[Betrayal](/Rules.aspx?ID=826)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 9\r\n\r\n\r\n\r\nNPCs, even allies, can shift allegiances. They might betray, fail, or sell out their companions, which can make for a meaningful story event. If an NPC is betraying the party in some way, lay groundwork early on so the players don’t feel ambushed by the twist. If the players can look back and see a clear path to this result, it is likely they’ll feel the decision makes sense in the context of the story. Try to give the NPC a “tell” or a paper trail they can detect.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Betrayal",
"next_link": {
"label": "Respecting the Character",
"url": "/Rules.aspx?ID=827"
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"label": "NPC Limitations",
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"rarity": "common",
"release_date": "2020-02-26",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 9\r\n\r\nChapter 1: Gamemastery Basics / General Advice / Portraying NPCs\r\n",
"source": [
"Gamemastery Guide"
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"Gamemastery Guide pg. 9"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 9",
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"text": " Betrayal Source Gamemastery Guide pg. 9 NPCs, even allies, can shift allegiances. They might betray, fail, or sell out their companions, which can make for a meaningful story event. If an NPC is betraying the party in some way, lay groundwork early on so the players don’t feel ambushed by the twist. If the players can look back and see a clear path to this result, it is likely they’ll feel the decision makes sense in the context of the story. Try to give the NPC a “tell” or a paper trail they can detect. ",
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