[Ancestry](/Rules.aspx?ID=18)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 12 4.0\r\n\r\n\r\n\r\nAn ancestry is the broad family of people that a character belongs to. Ancestry determines a character’s starting Hit Points, languages, senses, and Speed, and it grants access to ancestry feats. Ancestries can be found in Chapter 2.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Ancestry",
"next_link": {
"label": "Armor Class (AC)",
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"label": "Alignment",
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"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 12 4.0\r\n\r\nChapter 1: Introduction / Playing the Game / Key Terms\r\n",
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"Core Rulebook pg. 12"
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 12 4.0",
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"text": " Ancestry Source Core Rulebook pg. 12 4.0 An ancestry is the broad family of people that a character belongs to. Ancestry determines a character’s starting Hit Points, languages, senses, and Speed, and it grants access to ancestry feats. Ancestries can be found in Chapter 2. ",
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