[
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Dwarven Lore"
],
"feat_markdown": "Dwarven Lore",
"id": "feat-1",
"level": 1,
"markdown": "
\r\n[Dwarven Lore](/Feats.aspx?ID=1) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\nYou eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying in subjects and techniques passed down for generation upon generation. You gain the trained proficiency rank in [Crafting](/Skills.aspx?ID=4) and [Religion](/Skills.aspx?ID=13). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Dwarven Lore](/Skills.aspx?ID=8).",
"name": "Dwarven Lore",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 36"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
",
"speed": {},
"summary": "You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people.",
"summary_markdown": "You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people.",
"text": " Dwarven Lore Source Core Rulebook pg. 36 4.0 --- You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying in subjects and techniques passed down for generation upon generation. You gain the trained proficiency rank in Crafting and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Dwarven Lore.",
"trait": [
"Dwarf"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54)",
"trait_raw": [
"Dwarf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=1",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Dwarven Weapon Familiarity"
],
"feat_markdown": "Dwarven Weapon Familiarity",
"id": "feat-2",
"level": 1,
"markdown": "\r\n[Dwarven Weapon Familiarity](/Feats.aspx?ID=2) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\nYour kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the [battle axe](/Weapons.aspx?ID=16), [pick](/Weapons.aspx?ID=34), and [warhammer](/Weapons.aspx?ID=47).\n\n You also gain access to all uncommon [dwarf](/Traits.aspx?ID=54) weapons. For the purpose of determining your proficiency, martial dwarf weapons are simple weapons and advanced dwarf weapons are martial weapons.\n\nDwarven Weapon Familiarity leads to...\r\n[Dwarven Weapon Cunning](/Feats.aspx?ID=8), [Dwarven Weapon Expertise](/Feats.aspx?ID=11)",
"name": "Dwarven Weapon Familiarity",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 36"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
",
"speed": {},
"summary": "Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms.",
"summary_markdown": "Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms.",
"text": " Dwarven Weapon Familiarity Source Core Rulebook pg. 36 4.0 --- Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer. You also gain access to all uncommon dwarf weapons. For the purpose of determining your proficiency, martial dwarf weapons are simple weapons and advanced dwarf weapons are martial weapons. Dwarven Weapon Familiarity leads to... Dwarven Weapon Cunning, Dwarven Weapon Expertise",
"trait": [
"Dwarf"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54)",
"trait_raw": [
"Dwarf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=2",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Rock Runner"
],
"feat_markdown": "Rock Runner",
"id": "feat-3",
"level": 1,
"markdown": "\r\n[Rock Runner](/Feats.aspx?ID=3) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\nYour innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the [Acrobatics](/Skills.aspx?ID=1) skill to [Balance](/Actions.aspx?ID=28) on narrow surfaces or uneven ground made of stone or earth, you aren't [flat-footed](/Conditions.aspx?ID=16), and when you roll a success at one of these Acrobatics checks, you get a critical success instead.\n\nRock Runner leads to...\r\n[Boulder Roll](/Feats.aspx?ID=7)",
"name": "Rock Runner",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour innate connection to stone makes you adept at moving across uneven surfaces.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 36"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
",
"speed": {},
"summary": "Your innate connection to stone makes you adept at moving across uneven surfaces.",
"summary_markdown": "Your innate connection to stone makes you adept at moving across uneven surfaces.",
"text": " Rock Runner Source Core Rulebook pg. 36 4.0 --- Your innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of stone or earth, you aren't flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead. Rock Runner leads to... Boulder Roll",
"trait": [
"Dwarf"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54)",
"trait_raw": [
"Dwarf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=3",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Stonecunning"
],
"feat_markdown": "Stonecunning",
"id": "feat-4",
"level": 1,
"markdown": "\r\n[Stonecunning](/Feats.aspx?ID=4) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\nYou have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you. You gain a +2 circumstance bonus to Perception checks to notice unusual stonework. This bonus applies to checks to discover mechanical traps made of stone or hidden within stone.\n\n If you aren't using the [Seek](/Actions.aspx?ID=84) action or [searching](/Actions.aspx?ID=519), the GM automatically rolls a [secret](/Traits.aspx?ID=142) check for you to notice unusual stonework anyway. This check doesn't gain the circumstance bonus, and it takes a –2 circumstance penalty.",
"name": "Stonecunning",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 36"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
",
"speed": {},
"summary": "You have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you.",
"summary_markdown": "You have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you.",
"text": " Stonecunning Source Core Rulebook pg. 36 4.0 --- You have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you. You gain a +2 circumstance bonus to Perception checks to notice unusual stonework. This bonus applies to checks to discover mechanical traps made of stone or hidden within stone. If you aren't using the Seek action or searching, the GM automatically rolls a secret check for you to notice unusual stonework anyway. This check doesn't gain the circumstance bonus, and it takes a –2 circumstance penalty.",
"trait": [
"Dwarf"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54)",
"trait_raw": [
"Dwarf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=4",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Unburdened Iron"
],
"feat_markdown": "Unburdened Iron",
"id": "feat-5",
"level": 1,
"markdown": "\r\n[Unburdened Iron](/Feats.aspx?ID=5) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\nYou've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear.\n\n In addition, any time you're taking a penalty to your Speed from some other reason (such as from the [encumbered](/Conditions.aspx?ID=12) condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a –10-foot penalty to Speed, but it gives you only a –5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce.",
"name": "Unburdened Iron",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 36"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
",
"speed": {},
"summary": "You’ve learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor.",
"summary_markdown": "You’ve learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor.",
"text": " Unburdened Iron Source Core Rulebook pg. 36 4.0 --- You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear. In addition, any time you're taking a penalty to your Speed from some other reason (such as from the encumbered condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a –10-foot penalty to Speed, but it gives you only a –5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce.",
"trait": [
"Dwarf"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54)",
"trait_raw": [
"Dwarf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=5",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Vengeful Hatred"
],
"feat_markdown": "Vengeful Hatred",
"id": "feat-6",
"level": 1,
"markdown": "\r\n[Vengeful Hatred](/Feats.aspx?ID=6) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\nYou heart aches for vengeance against those who have wronged your people. Choose one of the following dwarven ancestral foes when you gain Vengeful Hatred: [drow](/Traits.aspx?ID=51), [duergar](/Traits.aspx?ID=53), [giant](/Traits.aspx?ID=79), or [orc](/Traits.aspx?ID=124). You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with that trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. In addition, if a creature critically succeeds at an attack against you and deals damage to you, you gain your bonus to damage against that creature for 1 minute regardless of whether it has the chosen trait.\n\n**Special** Your GM can add appropriate creature traits to the ancestral foes list if your character is from a community that commonly fights other types of enemies.",
"name": "Vengeful Hatred",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou heart aches for vengeance against those who have wronged your people.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 36"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
",
"speed": {},
"summary": "You heart aches for vengeance against those who have wronged your people.",
"summary_markdown": "You heart aches for vengeance against those who have wronged your people.",
"text": " Vengeful Hatred Source Core Rulebook pg. 36 4.0 --- You heart aches for vengeance against those who have wronged your people. Choose one of the following dwarven ancestral foes when you gain Vengeful Hatred: drow, duergar, giant, or orc. You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with that trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. In addition, if a creature critically succeeds at an attack against you and deals damage to you, you gain your bonus to damage against that creature for 1 minute regardless of whether it has the chosen trait. Special Your GM can add appropriate creature traits to the ancestral foes list if your character is from a community that commonly fights other types of enemies.",
"trait": [
"Dwarf"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54)",
"trait_raw": [
"Dwarf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=6",
"weakness": {}
},
{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Boulder Roll"
],
"feat_markdown": "Boulder Roll",
"id": "feat-7",
"level": 5,
"markdown": "\r\n[Boulder Roll](/Feats.aspx?ID=7) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n**Prerequisites**\r\n[Rock Runner](/Feats.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYour dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern. Take a Step into the square of a foe that is your size or smaller, and the foe must move into the empty space directly behind it. The foe must move even if doing so places it in harm's way. The foe can attempt a Fortitude saving throw against your [Athletics](/Skills.aspx?ID=3) DC to block your Step. If the foe attempts this saving throw, unless it critically succeeds, it takes bludgeoning damage equal to your level plus your Strength modifier.\n\n If the foe can't move into an empty space (if it is surrounded by solid objects or other creatures, for example), your Boulder Roll has no effect.",
"name": "Boulder Roll",
"pfs": "Standard",
"prerequisite": "Rock Runner",
"prerequisite_markdown": "[Rock Runner](/Feats.aspx?ID=3)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
\n\n**Prerequisites**\r\n[Rock Runner](/Feats.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYour dwarven build allows you to push foes around, just like a mighty boulder.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 36"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0
",
"speed": {},
"summary": "Your dwarven build allows you to push foes around, just like a mighty boulder.",
"summary_markdown": "Your dwarven build allows you to push foes around, just like a mighty boulder.",
"text": " Boulder Roll Two Actions Source Core Rulebook pg. 36 4.0 Prerequisites Rock Runner --- Your dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern. Take a Step into the square of a foe that is your size or smaller, and the foe must move into the empty space directly behind it. The foe must move even if doing so places it in harm's way. The foe can attempt a Fortitude saving throw against your Athletics DC to block your Step. If the foe attempts this saving throw, unless it critically succeeds, it takes bludgeoning damage equal to your level plus your Strength modifier. If the foe can't move into an empty space (if it is surrounded by solid objects or other creatures, for example), your Boulder Roll has no effect.",
"trait": [
"Dwarf"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54)",
"trait_raw": [
"Dwarf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=7",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Dwarven Weapon Cunning"
],
"feat_markdown": "Dwarven Weapon Cunning",
"id": "feat-8",
"level": 5,
"markdown": "\r\n[Dwarven Weapon Cunning](/Feats.aspx?ID=8) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
\n\n**Prerequisites**\r\n[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou've learned cunning techniques to get the best effects out of your dwarven weapons. Whenever you critically hit using a [battle axe](/Weapons.aspx?ID=16), [pick](/Weapons.aspx?ID=34), [warhammer](/Weapons.aspx?ID=47), or a [dwarf](/Traits.aspx?ID=54) weapon, you apply the weapon's critical specialization effect.",
"name": "Dwarven Weapon Cunning",
"pfs": "Standard",
"prerequisite": "Dwarven Weapon Familiarity",
"prerequisite_markdown": "[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
\n\n**Prerequisites**\r\n[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned cunning techniques to get the best effects out of your dwarven weapons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 37"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
",
"speed": {},
"summary": "You’ve learned cunning techniques to get the best effects out of your dwarven weapons.",
"summary_markdown": "You’ve learned cunning techniques to get the best effects out of your dwarven weapons.",
"text": " Dwarven Weapon Cunning Source Core Rulebook pg. 37 4.0 Prerequisites Dwarven Weapon Familiarity --- You've learned cunning techniques to get the best effects out of your dwarven weapons. Whenever you critically hit using a battle axe, pick, warhammer, or a dwarf weapon, you apply the weapon's critical specialization effect.",
"trait": [
"Dwarf"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54)",
"trait_raw": [
"Dwarf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=8",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Mountain's Stoutness"
],
"feat_markdown": "Mountain's Stoutness",
"id": "feat-9",
"level": 9,
"markdown": "\r\n[Mountain's Stoutness](/Feats.aspx?ID=9) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
\n\n\r\n\r\n---\r\n\r\nYour hardiness lets you withstand more punishment than most before going down. Increase your maximum Hit Points by your level. When you have the [dying](/Conditions.aspx?ID=11) condition, the DC of your recovery checks is equal to 9 + your dying value (instead of 10 + your dying value).\n\nIf you also have the [Toughness](/Feats.aspx?ID=855) feat, the Hit Points gained from it and this feat are cumulative, and the DC of your recovery checks is equal to 6 + your dying value.",
"name": "Mountain's Stoutness",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour hardiness lets you withstand more punishment than most before going down.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 37"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
",
"speed": {},
"summary": "Your hardiness lets you withstand more punishment than most before going down.",
"summary_markdown": "Your hardiness lets you withstand more punishment than most before going down.",
"text": " Mountain's Stoutness Source Core Rulebook pg. 37 4.0 --- Your hardiness lets you withstand more punishment than most before going down. Increase your maximum Hit Points by your level. When you have the dying condition, the DC of your recovery checks is equal to 9 + your dying value (instead of 10 + your dying value). If you also have the Toughness feat, the Hit Points gained from it and this feat are cumulative, and the DC of your recovery checks is equal to 6 + your dying value.",
"trait": [
"Dwarf"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54)",
"trait_raw": [
"Dwarf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=9",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Stonewalker"
],
"feat_markdown": "Stonewalker",
"id": "feat-10",
"level": 9,
"markdown": "\r\n[Stonewalker](/Feats.aspx?ID=10) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
\n\n\r\n\r\n---\r\n\r\nYou have a deep reverence for and connection to stone. You gain [_meld into stone_](/Spells.aspx?ID=188) as a 3rd-level divine innate spell that you can cast once per day.\n\n If you have the [Stonecunning](/Feats.aspx?ID=4) dwarf ancestry feat, you can attempt to find unusual stonework and stonework traps that require legendary proficiency in Perception. If you have both Stonecunning and legendary proficiency in Perception, when you're not [Seeking](/Actions.aspx?ID=84) and the GM rolls a [secret](/Traits.aspx?ID=142) check for you to notice unusual stonework, you keep the bonus from Stonecunning and don't take the –2 circumstance penalty.\n\nStonewalker leads to...\r\n[Stonegate](/Feats.aspx?ID=1406)",
"name": "Stonewalker",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou have a deep reverence for and connection to stone.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 37"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
",
"speed": {},
"summary": "You have a deep reverence for and connection to stone.",
"summary_markdown": "You have a deep reverence for and connection to stone.",
"text": " Stonewalker Source Core Rulebook pg. 37 4.0 --- You have a deep reverence for and connection to stone. You gain meld into stone as a 3rd-level divine innate spell that you can cast once per day. If you have the Stonecunning dwarf ancestry feat, you can attempt to find unusual stonework and stonework traps that require legendary proficiency in Perception. If you have both Stonecunning and legendary proficiency in Perception, when you're not Seeking and the GM rolls a secret check for you to notice unusual stonework, you keep the bonus from Stonecunning and don't take the –2 circumstance penalty. Stonewalker leads to... Stonegate",
"trait": [
"Dwarf"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54)",
"trait_raw": [
"Dwarf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=10",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Dwarven Weapon Expertise"
],
"feat_markdown": "Dwarven Weapon Expertise",
"id": "feat-11",
"level": 13,
"markdown": "\r\n[Dwarven Weapon Expertise](/Feats.aspx?ID=11) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
\n\n**Prerequisites**\r\n[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour dwarven affinity blends with your training, granting you great skill with dwarven weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for [battle axes](/Weapons.aspx?ID=16), [picks](/Weapons.aspx?ID=34), [warhammers](/Weapons.aspx?ID=47), and all [dwarven](/Traits.aspx?ID=54) weapons in which you are trained.",
"name": "Dwarven Weapon Expertise",
"pfs": "Standard",
"prerequisite": "Dwarven Weapon Familiarity",
"prerequisite_markdown": "[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
\n\n**Prerequisites**\r\n[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour dwarven affinity blends with your training, granting you great skill with dwarven weapons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 37"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0
",
"speed": {},
"summary": "Your dwarven affinity blends with your training, granting you great skill with dwarven weapons.",
"summary_markdown": "Your dwarven affinity blends with your training, granting you great skill with dwarven weapons.",
"text": " Dwarven Weapon Expertise Source Core Rulebook pg. 37 4.0 Prerequisites Dwarven Weapon Familiarity --- Your dwarven affinity blends with your training, granting you great skill with dwarven weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for battle axes, picks, warhammers, and all dwarven weapons in which you are trained.",
"trait": [
"Dwarf"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54)",
"trait_raw": [
"Dwarf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=11",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Ancestral Longevity"
],
"feat_markdown": "Ancestral Longevity",
"id": "feat-12",
"level": 1,
"markdown": "\r\n[Ancestral Longevity](/Feats.aspx?ID=12) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n**Prerequisites**\r\nat least 100 years old\n\n\r\n\r\n---\r\n\r\nYou have accumulated a vast array of lived knowledge over the years. During your daily preparations, you can reflect upon your life experiences to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can’t use it as a prerequisite for a skill increase or a permanent character option like a feat.\n\nAncestral Longevity leads to...\r\n[Expert Longevity](/Feats.aspx?ID=22)",
"name": "Ancestral Longevity",
"pfs": "Standard",
"prerequisite": "at least 100 years old",
"prerequisite_markdown": "at least 100 years old",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n**Prerequisites**\r\nat least 100 years old\n\n\r\n\r\n---\r\n\r\n\r\nYou have accumulated a vast array of lived knowledge over the years.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 40"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
",
"speed": {},
"summary": "You have accumulated a vast array of lived knowledge over the years.",
"summary_markdown": "You have accumulated a vast array of lived knowledge over the years.",
"text": " Ancestral Longevity Source Core Rulebook pg. 40 4.0 Prerequisites at least 100 years old --- You have accumulated a vast array of lived knowledge over the years. During your daily preparations, you can reflect upon your life experiences to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can’t use it as a prerequisite for a skill increase or a permanent character option like a feat. Ancestral Longevity leads to... Expert Longevity",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=12",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Elven Lore"
],
"feat_markdown": "Elven Lore",
"id": "feat-13",
"level": 1,
"markdown": "\r\n[Elven Lore](/Feats.aspx?ID=13) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\nYou've studied in traditional elven arts, learning about arcane magic and the world around you. You gain the trained proficiency rank in [Arcana](/Skills.aspx?ID=2) and [Nature](/Skills.aspx?ID=10). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Elven Lore](/Skills.aspx?ID=8).",
"name": "Elven Lore",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve studied in traditional elven arts, learning about arcane magic and the world around you.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 40"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
",
"speed": {},
"summary": "You’ve studied in traditional elven arts, learning about arcane magic and the world around you.",
"summary_markdown": "You’ve studied in traditional elven arts, learning about arcane magic and the world around you.",
"text": " Elven Lore Source Core Rulebook pg. 40 4.0 --- You've studied in traditional elven arts, learning about arcane magic and the world around you. You gain the trained proficiency rank in Arcana and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Elven Lore.",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=13",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Elven Weapon Familiarity"
],
"feat_markdown": "Elven Weapon Familiarity",
"id": "feat-14",
"level": 1,
"markdown": "\r\n[Elven Weapon Familiarity](/Feats.aspx?ID=14) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\nYou favor bows and other elegant weapons. You are trained with [longbows](/Weapons.aspx?ID=76), [composite longbows](/Weapons.aspx?ID=74), [longswords](/Weapons.aspx?ID=31), [rapiers](/Weapons.aspx?ID=36), [shortbows](/Weapons.aspx?ID=77), and [composite shortbows](/Weapons.aspx?ID=75).\n\n In addition, you gain access to all uncommon [elf](/Traits.aspx?ID=58) weapons. For the purpose of determining your proficiency, martial elf weapons are simple weapons and advanced elf weapons are martial weapons.\n\nElven Weapon Familiarity leads to...\r\n[Elven Weapon Elegance](/Feats.aspx?ID=20), [Elven Weapon Expertise](/Feats.aspx?ID=24)",
"name": "Elven Weapon Familiarity",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou favor bows and other elegant weapons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 40"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
",
"speed": {},
"summary": "You favor bows and other elegant weapons.",
"summary_markdown": "You favor bows and other elegant weapons.",
"text": " Elven Weapon Familiarity Source Core Rulebook pg. 40 4.0 --- You favor bows and other elegant weapons. You are trained with longbows, composite longbows, longswords, rapiers, shortbows, and composite shortbows. In addition, you gain access to all uncommon elf weapons. For the purpose of determining your proficiency, martial elf weapons are simple weapons and advanced elf weapons are martial weapons. Elven Weapon Familiarity leads to... Elven Weapon Elegance, Elven Weapon Expertise",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=14",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Forlorn"
],
"feat_markdown": "Forlorn",
"id": "feat-15",
"level": 1,
"markdown": "\r\n[Forlorn](/Feats.aspx?ID=15) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\nWatching your friends age and die fills you with moroseness that protects you against harmful emotions. You gain a +1 circumstance bonus to saving throws against [emotion](/Traits.aspx?ID=60) effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.",
"name": "Forlorn",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nWatching your friends age and die fills you with moroseness that protects you against harmful emotions.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 40"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
",
"speed": {},
"summary": "Watching your friends age and die fills you with moroseness that protects you against harmful emotions.",
"summary_markdown": "Watching your friends age and die fills you with moroseness that protects you against harmful emotions.",
"text": " Forlorn Source Core Rulebook pg. 40 4.0 --- Watching your friends age and die fills you with moroseness that protects you against harmful emotions. You gain a +1 circumstance bonus to saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=15",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Nimble Elf"
],
"feat_markdown": "Nimble Elf",
"id": "feat-16",
"level": 1,
"markdown": "\r\n[Nimble Elf](/Feats.aspx?ID=16) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\nYour muscles are tightly honed. Your Speed increases by 5 feet.",
"name": "Nimble Elf",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour muscles are tightly honed.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 40"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
",
"speed": {},
"summary": "Your muscles are tightly honed.",
"summary_markdown": "Your muscles are tightly honed.",
"text": " Nimble Elf Source Core Rulebook pg. 40 4.0 --- Your muscles are tightly honed. Your Speed increases by 5 feet.",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=16",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Otherworldly Magic"
],
"feat_markdown": "Otherworldly Magic",
"id": "feat-17",
"level": 1,
"markdown": "\r\n[Otherworldly Magic](/Feats.aspx?ID=17) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\nYour elven magic manifests as a simple arcane spell, even if you aren’t formally trained in magic. Choose one cantrip from the [arcane](/SpellLists.aspx?Tradition=1) spell list. You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.",
"name": "Otherworldly Magic",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour elven magic manifests as a simple arcane spell, even if you aren’t formally trained in magic.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 40"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
",
"speed": {},
"summary": "Your elven magic manifests as a simple arcane spell, even if you aren’t formally trained in magic.",
"summary_markdown": "Your elven magic manifests as a simple arcane spell, even if you aren’t formally trained in magic.",
"text": " Otherworldly Magic Source Core Rulebook pg. 40 4.0 --- Your elven magic manifests as a simple arcane spell, even if you aren’t formally trained in magic. Choose one cantrip from the arcane spell list. You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=17",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Unwavering Mien"
],
"feat_markdown": "Unwavering Mien",
"id": "feat-18",
"level": 1,
"markdown": "\r\n[Unwavering Mien](/Feats.aspx?ID=18) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\nYour mystic control and meditations allow you to resist external influences upon your consciousness. Whenever you are affected by a [mental](/Traits.aspx?ID=106) effect that lasts at least 2 rounds, you can reduce the duration by 1 round.\n\n You still require natural sleep, but you treat your saving throws against effects that would cause you to fall asleep as one degree of success better. This protects only against [sleep](/Traits.aspx?ID=145) effects, not against other forms of falling [unconscious](/Conditions.aspx?ID=38).",
"name": "Unwavering Mien",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour mystic control and meditations allow you to resist external influences upon your consciousness.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 40"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
",
"speed": {},
"summary": "Your mystic control and meditations allow you to resist external influences upon your consciousness.",
"summary_markdown": "Your mystic control and meditations allow you to resist external influences upon your consciousness.",
"text": " Unwavering Mien Source Core Rulebook pg. 40 4.0 --- Your mystic control and meditations allow you to resist external influences upon your consciousness. Whenever you are affected by a mental effect that lasts at least 2 rounds, you can reduce the duration by 1 round. You still require natural sleep, but you treat your saving throws against effects that would cause you to fall asleep as one degree of success better. This protects only against sleep effects, not against other forms of falling unconscious.",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=18",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Ageless Patience"
],
"feat_markdown": "Ageless Patience",
"id": "feat-19",
"level": 5,
"markdown": "\r\n[Ageless Patience](/Feats.aspx?ID=19) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\nYou work at a pace born from longevity that enhances your thoroughness. You can voluntarily spend twice as much time as normal on a Perception check or skill check to gain a +2 circumstance bonus to that check. You also don't treat a natural 1 as worse than usual on these checks; you get a critical failure only if your result is 10 lower than the DC. For example, you could get these benefits if you spent 2 actions to [Seek](/Actions.aspx?ID=84), which normally takes 1 action. You can get these benefits during exploration by taking twice as long exploring as normal, or in downtime by spending twice as much downtime.\n\n The GM might determine a situation doesn't grant you a benefit if a delay would be directly counterproductive to your success, such as a tense negotiation with an impatient creature.",
