{ "ac": 15, "breadcrumbs_spa": [], "category": "hazard", "complexity": "Simple", "disable": "Thievery DC 17 (trained) on the spring mechanism", "exclude_from_search": false, "fortitude_save": 8, "hardness": 6, "hardness_raw": "6", "hazard_type": "Trap", "hp": 24, "hp_raw": "24 (BT 12)", "id": "hazard-2", "immunity": [ "critical hits", "object immunities", "precision damage" ], "immunity_markdown": "critical hits, object immunities, precision damage", "level": 1, "markdown": "[Poisoned Lock](/Hazards.aspx?ID=2)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 523 4.0\n\n**Complexity** Simple\r\n\r\n\r\n\r\nA spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 17 (trained)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 17 (trained) on the spring mechanism\n\n\r\n\r\n**AC** 15, **Fort** +8, **Ref** +4\r\n\r\n**Hardness**\r\n6\r\n\r\n**HP**\r\n24 (BT 12)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n\r\n\r\n**Spring** (attack); **Trigger** A creature tries to unlock or Pick the Lock. **Effect** A spine extends to attack the triggering creature.
**Melee** spine +13, **Damage** 1 piercing plus cladis poison
**Cladis Poison** (poison); **Saving Throw** DC 19 Fortitude; **Maximum Duration** 4 hours; **Stage 1** 1d6 poison damage and drained 1 (1 hour); **Stage 2** 2d6 poison damage and drained 2 (1 hour); **Stage 3** 3d6 poison damage and drained 2 (1 hour)", "name": "Poisoned Lock", "rarity": "common", "reflex_save": 4, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 523 4.0\r\n\r\n\r\n---\r\n\r\n\r\nA spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 523" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 523 4.0", "speed": {}, "stealth": "DC 17 (trained)", "summary": "A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.", "summary_markdown": "A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.", "text": " Poisoned Lock Source Core Rulebook pg. 523 4.0 Complexity Simple A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock. --- Stealth DC 17 (trained) Disable Thievery DC 17 (trained) on the spring mechanism AC 15, Fort +8, Ref +4 Hardness 6 HP 24 (BT 12) Immunities critical hits, object immunities, precision damage Spring Reaction (attack); Trigger A creature tries to unlock or Pick the Lock. Effect A spine extends to attack the triggering creature. Melee spine +13, Damage 1 piercing plus cladis poison Cladis Poison (poison); Saving Throw DC 19 Fortitude; Maximum Duration 4 hours; Stage 1 1d6 poison damage and drained 1 (1 hour); Stage 2 2d6 poison damage and drained 2 (1 hour); Stage 3 3d6 poison damage and drained 2 (1 hour)", "trait": [ "Mechanical", "Trap" ], "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Mechanical", "Trap" ], "type": "Hazard", "url": "/Hazards.aspx?ID=2", "weakness": {} }