[Activities](/Rules.aspx?ID=388)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 461 4.0\r\n\r\n\r\n\r\nAn activity typically involves using multiple actions to create an effect greater than you can produce with a single action, or combining multiple single actions to produce an effect that’s different from merely the sum of those actions. In some cases, usually when spellcasting, an activity can consist of only 1 action, 1 reaction, or even 1 free action.\n\n An activity might cause you to use specific actions within it. You don’t have to spend additional actions to perform them—they’re already factored into the activity’s required actions. (See Subordinate Actions on page 462.)\n\n You have to spend all the actions of an activity at once to gain its effects. In an encounter, this means you must complete it during your turn. If an activity gets interrupted or disrupted in an encounter (page 462), you lose all the actions you committed to it.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n",
"name": "Activities",
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"label": "Actions with Triggers",
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"label": "Hit Points, Healing, and Dying",
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"rarity": "common",
"release_date": "2019-08-01",
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"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 461 4.0\r\n\r\nChapter 9: Playing the Game / General Rules / Actions\r\n",
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 461 4.0",
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"text": " Activities Source Core Rulebook pg. 461 4.0 An activity typically involves using multiple actions to create an effect greater than you can produce with a single action, or combining multiple single actions to produce an effect that’s different from merely the sum of those actions. In some cases, usually when spellcasting, an activity can consist of only 1 action, 1 reaction, or even 1 free action. An activity might cause you to use specific actions within it. You don’t have to spend additional actions to perform them—they’re already factored into the activity’s required actions. (See Subordinate Actions on page 462.) You have to spend all the actions of an activity at once to gain its effects. In an encounter, this means you must complete it during your turn. If an activity gets interrupted or disrupted in an encounter (page 462), you lose all the actions you committed to it. ",
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