{ "archetype": [ "Sleepwalker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Oneiric Influence" ], "feat_markdown": "Oneiric Influence", "id": "feat-3878", "level": 12, "markdown": "\r\n[Oneiric Influence](/Feats.aspx?ID=3878) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\n[Infiltrate Dream](/Feats.aspx?ID=3874)\n\n\r\n\r\n---\r\n\r\nWhile Infiltrating a Dream, you can also implant a suggestion in the target's mind. The target must attempt a Will save against your class DC or spell DC, whichever is higher, to resist your modification, which has the effects of a [_subconscious suggestion_](/Spells.aspx?ID=314) spell, but even on a critical success, the target doesn't realize you were trying to control them and may not recognize your presence in the dream. The suggestion remains in the target's subconscious for 1 week or until triggered. Their memories of carrying out the suggestion are hazy and dreamlike and they may not remember doing it unless later reminded.", "name": "Oneiric Influence", "pfs": "Restricted", "prerequisite": "Infiltrate Dream", "prerequisite_markdown": "[Infiltrate Dream](/Feats.aspx?ID=3874)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Prerequisites**\r\n[Infiltrate Dream](/Feats.aspx?ID=3874)\n\n\r\n\r\n---\r\n\r\n\r\nWhile Infiltrating a Dream, you can also implant a suggestion in the target's mind.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 206", "speed": {}, "summary": "While Infiltrating a Dream, you can also implant a suggestion in the target's mind.", "summary_markdown": "While Infiltrating a Dream, you can also implant a suggestion in the target's mind.", "text": " Oneiric Influence Source Dark Archive pg. 206 Archetype Sleepwalker Prerequisites Infiltrate Dream --- While Infiltrating a Dream, you can also implant a suggestion in the target's mind. The target must attempt a Will save against your class DC or spell DC, whichever is higher, to resist your modification, which has the effects of a subconscious suggestion spell, but even on a critical success, the target doesn't realize you were trying to control them and may not recognize your presence in the dream. The suggestion remains in the target's subconscious for 1 week or until triggered. Their memories of carrying out the suggestion are hazy and dreamlike and they may not remember doing it unless later reminded.", "trait": [ "Archetype", "Enchantment", "Incapacitation", "Mental", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Enchantment", "Incapacitation", "Mental", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=3878", "weakness": {} }