{ "archetype": [ "Vehicle Mechanic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Patch Job" ], "feat_markdown": "Patch Job", "id": "feat-3149", "level": 4, "markdown": "\r\n[Patch Job](/Feats.aspx?ID=3149) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 56\n\n**Archetype** [Vehicle Mechanic](/Archetypes.aspx?ID=113)\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)\n\n\r\n\r\n---\r\n\r\nYou can patch up damage to an object with a quick fix. You gain the [Improvised Repair](/Feats.aspx?ID=2132) general feat. When you use Improvised Repair, you can attempt a [Crafting](/Skills.aspx?ID=4) check with the same DC as [Repair](/Actions.aspx?ID=42). If you succeed, you can use the object as a normal object of its type until it takes damage rather than as a [shoddy](/Rules.aspx?ID=197) object of its type.", "name": "Patch Job", "pfs": "Standard", "prerequisite": "Vehicle Mechanic Dedication", "prerequisite_markdown": "[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 56\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)\n\n\r\n\r\n---\r\n\r\n\r\nYou can patch up damage to an object with a quick fix.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 56", "speed": {}, "summary": "You can patch up damage to an object with a quick fix.", "summary_markdown": "You can patch up damage to an object with a quick fix.", "text": " Patch Job Source Guns & Gears pg. 56 Archetype Vehicle Mechanic Prerequisites Vehicle Mechanic Dedication --- You can patch up damage to an object with a quick fix. You gain the Improvised Repair general feat. When you use Improvised Repair, you can attempt a Crafting check with the same DC as Repair. If you succeed, you can use the object as a normal object of its type until it takes damage rather than as a shoddy object of its type.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3149", "weakness": {} }