[Automatic Bonus Progression](/Rules.aspx?ID=1357)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 196\r\n\r\n\r\n\r\nThis variant removes the item bonus to rolls and DCs usually provided by magic items (with the exception of armor’s item bonus) and replaces it with a new kind of bonus—potency—to reflect a character’s innate ability instead. In this variant, magic items, if they exist at all, can provide unique special abilities rather than numerical increases.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n",
"name": "Automatic Bonus Progression",
"next_link": {
"label": "High-Quality",
"url": "/Rules.aspx?ID=1367"
},
"previous_link": {
"label": "Level 0 Characters",
"url": "/Rules.aspx?ID=1344"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 196\r\n\r\nChapter 4: Variant Rules / Magic Item Variants\r\n",
"source": [
"Gamemastery Guide"
],
"source_raw": [
"Gamemastery Guide pg. 196"
],
"source_category": "Rulebooks",
"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 196",
"speed": {},
"text": " Automatic Bonus Progression Source Gamemastery Guide pg. 196 This variant removes the item bonus to rolls and DCs usually provided by magic items (with the exception of armor’s item bonus) and replaces it with a new kind of bonus—potency—to reflect a character’s innate ability instead. In this variant, magic items, if they exist at all, can provide unique special abilities rather than numerical increases. ",
"type": "Rules",
"url": "/Rules.aspx?ID=1357",
"weakness": {}
}