{ "breadcrumbs": [ "Chapter 2: Tools\r\n", "Building Creatures\r\n", "Design Abilities" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1025", "markdown": "[Basics of Ability Design](/Rules.aspx?ID=1025)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 67\r\n\r\n\r\n\r\nThere are a few principles of ability construction that you’ll want to keep in mind. Some guidance for specific types of abilities will come later, but these apply to everything. \n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n", "name": "Basics of Ability Design", "next_link": { "label": "Active Abilities", "url": "/Rules.aspx?ID=1029" }, "previous_link": { "label": "Spells", "url": "/Rules.aspx?ID=1019" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 67\r\n\r\nChapter 2: Tools\r\n/ Building Creatures\r\n/ Design Abilities\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 67", "speed": {}, "text": " Basics of Ability Design Source Gamemastery Guide pg. 67 There are a few principles of ability construction that you’ll want to keep in mind. Some guidance for specific types of abilities will come later, but these apply to everything. Respect the action economy. Make sure abilities are level appropriate. Avoid “invisible” abilities. ", "type": "Rules", "url": "/Rules.aspx?ID=1025", "weakness": {} }