{ "breadcrumbs": [ "Chapter 4: Variant Rules", "Magic Item Variants", "Automatic Bonus Progression", "Special Class Features" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1359", "markdown": "[Attack Potency](/Rules.aspx?ID=1359)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 196\r\n\r\n\r\n\r\nStarting at 2nd level, you gain a +1 potency bonus to attack rolls with all weapons and unarmed attacks. This increases to +2 at 10th level, and +3 at 16th level.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Attack Potency", "next_link": { "label": "Skill Potency", "url": "/Rules.aspx?ID=1360" }, "previous_link": { "label": "Level 0 Characters", "url": "/Rules.aspx?ID=1344" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 196\r\n\r\nChapter 4: Variant Rules / Magic Item Variants / Automatic Bonus Progression / Special Class Features\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 196" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 196", "speed": {}, "text": " Attack Potency Source Gamemastery Guide pg. 196 Starting at 2nd level, you gain a +1 potency bonus to attack rolls with all weapons and unarmed attacks. This increases to +2 at 10th level, and +3 at 16th level. ", "type": "Rules", "url": "/Rules.aspx?ID=1359", "weakness": {} }