{ "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diverting Vortex" ], "feat_markdown": "Diverting Vortex", "id": "feat-1815", "level": 6, "markdown": "\r\n[Diverting Vortex](/Feats.aspx?ID=1815) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip spell.\r\n\r\n\r\n\r\n---\r\n\r\nYou transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks. Until the start of your next turn, you gain a +1 status bonus to AC against ranged weapon attacks and physical ranged unarmed attacks.", "name": "Diverting Vortex", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your most recent action was to cast a non-cantrip spell.", "requirement_markdown": "Your most recent action was to cast a non-cantrip spell.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip spell.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0", "speed": {}, "summary": "You transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks.", "summary_markdown": "You transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks.", "text": " Diverting Vortex Single Action Source Advanced Player's Guide pg. 139 2.0 Requirements Your most recent action was to cast a non-cantrip spell. --- You transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks. Until the start of your next turn, you gain a +1 status bonus to AC against ranged weapon attacks and physical ranged unarmed attacks.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1815", "weakness": {} }