"name": "Ageless Patience",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou work at a pace born from longevity that enhances your thoroughness.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 40"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0
",
"speed": {},
"summary": "You work at a pace born from longevity that enhances your thoroughness.",
"summary_markdown": "You work at a pace born from longevity that enhances your thoroughness.",
"text": " Ageless Patience Source Core Rulebook pg. 40 4.0 --- You work at a pace born from longevity that enhances your thoroughness. You can voluntarily spend twice as much time as normal on a Perception check or skill check to gain a +2 circumstance bonus to that check. You also don't treat a natural 1 as worse than usual on these checks; you get a critical failure only if your result is 10 lower than the DC. For example, you could get these benefits if you spent 2 actions to Seek, which normally takes 1 action. You can get these benefits during exploration by taking twice as long exploring as normal, or in downtime by spending twice as much downtime. The GM might determine a situation doesn't grant you a benefit if a delay would be directly counterproductive to your success, such as a tense negotiation with an impatient creature.",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=19",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Elven Weapon Elegance"
],
"feat_markdown": "Elven Weapon Elegance",
"id": "feat-20",
"level": 5,
"markdown": "\r\n[Elven Weapon Elegance](/Feats.aspx?ID=20) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
\n\n**Prerequisites**\r\n[Elven Weapon Familiarity](/Feats.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou are attuned to the weapons of your elven ancestors and are particularly deadly when using them. Whenever you critically hit using an [elf](/Traits.aspx?ID=58) weapon or one of the weapons listed in [Elven Weapon Familiarity](/Feats.aspx?ID=14), you apply the weapon's critical specialization effect.",
"name": "Elven Weapon Elegance",
"pfs": "Standard",
"prerequisite": "Elven Weapon Familiarity",
"prerequisite_markdown": "[Elven Weapon Familiarity](/Feats.aspx?ID=14)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
\n\n**Prerequisites**\r\n[Elven Weapon Familiarity](/Feats.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou are attuned to the weapons of your elven ancestors and are particularly deadly when using them.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 41"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
",
"speed": {},
"summary": "You are attuned to the weapons of your elven ancestors and are particularly deadly when using them.",
"summary_markdown": "You are attuned to the weapons of your elven ancestors and are particularly deadly when using them.",
"text": " Elven Weapon Elegance Source Core Rulebook pg. 41 4.0 Prerequisites Elven Weapon Familiarity --- You are attuned to the weapons of your elven ancestors and are particularly deadly when using them. Whenever you critically hit using an elf weapon or one of the weapons listed in Elven Weapon Familiarity, you apply the weapon's critical specialization effect.",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=20",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Elf Step"
],
"feat_markdown": "Elf Step",
"id": "feat-21",
"level": 9,
"markdown": "\r\n[Elf Step](/Feats.aspx?ID=21) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
\n\n\r\n\r\n---\r\n\r\nYou move in a graceful dance, and even your steps are broad. You Step 5 feet twice.",
"name": "Elf Step",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou move in a graceful dance, and even your steps are broad.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 41"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
",
"speed": {},
"summary": "You move in a graceful dance, and even your steps are broad.",
"summary_markdown": "You move in a graceful dance, and even your steps are broad.",
"text": " Elf Step Single Action Source Core Rulebook pg. 41 4.0 --- You move in a graceful dance, and even your steps are broad. You Step 5 feet twice.",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=21",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Expert Longevity"
],
"feat_markdown": "Expert Longevity",
"id": "feat-22",
"level": 9,
"markdown": "\r\n[Expert Longevity](/Feats.aspx?ID=22) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
\n\n**Prerequisites**\r\n[Ancestral Longevity](/Feats.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou’ve continued to refine the knowledge and skills you’ve gained through your life. When you choose a skill in which to become trained with [Ancestral Longevity](/Feats.aspx?ID=12), you can also choose a skill in which you are already trained and become an expert in that skill. This lasts until your Ancestral Longevity expires.\n\n When the effects of Ancestral Longevity and Expert Longevity expire, you can retrain one of your skill increases. The skill increase you gain from this retraining must either make you trained in the skill you chose with Ancestral Longevity or make you an expert in the skill you chose with Expert Longevity.\n\nExpert Longevity leads to...\r\n[Universal Longevity](/Feats.aspx?ID=23)",
"name": "Expert Longevity",
"pfs": "Standard",
"prerequisite": "Ancestral Longevity",
"prerequisite_markdown": "[Ancestral Longevity](/Feats.aspx?ID=12)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
\n\n**Prerequisites**\r\n[Ancestral Longevity](/Feats.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve continued to refine the knowledge and skills you’ve gained through your life.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 41"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
",
"speed": {},
"summary": "You’ve continued to refine the knowledge and skills you’ve gained through your life.",
"summary_markdown": "You’ve continued to refine the knowledge and skills you’ve gained through your life.",
"text": " Expert Longevity Source Core Rulebook pg. 41 4.0 Prerequisites Ancestral Longevity --- You’ve continued to refine the knowledge and skills you’ve gained through your life. When you choose a skill in which to become trained with Ancestral Longevity, you can also choose a skill in which you are already trained and become an expert in that skill. This lasts until your Ancestral Longevity expires. When the effects of Ancestral Longevity and Expert Longevity expire, you can retrain one of your skill increases. The skill increase you gain from this retraining must either make you trained in the skill you chose with Ancestral Longevity or make you an expert in the skill you chose with Expert Longevity. Expert Longevity leads to... Universal Longevity",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=22",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Universal Longevity"
],
"feat_markdown": "Universal Longevity",
"frequency": "once per day",
"id": "feat-23",
"level": 13,
"markdown": "\r\n[Universal Longevity](/Feats.aspx?ID=23) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Expert Longevity](/Feats.aspx?ID=22)\n\n\r\n\r\n---\r\n\r\nYou’ve perfected your ability to keep up with all the skills you’ve learned over your long life, so you’re almost never truly untrained at a skill. You reflect on your life experiences, changing the skills you selected with [Ancestral Longevity](/Feats.aspx?ID=12) and [Expert Longevity](/Feats.aspx?ID=22).",
"name": "Universal Longevity",
"pfs": "Standard",
"prerequisite": "Expert Longevity",
"prerequisite_markdown": "[Expert Longevity](/Feats.aspx?ID=22)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Expert Longevity](/Feats.aspx?ID=22)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve perfected your ability to keep up with all the skills you’ve learned over your long life.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 41"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
",
"speed": {},
"summary": "You’ve perfected your ability to keep up with all the skills you’ve learned over your long life.",
"summary_markdown": "You’ve perfected your ability to keep up with all the skills you’ve learned over your long life.",
"text": " Universal Longevity Single Action Source Core Rulebook pg. 41 4.0 Frequency once per day Prerequisites Expert Longevity --- You’ve perfected your ability to keep up with all the skills you’ve learned over your long life, so you’re almost never truly untrained at a skill. You reflect on your life experiences, changing the skills you selected with Ancestral Longevity and Expert Longevity.",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=23",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Elven Weapon Expertise"
],
"feat_markdown": "Elven Weapon Expertise",
"id": "feat-24",
"level": 13,
"markdown": "\r\n[Elven Weapon Expertise](/Feats.aspx?ID=24) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
\n\n**Prerequisites**\r\n[Elven Weapon Familiarity](/Feats.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYour elven affinity blends with your class training, granting you great skill with elven weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in [longbows](/Weapons.aspx?ID=76), [composite longbows](/Weapons.aspx?ID=74), [longswords](/Weapons.aspx?ID=31), [rapiers](/Weapons.aspx?ID=36), [shortbows](/Weapons.aspx?ID=77), [composite shortbows](/Weapons.aspx?ID=75), and all elf weapons in which you are trained.",
"name": "Elven Weapon Expertise",
"pfs": "Standard",
"prerequisite": "Elven Weapon Familiarity",
"prerequisite_markdown": "[Elven Weapon Familiarity](/Feats.aspx?ID=14)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
\n\n**Prerequisites**\r\n[Elven Weapon Familiarity](/Feats.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYour elven affinity blends with your class training, granting you great skill with elven weapons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 41"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0
",
"speed": {},
"summary": "Your elven affinity blends with your class training, granting you great skill with elven weapons.",
"summary_markdown": "Your elven affinity blends with your class training, granting you great skill with elven weapons.",
"text": " Elven Weapon Expertise Source Core Rulebook pg. 41 4.0 Prerequisites Elven Weapon Familiarity --- Your elven affinity blends with your class training, granting you great skill with elven weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and all elf weapons in which you are trained.",
"trait": [
"Elf"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58)",
"trait_raw": [
"Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=24",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Animal Accomplice"
],
"feat_markdown": "Animal Accomplice",
"id": "feat-25",
"level": 1,
"markdown": "\r\n[Animal Accomplice](/Feats.aspx?ID=25) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\nYou build a rapport with an animal, which becomes magically bonded to you. You gain a [familiar](/familiar-abilities). The type of animal is up to you, but most gnomes choose animals with a burrow Speed.",
"name": "Animal Accomplice",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou build a rapport with an animal, which becomes magically bonded to you.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 44"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
",
"speed": {},
"summary": "You build a rapport with an animal, which becomes magically bonded to you.",
"summary_markdown": "You build a rapport with an animal, which becomes magically bonded to you.",
"text": " Animal Accomplice Source Core Rulebook pg. 44 4.0 --- You build a rapport with an animal, which becomes magically bonded to you. You gain a familiar. The type of animal is up to you, but most gnomes choose animals with a burrow Speed.",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=25",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Burrow Elocutionist"
],
"feat_markdown": "Burrow Elocutionist",
"id": "feat-26",
"level": 1,
"markdown": "\r\n[Burrow Elocutionist](/Feats.aspx?ID=26) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\nYou recognize the chittering of ground creatures as its own peculiar language. You can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with animals that have a burrow Speed, such as badgers, ground squirrels, moles, and prairie dogs. The GM determines which animals count for this ability.\n\nBurrow Elocutionist leads to...\r\n[Animal Elocutionist](/Feats.aspx?ID=32)",
"name": "Burrow Elocutionist",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou recognize the chittering of ground creatures as its own peculiar language.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 44"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
",
"speed": {},
"summary": "You recognize the chittering of ground creatures as its own peculiar language.",
"summary_markdown": "You recognize the chittering of ground creatures as its own peculiar language.",
"text": " Burrow Elocutionist Source Core Rulebook pg. 44 4.0 --- You recognize the chittering of ground creatures as its own peculiar language. You can ask questions of, receive answers from, and use the Diplomacy skill with animals that have a burrow Speed, such as badgers, ground squirrels, moles, and prairie dogs. The GM determines which animals count for this ability. Burrow Elocutionist leads to... Animal Elocutionist",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=26",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Fey Fellowship"
],
"feat_markdown": "Fey Fellowship",
"id": "feat-27",
"level": 1,
"markdown": "\r\n[Fey Fellowship](/Feats.aspx?ID=27) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\nYour enhanced fey connection affords you a warmer reception from creatures of the [First World](/Planes.aspx?ID=10) as well as tools to foil their tricks. You gain a +2 circumstance bonus to both Perception checks and saving throws against [fey](/Traits.aspx?ID=69).\n\n In addition, whenever you meet a fey creature in a social situation, you can immediately attempt a [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50) on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.\n\n**Special** If you have the [Glad-Hand](/Feats.aspx?ID=787) skill feat, you don’t take the penalty on your immediate Diplomacy check if the target is a fey.",
"name": "Fey Fellowship",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour enhanced fey connection affords you a warmer reception from creatures of the First World.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 44"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
",
"speed": {},
"summary": "Your enhanced fey connection affords you a warmer reception from creatures of the First World.",
"summary_markdown": "Your enhanced fey connection affords you a warmer reception from creatures of the First World.",
"text": " Fey Fellowship Source Core Rulebook pg. 44 4.0 --- Your enhanced fey connection affords you a warmer reception from creatures of the First World as well as tools to foil their tricks. You gain a +2 circumstance bonus to both Perception checks and saving throws against fey. In addition, whenever you meet a fey creature in a social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result. Special If you have the Glad-Hand skill feat, you don’t take the penalty on your immediate Diplomacy check if the target is a fey.",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=27",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"First World Magic"
],
"feat_markdown": "First World Magic",
"id": "feat-28",
"level": 1,
"markdown": "\r\n[First World Magic](/Feats.aspx?ID=28) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\nYour connection to the [First World](/Planes.aspx?ID=10) grants you a primal innate spell, much like those of the [fey](/Traits.aspx?ID=69). Choose one cantrip from the [primal](/SpellLists.aspx?Tradition=4) spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.",
"name": "First World Magic",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to the First World grants you a primal innate spell, much like those of the fey.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 44"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
",
"speed": {},
"summary": "Your connection to the First World grants you a primal innate spell, much like those of the fey.",
"summary_markdown": "Your connection to the First World grants you a primal innate spell, much like those of the fey.",
"text": " First World Magic Source Core Rulebook pg. 44 4.0 --- Your connection to the First World grants you a primal innate spell, much like those of the fey. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=28",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Gnome Obsession"
],
"feat_markdown": "Gnome Obsession",
"id": "feat-29",
"level": 1,
"markdown": "\r\n[Gnome Obsession](/Feats.aspx?ID=29) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\nYou might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. Pick a [Lore](/Skills.aspx?ID=8) skill. You gain the trained proficiency rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore as well as the Lore granted by your background, if any. At 7th level you gain master proficiency in these Lore skills, and at 15th level you gain legendary proficiency in them.\n\nGnome Obsession leads to...\r\n[Eclectic Obsession](/Feats.aspx?ID=995)",
"name": "Gnome Obsession",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou might have a flighty nature, but when a topic captures your attention, you dive into it headfirst.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 44"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
",
"speed": {},
"summary": "You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst.",
"summary_markdown": "You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst.",
"text": " Gnome Obsession Source Core Rulebook pg. 44 4.0 --- You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. Pick a Lore skill. You gain the trained proficiency rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore as well as the Lore granted by your background, if any. At 7th level you gain master proficiency in these Lore skills, and at 15th level you gain legendary proficiency in them. Gnome Obsession leads to... Eclectic Obsession",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=29",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Gnome Weapon Familiarity"
],
"feat_markdown": "Gnome Weapon Familiarity",
"id": "feat-30",
"level": 1,
"markdown": "\r\n[Gnome Weapon Familiarity](/Feats.aspx?ID=30) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\nYou favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. You are trained with the [glaive](/Weapons.aspx?ID=20) and [kukri](/Weapons.aspx?ID=56).\n\n In addition, you gain access to kukris and all uncommon [gnome](/Traits.aspx?ID=80) weapons. For the purpose of determining your proficiency, martial gnome weapons are simple weapons and advanced gnome weapons are martial weapons.\n\nGnome Weapon Familiarity leads to...\r\n[Gnome Weapon Expertise](/Feats.aspx?ID=37), [Gnome Weapon Innovator](/Feats.aspx?ID=34)",
"name": "Gnome Weapon Familiarity",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou favor unusual weapons tied to your people, such as blades with curved and peculiar shapes.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 44"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
",
"speed": {},
"summary": "You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes.",
"summary_markdown": "You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes.",
"text": " Gnome Weapon Familiarity Source Core Rulebook pg. 44 4.0 --- You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. You are trained with the glaive and kukri. In addition, you gain access to kukris and all uncommon gnome weapons. For the purpose of determining your proficiency, martial gnome weapons are simple weapons and advanced gnome weapons are martial weapons. Gnome Weapon Familiarity leads to... Gnome Weapon Expertise, Gnome Weapon Innovator",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=30",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Illusion Sense"
],
"feat_markdown": "Illusion Sense",
"id": "feat-31",
"level": 1,
"markdown": "\r\n[Illusion Sense](/Feats.aspx?ID=31) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\nYour ancestors spent their days cloaked and cradled in illusions, and as a result, sensing [illusion](/Traits.aspx?ID=92) magic is second nature to you. You gain a +1 circumstance bonus to both Perception checks and Will saves against illusions. When you come within 10 feet of an illusion that can be disbelieved, the GM rolls a [secret](/Traits.aspx?ID=142) check for you to disbelieve it, even if you didn't spend an action to Interact with the illusion.\n\nIllusion Sense leads to...\r\n[Intuitive Illusions](/Feats.aspx?ID=996), [Natural Illusionist](/Feats.aspx?ID=997)",
"name": "Illusion Sense",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 44"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0
",
"speed": {},
"summary": "Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you.",
"summary_markdown": "Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you.",
"text": " Illusion Sense Source Core Rulebook pg. 44 4.0 --- Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you. You gain a +1 circumstance bonus to both Perception checks and Will saves against illusions. When you come within 10 feet of an illusion that can be disbelieved, the GM rolls a secret check for you to disbelieve it, even if you didn't spend an action to Interact with the illusion. Illusion Sense leads to... Intuitive Illusions, Natural Illusionist",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=31",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Animal Elocutionist"
],
"feat_markdown": "Animal Elocutionist",
"id": "feat-32",
"level": 5,
"markdown": "\r\n[Animal Elocutionist](/Feats.aspx?ID=32) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\n\n**Prerequisites**\r\n[Burrow Elocutionist](/Feats.aspx?ID=26)\n\n\r\n\r\n---\r\n\r\nYou hear animal sounds as conversations instead of unintelligent noise, and can respond in turn. You can speak to all animals, not just animals with a burrow Speed. You gain a +1 circumstance bonus to [Make an Impression](/Actions.aspx?ID=50) on animals (which usually uses the [Diplomacy](/Skills.aspx?ID=6) skill).",
"name": "Animal Elocutionist",
"pfs": "Standard",
"prerequisite": "Burrow Elocutionist",
"prerequisite_markdown": "[Burrow Elocutionist](/Feats.aspx?ID=26)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\n\n**Prerequisites**\r\n[Burrow Elocutionist](/Feats.aspx?ID=26)\n\n\r\n\r\n---\r\n\r\n\r\nYou hear animal sounds as conversations instead of unintelligent noise, and can respond in turn.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 45"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
",
"speed": {},
"summary": "You hear animal sounds as conversations instead of unintelligent noise, and can respond in turn.",
"summary_markdown": "You hear animal sounds as conversations instead of unintelligent noise, and can respond in turn.",
"text": " Animal Elocutionist Source Core Rulebook pg. 45 4.0 Prerequisites Burrow Elocutionist --- You hear animal sounds as conversations instead of unintelligent noise, and can respond in turn. You can speak to all animals, not just animals with a burrow Speed. You gain a +1 circumstance bonus to Make an Impression on animals (which usually uses the Diplomacy skill).",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=32",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Energized Font"
],
"feat_markdown": "Energized Font",
"frequency": "once per day",
"id": "feat-33",
"level": 5,
"markdown": "\r\n[Energized Font](/Feats.aspx?ID=33) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nfocus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells\n\n\r\n\r\n---\r\n\r\nThe magic within you provides increased energy you can use to focus. You regain 1 Focus Point, up to your usual maximum.",
"name": "Energized Font",
"pfs": "Standard",
"prerequisite": "focus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells",
"prerequisite_markdown": "focus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nfocus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells\n\n\r\n\r\n---\r\n\r\n\r\nThe magic within you provides increased energy you can use to focus.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 45"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
",
"speed": {},
"summary": "The magic within you provides increased energy you can use to focus.",
"summary_markdown": "The magic within you provides increased energy you can use to focus.",
"text": " Energized Font Single Action Source Core Rulebook pg. 45 4.0 Frequency once per day Prerequisites focus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells --- The magic within you provides increased energy you can use to focus. You regain 1 Focus Point, up to your usual maximum.",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=33",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Gnome Weapon Innovator"
],
"feat_markdown": "Gnome Weapon Innovator",
"id": "feat-34",
"level": 5,
"markdown": "\r\n[Gnome Weapon Innovator](/Feats.aspx?ID=34) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\n\n**Prerequisites**\r\n[Gnome Weapon Familiarity](/Feats.aspx?ID=30)\n\n\r\n\r\n---\r\n\r\nYou produce outstanding results when wielding unusual weapons. Whenever you critically hit using a [glaive](/Weapons.aspx?ID=20), [kukri](/Weapons.aspx?ID=56), or [gnome](/Traits.aspx?ID=80) weapon, you apply the weapon's critical specialization effect.",
"name": "Gnome Weapon Innovator",
"pfs": "Standard",
"prerequisite": "Gnome Weapon Familiarity",
"prerequisite_markdown": "[Gnome Weapon Familiarity](/Feats.aspx?ID=30)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\n\n**Prerequisites**\r\n[Gnome Weapon Familiarity](/Feats.aspx?ID=30)\n\n\r\n\r\n---\r\n\r\n\r\nYou produce outstanding results when wielding unusual weapons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 45"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
",
"speed": {},
"summary": "You produce outstanding results when wielding unusual weapons.",
"summary_markdown": "You produce outstanding results when wielding unusual weapons.",
"text": " Gnome Weapon Innovator Source Core Rulebook pg. 45 4.0 Prerequisites Gnome Weapon Familiarity --- You produce outstanding results when wielding unusual weapons. Whenever you critically hit using a glaive, kukri, or gnome weapon, you apply the weapon's critical specialization effect.",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=34",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"First World Adept"
],
"feat_markdown": "First World Adept",
"id": "feat-35",
"level": 9,
"markdown": "\r\n[First World Adept](/Feats.aspx?ID=35) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\n\n**Prerequisites**\r\nat least one primal innate spell\n\n\r\n\r\n---\r\n\r\nOver time your fey magic has grown stronger. You gain [_faerie fire_](/Spells.aspx?ID=107) and [_invisibility_](/Spells.aspx?ID=164) as 2nd-level primal innate spells. You can cast each of these primal innate spells once per day.",
"name": "First World Adept",
"pfs": "Standard",
"prerequisite": "at least one primal innate spell",
"prerequisite_markdown": "at least one primal innate spell",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\n\n**Prerequisites**\r\nat least one primal innate spell\n\n\r\n\r\n---\r\n\r\n\r\nOver time your fey magic has grown stronger.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 45"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
",
"speed": {},
"summary": "Over time your fey magic has grown stronger.",
"summary_markdown": "Over time your fey magic has grown stronger.",
"text": " First World Adept Source Core Rulebook pg. 45 4.0 Prerequisites at least one primal innate spell --- Over time your fey magic has grown stronger. You gain faerie fire and invisibility as 2nd-level primal innate spells. You can cast each of these primal innate spells once per day.",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=35",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Vivacious Conduit"
],
"feat_markdown": "Vivacious Conduit",
"id": "feat-36",
"level": 9,
"markdown": "\r\n[Vivacious Conduit](/Feats.aspx?ID=36) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\n\n\r\n\r\n---\r\n\r\nYour connection to the First World has grown, and its positive energy flows into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your Constitution modifier × half your level. This is cumulative with any healing you receive from [Treat Wounds](/Actions.aspx?ID=57).",
"name": "Vivacious Conduit",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to the First World has grown, and its positive energy flows into you rapidly.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 45"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
",
"speed": {},
"summary": "Your connection to the First World has grown, and its positive energy flows into you rapidly.",
"summary_markdown": "Your connection to the First World has grown, and its positive energy flows into you rapidly.",
"text": " Vivacious Conduit Source Core Rulebook pg. 45 4.0 --- Your connection to the First World has grown, and its positive energy flows into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your Constitution modifier × half your level. This is cumulative with any healing you receive from Treat Wounds.",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=36",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Gnome Weapon Expertise"
],
"feat_markdown": "Gnome Weapon Expertise",
"id": "feat-37",
"level": 13,
"markdown": "\r\n[Gnome Weapon Expertise](/Feats.aspx?ID=37) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\n\n**Prerequisites**\r\n[Gnome Weapon Familiarity](/Feats.aspx?ID=30)\n\n\r\n\r\n---\r\n\r\nYour gnome affinity blends with your class training, granting you great skill with gnome weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [glaive](/Weapons.aspx?ID=20), [kukri](/Weapons.aspx?ID=56), and all [gnome](/Traits.aspx?ID=80) weapons in which you are trained.",
"name": "Gnome Weapon Expertise",
"pfs": "Standard",
"prerequisite": "Gnome Weapon Familiarity",
"prerequisite_markdown": "[Gnome Weapon Familiarity](/Feats.aspx?ID=30)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
\n\n**Prerequisites**\r\n[Gnome Weapon Familiarity](/Feats.aspx?ID=30)\n\n\r\n\r\n---\r\n\r\n\r\nYour gnome affinity blends with your class training, granting you great skill with gnome weapons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 45"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0
",
"speed": {},
"summary": "Your gnome affinity blends with your class training, granting you great skill with gnome weapons.",
"summary_markdown": "Your gnome affinity blends with your class training, granting you great skill with gnome weapons.",
"text": " Gnome Weapon Expertise Source Core Rulebook pg. 45 4.0 Prerequisites Gnome Weapon Familiarity --- Your gnome affinity blends with your class training, granting you great skill with gnome weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the glaive, kukri, and all gnome weapons in which you are trained.",
"trait": [
"Gnome"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80)",
"trait_raw": [
"Gnome"
],
"type": "Feat",
"url": "/Feats.aspx?ID=37",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Burn It!"
