[Armor Statistics](/Rules.aspx?ID=201)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 274 4.0\r\n\r\n\r\n\r\nTable 6–3: Unarmored Defense provides the statistics for the various forms of protection without wearing armor. Table 6–4: Armor provides the statistics for suits of armor that can be purchased and worn, organized by category. The columns in both tables provide the following statistics.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Armor Statistics",
"next_link": {
"label": "Shields",
"url": "/Rules.aspx?ID=212"
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"previous_link": {
"label": "Donning and Removing Armor",
"url": "/Rules.aspx?ID=200"
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"rarity": "common",
"release_date": "2019-08-01",
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"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 274 4.0\r\n\r\nChapter 6: Equipment / Armor\r\n",
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"Core Rulebook"
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"Core Rulebook pg. 274"
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 274 4.0",
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"text": " Armor Statistics Source Core Rulebook pg. 274 4.0 Table 6–3: Unarmored Defense provides the statistics for the various forms of protection without wearing armor. Table 6–4: Armor provides the statistics for suits of armor that can be purchased and worn, organized by category. The columns in both tables provide the following statistics. Damaging Armor Your armor’s statistics are based on the material it’s predominantly made from. It’s not likely your armor will take damage, as explained in Item Damage on page 272. ## Damaging Objects Material Hardness HP BT Cloth (explorer’s clothing, padded armor) 1 4 2 Leather (hide, leather, studded leather) 4 16 8 Metal (breastplate, chain mail, chain shirt, full plate, half plate, scale mail, splint mail) 9 36 18 Materials Most suits of armor and weapons are made from ordinary, commonly available materials like iron, leather, steel, and wood. If you’re not sure what a suit of armor is made of, the GM determines the details. Some armor, shields, and weapons are instead made of precious materials. These often have inherent supernatural properties. Cold iron, for example, which harms fey, and silver can damage werecreatures. These materials are detailed beginning on page 577. ",
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