\r\n[Oneiric Influence](/Feats.aspx?ID=3878) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\n[Infiltrate Dream](/Feats.aspx?ID=3874)\n\n\r\n\r\n---\r\n\r\nWhile Infiltrating a Dream, you can also implant a suggestion in the target's mind. The target must attempt a Will save against your class DC or spell DC, whichever is higher, to resist your modification, which has the effects of a [_subconscious suggestion_](/Spells.aspx?ID=314) spell, but even on a critical success, the target doesn't realize you were trying to control them and may not recognize your presence in the dream. The suggestion remains in the target's subconscious for 1 week or until triggered. Their memories of carrying out the suggestion are hazy and dreamlike and they may not remember doing it unless later reminded.",
"name": "Oneiric Influence",
"pfs": "Restricted",
"prerequisite": "Infiltrate Dream",
"prerequisite_markdown": "[Infiltrate Dream](/Feats.aspx?ID=3874)",
"rarity": "common",
"release_date": "2022-07-27",
"resistance": {},
"school": "enchantment",
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Prerequisites**\r\n[Infiltrate Dream](/Feats.aspx?ID=3874)\n\n\r\n\r\n---\r\n\r\n\r\nWhile Infiltrating a Dream, you can also implant a suggestion in the target's mind.\r\n",
"source": [
"Dark Archive"
],
"source_raw": [
"Dark Archive pg. 206"
],
"source_category": "Rulebooks",
"source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 206",
"speed": {},
"summary": "While Infiltrating a Dream, you can also implant a suggestion in the target's mind.",
"summary_markdown": "While Infiltrating a Dream, you can also implant a suggestion in the target's mind.",
"text": " Oneiric Influence Source Dark Archive pg. 206 Archetype Sleepwalker Prerequisites Infiltrate Dream --- While Infiltrating a Dream, you can also implant a suggestion in the target's mind. The target must attempt a Will save against your class DC or spell DC, whichever is higher, to resist your modification, which has the effects of a subconscious suggestion spell, but even on a critical success, the target doesn't realize you were trying to control them and may not recognize your presence in the dream. The suggestion remains in the target's subconscious for 1 week or until triggered. Their memories of carrying out the suggestion are hazy and dreamlike and they may not remember doing it unless later reminded.",
"trait": [
"Archetype",
"Enchantment",
"Incapacitation",
"Mental",
"Occult"
],
"trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)",
"trait_raw": [
"Archetype",
"Enchantment",
"Incapacitation",
"Mental",
"Occult"
],
"type": "Feat",
"url": "/Feats.aspx?ID=3878",
"weakness": {}
}