{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Environment" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-592", "markdown": "[Aquatic](/Rules.aspx?ID=592)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 512 4.0\r\n\r\n\r\n\r\nAquatic environments are among the most challenging for PCs short of other worlds and unusual planes. PCs in an aquatic environment need a way to breathe (typically a water breathing spell) and must usually Swim to move, though a PC who sinks to the bottom can walk awkwardly, using the rules for greater difficult terrain. Characters in aquatic environments make frequent use of the aquatic combat (page 478) and drowning and suffocation rules (page 478).\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n", "name": "Aquatic", "next_link": { "label": "Arctic", "url": "/Rules.aspx?ID=595" }, "previous_link": { "label": "Environmental Damage", "url": "/Rules.aspx?ID=591" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 512 4.0\r\n\r\nChapter 10: Game Mastering / Environment\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 512" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 512 4.0", "speed": {}, "text": " Aquatic Source Core Rulebook pg. 512 4.0 Aquatic environments are among the most challenging for PCs short of other worlds and unusual planes. PCs in an aquatic environment need a way to breathe (typically a water breathing spell) and must usually Swim to move, though a PC who sinks to the bottom can walk awkwardly, using the rules for greater difficult terrain. Characters in aquatic environments make frequent use of the aquatic combat (page 478) and drowning and suffocation rules (page 478). ", "type": "Rules", "url": "/Rules.aspx?ID=592", "weakness": {} }