],
"feat_markdown": "Burn It!",
"id": "feat-38",
"level": 1,
"markdown": "\r\n[Burn It!](/Feats.aspx?ID=38) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\nFire fascinates you. Your spells and [alchemical items](/equipment/alchemical-items) that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any [persistent fire damage](/Conditions.aspx?ID=29) you deal.",
"name": "Burn It!",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nFire fascinates you.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 48"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
",
"speed": {},
"summary": "Fire fascinates you.",
"summary_markdown": "Fire fascinates you.",
"text": " Burn It! Source Core Rulebook pg. 48 4.0 --- Fire fascinates you. Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage you deal.",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=38",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"City Scavenger"
],
"feat_markdown": "City Scavenger",
"id": "feat-39",
"level": 1,
"markdown": "\r\n[City Scavenger](/Feats.aspx?ID=39) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\nYou know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps. You gain a +1 circumstance bonus to checks to [Subsist](/Actions.aspx?ID=27), and you can use [Society](/Skills.aspx?ID=14) or [Survival](/Skills.aspx?ID=16) when you Subsist in a settlement.\n\n When you Subsist in a city, you also gather valuable junk that silly longshanks threw away. You can [Earn Income](/Actions.aspx?ID=23) using Society or Survival in the same time as you Subsist, without spending any additional days of downtime. You also gain a +1 circumstance bonus to this check.\n\n**Special** If you have the irongut goblin heritage, increase the bonuses to +2.",
"name": "City Scavenger",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 48"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
",
"speed": {},
"summary": "You know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps.",
"summary_markdown": "You know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps.",
"text": " City Scavenger Source Core Rulebook pg. 48 4.0 --- You know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps. You gain a +1 circumstance bonus to checks to Subsist, and you can use Society or Survival when you Subsist in a settlement. When you Subsist in a city, you also gather valuable junk that silly longshanks threw away. You can Earn Income using Society or Survival in the same time as you Subsist, without spending any additional days of downtime. You also gain a +1 circumstance bonus to this check. Special If you have the irongut goblin heritage, increase the bonuses to +2.",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=39",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Goblin Lore"
],
"feat_markdown": "Goblin Lore",
"id": "feat-40",
"level": 1,
"markdown": "\r\n[Goblin Lore](/Feats.aspx?ID=40) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\nYou've picked up skills and tales from your goblin community. You gain the trained proficiency rank in [Nature](/Domains.aspx?ID=22) and [Stealth](/Skills.aspx?ID=15). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Goblin Lore](/Skills.aspx?ID=8).",
"name": "Goblin Lore",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve picked up skills and tales from your goblin community.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 48"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
",
"speed": {},
"summary": "You’ve picked up skills and tales from your goblin community.",
"summary_markdown": "You’ve picked up skills and tales from your goblin community.",
"text": " Goblin Lore Source Core Rulebook pg. 48 4.0 --- You've picked up skills and tales from your goblin community. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goblin Lore.",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=40",
"weakness": {}
},
{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Goblin Scuttle"
],
"feat_markdown": "Goblin Scuttle",
"id": "feat-41",
"level": 1,
"markdown": "\r\n[Goblin Scuttle](/Feats.aspx?ID=41) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n**Trigger**\r\nAn ally ends a move action adjacent to you.\n\n\r\n\r\n---\r\n\r\nYou take advantage of your ally’s movement to adjust your position. You Step.\n\nGoblin Scuttle leads to...\r\n[Skittering Scuttle](/Feats.aspx?ID=49)",
"name": "Goblin Scuttle",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n**Trigger**\r\nAn ally ends a move action adjacent to you.\n\n\r\n\r\n---\r\n\r\n\r\nYou take advantage of your ally’s movement to adjust your position.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 48"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
",
"speed": {},
"summary": "You take advantage of your ally’s movement to adjust your position.",
"summary_markdown": "You take advantage of your ally’s movement to adjust your position.",
"text": " Goblin Scuttle Reaction Source Core Rulebook pg. 48 4.0 Trigger An ally ends a move action adjacent to you. --- You take advantage of your ally’s movement to adjust your position. You Step. Goblin Scuttle leads to... Skittering Scuttle",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"trigger": "An ally ends a move action adjacent to you.",
"trigger_markdown": "An ally ends a move action adjacent to you.",
"type": "Feat",
"url": "/Feats.aspx?ID=41",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Goblin Song"
],
"feat_markdown": "Goblin Song",
"id": "feat-42",
"level": 1,
"markdown": "\r\n[Goblin Song](/Feats.aspx?ID=42) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\nYou sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a [Performance](/Skills.aspx?ID=12) check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check. You can affect up to two targets within range if you have expert proficiency in Performance, four if you have master proficiency, and eight if you have legendary proficiency.\n\n**Critical Success** The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
\r\n**Success** The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
\r\n**Critical Failure** The target is temporarily immune to attempts to use Goblin Song for 1 hour.\n\nGoblin Song leads to...\r\n[Loud Singer](/Feats.aspx?ID=1426)",
"name": "Goblin Song",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou sing annoying goblin songs, distracting your foes with silly and repetitive lyrics.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 48"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
",
"speed": {},
"summary": "You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics.",
"summary_markdown": "You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics.",
"text": " Goblin Song Single Action Source Core Rulebook pg. 48 4.0 --- You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a Performance check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check. You can affect up to two targets within range if you have expert proficiency in Performance, four if you have master proficiency, and eight if you have legendary proficiency. Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute. Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round. Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour. Goblin Song leads to... Loud Singer",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=42",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Goblin Weapon Familiarity"
],
"feat_markdown": "Goblin Weapon Familiarity",
"id": "feat-43",
"level": 1,
"markdown": "\r\n[Goblin Weapon Familiarity](/Feats.aspx?ID=43) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\nOthers might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You are trained with the [dogslicer](/Weapons.aspx?ID=49) and [horsechopper](/Weapons.aspx?ID=53).\n\n In addition, you gain access to all uncommon [goblin](/Traits.aspx?ID=81) weapons. For the purpose of determining your proficiency, martial goblin weapons are simple weapons and advanced goblin weapons are martial weapons.\n\nGoblin Weapon Familiarity leads to...\r\n[Goblin Weapon Expertise](/Feats.aspx?ID=50), [Goblin Weapon Frenzy](/Feats.aspx?ID=47)",
"name": "Goblin Weapon Familiarity",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nOthers might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 48"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
",
"speed": {},
"summary": "Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp.",
"summary_markdown": "Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp.",
"text": " Goblin Weapon Familiarity Source Core Rulebook pg. 48 4.0 --- Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You are trained with the dogslicer and horsechopper. In addition, you gain access to all uncommon goblin weapons. For the purpose of determining your proficiency, martial goblin weapons are simple weapons and advanced goblin weapons are martial weapons. Goblin Weapon Familiarity leads to... Goblin Weapon Expertise, Goblin Weapon Frenzy",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=43",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Junk Tinker"
],
"feat_markdown": "Junk Tinker",
"id": "feat-44",
"level": 1,
"markdown": "\r\n[Junk Tinker](/Feats.aspx?ID=44) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\nYou can make useful tools out of even twisted or rusted scraps. When using the [Crafting](/Skills.aspx?ID=4) skill to [Craft](/Actions.aspx?ID=43), you can make level 0 items, including weapons but not armor, out of junk. This reduces the Price to one-quarter the usual amount but always results in a [shoddy item](/Rules.aspx?ID=197). Shoddy items normally give a penalty, but you don't take this penalty when using shoddy items you made.\n\n You can also incorporate junk to save money while you Craft any item. This grants you a discount on the item as if you had spent 1 additional day working to reduce the cost, but the item is obviously made of junk. At the GM's discretion, this might affect the item's resale value depending on the buyer's tastes.",
"name": "Junk Tinker",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou can make useful tools out of even twisted or rusted scraps.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 48"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
",
"speed": {},
"summary": "You can make useful tools out of even twisted or rusted scraps.",
"summary_markdown": "You can make useful tools out of even twisted or rusted scraps.",
"text": " Junk Tinker Source Core Rulebook pg. 48 4.0 --- You can make useful tools out of even twisted or rusted scraps. When using the Crafting skill to Craft, you can make level 0 items, including weapons but not armor, out of junk. This reduces the Price to one-quarter the usual amount but always results in a shoddy item. Shoddy items normally give a penalty, but you don't take this penalty when using shoddy items you made. You can also incorporate junk to save money while you Craft any item. This grants you a discount on the item as if you had spent 1 additional day working to reduce the cost, but the item is obviously made of junk. At the GM's discretion, this might affect the item's resale value depending on the buyer's tastes.",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=44",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Rough Rider"
],
"feat_markdown": "Rough Rider",
"id": "feat-45",
"level": 1,
"markdown": "\r\n[Rough Rider](/Feats.aspx?ID=45) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\nYou are especially good at riding traditional goblin mounts. You gain the [Ride](/Feats.aspx?ID=835) feat, even if you don't meet the prerequisites. You gain a +1 circumstance bonus to [Nature](/Skills.aspx?ID=10) checks to use [Command an Animal](/Actions.aspx?ID=58) on a [goblin dog](/Monsters.aspx?ID=236) or [wolf](/Monsters.aspx?ID=415) mount. You can always select a [wolf](/AnimalCompanions.aspx?ID=8) as your animal companion, even if you would usually select an animal companion with the mount special ability, such as for a [champion's steed ally](/Classes.aspx?ID=4).",
"name": "Rough Rider",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou are especially good at riding traditional goblin mounts.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 48"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0
",
"speed": {},
"summary": "You are especially good at riding traditional goblin mounts.",
"summary_markdown": "You are especially good at riding traditional goblin mounts.",
"text": " Rough Rider Source Core Rulebook pg. 48 4.0 --- You are especially good at riding traditional goblin mounts. You gain the Ride feat, even if you don't meet the prerequisites. You gain a +1 circumstance bonus to Nature checks to use Command an Animal on a goblin dog or wolf mount. You can always select a wolf as your animal companion, even if you would usually select an animal companion with the mount special ability, such as for a champion's steed ally.",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=45",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Very Sneaky"
],
"feat_markdown": "Very Sneaky",
"id": "feat-46",
"level": 1,
"markdown": "\r\n[Very Sneaky](/Feats.aspx?ID=46) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n\r\n\r\n---\r\n\r\nTaller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet farther when you take the [Sneak](/Actions.aspx?ID=63) action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your [Stealth](/Skills.aspx?ID=15) check, you don't become [observed](/Conditions.aspx?ID=27) if you don't have cover or greater cover and aren't [concealed](/Conditions.aspx?ID=4) at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.\n\nVery Sneaky leads to...\r\n[Very, Very Sneaky](/Feats.aspx?ID=51)",
"name": "Very Sneaky",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nTaller folk rarely pay attention to the shadows at their feet, and you take full advantage of this.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 49"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
",
"speed": {},
"summary": "Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this.",
"summary_markdown": "Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this.",
"text": " Very Sneaky Source Core Rulebook pg. 49 4.0 --- Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet farther when you take the Sneak action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you don't have cover or greater cover and aren't concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn. Very Sneaky leads to... Very, Very Sneaky",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=46",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Goblin Weapon Frenzy"
],
"feat_markdown": "Goblin Weapon Frenzy",
"id": "feat-47",
"level": 5,
"markdown": "\r\n[Goblin Weapon Frenzy](/Feats.aspx?ID=47) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n**Prerequisites**\r\n[Goblin Weapon Familiarity](/Feats.aspx?ID=43)\n\n\r\n\r\n---\r\n\r\nYou know how to wield your people's vicious weapons. Whenever you score a critical hit using a [goblin](/Traits.aspx?ID=81) weapon, you apply the weapon's critical specialization effect.",
"name": "Goblin Weapon Frenzy",
"pfs": "Standard",
"prerequisite": "Goblin Weapon Familiarity",
"prerequisite_markdown": "[Goblin Weapon Familiarity](/Feats.aspx?ID=43)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n**Prerequisites**\r\n[Goblin Weapon Familiarity](/Feats.aspx?ID=43)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to wield your people’s vicious weapons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 49"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
",
"speed": {},
"summary": "You know how to wield your people’s vicious weapons.",
"summary_markdown": "You know how to wield your people’s vicious weapons.",
"text": " Goblin Weapon Frenzy Source Core Rulebook pg. 49 4.0 Prerequisites Goblin Weapon Familiarity --- You know how to wield your people's vicious weapons. Whenever you score a critical hit using a goblin weapon, you apply the weapon's critical specialization effect.",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=47",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Cave Climber"
],
"feat_markdown": "Cave Climber",
"id": "feat-48",
"level": 9,
"markdown": "\r\n[Cave Climber](/Feats.aspx?ID=48) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n\r\n\r\n---\r\n\r\nAfter years of crawling and climbing through caverns, you can climb easily anywhere you go. You gain a climb Speed of 10 feet.",
"name": "Cave Climber",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nAfter years of crawling and climbing through caverns, you can climb easily anywhere you go.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 49"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
",
"speed": {},
"summary": "After years of crawling and climbing through caverns, you can climb easily anywhere you go.",
"summary_markdown": "After years of crawling and climbing through caverns, you can climb easily anywhere you go.",
"text": " Cave Climber Source Core Rulebook pg. 49 4.0 --- After years of crawling and climbing through caverns, you can climb easily anywhere you go. You gain a climb Speed of 10 feet.",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=48",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Skittering Scuttle"
],
"feat_markdown": "Skittering Scuttle",
"id": "feat-49",
"level": 9,
"markdown": "\r\n[Skittering Scuttle](/Feats.aspx?ID=49) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n**Prerequisites**\r\n[Goblin Scuttle](/Feats.aspx?ID=41)\n\n\r\n\r\n---\r\n\r\nYou can scuttle farther and faster when maneuvering alongside allies. When you use [Goblin Scuttle](/Feats.aspx?ID=41), you can Stride up to half your Speed instead of Stepping.",
"name": "Skittering Scuttle",
"pfs": "Standard",
"prerequisite": "Goblin Scuttle",
"prerequisite_markdown": "[Goblin Scuttle](/Feats.aspx?ID=41)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n**Prerequisites**\r\n[Goblin Scuttle](/Feats.aspx?ID=41)\n\n\r\n\r\n---\r\n\r\n\r\nYou can scuttle farther and faster when maneuvering alongside allies.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 49"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
",
"speed": {},
"summary": "You can scuttle farther and faster when maneuvering alongside allies.",
"summary_markdown": "You can scuttle farther and faster when maneuvering alongside allies.",
"text": " Skittering Scuttle Source Core Rulebook pg. 49 4.0 Prerequisites Goblin Scuttle --- You can scuttle farther and faster when maneuvering alongside allies. When you use Goblin Scuttle, you can Stride up to half your Speed instead of Stepping.",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=49",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Goblin Weapon Expertise"
],
"feat_markdown": "Goblin Weapon Expertise",
"id": "feat-50",
"level": 13,
"markdown": "\r\n[Goblin Weapon Expertise](/Feats.aspx?ID=50) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n**Prerequisites**\r\n[Goblin Weapon Familiarity](/Feats.aspx?ID=43)\n\n\r\n\r\n---\r\n\r\nYour goblin affinity blends with your class training, granting you great skill with goblin weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [dogslicer](/Weapons.aspx?ID=49), [horsechopper](/Weapons.aspx?ID=53), and all [goblin](/Traits.aspx?ID=81) weapons in which you are trained.",
"name": "Goblin Weapon Expertise",
"pfs": "Standard",
"prerequisite": "Goblin Weapon Familiarity",
"prerequisite_markdown": "[Goblin Weapon Familiarity](/Feats.aspx?ID=43)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n**Prerequisites**\r\n[Goblin Weapon Familiarity](/Feats.aspx?ID=43)\n\n\r\n\r\n---\r\n\r\n\r\nYour goblin affinity blends with your class training, granting you great skill with goblin weapons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 49"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
",
"speed": {},
"summary": "Your goblin affinity blends with your class training, granting you great skill with goblin weapons.",
"summary_markdown": "Your goblin affinity blends with your class training, granting you great skill with goblin weapons.",
"text": " Goblin Weapon Expertise Source Core Rulebook pg. 49 4.0 Prerequisites Goblin Weapon Familiarity --- Your goblin affinity blends with your class training, granting you great skill with goblin weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the dogslicer, horsechopper, and all goblin weapons in which you are trained.",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=50",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Very, Very Sneaky"
],
"feat_markdown": "Very, Very Sneaky",
"id": "feat-51",
"level": 13,
"markdown": "\r\n[Very, Very Sneaky](/Feats.aspx?ID=51) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n**Prerequisites**\r\n[Very Sneaky](/Feats.aspx?ID=46)\n\n\r\n\r\n---\r\n\r\nYou can move up to your Speed when you use the [Sneak](/Actions.aspx?ID=63) action, and you no longer need to have cover or greater cover or be [concealed](/Conditions.aspx?ID=4) to [Hide](/Actions.aspx?ID=62) or Sneak.",
"name": "Very, Very Sneaky",
"pfs": "Standard",
"prerequisite": "Very Sneaky",
"prerequisite_markdown": "[Very Sneaky](/Feats.aspx?ID=46)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
\n\n**Prerequisites**\r\n[Very Sneaky](/Feats.aspx?ID=46)\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to hide is so great, you can disappear straight from vision.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 49"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0
",
"speed": {},
"summary": "Your ability to hide is so great, you can disappear straight from vision.",
"summary_markdown": "Your ability to hide is so great, you can disappear straight from vision.",
"text": " Very, Very Sneaky Source Core Rulebook pg. 49 4.0 Prerequisites Very Sneaky --- You can move up to your Speed when you use the Sneak action, and you no longer need to have cover or greater cover or be concealed to Hide or Sneak.",
"trait": [
"Goblin"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
"trait_raw": [
"Goblin"
],
"type": "Feat",
"url": "/Feats.aspx?ID=51",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Distracting Shadows"
],
"feat_markdown": "Distracting Shadows",
"id": "feat-52",
"level": 1,
"markdown": "\r\n[Distracting Shadows](/Feats.aspx?ID=52) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\nYou have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself. You can use creatures that are at least one size larger than you (usually Medium or larger) as cover for the [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63) actions, though you still can't use such creatures as cover for other uses, such as the [Take Cover](/Actions.aspx?ID=90) action.\n\nDistracting Shadows leads to...\r\n[Ceaseless Shadows](/Feats.aspx?ID=64)",
"name": "Distracting Shadows",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 52"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
",
"speed": {},
"summary": "You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself.",
"summary_markdown": "You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself.",
"text": " Distracting Shadows Source Core Rulebook pg. 52 4.0 --- You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself. You can use creatures that are at least one size larger than you (usually Medium or larger) as cover for the Hide and Sneak actions, though you still can't use such creatures as cover for other uses, such as the Take Cover action. Distracting Shadows leads to... Ceaseless Shadows",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=52",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Halfling Lore"
],
"feat_markdown": "Halfling Lore",
"id": "feat-53",
"level": 1,
"markdown": "\r\n[Halfling Lore](/Feats.aspx?ID=53) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\nYou've dutifully learned how to keep your balance and how to stick to the shadows where it's safe, important skills passed down through generations of halfling tradition. You gain the trained proficiency rank in [Acrobatics](/Skills.aspx?ID=1) and [Stealth](/Skills.aspx?ID=15). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Halfling Lore](/Skills.aspx?ID=8).",
"name": "Halfling Lore",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve dutifully learned important skills passed down through generations of halfling tradition.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 52"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
",
"speed": {},
"summary": "You’ve dutifully learned important skills passed down through generations of halfling tradition.",
"summary_markdown": "You’ve dutifully learned important skills passed down through generations of halfling tradition.",
"text": " Halfling Lore Source Core Rulebook pg. 52 4.0 --- You've dutifully learned how to keep your balance and how to stick to the shadows where it's safe, important skills passed down through generations of halfling tradition. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Halfling Lore.",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=53",
"weakness": {}
},
{
"actions": "Free Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Halfling Luck"
],
"feat_markdown": "Halfling Luck",
"frequency": "once per day",
"id": "feat-54",
"level": 1,
"markdown": "\r\n[Halfling Luck](/Feats.aspx?ID=54) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou fail a skill check or saving throw.\n\n\r\n\r\n---\r\n\r\nYour happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. You can reroll the triggering check, but you must use the new result, even if it’s worse than your first roll.\n\nHalfling Luck leads to...\r\n[Guiding Luck](/Feats.aspx?ID=62), [Halfling Ingenuity](/Feats.aspx?ID=1017), [Incredible Luck (Halfling)](/Feats.aspx?ID=1023), [Shared Luck (Halfling)](/Feats.aspx?ID=1018)",
"name": "Halfling Luck",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou fail a skill check or saving throw.\n\n\r\n\r\n---\r\n\r\n\r\nYour happy-go-lucky nature makes it seem like misfortune avoids you.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 52"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
",
"speed": {},
"summary": "Your happy-go-lucky nature makes it seem like misfortune avoids you.",
"summary_markdown": "Your happy-go-lucky nature makes it seem like misfortune avoids you.",
"text": " Halfling Luck Free Action Source Core Rulebook pg. 52 4.0 Frequency once per day Trigger You fail a skill check or saving throw. --- Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. You can reroll the triggering check, but you must use the new result, even if it’s worse than your first roll. Halfling Luck leads to... Guiding Luck, Halfling Ingenuity, Incredible Luck (Halfling), Shared Luck (Halfling)",
"trait": [
"Fortune",
"Halfling"
],
"trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Fortune",
"Halfling"
],
"trigger": "You fail a skill check or saving throw.",
"trigger_markdown": "You fail a skill check or saving throw.",
"type": "Feat",
"url": "/Feats.aspx?ID=54",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Halfling Weapon Familiarity"
],
"feat_markdown": "Halfling Weapon Familiarity",
"id": "feat-55",
"level": 1,
"markdown": "\r\n[Halfling Weapon Familiarity](/Feats.aspx?ID=55) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\nYou favor traditional halfling weapons, so you've learned how to use them more effectively. You have the trained proficiency with the [frying pan](/Weapons.aspx?ID=286), [sling](/Weapons.aspx?ID=72), [halfling sling staff](/Weapons.aspx?ID=78), and [shortsword](/Weapons.aspx?ID=43). You gain access to all uncommon [halfling](/Traits.aspx?ID=87) weapons. For the purpose of determining your proficiency, martial halfling weapons are simple weapons and advanced halfling weapons are martial weapons.\n\nHalfling Weapon Familiarity leads to...\r\n[Halfling Weapon Expertise](/Feats.aspx?ID=65), [Halfling Weapon Trickster](/Feats.aspx?ID=61)",
"name": "Halfling Weapon Familiarity",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou favor traditional halfling weapons, so you’ve learned how to use them more effectively.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 52"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
",
"speed": {},
"summary": "You favor traditional halfling weapons, so you’ve learned how to use them more effectively.",
"summary_markdown": "You favor traditional halfling weapons, so you’ve learned how to use them more effectively.",
"text": " Halfling Weapon Familiarity Source Core Rulebook pg. 52 4.0 --- You favor traditional halfling weapons, so you've learned how to use them more effectively. You have the trained proficiency with the frying pan, sling, halfling sling staff, and shortsword. You gain access to all uncommon halfling weapons. For the purpose of determining your proficiency, martial halfling weapons are simple weapons and advanced halfling weapons are martial weapons. Halfling Weapon Familiarity leads to... Halfling Weapon Expertise, Halfling Weapon Trickster",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=55",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Sure Feet"
],
"feat_markdown": "Sure Feet",
"id": "feat-56",
"level": 1,
"markdown": "\r\n[Sure Feet](/Feats.aspx?ID=56) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\nWhether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase. If you roll a success on an [Acrobatics](/Skills.aspx?ID=1) check to [Balance](/Actions.aspx?ID=28) or an [Athletics](/Skills.aspx?ID=3) check to [Climb](/Actions.aspx?ID=33), you get a critical success instead. You're not [flat-footed](/Conditions.aspx?ID=16) when you attempt to Balance or Climb.",
"name": "Sure Feet",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nWhether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 52"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
",
"speed": {},
"summary": "Whether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase.",
"summary_markdown": "Whether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase.",
