, as you need to prepare only the minimum detail necessary to entice your players toward adventure, fleshing out your world only as the campaign requires it.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Bottom Up", "next_link": { "label": "The World", "url": "/Rules.aspx?ID=1121" }, "previous_link": { "label": "Top Down", "url": "/Rules.aspx?ID=1119" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 122\r\n\r\nChapter 2: Tools\r\n/ Building Worlds / Design Approach\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 122", "speed": {}, "text": " Bottom Up Source Gamemastery Guide pg. 122 With a bottom‑up approach to world building, you start small and local. Focus on the starting location and immediate needs of your campaign, then expand outward as the story unfolds. This strategy works well for those with less time to devote to world building, as you need to prepare only the minimum detail necessary to entice your players toward adventure, fleshing out your world only as the campaign requires it. ", "type": "Rules", "url": "/Rules.aspx?ID=1120", "weakness": {} }