\r\n[Current Spell](/Feats.aspx?ID=1714) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n**Archetype** [Elementalist](/Archetypes.aspx?ID=98) (Level 8)\n\n\r\n\r\n---\r\n\r\nAs you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you. If your next action is to Cast a Spell with the [air](/Traits.aspx?ID=5) or [water](/Traits.aspx?ID=165) trait, until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. This effect has the air or water trait, or both, depending on the traits of the spell you cast. You also gain a +1 circumstance bonus to all saves against effects with the air trait, water trait, or both until the start of your next turn, depending on the spell's traits.",
"name": "Current Spell",
"pfs": "Standard",
"rarity": "common",
"release_date": "2020-07-30",
"resistance": {},
"school": "abjuration",
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nAs you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.\r\n",
"source": [
"Advanced Player's Guide"
],
"source_raw": [
"Advanced Player's Guide pg. 124"
],
"source_category": "Rulebooks",
"source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0",
"speed": {},
"summary": "As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.",
"summary_markdown": "As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.",
"text": " Current Spell Single Action Source Advanced Player's Guide pg. 124 2.0 Archetype Elementalist (Level 8) --- As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you. If your next action is to Cast a Spell with the air or water trait, until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. This effect has the air or water trait, or both, depending on the traits of the spell you cast. You also gain a +1 circumstance bonus to all saves against effects with the air trait, water trait, or both until the start of your next turn, depending on the spell's traits.",
"trait": [
"Abjuration",
"Concentrate",
"Druid",
"Metamagic"
],
"trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Concentrate](/Traits.aspx?ID=32), [Druid](/Traits.aspx?ID=52), [Metamagic](/Traits.aspx?ID=107)",
"trait_raw": [
"Abjuration",
"Concentrate",
"Druid",
"Metamagic"
],
"type": "Feat",
"url": "/Feats.aspx?ID=1714",
"weakness": {}
}