{ "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sunder Spell" ], "feat_markdown": "Sunder Spell", "id": "feat-1624", "level": 12, "markdown": "\r\n[Sunder Spell](/Feats.aspx?ID=1624) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Prerequisites**\r\n[superstition instinct](/Instincts.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou draw upon your superstitious fury to destroy a spell. Make a Strike with a melee weapon or an unarmed attack against a creature, object, or a spell manifestation (such as the wall created by [_wall of fire_](/Spells.aspx?ID=362) or the guardian from [_spiritual guardian_](/Spells.aspx?ID=305)). If you're targeting something that doesn't have an AC listed, its AC is usually 10 against this Strike for targets that are very easy to hit, like a wall, or a different AC determined by the GM. If your Strike hits, you can attempt to [counteract](/Rules.aspx?ID=371) a single spell or magical effect on the target. Your counteract level for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check.\n\n Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours.\n\nSunder Spell leads to...\r\n[Sunder Enchantment](/Feats.aspx?ID=1627)", "name": "Sunder Spell", "pfs": "Standard", "prerequisite": "superstition instinct", "prerequisite_markdown": "[superstition instinct](/Instincts.aspx?ID=6)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Prerequisites**\r\n[superstition instinct](/Instincts.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nYou draw upon your superstitious fury to destroy a spell.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0", "speed": {}, "summary": "You draw upon your superstitious fury to destroy a spell.", "summary_markdown": "You draw upon your superstitious fury to destroy a spell.", "text": " Sunder Spell Two Actions Source Advanced Player's Guide pg. 111 2.0 Prerequisites superstition instinct --- You draw upon your superstitious fury to destroy a spell. Make a Strike with a melee weapon or an unarmed attack against a creature, object, or a spell manifestation (such as the wall created by wall of fire or the guardian from spiritual guardian ). If you're targeting something that doesn't have an AC listed, its AC is usually 10 against this Strike for targets that are very easy to hit, like a wall, or a different AC determined by the GM. If your Strike hits, you can attempt to counteract a single spell or magical effect on the target. Your counteract level for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check. Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours. Sunder Spell leads to... Sunder Enchantment", "trait": [ "Attack", "Barbarian", "Concentrate", "Rage" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Attack", "Barbarian", "Concentrate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1624", "weakness": {} }