{ "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forcible Energy" ], "feat_markdown": "Forcible Energy", "id": "feat-1841", "level": 12, "markdown": "\r\n[Forcible Energy](/Feats.aspx?ID=1841) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0\n\n\r\n\r\n---\r\n\r\nYou perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward. If your next action is to Cast a Spell that deals acid, electricity, fire, or sonic damage, you can select one target that was damaged to gain weakness 5 to that damage type until the end of your next turn. If a spell deals multiple types of energy damage, choose one that the target gains weakness to. This has no effect on creatures with resistance or immunity to the energy type you choose.", "name": "Forcible Energy", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0", "speed": {}, "summary": "You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward.", "summary_markdown": "You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward.", "text": " Forcible Energy Single Action Source Advanced Player's Guide pg. 143 2.0 --- You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward. If your next action is to Cast a Spell that deals acid, electricity, fire, or sonic damage, you can select one target that was damaged to gain weakness 5 to that damage type until the end of your next turn. If a spell deals multiple types of energy damage, choose one that the target gains weakness to. This has no effect on creatures with resistance or immunity to the energy type you choose.", "trait": [ "Manipulate", "Metamagic", "Wizard" ], "trait_markdown": "[Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Manipulate", "Metamagic", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1841", "weakness": {} }