"text": " Sure Feet Source Core Rulebook pg. 52 4.0 --- Whether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase. If you roll a success on an Acrobatics check to Balance or an Athletics check to Climb, you get a critical success instead. You're not flat-footed when you attempt to Balance or Climb.",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=56",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Titan Slinger"
],
"feat_markdown": "Titan Slinger",
"id": "feat-57",
"level": 1,
"markdown": "\r\n[Titan Slinger](/Feats.aspx?ID=57) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\nYou have learned how to use your sling to fell enormous creatures. When you hit on an attack with a [sling](/WeaponGroups.aspx?ID=13) against a Large or larger creature, increase the size of the weapon damage die by one step (details on increasing weapon damage die sizes can be found [here](/Rules.aspx?ID=226)).",
"name": "Titan Slinger",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned how to use your sling to fell enormous creatures.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 52"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
",
"speed": {},
"summary": "You have learned how to use your sling to fell enormous creatures.",
"summary_markdown": "You have learned how to use your sling to fell enormous creatures.",
"text": " Titan Slinger Source Core Rulebook pg. 52 4.0 --- You have learned how to use your sling to fell enormous creatures. When you hit on an attack with a sling against a Large or larger creature, increase the size of the weapon damage die by one step (details on increasing weapon damage die sizes can be found here).",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=57",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Unfettered Halfling"
],
"feat_markdown": "Unfettered Halfling",
"id": "feat-58",
"level": 1,
"markdown": "\r\n[Unfettered Halfling](/Feats.aspx?ID=58) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\nYou were forced into service as a laborer, either pressed into indentured servitude or shackled by the evils of slavery, but you've since escaped and have trained to ensure you'll never be caught again. Whenever you roll a success on a check to [Escape](/Actions.aspx?ID=79) or a saving throw against an effect that would impose the [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) condition on you, you get a critical success instead. Whenever a creature rolls a failure on a check to [Grapple](/Actions.aspx?ID=35) you, they get a critical failure instead. If a creature uses the [Grab](/MonsterAbilities.aspx?ID=18) ability on you, it must succeed at an [Athletics](/Skills.aspx?ID=3) check to grab you instead of automatically grabbing you.",
"name": "Unfettered Halfling",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou were forced into service as a laborer, but you’ve since escaped and have trained to ensure you’ll never be caught again.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 52"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
",
"speed": {},
"summary": "You were forced into service as a laborer, but you’ve since escaped and have trained to ensure you’ll never be caught again.",
"summary_markdown": "You were forced into service as a laborer, but you’ve since escaped and have trained to ensure you’ll never be caught again.",
"text": " Unfettered Halfling Source Core Rulebook pg. 52 4.0 --- You were forced into service as a laborer, either pressed into indentured servitude or shackled by the evils of slavery, but you've since escaped and have trained to ensure you'll never be caught again. Whenever you roll a success on a check to Escape or a saving throw against an effect that would impose the grabbed or restrained condition on you, you get a critical success instead. Whenever a creature rolls a failure on a check to Grapple you, they get a critical failure instead. If a creature uses the Grab ability on you, it must succeed at an Athletics check to grab you instead of automatically grabbing you.",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=58",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Watchful Halfling"
],
"feat_markdown": "Watchful Halfling",
"id": "feat-59",
"level": 1,
"markdown": "\r\n[Watchful Halfling](/Feats.aspx?ID=59) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\nYour communal lifestyle causes you to pay close attention to the people around you, allowing you to more easily notice when they act out of character. You gain a +2 circumstance bonus to Perception checks when using the [Sense Motive](/Actions.aspx?ID=85) basic action to notice [enchanted](/Traits.aspx?ID=61) or [possessed](/Traits.aspx?ID=129) characters. If you aren't actively using Sense Motive on an enchanted or possessed character, the GM rolls a [secret](/Traits.aspx?ID=142) check, without the usual circumstance and with a –2 circumstance penalty, for you to potentially notice the enchantment or possession anyway.\n\n In addition to using it for skill checks, you can use the [Aid](/Actions.aspx?ID=75) basic action to grant a bonus to another creature's saving throw or other check to overcome enchantment or possession.\n\n As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to fight against the effect.",
"name": "Watchful Halfling",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour communal lifestyle causes you to pay close attention to the people around you.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 52"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0
",
"speed": {},
"summary": "Your communal lifestyle causes you to pay close attention to the people around you.",
"summary_markdown": "Your communal lifestyle causes you to pay close attention to the people around you.",
"text": " Watchful Halfling Source Core Rulebook pg. 52 4.0 --- Your communal lifestyle causes you to pay close attention to the people around you, allowing you to more easily notice when they act out of character. You gain a +2 circumstance bonus to Perception checks when using the Sense Motive basic action to notice enchanted or possessed characters. If you aren't actively using Sense Motive on an enchanted or possessed character, the GM rolls a secret check, without the usual circumstance and with a –2 circumstance penalty, for you to potentially notice the enchantment or possession anyway. In addition to using it for skill checks, you can use the Aid basic action to grant a bonus to another creature's saving throw or other check to overcome enchantment or possession. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to fight against the effect.",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=59",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Cultural Adaptability"
],
"feat_markdown": "Cultural Adaptability",
"id": "feat-60",
"level": 5,
"markdown": "\r\n[Cultural Adaptability](/Feats.aspx?ID=60) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n\r\n\r\n---\r\n\r\nDuring your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you. You gain the [Adopted Ancestry](/Feats.aspx?ID=751) general feat, and you also gain one 1st-level ancestry feat from the ancestry you chose for the Adopted Ancestry feat.",
"name": "Cultural Adaptability",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nDuring your adventures, you’ve honed your ability to adapt to the culture of the predominant ancestry around you.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 53"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
",
"speed": {},
"summary": "During your adventures, you’ve honed your ability to adapt to the culture of the predominant ancestry around you.",
"summary_markdown": "During your adventures, you’ve honed your ability to adapt to the culture of the predominant ancestry around you.",
"text": " Cultural Adaptability Source Core Rulebook pg. 53 4.0 --- During your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you. You gain the Adopted Ancestry general feat, and you also gain one 1st-level ancestry feat from the ancestry you chose for the Adopted Ancestry feat.",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=60",
"weakness": {}
},
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"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Halfling Weapon Trickster"
],
"feat_markdown": "Halfling Weapon Trickster",
"id": "feat-61",
"level": 5,
"markdown": "\r\n[Halfling Weapon Trickster](/Feats.aspx?ID=61) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n**Prerequisites**\r\n[Halfling Weapon Familiarity](/Feats.aspx?ID=55)\n\n\r\n\r\n---\r\n\r\nYou are particularly adept at fighting with your people's favored weapons. Whenever you critically succeed at an attack roll using a [shortsword](/Weapons.aspx?ID=43), a [sling](/Weapons.aspx?ID=72), or a [halfling](/Traits.aspx?ID=87) weapon, you apply the weapon's critical specialization effect.",
"name": "Halfling Weapon Trickster",
"pfs": "Standard",
"prerequisite": "Halfling Weapon Familiarity",
"prerequisite_markdown": "[Halfling Weapon Familiarity](/Feats.aspx?ID=55)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n**Prerequisites**\r\n[Halfling Weapon Familiarity](/Feats.aspx?ID=55)\n\n\r\n\r\n---\r\n\r\n\r\nYou are particularly adept at fighting with your people’s favored weapons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 53"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
",
"speed": {},
"summary": "You are particularly adept at fighting with your people’s favored weapons.",
"summary_markdown": "You are particularly adept at fighting with your people’s favored weapons.",
"text": " Halfling Weapon Trickster Source Core Rulebook pg. 53 4.0 Prerequisites Halfling Weapon Familiarity --- You are particularly adept at fighting with your people's favored weapons. Whenever you critically succeed at an attack roll using a shortsword, a sling, or a halfling weapon, you apply the weapon's critical specialization effect.",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=61",
"weakness": {}
},
{
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"category": "feat",
"exclude_from_search": false,
"feat": [
"Guiding Luck"
],
"feat_markdown": "Guiding Luck",
"id": "feat-62",
"level": 9,
"markdown": "\r\n[Guiding Luck](/Feats.aspx?ID=62) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n**Prerequisites**\r\n[Halfling Luck](/Feats.aspx?ID=54)\n\n\r\n\r\n---\r\n\r\nYour luck guides you to look the right way and aim your blows unerringly. You can use [Halfling Luck](/Feats.aspx?ID=54) twice per day: once in response to its normal trigger, and once when you fail a Perception check or attack roll instead of the normal trigger.",
"name": "Guiding Luck",
"pfs": "Standard",
"prerequisite": "Halfling Luck",
"prerequisite_markdown": "[Halfling Luck](/Feats.aspx?ID=54)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n**Prerequisites**\r\n[Halfling Luck](/Feats.aspx?ID=54)\n\n\r\n\r\n---\r\n\r\n\r\nYour luck guides you to look the right way and aim your blows unerringly.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 53"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
",
"speed": {},
"summary": "Your luck guides you to look the right way and aim your blows unerringly.",
"summary_markdown": "Your luck guides you to look the right way and aim your blows unerringly.",
"text": " Guiding Luck Source Core Rulebook pg. 53 4.0 Prerequisites Halfling Luck --- Your luck guides you to look the right way and aim your blows unerringly. You can use Halfling Luck twice per day: once in response to its normal trigger, and once when you fail a Perception check or attack roll instead of the normal trigger.",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=62",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Irrepressible"
],
"feat_markdown": "Irrepressible",
"id": "feat-63",
"level": 9,
"markdown": "\r\n[Irrepressible](/Feats.aspx?ID=63) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n\r\n\r\n---\r\n\r\nYou are easily able to ward off attempts to play on your fears and emotions. When you roll a success on a saving throw against an [emotion](/Traits.aspx?ID=60) effect, you get a critical success instead. If your heritage is [gutsy halfling](/Heritages.aspx?ID=21), when you roll a critical failure on a saving throw against an emotion effect, you get a failure instead.",
"name": "Irrepressible",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou are easily able to ward off attempts to play on your fears and emotions.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 53"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
",
"speed": {},
"summary": "You are easily able to ward off attempts to play on your fears and emotions.",
"summary_markdown": "You are easily able to ward off attempts to play on your fears and emotions.",
"text": " Irrepressible Source Core Rulebook pg. 53 4.0 --- You are easily able to ward off attempts to play on your fears and emotions. When you roll a success on a saving throw against an emotion effect, you get a critical success instead. If your heritage is gutsy halfling, when you roll a critical failure on a saving throw against an emotion effect, you get a failure instead.",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=63",
"weakness": {}
},
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"category": "feat",
"exclude_from_search": false,
"feat": [
"Ceaseless Shadows"
],
"feat_markdown": "Ceaseless Shadows",
"id": "feat-64",
"level": 13,
"markdown": "\r\n[Ceaseless Shadows](/Feats.aspx?ID=64) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n**Prerequisites**\r\n[Distracting Shadows](/Feats.aspx?ID=52)\n\n\r\n\r\n---\r\n\r\nYou excel at going unnoticed, especially among a crowd. You no longer need to have cover or be [concealed](/Conditions.aspx?ID=4) to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63). If you would have lesser cover from creatures, you gain cover and can [Take Cover](/Actions.aspx?ID=90), and if you would have cover from creatures, you gain greater cover.",
"name": "Ceaseless Shadows",
"pfs": "Standard",
"prerequisite": "Distracting Shadows",
"prerequisite_markdown": "[Distracting Shadows](/Feats.aspx?ID=52)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n**Prerequisites**\r\n[Distracting Shadows](/Feats.aspx?ID=52)\n\n\r\n\r\n---\r\n\r\n\r\nYou excel at going unnoticed, especially among a crowd.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 53"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
",
"speed": {},
"summary": "You excel at going unnoticed, especially among a crowd.",
"summary_markdown": "You excel at going unnoticed, especially among a crowd.",
"text": " Ceaseless Shadows Source Core Rulebook pg. 53 4.0 Prerequisites Distracting Shadows --- You excel at going unnoticed, especially among a crowd. You no longer need to have cover or be concealed to Hide or Sneak. If you would have lesser cover from creatures, you gain cover and can Take Cover, and if you would have cover from creatures, you gain greater cover.",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=64",
"weakness": {}
},
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"category": "feat",
"exclude_from_search": false,
"feat": [
"Halfling Weapon Expertise"
],
"feat_markdown": "Halfling Weapon Expertise",
"id": "feat-65",
"level": 13,
"markdown": "\r\n[Halfling Weapon Expertise](/Feats.aspx?ID=65) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n**Prerequisites**\r\n[Halfling Weapon Familiarity](/Feats.aspx?ID=55)\n\n\r\n\r\n---\r\n\r\nYour halfling affinity blends with your class training, granting you great skill with halfling weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [sling](/Weapons.aspx?ID=72), [halfling sling staff](/Weapons.aspx?ID=78), [shortsword](/Weapons.aspx?ID=43), and all [halfling](/Traits.aspx?ID=87) weapons in which you are trained.",
"name": "Halfling Weapon Expertise",
"pfs": "Standard",
"prerequisite": "Halfling Weapon Familiarity",
"prerequisite_markdown": "[Halfling Weapon Familiarity](/Feats.aspx?ID=55)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
\n\n**Prerequisites**\r\n[Halfling Weapon Familiarity](/Feats.aspx?ID=55)\n\n\r\n\r\n---\r\n\r\n\r\nYour halfling affinity blends with your class training, granting you great skill with halfling weapons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 53"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0
",
"speed": {},
"summary": "Your halfling affinity blends with your class training, granting you great skill with halfling weapons.",
"summary_markdown": "Your halfling affinity blends with your class training, granting you great skill with halfling weapons.",
"text": " Halfling Weapon Expertise Source Core Rulebook pg. 53 4.0 Prerequisites Halfling Weapon Familiarity --- Your halfling affinity blends with your class training, granting you great skill with halfling weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the sling, halfling sling staff, shortsword, and all halfling weapons in which you are trained.",
"trait": [
"Halfling"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87)",
"trait_raw": [
"Halfling"
],
"type": "Feat",
"url": "/Feats.aspx?ID=65",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Adapted Cantrip"
],
"feat_markdown": "Adapted Cantrip",
"id": "feat-66",
"level": 1,
"markdown": "\r\n[Adapted Cantrip](/Feats.aspx?ID=66) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n**Prerequisites**\r\nspellcasting class feature\n\n\r\n\r\n---\r\n\r\nThrough study of multiple magical traditions, you've altered a spell to suit your spellcasting style. Choose one cantrip from a magical tradition other than your own. If you have a spell repertoire or a spellbook, replace one of the cantrips you know or have in your spellbook with the chosen spell. If you prepare spells without a spellbook (if you're a [cleric](/Classes.aspx?ID=5) or [druid](/Classes.aspx?ID=6), for example), one of your cantrips must always be the chosen spell, and you prepare the rest normally. You can cast this cantrip as a spell of your class's tradition.\n\n If you swap or retrain this cantrip later, you can choose its replacement from the same alternate tradition or a different one.\n\nAdapted Cantrip leads to...\r\n[Adaptive Adept](/Feats.aspx?ID=73)",
"name": "Adapted Cantrip",
"pfs": "Standard",
"prerequisite": "spellcasting class feature",
"prerequisite_markdown": "spellcasting class feature",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n**Prerequisites**\r\nspellcasting class feature\n\n\r\n\r\n---\r\n\r\n\r\nThrough study of multiple magical traditions, you’ve altered a spell to suit your spellcasting style.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 57"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
",
"speed": {},
"summary": "Through study of multiple magical traditions, you’ve altered a spell to suit your spellcasting style.",
"summary_markdown": "Through study of multiple magical traditions, you’ve altered a spell to suit your spellcasting style.",
"text": " Adapted Cantrip Source Core Rulebook pg. 57 4.0 Prerequisites spellcasting class feature --- Through study of multiple magical traditions, you've altered a spell to suit your spellcasting style. Choose one cantrip from a magical tradition other than your own. If you have a spell repertoire or a spellbook, replace one of the cantrips you know or have in your spellbook with the chosen spell. If you prepare spells without a spellbook (if you're a cleric or druid, for example), one of your cantrips must always be the chosen spell, and you prepare the rest normally. You can cast this cantrip as a spell of your class's tradition. If you swap or retrain this cantrip later, you can choose its replacement from the same alternate tradition or a different one. Adapted Cantrip leads to... Adaptive Adept",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=66",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Cooperative Nature"
],
"feat_markdown": "Cooperative Nature",
"id": "feat-67",
"level": 1,
"markdown": "\r\n[Cooperative Nature](/Feats.aspx?ID=67) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\nThe short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to [Aid](/Actions.aspx?ID=75).\n\nCooperative Nature leads to...\r\n[Cooperative Soul](/Feats.aspx?ID=75)",
"name": "Cooperative Nature",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nThe short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 57"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
",
"speed": {},
"summary": "The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness.",
"summary_markdown": "The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness.",
"text": " Cooperative Nature Source Core Rulebook pg. 57 4.0 --- The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid. Cooperative Nature leads to... Cooperative Soul",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=67",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"General Training"
],
"feat_markdown": "General Training",
"id": "feat-68",
"level": 1,
"markdown": "\r\n[General Training](/Feats.aspx?ID=68) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\nYour adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level [general feat](/feats?include-traits=General&sort=level-asc%3Bname-asc). You must meet the feat's prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet.\n\n**Special** You can select this feat multiple times, choosing a different feat each time.",
"name": "General Training",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour adaptability manifests in your mastery of a range of useful abilities.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 57"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
",
"speed": {},
"summary": "Your adaptability manifests in your mastery of a range of useful abilities.",
"summary_markdown": "Your adaptability manifests in your mastery of a range of useful abilities.",
"text": " General Training Source Core Rulebook pg. 57 4.0 --- Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat's prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet. Special You can select this feat multiple times, choosing a different feat each time.",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=68",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Haughty Obstinacy"
],
"feat_markdown": "Haughty Obstinacy",
"id": "feat-69",
"level": 1,
"markdown": "\r\n[Haughty Obstinacy](/Feats.aspx?ID=69) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\nYour powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a [mental](/Traits.aspx?ID=106) effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to [Coerce](/Actions.aspx?ID=52) you using [Intimidation](/Skills.aspx?ID=7), it gets a critical failure instead (so it can't try to Coerce you again for 1 week).",
"name": "Haughty Obstinacy",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour powerful ego makes it harder for others to order you around.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 57"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
",
"speed": {},
"summary": "Your powerful ego makes it harder for others to order you around.",
"summary_markdown": "Your powerful ego makes it harder for others to order you around.",
"text": " Haughty Obstinacy Source Core Rulebook pg. 57 4.0 --- Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (so it can't try to Coerce you again for 1 week).",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=69",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Natural Ambition"
],
"feat_markdown": "Natural Ambition",
"id": "feat-70",
"level": 1,
"markdown": "\r\n[Natural Ambition](/Feats.aspx?ID=70) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\nYou were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.",
"name": "Natural Ambition",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 57"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
",
"speed": {},
"summary": "You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field.",
"summary_markdown": "You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field.",
"text": " Natural Ambition Source Core Rulebook pg. 57 4.0 --- You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=70",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Natural Skill"
],
"feat_markdown": "Natural Skill",
"id": "feat-71",
"level": 1,
"markdown": "\r\n[Natural Skill](/Feats.aspx?ID=71) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\nYour ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.",
"name": "Natural Skill",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour ingenuity allows you to learn a wide variety of skills.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 57"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
",
"speed": {},
"summary": "Your ingenuity allows you to learn a wide variety of skills.",
"summary_markdown": "Your ingenuity allows you to learn a wide variety of skills.",
"text": " Natural Skill Source Core Rulebook pg. 57 4.0 --- Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=71",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Unconventional Weaponry"
],
"feat_markdown": "Unconventional Weaponry",
"id": "feat-72",
"level": 1,
"markdown": "\r\n[Unconventional Weaponry](/Feats.aspx?ID=72) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\nYou've familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as [dwarf](/Traits.aspx?ID=54), [goblin](/Traits.aspx?ID=81), or [orc](/Traits.aspx?ID=124)) or that is common in another culture. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a simple weapon.\n\n If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon.\n\nUnconventional Weaponry leads to...\r\n[Unconventional Expertise](/Feats.aspx?ID=78)",
"name": "Unconventional Weaponry",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 57"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
",
"speed": {},
"summary": "You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture.",
"summary_markdown": "You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture.",
"text": " Unconventional Weaponry Source Core Rulebook pg. 57 4.0 --- You've familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common in another culture. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a simple weapon. If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon. Unconventional Weaponry leads to... Unconventional Expertise",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=72",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Adaptive Adept"
],
"feat_markdown": "Adaptive Adept",
"id": "feat-73",
"level": 5,
"markdown": "\r\n[Adaptive Adept](/Feats.aspx?ID=73) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n**Prerequisites**\r\n[Adapted Cantrip](/Feats.aspx?ID=66); can cast 3rd-level spells\n\n\r\n\r\n---\r\n\r\nYou’ve continued adapting your magic to blend your class’s tradition with your adapted tradition. Choose a cantrip or 1st-level spell from the same magical tradition as your cantrip from [Adapted Cantrip](/Feats.aspx?ID=66). You gain that spell, adding it to your spell repertoire, spellbook, or prepared spells just like the cantrip from Adapted Cantrip. You can cast this spell as a spell of your class’s magical tradition. If you choose a 1st-level spell, you don’t gain access to the heightened versions of that spell, meaning you can’t prepare them if you prepare spells and you can’t learn them or select the spell as a signature spell if you have a spell repertoire.",
"name": "Adaptive Adept",
"pfs": "Standard",
"prerequisite": "Adapted Cantrip; can cast 3rd-level spells",
"prerequisite_markdown": "[Adapted Cantrip](/Feats.aspx?ID=66); can cast 3rd-level spells",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n**Prerequisites**\r\n[Adapted Cantrip](/Feats.aspx?ID=66); can cast 3rd-level spells\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve continued adapting your magic to blend your class’s tradition with your adapted tradition.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 57"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
",
"speed": {},
"summary": "You’ve continued adapting your magic to blend your class’s tradition with your adapted tradition.",
"summary_markdown": "You’ve continued adapting your magic to blend your class’s tradition with your adapted tradition.",
"text": " Adaptive Adept Source Core Rulebook pg. 57 4.0 Prerequisites Adapted Cantrip; can cast 3rd-level spells --- You’ve continued adapting your magic to blend your class’s tradition with your adapted tradition. Choose a cantrip or 1st-level spell from the same magical tradition as your cantrip from Adapted Cantrip. You gain that spell, adding it to your spell repertoire, spellbook, or prepared spells just like the cantrip from Adapted Cantrip. You can cast this spell as a spell of your class’s magical tradition. If you choose a 1st-level spell, you don’t gain access to the heightened versions of that spell, meaning you can’t prepare them if you prepare spells and you can’t learn them or select the spell as a signature spell if you have a spell repertoire.",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=73",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Clever Improviser"
],
"feat_markdown": "Clever Improviser",
"id": "feat-74",
"level": 5,
"markdown": "\r\n[Clever Improviser](/Feats.aspx?ID=74) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\nYou’ve learned how to handle situations when you’re out of your depth. You gain the [Untrained Improvisation](/Feats.aspx?ID=861) general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained.\n\nClever Improviser leads to...\r\n[Incredible Improvisation](/Feats.aspx?ID=76)",
"name": "Clever Improviser",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned how to handle situations when you’re out of your depth.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 57"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
",
"speed": {},
"summary": "You’ve learned how to handle situations when you’re out of your depth.",
"summary_markdown": "You’ve learned how to handle situations when you’re out of your depth.",
