{ "breadcrumbs_spa": [], "category": "hazard", "complexity": "Simple", "disable": "DC 29 Deception (master) to feed the pit false thoughts that plug it, or DC 28 Occultism (expert) or dispel magic (4th level; counteract DC 27) to drain the pit's magic", "exclude_from_search": false, "hazard_type": "Trap", "id": "hazard-211", "level": 9, "markdown": "[Memory Hole](/Hazards.aspx?ID=211)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 12\n\n**Complexity** Simple\r\n\r\n\r\n\r\nAnyone looking into the hole has memories sucked from their head.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 30 (expert)\r\n\r\n**Disable**\r\nDC 29 [Deception](/Skills.aspx?ID=5) (master) to feed the pit false thoughts that plug it, or DC 28 [Occultism](/Skills.aspx?ID=11) (expert) or [_dispel magic_](/Spells.aspx?ID=78) (4th level; [counteract](/Rules.aspx?ID=371) DC 27) to drain the pit's magic\n\n\n\n\r\n\r\n**Drink Thoughts** **Trigger** A creature looks into the pit; **Effect** Ephemeral energies pour from the creature's head, and the creature must attempt a DC 30 Will save.\r\n\r\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [stupefied 1](/Conditions.aspx?ID=37) for 1 minute.
\r\n**Failure** The creature is stupefied 2 for 1 hour and loses 1 minute of recent memories (a memory of the GM's choosing within the last 24 hours).
\r\n**Critical Failure** As failure, but stupefied 3.\n\n---\r\n**Reset**\r\nThe trap resets after 1 hour if it's not disabled.", "name": "Memory Hole", "rarity": "common", "release_date": "2022-09-21", "reset": "The trap resets after 1 hour if it's not disabled.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 12\r\n\r\n\r\n---\r\n\r\n\r\nAnyone looking into the hole has memories sucked from their head.\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 12" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 12", "speed": {}, "stealth": "DC 30 (expert)", "summary": "Anyone looking into the hole has memories sucked from their head.", "summary_markdown": "Anyone looking into the hole has memories sucked from their head.", "text": " Memory Hole Source Pathfinder #183: Field of Maidens pg. 12 Complexity Simple Anyone looking into the hole has memories sucked from their head. --- Stealth DC 30 (expert) Disable DC 29 Deception (master) to feed the pit false thoughts that plug it, or DC 28 Occultism (expert) or dispel magic (4th level; counteract DC 27) to drain the pit's magic Drink Thoughts Reaction Trigger A creature looks into the pit; Effect Ephemeral energies pour from the creature's head, and the creature must attempt a DC 30 Will save. Critical Success The creature is unaffected. Success The creature is stupefied 1 for 1 minute. Failure The creature is stupefied 2 for 1 hour and loses 1 minute of recent memories (a memory of the GM's choosing within the last 24 hours). Critical Failure As failure, but stupefied 3. --- Reset The trap resets after 1 hour if it's not disabled.", "trait": [ "Magical", "Trap" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Magical", "Trap" ], "type": "Hazard", "url": "/Hazards.aspx?ID=211", "weakness": {} }