{ "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pull Together" ], "feat_markdown": "Pull Together", "id": "feat-3921", "level": 1, "markdown": "\r\n[Pull Together](/Feats.aspx?ID=3921) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nTrained in [Politics](/Skills.aspx?ID=28)\n\n\r\n\r\n---\r\n\r\nYour people are very reliable, and their swift decision-making keeps most projects from getting too far off track. Once per Kingdom turn when you roll a critical failure on a Kingdom skill check, attempt a DC 11 flat check. If this succeeds, your citizens heed the call to put in extra work to mitigate the disaster; treat the Kingdom skill check result as failure instead. The DC of this flat check increases by 5 each time you subsequently use it, but it decreases by 1 (to a minimum of 11) for each Kingdom turn that passes when you do not use it.", "name": "Pull Together", "prerequisite": "Trained in Politics", "prerequisite_markdown": "Trained in [Politics](/Skills.aspx?ID=28)", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nTrained in [Politics](/Skills.aspx?ID=28)\n\n\r\n\r\n---\r\n\r\n\r\nYour citizens help mitigate failures\r\n", "skill": [ "Politics", "Politics" ], "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 532" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532", "speed": {}, "summary": "Your citizens help mitigate failures", "summary_markdown": "Your citizens help mitigate failures", "text": " Pull Together Source Kingmaker Adventure Path pg. 532 Prerequisites Trained in Politics --- Your people are very reliable, and their swift decision-making keeps most projects from getting too far off track. Once per Kingdom turn when you roll a critical failure on a Kingdom skill check, attempt a DC 11 flat check. If this succeeds, your citizens heed the call to put in extra work to mitigate the disaster; treat the Kingdom skill check result as failure instead. The DC of this flat check increases by 5 each time you subsequently use it, but it decreases by 1 (to a minimum of 11) for each Kingdom turn that passes when you do not use it.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3921", "weakness": {} }