"text": " Clever Improviser Source Core Rulebook pg. 57 4.0 --- You’ve learned how to handle situations when you’re out of your depth. You gain the Untrained Improvisation general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained. Clever Improviser leads to... Incredible Improvisation",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=74",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Cooperative Soul"
],
"feat_markdown": "Cooperative Soul",
"id": "feat-75",
"level": 9,
"markdown": "\r\n[Cooperative Soul](/Feats.aspx?ID=75) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n**Prerequisites**\r\n[Cooperative Nature](/Feats.aspx?ID=67)\n\n\r\n\r\n---\r\n\r\nYou have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them. If you are at least an expert in the skill you are [Aiding](/Actions.aspx?ID=75), you get a success on any outcome rolled to Aid other than a critical success.",
"name": "Cooperative Soul",
"pfs": "Standard",
"prerequisite": "Cooperative Nature",
"prerequisite_markdown": "[Cooperative Nature](/Feats.aspx?ID=67)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n**Prerequisites**\r\n[Cooperative Nature](/Feats.aspx?ID=67)\n\n\r\n\r\n---\r\n\r\n\r\nYou have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 57"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
",
"speed": {},
"summary": "You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them.",
"summary_markdown": "You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them.",
"text": " Cooperative Soul Source Core Rulebook pg. 57 4.0 Prerequisites Cooperative Nature --- You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them. If you are at least an expert in the skill you are Aiding, you get a success on any outcome rolled to Aid other than a critical success.",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=75",
"weakness": {}
},
{
"actions": "Free Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Incredible Improvisation"
],
"feat_markdown": "Incredible Improvisation",
"frequency": "once per day",
"id": "feat-76",
"level": 9,
"markdown": "\r\n[Incredible Improvisation](/Feats.aspx?ID=76) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Clever Improviser](/Feats.aspx?ID=74)\n\n**Trigger**\r\nYou attempt a check using a skill you’re untrained in.\n\n\r\n\r\n---\r\n\r\nA stroke of brilliance gives you a major advantage with a skill despite your inexperience. Gain a +4 circumstance bonus to the triggering skill check.",
"name": "Incredible Improvisation",
"pfs": "Standard",
"prerequisite": "Clever Improviser",
"prerequisite_markdown": "[Clever Improviser](/Feats.aspx?ID=74)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Clever Improviser](/Feats.aspx?ID=74)\n\n**Trigger**\r\nYou attempt a check using a skill you’re untrained in.\n\n\r\n\r\n---\r\n\r\n\r\nA stroke of brilliance gives you a major advantage with a skill despite your inexperience.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 57"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0
",
"speed": {},
"summary": "A stroke of brilliance gives you a major advantage with a skill despite your inexperience.",
"summary_markdown": "A stroke of brilliance gives you a major advantage with a skill despite your inexperience.",
"text": " Incredible Improvisation Free Action Source Core Rulebook pg. 57 4.0 Frequency once per day Prerequisites Clever Improviser Trigger You attempt a check using a skill you’re untrained in. --- A stroke of brilliance gives you a major advantage with a skill despite your inexperience. Gain a +4 circumstance bonus to the triggering skill check.",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"trigger": "You attempt a check using a skill you’re untrained in.",
"trigger_markdown": "You attempt a check using a skill you’re untrained in.",
"type": "Feat",
"url": "/Feats.aspx?ID=76",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Multitalented"
],
"feat_markdown": "Multitalented",
"id": "feat-77",
"level": 9,
"markdown": "\r\n[Multitalented](/Feats.aspx?ID=77) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
\n\n\r\n\r\n---\r\n\r\nYou've learned to split your focus between multiple classes with ease. You gain a 2nd-level [multiclass dedication feat](/archetypes/multiclass), even if you normally couldn't take another dedication feat until you take more feats from your current archetype.\n\n If you're a [half-elf](/Ancestries.aspx?ID=7), you don't need to meet the feat's ability score prerequisites.",
"name": "Multitalented",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned to split your focus between multiple classes with ease.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 58"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
",
"speed": {},
"summary": "You’ve learned to split your focus between multiple classes with ease.",
"summary_markdown": "You’ve learned to split your focus between multiple classes with ease.",
"text": " Multitalented Source Core Rulebook pg. 58 4.0 --- You've learned to split your focus between multiple classes with ease. You gain a 2nd-level multiclass dedication feat, even if you normally couldn't take another dedication feat until you take more feats from your current archetype. If you're a half-elf, you don't need to meet the feat's ability score prerequisites.",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=77",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Unconventional Expertise"
],
"feat_markdown": "Unconventional Expertise",
"id": "feat-78",
"level": 13,
"markdown": "\r\n[Unconventional Expertise](/Feats.aspx?ID=78) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
\n\n**Prerequisites**\r\n[Unconventional Weaponry](/Feats.aspx?ID=72); trained in the weapon you chose for Unconventional Weaponry\n\n\r\n\r\n---\r\n\r\nYou’ve continued to advance your powers using your unconventional weapon. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in the weapon you chose for [Unconventional Weaponry](/Feats.aspx?ID=72).",
"name": "Unconventional Expertise",
"pfs": "Standard",
"prerequisite": "Unconventional Weaponry; trained in the weapon you chose for Unconventional Weaponry",
"prerequisite_markdown": "[Unconventional Weaponry](/Feats.aspx?ID=72); trained in the weapon you chose for Unconventional Weaponry",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
\n\n**Prerequisites**\r\n[Unconventional Weaponry](/Feats.aspx?ID=72); trained in the weapon you chose for Unconventional Weaponry\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve continued to advance your powers using your unconventional weapon.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 58"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
",
"speed": {},
"summary": "You’ve continued to advance your powers using your unconventional weapon.",
"summary_markdown": "You’ve continued to advance your powers using your unconventional weapon.",
"text": " Unconventional Expertise Source Core Rulebook pg. 58 4.0 Prerequisites Unconventional Weaponry; trained in the weapon you chose for Unconventional Weaponry --- You’ve continued to advance your powers using your unconventional weapon. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in the weapon you chose for Unconventional Weaponry.",
"trait": [
"Human"
],
"trait_markdown": "[Human](/Traits.aspx?ID=90)",
"trait_raw": [
"Human"
],
"type": "Feat",
"url": "/Feats.aspx?ID=78",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Elf Atavism"
],
"feat_markdown": "Elf Atavism",
"id": "feat-79",
"level": 1,
"markdown": "\r\n[Elf Atavism](/Feats.aspx?ID=79) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
\n\n\r\n\r\n---\r\n\r\nYour elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf. You may also have been raised among elves, steeped in your elven ancestors' heritage. You gain the benefits of the [elf heritage](/ancestries/elf/heritages) of your elven parent or ancestors. You typically can't select a heritage that depends on or improves an elven feature you don't have. For example, you couldn't gain the [cavern elf's](/Heritages.aspx?ID=7) [darkvision](/Rules.aspx?ID=415) ability if you didn't have [low-light vision](/Rules.aspx?ID=416). In these cases, at the GM's discretion, you might gain a different benefit.\n\n**Special** You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.",
"name": "Elf Atavism",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 58"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
",
"speed": {},
"summary": "Your elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf.",
"summary_markdown": "Your elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf.",
"text": " Elf Atavism Source Core Rulebook pg. 58 4.0 --- Your elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf. You may also have been raised among elves, steeped in your elven ancestors' heritage. You gain the benefits of the elf heritage of your elven parent or ancestors. You typically can't select a heritage that depends on or improves an elven feature you don't have. For example, you couldn't gain the cavern elf's darkvision ability if you didn't have low-light vision. In these cases, at the GM's discretion, you might gain a different benefit. Special You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.",
"trait": [
"Half-Elf"
],
"trait_markdown": "[Half-Elf](/Traits.aspx?ID=85)",
"trait_raw": [
"Half-Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=79",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Inspire Imitation"
],
"feat_markdown": "Inspire Imitation",
"id": "feat-80",
"level": 5,
"markdown": "\r\n[Inspire Imitation](/Feats.aspx?ID=80) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
\n\n\r\n\r\n---\r\n\r\nYour own actions inspire your allies to great achievements. Whenever you critically succeed at a skill check, you automatically qualify to use the [Aid](/Actions.aspx?ID=75) reaction when attempting to help an ally using the same skill, even without spending an action to prepare to do so.",
"name": "Inspire Imitation",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour own actions inspire your allies to great achievements.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 58"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
",
"speed": {},
"summary": "Your own actions inspire your allies to great achievements.",
"summary_markdown": "Your own actions inspire your allies to great achievements.",
"text": " Inspire Imitation Source Core Rulebook pg. 58 4.0 --- Your own actions inspire your allies to great achievements. Whenever you critically succeed at a skill check, you automatically qualify to use the Aid reaction when attempting to help an ally using the same skill, even without spending an action to prepare to do so.",
"trait": [
"Half-Elf"
],
"trait_markdown": "[Half-Elf](/Traits.aspx?ID=85)",
"trait_raw": [
"Half-Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=80",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Supernatural Charm"
],
"feat_markdown": "Supernatural Charm",
"id": "feat-81",
"level": 5,
"markdown": "\r\n[Supernatural Charm](/Feats.aspx?ID=81) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
\n\n\r\n\r\n---\r\n\r\nThe elven magic in your blood manifests as a force you can use to become more appealing or alluring. You can cast 1st-level [_charm_](/Spells.aspx?ID=34) as an arcane innate spell once per day.",
"name": "Supernatural Charm",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nThe elven magic in your blood manifests as a force you can use to become more appealing or alluring.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 58"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0
",
"speed": {},
"summary": "The elven magic in your blood manifests as a force you can use to become more appealing or alluring.",
"summary_markdown": "The elven magic in your blood manifests as a force you can use to become more appealing or alluring.",
"text": " Supernatural Charm Source Core Rulebook pg. 58 4.0 --- The elven magic in your blood manifests as a force you can use to become more appealing or alluring. You can cast 1st-level charm as an arcane innate spell once per day.",
"trait": [
"Half-Elf"
],
"trait_markdown": "[Half-Elf](/Traits.aspx?ID=85)",
"trait_raw": [
"Half-Elf"
],
"type": "Feat",
"url": "/Feats.aspx?ID=81",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Monstrous Peacemaker"
],
"feat_markdown": "Monstrous Peacemaker",
"id": "feat-82",
"level": 1,
"markdown": "\r\n[Monstrous Peacemaker](/Feats.aspx?ID=82) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n\r\n\r\n---\r\n\r\nYour dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters. You gain a +1 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including [giants](/Traits.aspx?ID=79), [goblins](/Traits.aspx?ID=81), [kobolds](/Traits.aspx?ID=224), and [orcs](/Traits.aspx?ID=124)). You also gain this bonus on Perception checks to [Sense the Motives](/Actions.aspx?ID=85) of such creatures.",
"name": "Monstrous Peacemaker",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour dual human and orc nature has given you a unique perspective.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 59"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
",
"speed": {},
"summary": "Your dual human and orc nature has given you a unique perspective.",
"summary_markdown": "Your dual human and orc nature has given you a unique perspective.",
"text": " Monstrous Peacemaker Source Core Rulebook pg. 59 4.0 --- Your dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters. You gain a +1 circumstance bonus to Diplomacy checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including giants, goblins, kobolds, and orcs). You also gain this bonus on Perception checks to Sense the Motives of such creatures.",
"trait": [
"Half-Orc"
],
"trait_markdown": "[Half-Orc](/Traits.aspx?ID=86)",
"trait_raw": [
"Half-Orc"
],
"type": "Feat",
"url": "/Feats.aspx?ID=82",
"weakness": {}
},
{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Orc Ferocity"
],
"feat_markdown": "Orc Ferocity",
"frequency": "once per day",
"id": "feat-83",
"level": 1,
"markdown": "\r\n[Orc Ferocity](/Feats.aspx?ID=83) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would be reduced to 0 Hit Points but not immediately killed.\n\n\r\n\r\n---\r\n\r\nFierceness in battle runs through your blood, and you refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your [wounded](/Conditions.aspx?ID=42) condition increases by 1.\n\nOrc Ferocity leads to...\r\n[Defy Death](/Feats.aspx?ID=2416), [Ferocious Beasts](/Feats.aspx?ID=1292), [Incredible Ferocity](/Feats.aspx?ID=90), [Rampaging Ferocity](/Feats.aspx?ID=1294), [Undying Ferocity](/Feats.aspx?ID=1291)",
"name": "Orc Ferocity",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would be reduced to 0 Hit Points but not immediately killed.\n\n\r\n\r\n---\r\n\r\n\r\nFierceness in battle runs through your blood, and you refuse to fall from your injuries.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 59"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
",
"speed": {},
"summary": "Fierceness in battle runs through your blood, and you refuse to fall from your injuries.",
"summary_markdown": "Fierceness in battle runs through your blood, and you refuse to fall from your injuries.",
"text": " Orc Ferocity Reaction Source Core Rulebook pg. 59 4.0 Frequency once per day Trigger You would be reduced to 0 Hit Points but not immediately killed. --- Fierceness in battle runs through your blood, and you refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1. Orc Ferocity leads to... Defy Death, Ferocious Beasts, Incredible Ferocity, Rampaging Ferocity, Undying Ferocity",
"trait": [
"Orc"
],
"trait_markdown": "[Orc](/Traits.aspx?ID=124)",
"trait_raw": [
"Orc"
],
"trigger": "You would be reduced to 0 Hit Points but not immediately killed.",
"trigger_markdown": "You would be reduced to 0 Hit Points but not immediately killed.",
"type": "Feat",
"url": "/Feats.aspx?ID=83",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Orc Sight"
],
"feat_markdown": "Orc Sight",
"id": "feat-84",
"level": 1,
"markdown": "\r\n[Orc Sight](/Feats.aspx?ID=84) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\nYour orc blood is strong enough to grant you the keen vision of your orc forebears. You gain [darkvision](/Rules.aspx?ID=415), allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only.\n\n**Special** You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.",
"name": "Orc Sight",
"pfs": "Standard",
"prerequisite": "low-light vision",
"prerequisite_markdown": "[low-light vision](/Rules.aspx?ID=416)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\n\r\nYour orc blood is strong enough to grant you the keen vision of your orc forebears.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 59"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
",
"speed": {},
"summary": "Your orc blood is strong enough to grant you the keen vision of your orc forebears.",
"summary_markdown": "Your orc blood is strong enough to grant you the keen vision of your orc forebears.",
"text": " Orc Sight Source Core Rulebook pg. 59 4.0 Prerequisites low-light vision --- Your orc blood is strong enough to grant you the keen vision of your orc forebears. You gain darkvision, allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only. Special You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.",
"trait": [
"Half-Orc"
],
"trait_markdown": "[Half-Orc](/Traits.aspx?ID=86)",
"trait_raw": [
"Half-Orc"
],
"type": "Feat",
"url": "/Feats.aspx?ID=84",
"weakness": {}
},
{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Orc Superstition"
],
"feat_markdown": "Orc Superstition",
"id": "feat-85",
"level": 1,
"markdown": "\r\n[Orc Superstition](/Feats.aspx?ID=85) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Trigger**\r\nYou attempt a saving throw against a spell or magical effect, before rolling.\n\n\r\n\r\n---\r\n\r\nYou defend yourself against magic by relying on techniques derived from orc cultural superstitions. You gain a +1 circumstance bonus to your saving throw against the triggering spell or magical effect.\n\nOrc Superstition leads to...\r\n[Pervasive Superstition](/Feats.aspx?ID=89)",
"name": "Orc Superstition",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Trigger**\r\nYou attempt a saving throw against a spell or magical effect, before rolling.\n\n\r\n\r\n---\r\n\r\n\r\nYou defend yourself against magic by relying on techniques derived from orc cultural superstitions.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 59"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
",
"speed": {},
"summary": "You defend yourself against magic by relying on techniques derived from orc cultural superstitions.",
"summary_markdown": "You defend yourself against magic by relying on techniques derived from orc cultural superstitions.",
"text": " Orc Superstition Reaction Source Core Rulebook pg. 59 4.0 Trigger You attempt a saving throw against a spell or magical effect, before rolling. --- You defend yourself against magic by relying on techniques derived from orc cultural superstitions. You gain a +1 circumstance bonus to your saving throw against the triggering spell or magical effect. Orc Superstition leads to... Pervasive Superstition",
"trait": [
"Concentrate",
"Orc"
],
"trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Orc](/Traits.aspx?ID=124)",
"trait_raw": [
"Concentrate",
"Orc"
],
"trigger": "You attempt a saving throw against a spell or magical effect, before rolling.",
"trigger_markdown": "You attempt a saving throw against a spell or magical effect, before rolling.",
"type": "Feat",
"url": "/Feats.aspx?ID=85",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Orc Weapon Familiarity"
],
"feat_markdown": "Orc Weapon Familiarity",
"id": "feat-86",
"level": 1,
"markdown": "\r\n[Orc Weapon Familiarity](/Feats.aspx?ID=86) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n\r\n\r\n---\r\n\r\nIn combat, you favor the brutal weapons that are traditional for your orc ancestors. You are trained with the [falchion](/Weapons.aspx?ID=18) and [greataxe](/Weapons.aspx?ID=21). In addition, you gain access to all uncommon [orc](/Traits.aspx?ID=124) weapons. For the purpose of determining your proficiency, martial orc weapons are simple weapons and advanced orc weapons are martial weapons.\n\nOrc Weapon Familiarity leads to...\r\n[Orc Weapon Carnage](/Feats.aspx?ID=87), [Orc Weapon Expertise](/Feats.aspx?ID=91)",
"name": "Orc Weapon Familiarity",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nIn combat, you favor the brutal weapons that are traditional for your orc ancestors.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 59"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
",
"speed": {},
"summary": "In combat, you favor the brutal weapons that are traditional for your orc ancestors.",
"summary_markdown": "In combat, you favor the brutal weapons that are traditional for your orc ancestors.",
"text": " Orc Weapon Familiarity Source Core Rulebook pg. 59 4.0 --- In combat, you favor the brutal weapons that are traditional for your orc ancestors. You are trained with the falchion and greataxe. In addition, you gain access to all uncommon orc weapons. For the purpose of determining your proficiency, martial orc weapons are simple weapons and advanced orc weapons are martial weapons. Orc Weapon Familiarity leads to... Orc Weapon Carnage, Orc Weapon Expertise",
"trait": [
"Orc"
],
"trait_markdown": "[Orc](/Traits.aspx?ID=124)",
"trait_raw": [
"Orc"
],
"type": "Feat",
"url": "/Feats.aspx?ID=86",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Orc Weapon Carnage"
],
"feat_markdown": "Orc Weapon Carnage",
"id": "feat-87",
"level": 5,
"markdown": "\r\n[Orc Weapon Carnage](/Feats.aspx?ID=87) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Prerequisites**\r\n[Orc Weapon Familiarity](/Feats.aspx?ID=86)\n\n\r\n\r\n---\r\n\r\nYou are brutally efficient with the weapons of your orc ancestors. Whenever you critically hit using a [falchion](/Weapons.aspx?ID=18), a [greataxe](/Weapons.aspx?ID=21), or an [orc](/Traits.aspx?ID=124) weapon, you apply the weapon's critical specialization effect.",
"name": "Orc Weapon Carnage",
"pfs": "Standard",
"prerequisite": "Orc Weapon Familiarity",
"prerequisite_markdown": "[Orc Weapon Familiarity](/Feats.aspx?ID=86)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Prerequisites**\r\n[Orc Weapon Familiarity](/Feats.aspx?ID=86)\n\n\r\n\r\n---\r\n\r\n\r\nYou are brutally efficient with the weapons of your orc ancestors.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 59"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
",
"speed": {},
"summary": "You are brutally efficient with the weapons of your orc ancestors.",
"summary_markdown": "You are brutally efficient with the weapons of your orc ancestors.",
"text": " Orc Weapon Carnage Source Core Rulebook pg. 59 4.0 Prerequisites Orc Weapon Familiarity --- You are brutally efficient with the weapons of your orc ancestors. Whenever you critically hit using a falchion, a greataxe, or an orc weapon, you apply the weapon's critical specialization effect.",
"trait": [
"Orc"
],
"trait_markdown": "[Orc](/Traits.aspx?ID=124)",
"trait_raw": [
"Orc"
],
"type": "Feat",
"url": "/Feats.aspx?ID=87",
"weakness": {}
},
{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Victorious Vigor"
],
"feat_markdown": "Victorious Vigor",
"id": "feat-88",
"level": 5,
"markdown": "\r\n[Victorious Vigor](/Feats.aspx?ID=88) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Trigger**\r\nYou bring a foe to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\nYour victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds. You gain temporary Hit Points equal to your Constitution modifier until the end of your next turn.",
"name": "Victorious Vigor",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Trigger**\r\nYou bring a foe to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nYour victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 59"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
",
"speed": {},
"summary": "Your victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds.",
"summary_markdown": "Your victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds.",
"text": " Victorious Vigor Reaction Source Core Rulebook pg. 59 4.0 Trigger You bring a foe to 0 Hit Points. --- Your victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds. You gain temporary Hit Points equal to your Constitution modifier until the end of your next turn.",
"trait": [
"Orc"
],
"trait_markdown": "[Orc](/Traits.aspx?ID=124)",
"trait_raw": [
"Orc"
],
"trigger": "You bring a foe to 0 Hit Points.",
"trigger_markdown": "You bring a foe to 0 Hit Points.",
"type": "Feat",
"url": "/Feats.aspx?ID=88",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Pervasive Superstition"
],
"feat_markdown": "Pervasive Superstition",
"id": "feat-89",
"level": 9,
"markdown": "\r\n[Pervasive Superstition](/Feats.aspx?ID=89) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Prerequisites**\r\n[Orc Superstition](/Feats.aspx?ID=85)\n\n\r\n\r\n---\r\n\r\nYou steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic. You gain a +1 circumstance bonus to saving throws against spells and magical effects at all times.\n\nPervasive Superstition leads to...\r\n[Spell Devourer](/Feats.aspx?ID=1293)",
"name": "Pervasive Superstition",
"pfs": "Standard",
"prerequisite": "Orc Superstition",
"prerequisite_markdown": "[Orc Superstition](/Feats.aspx?ID=85)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Prerequisites**\r\n[Orc Superstition](/Feats.aspx?ID=85)\n\n\r\n\r\n---\r\n\r\n\r\nYou steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 59"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
",
"speed": {},
"summary": "You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic.",
"summary_markdown": "You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic.",
"text": " Pervasive Superstition Source Core Rulebook pg. 59 4.0 Prerequisites Orc Superstition --- You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic. You gain a +1 circumstance bonus to saving throws against spells and magical effects at all times. Pervasive Superstition leads to... Spell Devourer",
"trait": [
"Orc"
],
"trait_markdown": "[Orc](/Traits.aspx?ID=124)",
"trait_raw": [
"Orc"
],
"type": "Feat",
"url": "/Feats.aspx?ID=89",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Incredible Ferocity"
],
"feat_markdown": "Incredible Ferocity",
"id": "feat-90",
"level": 13,
"markdown": "\r\n[Incredible Ferocity](/Feats.aspx?ID=90) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Prerequisites**\r\n[Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\nGiven time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows. You can use [Orc Ferocity](/Feats.aspx?ID=83) with a frequency of once per hour, rather than once per day.",
"name": "Incredible Ferocity",
"pfs": "Standard",
"prerequisite": "Orc Ferocity",
"prerequisite_markdown": "[Orc Ferocity](/Feats.aspx?ID=83)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Prerequisites**\r\n[Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\n\r\nGiven time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 59"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
",
"speed": {},
"summary": "Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows.",
"summary_markdown": "Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows.",
"text": " Incredible Ferocity Source Core Rulebook pg. 59 4.0 Prerequisites Orc Ferocity --- Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows. You can use Orc Ferocity with a frequency of once per hour, rather than once per day.",
"trait": [
"Orc"
],
"trait_markdown": "[Orc](/Traits.aspx?ID=124)",
"trait_raw": [
"Orc"
],
"type": "Feat",
"url": "/Feats.aspx?ID=90",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Orc Weapon Expertise"
],
"feat_markdown": "Orc Weapon Expertise",
"id": "feat-91",
"level": 13,
"markdown": "\r\n[Orc Weapon Expertise](/Feats.aspx?ID=91) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Prerequisites**\r\n[Orc Weapon Familiarity](/Feats.aspx?ID=86)\n\n\r\n\r\n---\r\n\r\nYour orc affinity blends with your class training, granting you great skill with orc weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [falchion](/Weapons.aspx?ID=18), the [greataxe](/Weapons.aspx?ID=21), and all [orc](/Traits.aspx?ID=124) weapons in which you are trained.",
"name": "Orc Weapon Expertise",
"pfs": "Standard",
"prerequisite": "Orc Weapon Familiarity",
"prerequisite_markdown": "[Orc Weapon Familiarity](/Feats.aspx?ID=86)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
\n\n**Prerequisites**\r\n[Orc Weapon Familiarity](/Feats.aspx?ID=86)\n\n\r\n\r\n---\r\n\r\n\r\nYour orc affinity blends with your class training, granting you great skill with orc weapons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 59"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0
",
"speed": {},
"summary": "Your orc affinity blends with your class training, granting you great skill with orc weapons.",
"summary_markdown": "Your orc affinity blends with your class training, granting you great skill with orc weapons.",
"text": " Orc Weapon Expertise Source Core Rulebook pg. 59 4.0 Prerequisites Orc Weapon Familiarity --- Your orc affinity blends with your class training, granting you great skill with orc weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the falchion, the greataxe, and all orc weapons in which you are trained.",
"trait": [
"Orc"
],
"trait_markdown": "[Orc](/Traits.aspx?ID=124)",
"trait_raw": [
"Orc"
],
"type": "Feat",
"url": "/Feats.aspx?ID=91",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Alchemical Familiar"
],
"feat_markdown": "Alchemical Familiar",
"id": "feat-92",
"level": 1,
"markdown": "\r\n[Alchemical Familiar](/Feats.aspx?ID=92) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
\n\n\r\n\r\n---\r\n\r\nYou have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. This alchemical familiar appears to be a small creature of flesh and blood, though it might have some unusual or distinguishing aspects depending on your creative process. Like other familiars, your alchemical familiar assists you in your laboratory and on adventures. The familiar uses your Intelligence modifier to determine its Perception, Acrobatics, and Stealth modifiers (see [Familiars](/familiar-abilities) for more information).",
"name": "Alchemical Familiar",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 76"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
",
"speed": {},
"summary": "You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood.",
"summary_markdown": "You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood.",
"text": " Alchemical Familiar Source Core Rulebook pg. 76 4.0 --- You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. This alchemical familiar appears to be a small creature of flesh and blood, though it might have some unusual or distinguishing aspects depending on your creative process. Like other familiars, your alchemical familiar assists you in your laboratory and on adventures. The familiar uses your Intelligence modifier to determine its Perception, Acrobatics, and Stealth modifiers (see Familiars for more information).",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=92",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Alchemical Savant"
],
"feat_markdown": "Alchemical Savant",
"id": "feat-93",
"level": 1,
"markdown": "\r\n[Alchemical Savant](/Feats.aspx?ID=93) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can identify alchemical items quickly. When using the Crafting skill to Identify Alchemy on an alchemical item you hold, you can do so as a single action, which has the concentrate and manipulate traits, instead of spending 10 minutes. If you have the formula for the item you are attempting to identify, you gain a +2 circumstance bonus to your check, and if you roll a critical failure, you get a failure instead.",
"name": "Alchemical Savant",
"pfs": "Standard",
"prerequisite": "Trained in Crafting",
"prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou can identify alchemical items quickly.\r\n",
"skill": [
"Crafting",
"Crafting"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 76"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
",
"speed": {},
"summary": "You can identify alchemical items quickly.",
"summary_markdown": "You can identify alchemical items quickly.",
"text": " Alchemical Savant Source Core Rulebook pg. 76 4.0 Prerequisites Trained in Crafting --- You can identify alchemical items quickly. When using the Crafting skill to Identify Alchemy on an alchemical item you hold, you can do so as a single action, which has the concentrate and manipulate traits, instead of spending 10 minutes. If you have the formula for the item you are attempting to identify, you gain a +2 circumstance bonus to your check, and if you roll a critical failure, you get a failure instead.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=93",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Far Lobber"
],
"feat_markdown": "Far Lobber",
"id": "feat-94",
"level": 1,
"markdown": "\r\n[Far Lobber](/Feats.aspx?ID=94) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
\n\n\r\n\r\n---\r\n\r\nYou’ve learned how to throw a longer distance. When you throw an alchemical bomb, it has a range increment of 30 feet instead of the usual 20 feet.\n\nFar Lobber leads to...\r\n[Uncanny Bombs](/Feats.aspx?ID=115)",
"name": "Far Lobber",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned how to throw a longer distance.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 76"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
",
"speed": {},
"summary": "You’ve learned how to throw a longer distance.",
"summary_markdown": "You’ve learned how to throw a longer distance.",
"text": " Far Lobber Source Core Rulebook pg. 76 4.0 --- You’ve learned how to throw a longer distance. When you throw an alchemical bomb, it has a range increment of 30 feet instead of the usual 20 feet. Far Lobber leads to... Uncanny Bombs",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=94",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Quick Bomber"
],
"feat_markdown": "Quick Bomber",
"id": "feat-95",
"level": 1,
"markdown": "\r\n[Quick Bomber](/Feats.aspx?ID=95) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
\n\n\r\n\r\n---\r\n\r\nYou keep your bombs in easy-to-reach pouches from which you draw without thinking. You Interact to draw a bomb, then Strike with it.",
"name": "Quick Bomber",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou keep your bombs in easy-to-reach pouches from which you draw without thinking.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 76"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0
",
"speed": {},
"summary": "You keep your bombs in easy-to-reach pouches from which you draw without thinking.",
"summary_markdown": "You keep your bombs in easy-to-reach pouches from which you draw without thinking.",
"text": " Quick Bomber Single Action Source Core Rulebook pg. 76 4.0 --- You keep your bombs in easy-to-reach pouches from which you draw without thinking. You Interact to draw a bomb, then Strike with it.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=95",
"weakness": {}
},
{
"archetype": [
"Assassin",
"Poisoner"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Poison Resistance"
],
"feat_markdown": "Poison Resistance",
"id": "feat-96",
"level": 2,
"markdown": "\r\n[Poison Resistance](/Feats.aspx?ID=96) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
\n\n**Archetypes** [Assassin](/Archetypes.aspx?ID=48) (Level 4), [Poisoner](/Archetypes.aspx?ID=71) (Level 4)\n\n\r\n\r\n---\r\n\r\nYour body has become fortified against toxins. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.",
"name": "Poison Resistance",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nRepeated exposure to toxic reagents has fortified your body against poisons of all kinds.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 77"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
",
"speed": {},
"summary": "Repeated exposure to toxic reagents has fortified your body against poisons of all kinds.",
"summary_markdown": "Repeated exposure to toxic reagents has fortified your body against poisons of all kinds.",
"text": " Poison Resistance Source Core Rulebook pg. 77 4.0 Archetypes Assassin (Level 4), Poisoner (Level 4) --- Your body has become fortified against toxins. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.",
"trait": [
"Alchemist",
"Druid"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7), [Druid](/Traits.aspx?ID=52)",
"trait_raw": [
"Alchemist",
"Druid"
],
"type": "Feat",
"url": "/Feats.aspx?ID=96",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Revivifying Mutagen"
],
"feat_markdown": "Revivifying Mutagen",
"id": "feat-97",
"level": 2,
"markdown": "\r\n[Revivifying Mutagen](/Feats.aspx?ID=97) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
\n\n\r\n\r\n---\r\n\r\nWhile under the effect of a mutagen, you can metabolize that mutagen’s power to heal yourself. This uses a single action, which has the concentrate and manipulate traits. Once the action is complete, you regain 1d6 Hit Points for every 2 item levels of the mutagen (minimum 1d6), but the mutagen’s duration immediately ends, even if you are under the effect of Persistent Mutagen.",
"name": "Revivifying Mutagen",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nWhile under the effect of a mutagen, you can metabolize that mutagen’s power to heal yourself.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 77"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
",
"speed": {},
"summary": "While under the effect of a mutagen, you can metabolize that mutagen’s power to heal yourself.",
"summary_markdown": "While under the effect of a mutagen, you can metabolize that mutagen’s power to heal yourself.",
"text": " Revivifying Mutagen Source Core Rulebook pg. 77 4.0 --- While under the effect of a mutagen, you can metabolize that mutagen’s power to heal yourself. This uses a single action, which has the concentrate and manipulate traits. Once the action is complete, you regain 1d6 Hit Points for every 2 item levels of the mutagen (minimum 1d6), but the mutagen’s duration immediately ends, even if you are under the effect of Persistent Mutagen.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=97",
"weakness": {}
},
{
"actions": "Free Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Smoke Bomb"
],
"feat_markdown": "Smoke Bomb",
"frequency": "once per round",
"id": "feat-98",
"level": 2,
"markdown": "\r\n[Smoke Bomb](/Feats.aspx?ID=98) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYou cause the bomb to create a cloud of thick smoke, in addition to its normal effects. When thrown, the bomb creates a cloud of smoke in a 10-foot-radius burst. You choose which corner of the target’s space (or the space in which the bomb lands) the cloud is centered on. Creatures within that area have the concealed condition, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.",
"name": "Smoke Bomb",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYou cause the bomb to create a cloud of thick smoke, in addition to its normal effects.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 77"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
",
"speed": {},
"summary": "You cause the bomb to create a cloud of thick smoke, in addition to its normal effects.",
"summary_markdown": "You cause the bomb to create a cloud of thick smoke, in addition to its normal effects.",
"text": " Smoke Bomb Free Action Source Core Rulebook pg. 77 4.0 Frequency once per round Trigger You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level. --- You cause the bomb to create a cloud of thick smoke, in addition to its normal effects. When thrown, the bomb creates a cloud of smoke in a 10-foot-radius burst. You choose which corner of the target’s space (or the space in which the bomb lands) the cloud is centered on. Creatures within that area have the concealed condition, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.",
"trait": [
"Additive",
"Alchemist"
],
"trait_markdown": "[Additive 1](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Additive 1",
"Alchemist"
],
"trigger": "You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level.",
"trigger_markdown": "You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level.",
"type": "Feat",
"url": "/Feats.aspx?ID=98",
"weakness": {}
},
{
"archetype": [
"Demolitionist"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Calculated Splash"
],
"feat_markdown": "Calculated Splash",
"id": "feat-99",
"level": 4,
"markdown": "\r\n[Calculated Splash](/Feats.aspx?ID=99) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118) (Level 6)\n\n\r\n\r\n---\r\n\r\nYou have calculated all the angles to maximize a bomb’s splash. When you throw an alchemical bomb with the [splash](/Traits.aspx?ID=150) trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount.\n\nCalculated Splash leads to...\r\n[Controlled Blast](/Feats.aspx?ID=3243), [Expanded Splash](/Feats.aspx?ID=109)",
"name": "Calculated Splash",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou have calculated all the angles to maximize a bomb’s splash.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 77"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
",
"speed": {},
"summary": "You have calculated all the angles to maximize a bomb’s splash.",
"summary_markdown": "You have calculated all the angles to maximize a bomb’s splash.",
"text": " Calculated Splash Source Core Rulebook pg. 77 4.0 Archetype Demolitionist (Level 6) --- You have calculated all the angles to maximize a bomb’s splash. When you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount. Calculated Splash leads to... Controlled Blast, Expanded Splash",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=99",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Efficient Alchemy (Alchemist)"
],
"feat_markdown": "Efficient Alchemy (Alchemist)",
"id": "feat-100",
"level": 4,
"markdown": "\r\n[Efficient Alchemy (Alchemist)](/Feats.aspx?ID=100) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
\n\n\r\n\r\n---\r\n\r\nThanks to the time you’ve spent studying and experimenting, you know how to scale your formulas into larger batches that don’t require any additional attention. When spending downtime to Craft alchemical items, you can produce twice as many alchemical items in a single batch without spending additional preparatory time. For instance, if you are creating elixirs of life, you can craft up to eight elixirs in a single batch using downtime, rather than four. This does not reduce the amount of alchemical reagents required or other ingredients needed to craft each item, nor does it increase your rate of progress for days past the base downtime spent. This also does not change the number of items you can create in a batch using advanced alchemy.",
"name": "Efficient Alchemy (Alchemist)",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nThanks to the time you’ve spent studying and experimenting, you know how to scale your formulas into larger batches that don’t require any additional attention.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 77"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0
",
"speed": {},
"summary": "Thanks to the time you’ve spent studying and experimenting, you know how to scale your formulas into larger batches that don’t require any additional attention.",
"summary_markdown": "Thanks to the time you’ve spent studying and experimenting, you know how to scale your formulas into larger batches that don’t require any additional attention.",
"text": " Efficient Alchemy (Alchemist) Source Core Rulebook pg. 77 4.0 --- Thanks to the time you’ve spent studying and experimenting, you know how to scale your formulas into larger batches that don’t require any additional attention. When spending downtime to Craft alchemical items, you can produce twice as many alchemical items in a single batch without spending additional preparatory time. For instance, if you are creating elixirs of life, you can craft up to eight elixirs in a single batch using downtime, rather than four. This does not reduce the amount of alchemical reagents required or other ingredients needed to craft each item, nor does it increase your rate of progress for days past the base downtime spent. This also does not change the number of items you can create in a batch using advanced alchemy.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=100",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Enduring Alchemy"
],
"feat_markdown": "Enduring Alchemy",
"id": "feat-101",
"level": 4,
"markdown": "\r\n[Enduring Alchemy](/Feats.aspx?ID=101) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
\n\n\r\n\r\n---\r\n\r\nYou’ve learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions. When using [Quick Alchemy](/Actions.aspx?ID=2) to create an alchemical tool or elixir, that tool or elixir remains potent until the end of your next turn, instead of losing its potency at the start of your next turn.",
"name": "Enduring Alchemy",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 78"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
",
"speed": {},
"summary": "You’ve learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions.",
"summary_markdown": "You’ve learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions.",
"text": " Enduring Alchemy Source Core Rulebook pg. 78 4.0 --- You’ve learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions. When using Quick Alchemy to create an alchemical tool or elixir, that tool or elixir remains potent until the end of your next turn, instead of losing its potency at the start of your next turn.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=101",
"weakness": {}
},
{
"actions": "Free Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Combine Elixirs"
],
"feat_markdown": "Combine Elixirs",
"frequency": "once per round",
"id": "feat-102",
"level": 6,
"markdown": "\r\n[Combine Elixirs](/Feats.aspx?ID=102) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical item that has the elixir trait and is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYou’ve discovered how to mix two elixirs into a single hybrid concoction. You can spend 2 additional batches of infused reagents to add a second elixir to the one you’re crafting. The second elixir must also be at least 2 levels lower than your advanced alchemy level, and the combination elixir is an alchemical item two levels higher than the higher of the two elixirs’ levels. When this combination elixir is consumed, both the constituent elixirs take effect. For example, you can combine two [elixirs of life](/Equipment.aspx?ID=91) to create a combined elixir that heals twice the normal amount, or you can combine a [lesser darkvision elixir](/Equipment.aspx?ID=89) with a [lesser eagle-eye elixir](/Equipment.aspx?ID=90) to both gain darkvision and find secret doors.",
"name": "Combine Elixirs",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical item that has the elixir trait and is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve discovered how to mix two elixirs into a single hybrid concoction.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 78"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
",
"speed": {},
"summary": "You’ve discovered how to mix two elixirs into a single hybrid concoction.",
"summary_markdown": "You’ve discovered how to mix two elixirs into a single hybrid concoction.",
"text": " Combine Elixirs Free Action Source Core Rulebook pg. 78 4.0 Frequency once per round Trigger You use Quick Alchemy to craft an alchemical item that has the elixir trait and is at least 2 levels lower than your advanced alchemy level. --- You’ve discovered how to mix two elixirs into a single hybrid concoction. You can spend 2 additional batches of infused reagents to add a second elixir to the one you’re crafting. The second elixir must also be at least 2 levels lower than your advanced alchemy level, and the combination elixir is an alchemical item two levels higher than the higher of the two elixirs’ levels. When this combination elixir is consumed, both the constituent elixirs take effect. For example, you can combine two elixirs of life to create a combined elixir that heals twice the normal amount, or you can combine a lesser darkvision elixir with a lesser eagle-eye elixir to both gain darkvision and find secret doors.",
"trait": [
"Additive",
"Alchemist"
],
"trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Additive 2",
"Alchemist"
],
"trigger": "You use Quick Alchemy to craft an alchemical item that has the elixir trait and is at least 2 levels lower than your advanced alchemy level.",
"trigger_markdown": "You use Quick Alchemy to craft an alchemical item that has the elixir trait and is at least 2 levels lower than your advanced alchemy level.",
"type": "Feat",
"url": "/Feats.aspx?ID=102",
"weakness": {}
},
{
"actions": "Free Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Debilitating Bomb"
],
"feat_markdown": "Debilitating Bomb",
"frequency": "once per round",
"id": "feat-103",
"level": 6,
"markdown": "\r\n[Debilitating Bomb](/Feats.aspx?ID=103) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYour bombs impose additional effects on your enemies. You mix a substance into the bomb that causes one of the following: dazzled, deafened, flat-footed, or a –5-foot status penalty to Speeds. If the attack with that bomb hits, the target must succeed at a Fortitude saving throw or suffer that effect until the start of your next turn. Use your class DC for this saving throw (even if someone else throws the bomb).\n\nDebilitating Bomb leads to...\r\n[Greater Debilitating Bomb](/Feats.aspx?ID=110)",
"name": "Debilitating Bomb",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYour bombs impose additional effects on your enemies.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 78"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
",
"speed": {},
"summary": "Your bombs impose additional effects on your enemies.",
"summary_markdown": "Your bombs impose additional effects on your enemies.",
"text": " Debilitating Bomb Free Action Source Core Rulebook pg. 78 4.0 Frequency once per round Trigger You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level. --- Your bombs impose additional effects on your enemies. You mix a substance into the bomb that causes one of the following: dazzled, deafened, flat-footed, or a –5-foot status penalty to Speeds. If the attack with that bomb hits, the target must succeed at a Fortitude saving throw or suffer that effect until the start of your next turn. Use your class DC for this saving throw (even if someone else throws the bomb). Debilitating Bomb leads to... Greater Debilitating Bomb",
"trait": [
"Additive",
"Alchemist"
],
"trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Additive 2",
"Alchemist"
],
"trigger": "You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level.",
"trigger_markdown": "You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level.",
"type": "Feat",
"url": "/Feats.aspx?ID=103",
"weakness": {}
},
{
"archetype": [
"Demolitionist"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Directional Bombs"
],
"feat_markdown": "Directional Bombs",
"id": "feat-104",
"level": 6,
"markdown": "\r\n[Directional Bombs](/Feats.aspx?ID=104) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118) (Level 8)\n\n\r\n\r\n---\r\n\r\nYou can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction. When throwing an alchemical bomb with the [splash](/Traits.aspx?ID=150) trait, instead of splashing all squares adjacent to the target, you can treat the target’s space as the first affected square of a 15-foot cone directed away from you, potentially allowing you to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target’s square closest to you is the first affected square of the cone.\n\nDirectional Bombs leads to...\r\n[Controlled Blast](/Feats.aspx?ID=3243)",
"name": "Directional Bombs",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 78"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0
",
"speed": {},
"summary": "You can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction.",
"summary_markdown": "You can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction.",
"text": " Directional Bombs Source Core Rulebook pg. 78 4.0 Archetype Demolitionist (Level 8) --- You can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction. When throwing an alchemical bomb with the splash trait, instead of splashing all squares adjacent to the target, you can treat the target’s space as the first affected square of a 15-foot cone directed away from you, potentially allowing you to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target’s square closest to you is the first affected square of the cone. Directional Bombs leads to... Controlled Blast",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=104",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Feral Mutagen"
],
"feat_markdown": "Feral Mutagen",
"id": "feat-105",
"level": 8,
"markdown": "\r\n[Feral Mutagen](/Feats.aspx?ID=105) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n\r\n\r\n---\r\n\r\nYour [bestial mutagen](/Equipment.aspx?ID=82) brings out the beast lurking within you, granting you especially sharp claws and teeth as well as a ferocious appearance. Whenever you’re affected by a bestial mutagen, you gain the mutagen’s item bonus to your Intimidation checks. In addition, your claws and jaws are increasingly vicious, and they gain the [deadly d10](/Traits.aspx?ID=174) trait. Finally, you can increase the mutagen’s penalty to AC from –1 to –2 and, in exchange, increase the damage die size of your claws and jaws by one step.",
"name": "Feral Mutagen",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour bestial mutagen brings out the beast lurking within you.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 79"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
",
"speed": {},
"summary": "Your bestial mutagen brings out the beast lurking within you.",
"summary_markdown": "Your bestial mutagen brings out the beast lurking within you.",
"text": " Feral Mutagen Source Core Rulebook pg. 79 4.0 --- Your bestial mutagen brings out the beast lurking within you, granting you especially sharp claws and teeth as well as a ferocious appearance. Whenever you’re affected by a bestial mutagen, you gain the mutagen’s item bonus to your Intimidation checks. In addition, your claws and jaws are increasingly vicious, and they gain the deadly d10 trait. Finally, you can increase the mutagen’s penalty to AC from –1 to –2 and, in exchange, increase the damage die size of your claws and jaws by one step.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=105",
"weakness": {}
},
{
"actions": "Free Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Sticky Bomb"
],
"feat_markdown": "Sticky Bomb",
"frequency": "once per round",
"id": "feat-107",
"level": 8,
"markdown": "\r\n[Sticky Bomb](/Feats.aspx?ID=107) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb, and that bomb’s level is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYou mix in an additive to make your bomb’s contents adhere to the target and continue to deal damage. A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s splash damage. If the bomb already deals persistent damage, combine the two amounts.",
"name": "Sticky Bomb",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb, and that bomb’s level is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYou mix in an additive to make your bomb’s contents adhere to the target and continue to deal damage.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 79"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
",
"speed": {},
"summary": "You mix in an additive to make your bomb’s contents adhere to the target and continue to deal damage.",
"summary_markdown": "You mix in an additive to make your bomb’s contents adhere to the target and continue to deal damage.",
"text": " Sticky Bomb Free Action Source Core Rulebook pg. 79 4.0 Frequency once per round Trigger You use Quick Alchemy to craft an alchemical bomb, and that bomb’s level is at least 2 levels lower than your advanced alchemy level. --- You mix in an additive to make your bomb’s contents adhere to the target and continue to deal damage. A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s splash damage. If the bomb already deals persistent damage, combine the two amounts.",
"trait": [
"Additive",
"Alchemist"
],
"trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Additive 2",
"Alchemist"
],
"trigger": "You use Quick Alchemy to craft an alchemical bomb, and that bomb’s level is at least 2 levels lower than your advanced alchemy level.",
"trigger_markdown": "You use Quick Alchemy to craft an alchemical bomb, and that bomb’s level is at least 2 levels lower than your advanced alchemy level.",
"type": "Feat",
"url": "/Feats.aspx?ID=107",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Elastic Mutagen"
],
"feat_markdown": "Elastic Mutagen",
"id": "feat-108",
"level": 10,
"markdown": "\r\n[Elastic Mutagen](/Feats.aspx?ID=108) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n\r\n\r\n---\r\n\r\nYou can cause your body to twist and flow like the quicksilver within your mutagens. Whenever you are under the effects of a [quicksilver mutagen](/Equipment.aspx?ID=97), you can stretch your legs and Step up to 10 feet, and you can squish and compress your body, allowing you to make it through tight spaces as if you were one size smaller, in addition to any effect from Squeezing.",
"name": "Elastic Mutagen",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou can cause your body to twist and flow like the quicksilver within your mutagens.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 79"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
",
"speed": {},
"summary": "You can cause your body to twist and flow like the quicksilver within your mutagens.",
"summary_markdown": "You can cause your body to twist and flow like the quicksilver within your mutagens.",
"text": " Elastic Mutagen Source Core Rulebook pg. 79 4.0 --- You can cause your body to twist and flow like the quicksilver within your mutagens. Whenever you are under the effects of a quicksilver mutagen, you can stretch your legs and Step up to 10 feet, and you can squish and compress your body, allowing you to make it through tight spaces as if you were one size smaller, in addition to any effect from Squeezing.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=108",
"weakness": {}
},
{
"archetype": [
"Demolitionist"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Expanded Splash"
],
"feat_markdown": "Expanded Splash",
"id": "feat-109",
"level": 10,
"markdown": "\r\n[Expanded Splash](/Feats.aspx?ID=109) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118) (Level 12)\n\n**Prerequisites**\r\n[Calculated Splash](/Feats.aspx?ID=99)\n\n\r\n\r\n---\r\n\r\nThe particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions. When you throw an alchemical bomb that has the [splash](/Traits.aspx?ID=150) trait, you can add your Intelligence modifier to the bomb’s usual splash damage, and it deals splash damage to every creature within 10 feet of the target.\n\nExpanded Splash leads to...\r\n[Controlled Blast](/Feats.aspx?ID=3243), [Mega Bomb](/Feats.aspx?ID=128)",
"name": "Expanded Splash",
"pfs": "Standard",
"prerequisite": "Calculated Splash",
"prerequisite_markdown": "[Calculated Splash](/Feats.aspx?ID=99)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n**Prerequisites**\r\n[Calculated Splash](/Feats.aspx?ID=99)\n\n\r\n\r\n---\r\n\r\n\r\nThe particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 79"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
",
"speed": {},
"summary": "The particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions.",
"summary_markdown": "The particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions.",
"text": " Expanded Splash Source Core Rulebook pg. 79 4.0 Archetype Demolitionist (Level 12) Prerequisites Calculated Splash --- The particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions. When you throw an alchemical bomb that has the splash trait, you can add your Intelligence modifier to the bomb’s usual splash damage, and it deals splash damage to every creature within 10 feet of the target. Expanded Splash leads to... Controlled Blast, Mega Bomb",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=109",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Greater Debilitating Bomb"
],
"feat_markdown": "Greater Debilitating Bomb",
"id": "feat-110",
"level": 10,
"markdown": "\r\n[Greater Debilitating Bomb](/Feats.aspx?ID=110) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n**Prerequisites**\r\n[Debilitating Bomb](/Feats.aspx?ID=103)\n\n\r\n\r\n---\r\n\r\nYou have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs. When you use [Debilitating Bomb](/Feats.aspx?ID=103), add the following to the list you can choose from: clumsy 1, enfeebled 1, stupefied 1, or –10-foot status penalty to Speeds.\n\nGreater Debilitating Bomb leads to...\r\n[True Debilitating Bomb](/Feats.aspx?ID=118)",
"name": "Greater Debilitating Bomb",
"pfs": "Standard",
"prerequisite": "Debilitating Bomb",
"prerequisite_markdown": "[Debilitating Bomb](/Feats.aspx?ID=103)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n**Prerequisites**\r\n[Debilitating Bomb](/Feats.aspx?ID=103)\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 79"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
",
"speed": {},
"summary": "You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs.",
"summary_markdown": "You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs.",
"text": " Greater Debilitating Bomb Source Core Rulebook pg. 79 4.0 Prerequisites Debilitating Bomb --- You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs. When you use Debilitating Bomb, add the following to the list you can choose from: clumsy 1, enfeebled 1, stupefied 1, or –10-foot status penalty to Speeds. Greater Debilitating Bomb leads to... True Debilitating Bomb",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=110",
"weakness": {}
},
{
"actions": "Free Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Merciful Elixir"
],
"feat_markdown": "Merciful Elixir",
"frequency": "once per round",
"id": "feat-111",
"level": 10,
"markdown": "\r\n[Merciful Elixir](/Feats.aspx?ID=111) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou craft an [elixir of life](/Equipment.aspx?ID=91) using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYou mix a special additive into your elixir that calms the drinker's body and mind. The elixir of life attempts to [counteract](/Rules.aspx?ID=371) one fear effect or one effect imposing the [paralyzed](/Conditions.aspx?ID=28) condition on the drinker, using the item's level and a counteract modifier equal to your class DC – 10.\n\nMerciful Elixir leads to...\r\n[Greater Merciful Elixir](/Feats.aspx?ID=117)",
"name": "Merciful Elixir",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou craft an [elixir of life](/Equipment.aspx?ID=91) using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYou mix a special additive into your elixir that calms the drinker’s body and mind.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 79"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
",
"speed": {},
"summary": "You mix a special additive into your elixir that calms the drinker’s body and mind.",
"summary_markdown": "You mix a special additive into your elixir that calms the drinker’s body and mind.",
"text": " Merciful Elixir Free Action Source Core Rulebook pg. 79 4.0 Frequency once per round Trigger You craft an elixir of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level. --- You mix a special additive into your elixir that calms the drinker's body and mind. The elixir of life attempts to counteract one fear effect or one effect imposing the paralyzed condition on the drinker, using the item's level and a counteract modifier equal to your class DC – 10. Merciful Elixir leads to... Greater Merciful Elixir",
"trait": [
"Additive",
"Alchemist"
],
"trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Additive 2",
"Alchemist"
],
"trigger": "You craft an elixir of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.",
"trigger_markdown": "You craft an [elixir of life](/Equipment.aspx?ID=91) using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.",
"type": "Feat",
"url": "/Feats.aspx?ID=111",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Potent Poisoner"
],
"feat_markdown": "Potent Poisoner",
"id": "feat-112",
"level": 10,
"markdown": "\r\n[Potent Poisoner](/Feats.aspx?ID=112) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n**Prerequisites**\r\n[powerful alchemy](/Classes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nBy concentrating your poisons’ toxic components, you make them harder for victims to resist. When you craft an alchemical item with the [poison](/Traits.aspx?ID=126) trait by any means, the DC is increased by up to 4, to a maximum of your class DC.",
"name": "Potent Poisoner",
"pfs": "Standard",
"prerequisite": "powerful alchemy",
"prerequisite_markdown": "[powerful alchemy](/Classes.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n**Prerequisites**\r\n[powerful alchemy](/Classes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nBy concentrating your poisons’ toxic components, you make them harder for victims to resist.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 79"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
",
"speed": {},
"summary": "By concentrating your poisons’ toxic components, you make them harder for victims to resist.",
"summary_markdown": "By concentrating your poisons’ toxic components, you make them harder for victims to resist.",
"text": " Potent Poisoner Source Core Rulebook pg. 79 4.0 Prerequisites powerful alchemy --- By concentrating your poisons’ toxic components, you make them harder for victims to resist. When you craft an alchemical item with the poison trait by any means, the DC is increased by up to 4, to a maximum of your class DC.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=112",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Extend Elixir"
],
"feat_markdown": "Extend Elixir",
"id": "feat-113",
"level": 12,
"markdown": "\r\n[Extend Elixir](/Feats.aspx?ID=113) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n\r\n\r\n---\r\n\r\nIntegrating your own personal energy into the elixirs you create causes them to affect you for longer. When you consume one of your alchemical items that has the [elixir](/Traits.aspx?ID=59) and [infused](/Traits.aspx?ID=94) traits and a duration of 1 minute or longer, that elixir’s duration is doubled.\n\nExtend Elixir leads to...\r\n[Eternal Elixir](/Feats.aspx?ID=119), [Persistent Mutagen](/Feats.aspx?ID=122)",
"name": "Extend Elixir",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nIntegrating your own personal energy into the elixirs you create causes them to affect you for longer.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 79"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
",
"speed": {},
"summary": "Integrating your own personal energy into the elixirs you create causes them to affect you for longer.",
"summary_markdown": "Integrating your own personal energy into the elixirs you create causes them to affect you for longer.",
"text": " Extend Elixir Source Core Rulebook pg. 79 4.0 --- Integrating your own personal energy into the elixirs you create causes them to affect you for longer. When you consume one of your alchemical items that has the elixir and infused traits and a duration of 1 minute or longer, that elixir’s duration is doubled. Extend Elixir leads to... Eternal Elixir, Persistent Mutagen",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=113",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Invincible Mutagen"
],
"feat_markdown": "Invincible Mutagen",
"id": "feat-114",
"level": 12,
"markdown": "\r\n[Invincible Mutagen](/Feats.aspx?ID=114) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n\r\n\r\n---\r\n\r\nThe fortifying additives you brew into your mutagens make your juggernaut form impervious. Whenever you’re affected by a [juggernaut mutagen](/Equipment.aspx?ID=94), you gain resistance to all physical damage equal to your Intelligence modifier (minimum 0).",
"name": "Invincible Mutagen",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nThe fortifying additives you brew into your mutagens make your juggernaut form impervious.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 79"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
",
"speed": {},
"summary": "The fortifying additives you brew into your mutagens make your juggernaut form impervious.",
"summary_markdown": "The fortifying additives you brew into your mutagens make your juggernaut form impervious.",
"text": " Invincible Mutagen Source Core Rulebook pg. 79 4.0 --- The fortifying additives you brew into your mutagens make your juggernaut form impervious. Whenever you’re affected by a juggernaut mutagen, you gain resistance to all physical damage equal to your Intelligence modifier (minimum 0).",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=114",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Uncanny Bombs"
],
"feat_markdown": "Uncanny Bombs",
"id": "feat-115",
"level": 12,
"markdown": "\r\n[Uncanny Bombs](/Feats.aspx?ID=115) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n**Prerequisites**\r\n[Far Lobber](/Feats.aspx?ID=94)\n\n\r\n\r\n---\r\n\r\nYou lob bombs unerringly, despite obstructions or distance. When you throw an alchemical item with the [bomb](/Traits.aspx?ID=21) trait, its range increment increases to 60 feet, you reduce any circumstance bonus to the target’s AC from cover by 1, and you automatically succeed at the flat check when targeting a concealed creature.",
"name": "Uncanny Bombs",
"pfs": "Standard",
"prerequisite": "Far Lobber",
"prerequisite_markdown": "[Far Lobber](/Feats.aspx?ID=94)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
\n\n**Prerequisites**\r\n[Far Lobber](/Feats.aspx?ID=94)\n\n\r\n\r\n---\r\n\r\n\r\nYou lob bombs unerringly, despite obstructions or distance.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 79"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0
",
"speed": {},
"summary": "You lob bombs unerringly, despite obstructions or distance.",
"summary_markdown": "You lob bombs unerringly, despite obstructions or distance.",
"text": " Uncanny Bombs Source Core Rulebook pg. 79 4.0 Prerequisites Far Lobber --- You lob bombs unerringly, despite obstructions or distance. When you throw an alchemical item with the bomb trait, its range increment increases to 60 feet, you reduce any circumstance bonus to the target’s AC from cover by 1, and you automatically succeed at the flat check when targeting a concealed creature.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=115",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Glib Mutagen"
],
"feat_markdown": "Glib Mutagen",
"id": "feat-116",
"level": 14,
"markdown": "\r\n[Glib Mutagen](/Feats.aspx?ID=116) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
\n\n\r\n\r\n---\r\n\r\nYour [silvertongue mutagen](/Equipment.aspx?ID=101) transcends languages and plausibility. When affected by a silvertongue mutagen you have created, you ignore circumstance penalties to Deception, Diplomacy, Intimidation, and Performance checks. In addition, your words transcend linguistic barriers; everyone listening to you speak hears your words as if you were speaking in their own language (though you do not actually speak that language, nor does this ability allow you to understand any additional languages).",
"name": "Glib Mutagen",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour silvertongue mutagen transcends languages and plausibility.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 80"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
",
"speed": {},
"summary": "Your silvertongue mutagen transcends languages and plausibility.",
"summary_markdown": "Your silvertongue mutagen transcends languages and plausibility.",
"text": " Glib Mutagen Source Core Rulebook pg. 80 4.0 --- Your silvertongue mutagen transcends languages and plausibility. When affected by a silvertongue mutagen you have created, you ignore circumstance penalties to Deception, Diplomacy, Intimidation, and Performance checks. In addition, your words transcend linguistic barriers; everyone listening to you speak hears your words as if you were speaking in their own language (though you do not actually speak that language, nor does this ability allow you to understand any additional languages).",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=116",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Greater Merciful Elixir"
],
"feat_markdown": "Greater Merciful Elixir",
"id": "feat-117",
"level": 14,
"markdown": "\r\n[Greater Merciful Elixir](/Feats.aspx?ID=117) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
\n\n**Prerequisites**\r\n[Merciful Elixir](/Feats.aspx?ID=111)\n\n\r\n\r\n---\r\n\r\nYour additives contain panaceas that can remedy a plethora of maladies. When you use [Merciful Elixir](/Feats.aspx?ID=111), your elixir can instead attempt to counteract the blinded, deafened, sickened, or slowed condition.",
"name": "Greater Merciful Elixir",
"pfs": "Standard",
"prerequisite": "Merciful Elixir",
"prerequisite_markdown": "[Merciful Elixir](/Feats.aspx?ID=111)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
\n\n**Prerequisites**\r\n[Merciful Elixir](/Feats.aspx?ID=111)\n\n\r\n\r\n---\r\n\r\n\r\nYour additives contain panaceas that can remedy a plethora of maladies.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 80"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
",
"speed": {},
"summary": "Your additives contain panaceas that can remedy a plethora of maladies.",
"summary_markdown": "Your additives contain panaceas that can remedy a plethora of maladies.",
"text": " Greater Merciful Elixir Source Core Rulebook pg. 80 4.0 Prerequisites Merciful Elixir --- Your additives contain panaceas that can remedy a plethora of maladies. When you use Merciful Elixir, your elixir can instead attempt to counteract the blinded, deafened, sickened, or slowed condition.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=117",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"True Debilitating Bomb"
],
"feat_markdown": "True Debilitating Bomb",
"id": "feat-118",
"level": 14,
"markdown": "\r\n[True Debilitating Bomb](/Feats.aspx?ID=118) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
\n\n**Prerequisites**\r\n[Greater Debilitating Bomb](/Feats.aspx?ID=110)\n\n\r\n\r\n---\r\n\r\nEver inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes. When you use [Debilitating Bomb](/Feats.aspx?ID=103), add the following to the list of effects you can choose from: enfeebled 2, stupefied 2, or a –15-foot status penalty to Speeds. If you instead apply one of the effects listed in Debilitating Bomb, the target avoids the effect only if the result of its saving throw is a critical success.",
"name": "True Debilitating Bomb",
"pfs": "Standard",
"prerequisite": "Greater Debilitating Bomb",
"prerequisite_markdown": "[Greater Debilitating Bomb](/Feats.aspx?ID=110)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
\n\n**Prerequisites**\r\n[Greater Debilitating Bomb](/Feats.aspx?ID=110)\n\n\r\n\r\n---\r\n\r\n\r\nEver inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 80"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
",
"speed": {},
"summary": "Ever inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes.",
"summary_markdown": "Ever inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes.",
"text": " True Debilitating Bomb Source Core Rulebook pg. 80 4.0 Prerequisites Greater Debilitating Bomb --- Ever inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes. When you use Debilitating Bomb, add the following to the list of effects you can choose from: enfeebled 2, stupefied 2, or a –15-foot status penalty to Speeds. If you instead apply one of the effects listed in Debilitating Bomb, the target avoids the effect only if the result of its saving throw is a critical success.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=118",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Eternal Elixir"
],
"feat_markdown": "Eternal Elixir",
"id": "feat-119",
"level": 16,
"markdown": "\r\n[Eternal Elixir](/Feats.aspx?ID=119) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
\n\n**Prerequisites**\r\n[Extend Elixir](/Feats.aspx?ID=113)\n\n\r\n\r\n---\r\n\r\nYour body readily accepts and retains minor changes. When you drink one of your alchemical items that has the [elixir](/Traits.aspx?ID=59) and [infused](/Traits.aspx?ID=94) traits and a duration of 1 minute or more, you can make the elixir’s duration indefinite. You can do so only if the elixir’s level is half your level or lower. If you later consume a different elixir and make it indefinite, the effect of the previous indefinite elixir ends.",
"name": "Eternal Elixir",
"pfs": "Standard",
"prerequisite": "Extend Elixir",
"prerequisite_markdown": "[Extend Elixir](/Feats.aspx?ID=113)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
\n\n**Prerequisites**\r\n[Extend Elixir](/Feats.aspx?ID=113)\n\n\r\n\r\n---\r\n\r\n\r\nYour body readily accepts and retains minor changes.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 80"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
",
"speed": {},
"summary": "Your body readily accepts and retains minor changes.",
"summary_markdown": "Your body readily accepts and retains minor changes.",
"text": " Eternal Elixir Source Core Rulebook pg. 80 4.0 Prerequisites Extend Elixir --- Your body readily accepts and retains minor changes. When you drink one of your alchemical items that has the elixir and infused traits and a duration of 1 minute or more, you can make the elixir’s duration indefinite. You can do so only if the elixir’s level is half your level or lower. If you later consume a different elixir and make it indefinite, the effect of the previous indefinite elixir ends.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=119",
"weakness": {}
},
{
"actions": "Free Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Exploitive Bomb"
],
"feat_markdown": "Exploitive Bomb",
"frequency": "once per round",
"id": "feat-120",
"level": 16,
"markdown": "\r\n[Exploitive Bomb](/Feats.aspx?ID=120) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYou mix a substance into the bomb to foil resistances. The bomb reduces any resistance the enemy has to its damage type by an amount equal to your level, but only for that attack.",
"name": "Exploitive Bomb",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYou mix a substance into the bomb to foil resistances.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 80"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0
",
"speed": {},
"summary": "You mix a substance into the bomb to foil resistances.",
"summary_markdown": "You mix a substance into the bomb to foil resistances.",
"text": " Exploitive Bomb Free Action Source Core Rulebook pg. 80 4.0 Frequency once per round Trigger You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level. --- You mix a substance into the bomb to foil resistances. The bomb reduces any resistance the enemy has to its damage type by an amount equal to your level, but only for that attack.",
"trait": [
"Additive",
"Alchemist"
],
"trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Additive 2",
"Alchemist"
],
"trigger": "You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level.",
"trigger_markdown": "You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level.",
"type": "Feat",
"url": "/Feats.aspx?ID=120",
"weakness": {}
},
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"feat": [
"Genius Mutagen"
],
"feat_markdown": "Genius Mutagen",
"id": "feat-121",
"level": 16,
"markdown": "\r\n[Genius Mutagen](/Feats.aspx?ID=121) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\nSpecialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens. When you’re affected by a [cognitive mutagen](/Equipment.aspx?ID=87), you also gain the mutagen’s item bonus to Deception, Diplomacy, Intimidation, Medicine, Nature, Performance, Religion, and Survival checks. In addition, you can communicate telepathically with creatures within 60 feet with whom you share a language. The communication is two-way once you establish it, so a creature you contact can also communicate with you.",
"name": "Genius Mutagen",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nSpecialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 81"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
",
"speed": {},
"summary": "Specialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens.",
"summary_markdown": "Specialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens.",
"text": " Genius Mutagen Source Core Rulebook pg. 81 4.0 --- Specialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens. When you’re affected by a cognitive mutagen, you also gain the mutagen’s item bonus to Deception, Diplomacy, Intimidation, Medicine, Nature, Performance, Religion, and Survival checks. In addition, you can communicate telepathically with creatures within 60 feet with whom you share a language. The communication is two-way once you establish it, so a creature you contact can also communicate with you.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=121",
"weakness": {}
},
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"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Persistent Mutagen"
],
"feat_markdown": "Persistent Mutagen",
"id": "feat-122",
"level": 16,
"markdown": "\r\n[Persistent Mutagen](/Feats.aspx?ID=122) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n**Prerequisites**\r\n[Extend Elixir](/Feats.aspx?ID=113)\n\n\r\n\r\n---\r\n\r\nYou've trained your physical form to remain stable within a given altered state. Once per day, when you consume an alchemical item with the [infused](/Traits.aspx?ID=94) and [mutagen](/Traits.aspx?ID=116) traits, you can retain its effects until the next time you make your daily preparations instead of its normal duration.",
"name": "Persistent Mutagen",
"pfs": "Standard",
"prerequisite": "Extend Elixir",
"prerequisite_markdown": "[Extend Elixir](/Feats.aspx?ID=113)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n**Prerequisites**\r\n[Extend Elixir](/Feats.aspx?ID=113)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve trained your physical form to remain stable within the a given altered state.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 81"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
",
"speed": {},
"summary": "You’ve trained your physical form to remain stable within the a given altered state.",
"summary_markdown": "You’ve trained your physical form to remain stable within the a given altered state.",
"text": " Persistent Mutagen Source Core Rulebook pg. 81 4.0 Prerequisites Extend Elixir --- You've trained your physical form to remain stable within a given altered state. Once per day, when you consume an alchemical item with the infused and mutagen traits, you can retain its effects until the next time you make your daily preparations instead of its normal duration.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=122",
"weakness": {}
},
{
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"category": "feat",
"exclude_from_search": false,
"feat": [
"Improbable Elixirs"
],
"feat_markdown": "Improbable Elixirs",
"id": "feat-123",
"level": 18,
"markdown": "\r\n[Improbable Elixirs](/Feats.aspx?ID=123) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\nYour mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic. Select a number of [potions](/equipment/consumables/potions) equal to your Intelligence modifier (minimum 1); these potions must be of 9th level or lower. You gain formulas to create these potions as alchemical items with the [elixir](/Traits.aspx?ID=59) trait. When making these alchemical elixirs, you can substitute alchemical reagents for an equal value of magical components, and you can use [alchemist's tools](/Equipment.aspx?ID=2) (for [Quick Alchemy](/Feats.aspx?ID=667)) or an [alchemist's lab](/Equipment.aspx?ID=543) (for the [Craft](/Actions.aspx?ID=43) activity) instead of any other required tool kits. Other than that, the formula does not change. Once you've chosen the potion formulas, they can't be changed.",
"name": "Improbable Elixirs",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 81"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
",
"speed": {},
"summary": "Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic.",
"summary_markdown": "Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic.",
"text": " Improbable Elixirs Source Core Rulebook pg. 81 4.0 --- Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic. Select a number of potions equal to your Intelligence modifier (minimum 1); these potions must be of 9th level or lower. You gain formulas to create these potions as alchemical items with the elixir trait. When making these alchemical elixirs, you can substitute alchemical reagents for an equal value of magical components, and you can use alchemist's tools (for Quick Alchemy) or an alchemist's lab (for the Craft activity) instead of any other required tool kits. Other than that, the formula does not change. Once you've chosen the potion formulas, they can't be changed.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=123",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Mindblank Mutagen"
],
"feat_markdown": "Mindblank Mutagen",
"id": "feat-124",
"level": 18,
"markdown": "\r\n[Mindblank Mutagen](/Feats.aspx?ID=124) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\nWith a minor adjustment of ratios in the formula for your [serene mutagen](/Equipment.aspx?ID=100), you gain mental protections. When you’re affected by a serene mutagen, [detection](/Traits.aspx?ID=43), [revelation](/Traits.aspx?ID=138), and [scrying](/Traits.aspx?ID=141) effects of 9th level or lower detect nothing from you or your possessions and auras. For instance, [_detect magic_](/Spells.aspx?ID=66) would still detect other magic in the area, but not any magic on you.",
"name": "Mindblank Mutagen",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nWith a minor adjustment of ratios in the formula for your serene mutagen, you gain mental protections.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 81"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
",
"speed": {},
"summary": "With a minor adjustment of ratios in the formula for your serene mutagen, you gain mental protections.",
"summary_markdown": "With a minor adjustment of ratios in the formula for your serene mutagen, you gain mental protections.",
"text": " Mindblank Mutagen Source Core Rulebook pg. 81 4.0 --- With a minor adjustment of ratios in the formula for your serene mutagen, you gain mental protections. When you’re affected by a serene mutagen, detection, revelation, and scrying effects of 9th level or lower detect nothing from you or your possessions and auras. For instance, detect magic would still detect other magic in the area, but not any magic on you.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=124",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Miracle Worker"
],
"feat_markdown": "Miracle Worker",
"frequency": "once every 10 minutes",
"id": "feat-125",
"level": 18,
"markdown": "\r\n[Miracle Worker](/Feats.aspx?ID=125) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n**Frequency**\r\nonce every 10 minutes\n\n\r\n\r\n---\r\n\r\nYour alchemical mastery can resuscitate the recently slain. You can administer a [true elixir of life](/Equipment.aspx?ID=91) to a creature who has been dead for no more than 2 rounds. When you do, that creature is immediately returned to life with 1 Hit Point and becomes wounded 1.",
"name": "Miracle Worker",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\r\n\r\n**Frequency**\r\nonce every 10 minutes\n\n\r\n\r\n---\r\n\r\n\r\nYour alchemical mastery can resuscitate the recently slain.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 81"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
",
"speed": {},
"summary": "Your alchemical mastery can resuscitate the recently slain.",
"summary_markdown": "Your alchemical mastery can resuscitate the recently slain.",
"text": " Miracle Worker Source Core Rulebook pg. 81 4.0 Frequency once every 10 minutes --- Your alchemical mastery can resuscitate the recently slain. You can administer a true elixir of life to a creature who has been dead for no more than 2 rounds. When you do, that creature is immediately returned to life with 1 Hit Point and becomes wounded 1.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=125",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Perfect Debilitation"
],
"feat_markdown": "Perfect Debilitation",
"id": "feat-126",
"level": 18,
"markdown": "\r\n[Perfect Debilitation](/Feats.aspx?ID=126) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\nYou have perfected the formulas for bombs that impede your enemies. When you use [Debilitating Bomb](/Feats.aspx?ID=103), your target avoids the condition the bomb imposes only if it critically succeeds at its saving throw.",
"name": "Perfect Debilitation",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou have perfected the formulas for bombs that impede your enemies.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 81"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
",
"speed": {},
"summary": "You have perfected the formulas for bombs that impede your enemies.",
"summary_markdown": "You have perfected the formulas for bombs that impede your enemies.",
"text": " Perfect Debilitation Source Core Rulebook pg. 81 4.0 --- You have perfected the formulas for bombs that impede your enemies. When you use Debilitating Bomb, your target avoids the condition the bomb imposes only if it critically succeeds at its saving throw.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=126",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Craft Philosopher's Stone"
],
"feat_markdown": "Craft Philosopher's Stone",
"id": "feat-127",
"level": 20,
"markdown": "\r\n[Craft Philosopher's Stone](/Feats.aspx?ID=127) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\nYour research has paid off, culminating in the legendary philosopher’s stone. You learn the formula for the [philosopher’s stone](/Equipment.aspx?ID=133) and can add it to your formula book.",
"name": "Craft Philosopher's Stone",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour research has paid off, culminating in the legendary philosopher’s stone.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 81"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
",
"speed": {},
"summary": "Your research has paid off, culminating in the legendary philosopher’s stone.",
"summary_markdown": "Your research has paid off, culminating in the legendary philosopher’s stone.",
"text": " Craft Philosopher's Stone Source Core Rulebook pg. 81 4.0 --- Your research has paid off, culminating in the legendary philosopher’s stone. You learn the formula for the philosopher’s stone and can add it to your formula book.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=127",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Mega Bomb"
],
"feat_markdown": "Mega Bomb",
"id": "feat-128",
"level": 20,
"markdown": "\r\n[Mega Bomb](/Feats.aspx?ID=128) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n**Prerequisites**\r\n[Expanded Splash](/Feats.aspx?ID=109)\n\n**Requirements**\r\nYou are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level.\r\n\r\n\r\n\r\n---\r\n\r\nYou add an incredibly powerful additive to a held bomb to create a mega bomb, greatly increasing its area and power. You use an Interact action to throw the mega bomb, rather than Strike, and you don’t make an attack roll. The mega bomb affects creatures in a 30-foot-radius burst, centered within 60 feet of you. The bomb deals damage as if each creature were the primary target, with a basic Reflex save. On a failed save, a creature also takes any extra effects that affect a primary target (such as flat-footed from [bottled lightning](/Equipment.aspx?ID=76)). While all targets in the area take splash damage as primary targets, there is no further splash beyond that area. If your next action after creating a mega bomb isn’t an Interact action to throw it, the mega bomb denatures and loses all effects.",
"name": "Mega Bomb",
"pfs": "Standard",
"prerequisite": "Expanded Splash",
"prerequisite_markdown": "[Expanded Splash](/Feats.aspx?ID=109)",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level.",
"requirement_markdown": "You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level.",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n**Prerequisites**\r\n[Expanded Splash](/Feats.aspx?ID=109)\n\n**Requirements**\r\nYou are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou add an incredibly powerful additive to a held bomb to create a mega bomb.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 81"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
",
"speed": {},
"summary": "You add an incredibly powerful additive to a held bomb to create a mega bomb.",
"summary_markdown": "You add an incredibly powerful additive to a held bomb to create a mega bomb.",
"text": " Mega Bomb Single Action Source Core Rulebook pg. 81 4.0 Prerequisites Expanded Splash Requirements You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level. --- You add an incredibly powerful additive to a held bomb to create a mega bomb, greatly increasing its area and power. You use an Interact action to throw the mega bomb, rather than Strike, and you don’t make an attack roll. The mega bomb affects creatures in a 30-foot-radius burst, centered within 60 feet of you. The bomb deals damage as if each creature were the primary target, with a basic Reflex save. On a failed save, a creature also takes any extra effects that affect a primary target (such as flat-footed from bottled lightning). While all targets in the area take splash damage as primary targets, there is no further splash beyond that area. If your next action after creating a mega bomb isn’t an Interact action to throw it, the mega bomb denatures and loses all effects.",
"trait": [
"Additive",
"Alchemist"
],
"trait_markdown": "[Additive 3](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Additive 3",
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=128",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Perfect Mutagen"
],
"feat_markdown": "Perfect Mutagen",
"id": "feat-129",
"level": 20,
"markdown": "\r\n[Perfect Mutagen](/Feats.aspx?ID=129) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\nYou have enhanced the formulas for your [mutagens](/Traits.aspx?ID=116), aligning them perfectly to your physiology. When under the effect of a mutagen you crafted, you do not suffer its drawback.",
"name": "Perfect Mutagen",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou have enhanced the formulas for your mutagens, aligning them perfectly to your physiology.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 81"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0
",
"speed": {},
"summary": "You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology.",
"summary_markdown": "You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology.",
"text": " Perfect Mutagen Source Core Rulebook pg. 81 4.0 --- You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology. When under the effect of a mutagen you crafted, you do not suffer its drawback.",
"trait": [
"Alchemist"
],
"trait_markdown": "[Alchemist](/Traits.aspx?ID=7)",
"trait_raw": [
"Alchemist"
],
"type": "Feat",
"url": "/Feats.aspx?ID=129",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Acute Vision"
],
"feat_markdown": "Acute Vision",
"id": "feat-130",
"level": 1,
"markdown": "\r\n[Acute Vision](/Feats.aspx?ID=130) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n\r\n\r\n---\r\n\r\nWhen you are raging, your visual senses improve, granting you darkvision.\n\nAcute Vision leads to...\r\n[Acute Scent](/Feats.aspx?ID=135)",
"name": "Acute Vision",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour senses improve when you are raging.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 88"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
",
"speed": {},
"summary": "Your senses improve when you are raging.",
"summary_markdown": "Your senses improve when you are raging.",
"text": " Acute Vision Source Core Rulebook pg. 88 4.0 --- When you are raging, your visual senses improve, granting you darkvision. Acute Vision leads to... Acute Scent",
"trait": [
"Barbarian"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18)",
"trait_raw": [
"Barbarian"
],
"type": "Feat",
"url": "/Feats.aspx?ID=130",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Moment of Clarity"
],
"feat_markdown": "Moment of Clarity",
"id": "feat-131",
"level": 1,
"markdown": "\r\n[Moment of Clarity](/Feats.aspx?ID=131) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n\r\n\r\n---\r\n\r\nYou push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with the [concentrate](/Traits.aspx?ID=32) trait even if those actions don’t have the [rage](/Traits.aspx?ID=135) trait.",
"name": "Moment of Clarity",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou push back your rage for a moment in order to think clearly.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 88"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
",
"speed": {},
"summary": "You push back your rage for a moment in order to think clearly.",
"summary_markdown": "You push back your rage for a moment in order to think clearly.",
"text": " Moment of Clarity Single Action Source Core Rulebook pg. 88 4.0 --- You push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with the concentrate trait even if those actions don’t have the rage trait.",
"trait": [
"Barbarian",
"Concentrate",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Concentrate",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=131",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Raging Intimidation"
],
"feat_markdown": "Raging Intimidation",
"id": "feat-132",
"level": 1,
"markdown": "\r\n[Raging Intimidation](/Feats.aspx?ID=132) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n\r\n\r\n---\r\n\r\nYour fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats [Intimidating Glare](/Feats.aspx?ID=796) and [Scare to Death](/Feats.aspx?ID=837), you gain these feats.",
"name": "Raging Intimidation",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour fury fills your foes with fear.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 88"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
",
"speed": {},
"summary": "Your fury fills your foes with fear.",
"summary_markdown": "Your fury fills your foes with fear.",
"text": " Raging Intimidation Source Core Rulebook pg. 88 4.0 --- Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.",
"trait": [
"Barbarian"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18)",
"trait_raw": [
"Barbarian"
],
"type": "Feat",
"url": "/Feats.aspx?ID=132",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Raging Thrower"
],
"feat_markdown": "Raging Thrower",
"id": "feat-133",
"level": 1,
"markdown": "\r\n[Raging Thrower](/Feats.aspx?ID=133) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n\r\n\r\n---\r\n\r\nThrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the [Brutal Critical](/Feats.aspx?ID=174) feat or the devastator class feature, apply their benefits to thrown weapon attacks.",
"name": "Raging Thrower",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nThrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your [thrown](/Traits.aspx?ID=195) weapon attacks. If you have the [Brutal Critical](/Feats.aspx?ID=174) feat or the devastator class feature, apply their benefits to thrown weapon attacks.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 88"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
",
"speed": {},
"summary": "Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks.",
"summary_markdown": "Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your [thrown](/Traits.aspx?ID=195) weapon attacks. If you have the [Brutal Critical](/Feats.aspx?ID=174) feat or the devastator class feature, apply their benefits to thrown weapon attacks.",
"text": " Raging Thrower Source Core Rulebook pg. 88 4.0 --- Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks.",
"trait": [
"Barbarian"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18)",
"trait_raw": [
"Barbarian"
],
"type": "Feat",
"url": "/Feats.aspx?ID=133",
"weakness": {}
},
{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Sudden Charge"
],
"feat_markdown": "Sudden Charge",
"id": "feat-134",
"level": 1,
"markdown": "\r\n[Sudden Charge](/Feats.aspx?ID=134) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n\r\n\r\n---\r\n\r\nWith a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.",
"name": "Sudden Charge",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nWith a quick sprint, you dash up to your foe and swing.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 88"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
",
"speed": {},
"summary": "With a quick sprint, you dash up to your foe and swing.",
"summary_markdown": "With a quick sprint, you dash up to your foe and swing.",
"text": " Sudden Charge Two Actions Source Core Rulebook pg. 88 4.0 --- With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.",
"trait": [
"Barbarian",
"Fighter",
"Flourish",
"Open"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73), [Open](/Traits.aspx?ID=123)",
"trait_raw": [
"Barbarian",
"Fighter",
"Flourish",
"Open"
],
"type": "Feat",
"url": "/Feats.aspx?ID=134",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Acute Scent"
],
"feat_markdown": "Acute Scent",
"id": "feat-135",
"level": 2,
"markdown": "\r\n[Acute Scent](/Feats.aspx?ID=135) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n**Prerequisites**\r\n[Acute Vision](/Feats.aspx?ID=130) or [darkvision](/Rules.aspx?ID=415)\n\n\r\n\r\n---\r\n\r\nWhen you Rage, your sense of smell improves. You gain imprecise scent with a range of 30 feet.\n\nAcute Scent leads to...\r\n[Instinctive Strike](/Feats.aspx?ID=1616), [Nocturnal Sense](/Feats.aspx?ID=1611), [Supernatural Senses](/Feats.aspx?ID=1608)",
"name": "Acute Scent",
"pfs": "Standard",
"prerequisite": "Acute Vision or darkvision",
"prerequisite_markdown": "[Acute Vision](/Feats.aspx?ID=130) or [darkvision](/Rules.aspx?ID=415)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
\n\n**Prerequisites**\r\n[Acute Vision](/Feats.aspx?ID=130) or [darkvision](/Rules.aspx?ID=415)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Rage, your sense of smell improves.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 88"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0
",
"speed": {},
"summary": "When you Rage, your sense of smell improves.",
"summary_markdown": "When you Rage, your sense of smell improves.",
"text": " Acute Scent Source Core Rulebook pg. 88 4.0 Prerequisites Acute Vision or darkvision --- When you Rage, your sense of smell improves. You gain imprecise scent with a range of 30 feet. Acute Scent leads to... Instinctive Strike, Nocturnal Sense, Supernatural Senses",
"trait": [
"Barbarian"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18)",
"trait_raw": [
"Barbarian"
],
"type": "Feat",
"url": "/Feats.aspx?ID=135",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Furious Finish"
],
"feat_markdown": "Furious Finish",
"id": "feat-136",
"level": 2,
"markdown": "\r\n[Furious Finish](/Feats.aspx?ID=136) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n\r\n\r\n---\r\n\r\nDesperate to finish the fight, you pour all your rage into one final blow. Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.",
"name": "Furious Finish",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nDesperate to finish the fight, you pour all your rage into one final blow.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 89"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
",
"speed": {},
"summary": "Desperate to finish the fight, you pour all your rage into one final blow.",
"summary_markdown": "Desperate to finish the fight, you pour all your rage into one final blow.",
"text": " Furious Finish Single Action Source Core Rulebook pg. 89 4.0 --- Desperate to finish the fight, you pour all your rage into one final blow. Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=136",
"weakness": {}
},
{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"No Escape"
],
"feat_markdown": "No Escape",
"id": "feat-137",
"level": 2,
"markdown": "\r\n[No Escape](/Feats.aspx?ID=137) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n**Trigger**\r\nA foe within reach attempts to move away from you.\n\n\r\n\r\n---\r\n\r\nYou keep pace with a retreating foe. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.",
"name": "No Escape",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n**Trigger**\r\nA foe within reach attempts to move away from you.\n\n\r\n\r\n---\r\n\r\n\r\nYou keep pace with a retreating foe.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 89"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
",
"speed": {},
"summary": "You keep pace with a retreating foe.",
"summary_markdown": "You keep pace with a retreating foe.",
"text": " No Escape Reaction Source Core Rulebook pg. 89 4.0 Trigger A foe within reach attempts to move away from you. --- You keep pace with a retreating foe. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"trigger": "A foe within reach attempts to move away from you.",
"trigger_markdown": "A foe within reach attempts to move away from you.",
"type": "Feat",
"url": "/Feats.aspx?ID=137",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Second Wind"
],
"feat_markdown": "Second Wind",
"id": "feat-138",
"level": 2,
"markdown": "\r\n[Second Wind](/Feats.aspx?ID=138) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n\r\n\r\n---\r\n\r\nYou can enter a second rage, but afterward you need to catch your breath. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes.",
"name": "Second Wind",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou can enter a second rage, but afterward you need to catch your breath.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 89"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
",
"speed": {},
"summary": "You can enter a second rage, but afterward you need to catch your breath.",
"summary_markdown": "You can enter a second rage, but afterward you need to catch your breath.",
"text": " Second Wind Source Core Rulebook pg. 89 4.0 --- You can enter a second rage, but afterward you need to catch your breath. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes.",
"trait": [
"Barbarian"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18)",
"trait_raw": [
"Barbarian"
],
"type": "Feat",
"url": "/Feats.aspx?ID=138",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Shake it Off"
],
"feat_markdown": "Shake it Off",
"id": "feat-139",
"level": 2,
"markdown": "\r\n[Shake it Off](/Feats.aspx?ID=139) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n\r\n\r\n---\r\n\r\nYou concentrate on your rage, overcoming fear and fighting back sickness. Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success.",
"name": "Shake it Off",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou concentrate on your rage, overcoming fear and fighting back sickness.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 89"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
",
"speed": {},
"summary": "You concentrate on your rage, overcoming fear and fighting back sickness.",
"summary_markdown": "You concentrate on your rage, overcoming fear and fighting back sickness.",
"text": " Shake it Off Single Action Source Core Rulebook pg. 89 4.0 --- You concentrate on your rage, overcoming fear and fighting back sickness. Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success.",
"trait": [
"Barbarian",
"Concentrate",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Concentrate",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=139",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Fast Movement"
],
"feat_markdown": "Fast Movement",
"id": "feat-140",
"level": 4,
"markdown": "\r\n[Fast Movement](/Feats.aspx?ID=140) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n\r\n\r\n---\r\n\r\nYour rage is a frenzy of rapid movements. While you are raging, you gain a +10-foot status bonus to your Speed.",
"name": "Fast Movement",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour rage is a frenzy of rapid movements.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 89"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
",
"speed": {},
"summary": "Your rage is a frenzy of rapid movements.",
"summary_markdown": "Your rage is a frenzy of rapid movements.",
"text": " Fast Movement Source Core Rulebook pg. 89 4.0 --- Your rage is a frenzy of rapid movements. While you are raging, you gain a +10-foot status bonus to your Speed.",
"trait": [
"Barbarian"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18)",
"trait_raw": [
"Barbarian"
],
"type": "Feat",
"url": "/Feats.aspx?ID=140",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Raging Athlete"
],
"feat_markdown": "Raging Athlete",
"id": "feat-141",
"level": 4,
"markdown": "\r\n[Raging Athlete](/Feats.aspx?ID=141) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nPhysical obstacles can't hold back your fury. While you are raging, you gain a climb Speed and swim Speed equal to your land Speed and the DC of [High Jumps](/Actions.aspx?ID=36) and [Long Jumps](/Actions.aspx?ID=37) decreases by 10. Your distance for a vertical [Leap](/Actions.aspx?ID=81) increases to 5 feet vertically, and your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet and to 20 feet if your Speed is at least 30 feet.",
"name": "Raging Athlete",
"pfs": "Standard",
"prerequisite": "Expert in Athletics",
"prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nPhysical obstacles can’t hold back your fury.\r\n",
"skill": [
"Athletics",
"Athletics"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 89"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
",
"speed": {},
"summary": "Physical obstacles can’t hold back your fury.",
"summary_markdown": "Physical obstacles can’t hold back your fury.",
"text": " Raging Athlete Source Core Rulebook pg. 89 4.0 Prerequisites Expert in Athletics --- Physical obstacles can't hold back your fury. While you are raging, you gain a climb Speed and swim Speed equal to your land Speed and the DC of High Jumps and Long Jumps decreases by 10. Your distance for a vertical Leap increases to 5 feet vertically, and your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet and to 20 feet if your Speed is at least 30 feet.",
"trait": [
"Barbarian"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18)",
"trait_raw": [
"Barbarian"
],
"type": "Feat",
"url": "/Feats.aspx?ID=141",
"weakness": {}
},
{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Swipe"
],
"feat_markdown": "Swipe",
"id": "feat-142",
"level": 4,
"markdown": "\r\n[Swipe](/Feats.aspx?ID=142) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n\r\n\r\n---\r\n\r\nYou make a wide, arcing swing. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty. \n\nIf you're using a weapon with the [sweep](/Traits.aspx?ID=194) trait, its modifier applies to all your Swipe attacks.",
"name": "Swipe",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou make a wide, arcing swing.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 89"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0
",
"speed": {},
"summary": "You make a wide, arcing swing.",
"summary_markdown": "You make a wide, arcing swing.",
"text": " Swipe Two Actions Source Core Rulebook pg. 89 4.0 --- You make a wide, arcing swing. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty. If you're using a weapon with the sweep trait, its modifier applies to all your Swipe attacks.",
"trait": [
"Barbarian",
"Fighter",
"Flourish"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73)",
"trait_raw": [
"Barbarian",
"Fighter",
"Flourish"
],
"type": "Feat",
"url": "/Feats.aspx?ID=142",
"weakness": {}
},
{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Wounded Rage"
],
"feat_markdown": "Wounded Rage",
"id": "feat-143",
"level": 4,
"markdown": "\r\n[Wounded Rage](/Feats.aspx?ID=143) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
\n\n**Trigger**\r\nYou take damage and are capable of entering a rage.\n\n\r\n\r\n---\r\n\r\nYou roar in pain, awakening the rage within you. You Rage.",
"name": "Wounded Rage",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
\n\n**Trigger**\r\nYou take damage and are capable of entering a rage.\n\n\r\n\r\n---\r\n\r\n\r\nYou roar in pain, awakening the rage within you.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 90"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
",
"speed": {},
"summary": "You roar in pain, awakening the rage within you.",
"summary_markdown": "You roar in pain, awakening the rage within you.",
"text": " Wounded Rage Reaction Source Core Rulebook pg. 90 4.0 Trigger You take damage and are capable of entering a rage. --- You roar in pain, awakening the rage within you. You Rage.",
"trait": [
"Barbarian"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18)",
"trait_raw": [
"Barbarian"
],
"trigger": "You take damage and are capable of entering a rage.",
"trigger_markdown": "You take damage and are capable of entering a rage.",
"type": "Feat",
"url": "/Feats.aspx?ID=143",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Animal Skin"
],
"feat_markdown": "Animal Skin",
"id": "feat-144",
"level": 6,
"markdown": "\r\n[Animal Skin](/Feats.aspx?ID=144) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour proficiency in unarmored defense increases to expert. When you are raging and unarmored, your skin transforms into a thick hide. You gain a +2 item bonus to AC (+3 if you have the greater juggernaut class feature). The thickness of your hide gives you a Dexterity modifier cap to your AC of +3. This item bonus to AC is cumulative with [_armor potency runes_](/Equipment.aspx?ID=278) on your [explorer's clothing](/Armor.aspx?ID=2), [_mage armor_](/Spells.aspx?ID=176), and [_bracers of armor_](/Equipment.aspx?ID=416).",
"name": "Animal Skin",
"pfs": "Standard",
"prerequisite": "animal instinct",
"prerequisite_markdown": "[animal instinct](/Instincts.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"school": "transmutation",
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you are raging and unarmored, your skin transforms into a thick hide.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 90"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
",
"speed": {},
"summary": "When you are raging and unarmored, your skin transforms into a thick hide.",
"summary_markdown": "When you are raging and unarmored, your skin transforms into a thick hide.",
"text": " Animal Skin Source Core Rulebook pg. 90 4.0 Prerequisites animal instinct --- Your proficiency in unarmored defense increases to expert. When you are raging and unarmored, your skin transforms into a thick hide. You gain a +2 item bonus to AC (+3 if you have the greater juggernaut class feature). The thickness of your hide gives you a Dexterity modifier cap to your AC of +3. This item bonus to AC is cumulative with armor potency runes on your explorer's clothing, mage armor , and bracers of armor .",
"trait": [
"Barbarian",
"Morph",
"Primal",
"Transmutation"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Morph](/Traits.aspx?ID=113), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)",
"trait_raw": [
"Barbarian",
"Morph",
"Primal",
"Transmutation"
],
"type": "Feat",
"url": "/Feats.aspx?ID=144",
"weakness": {}
},
{
"actions": "Reaction",
"archetype": [
"Marshal"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Attack of Opportunity"
],
"feat_markdown": "Attack of Opportunity",
"id": "feat-145",
"level": 6,
"markdown": "\r\n[Attack of Opportunity](/Feats.aspx?ID=145) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1, [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0
\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66) (Level 8)\n\n**Trigger**\r\nA creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.\n\n\r\n\r\n---\r\n\r\nYou lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a [manipulate](/Traits.aspx?ID=104) action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.\n\nAttack of Opportunity leads to...\r\n[Disorienting Opening](/Feats.aspx?ID=1727), [Impassable Wall Stance](/Feats.aspx?ID=1091)",
"name": "Attack of Opportunity",
"pfs": "Standard",
"rarity": "common",
"release_date": "2021-09-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1
\n\n**Trigger**\r\nA creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.\n\n\r\n\r\n---\r\n\r\n\r\nYou swat a foe that leaves an opening.\r\n",
"source": [
"Secrets of Magic"
],
"source_raw": [
"Secrets of Magic pg. 45"
],
"source_category": "Rulebooks",
"source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1
",
"speed": {},
"summary": "You swat a foe that leaves an opening.",
"summary_markdown": "You swat a foe that leaves an opening.",
"text": " Attack of Opportunity Reaction Source Secrets of Magic pg. 45 1.1 , Core Rulebook pg. 90 4.0 , Advanced Player's Guide pg. 91 2.0 Archetype Marshal (Level 8) Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. --- You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. Attack of Opportunity leads to... Disorienting Opening, Impassable Wall Stance",
"trait": [
"Barbarian",
"Champion",
"Magus",
"Swashbuckler"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Champion](/Traits.aspx?ID=24), [Magus](/Traits.aspx?ID=389), [Swashbuckler](/Traits.aspx?ID=321)",
"trait_raw": [
"Barbarian",
"Champion",
"Magus",
"Swashbuckler"
],
"trigger": "A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.",
"trigger_markdown": "A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.",
"type": "Feat",
"url": "/Feats.aspx?ID=145",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Brutal Bully"
],
"feat_markdown": "Brutal Bully",
"id": "feat-146",
"level": 6,
"markdown": "\r\n[Brutal Bully](/Feats.aspx?ID=146) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou push your foes around and leave bruises. While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip.",
"name": "Brutal Bully",
"pfs": "Standard",
"prerequisite": "Expert in Athletics",
"prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou push your foes around and leave bruises.\r\n",
"skill": [
"Athletics",
"Athletics"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 90"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
",
"speed": {},
"summary": "You push your foes around and leave bruises.",
"summary_markdown": "You push your foes around and leave bruises.",
"text": " Brutal Bully Source Core Rulebook pg. 90 4.0 Prerequisites Expert in Athletics --- You push your foes around and leave bruises. While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip.",
"trait": [
"Barbarian"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18)",
"trait_raw": [
"Barbarian"
],
"type": "Feat",
"url": "/Feats.aspx?ID=146",
"weakness": {}
},
{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Cleave"
],
"feat_markdown": "Cleave",
"id": "feat-147",
"level": 6,
"markdown": "\r\n[Cleave](/Feats.aspx?ID=147) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
\n\n**Trigger**\r\nYour melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.\n\n\r\n\r\n---\r\n\r\nYou swing clear through one foe and into another. Make a melee Strike against the second foe.\n\nCleave leads to...\r\n[Great Cleave](/Feats.aspx?ID=159)",
"name": "Cleave",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
\n\n**Trigger**\r\nYour melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.\n\n\r\n\r\n---\r\n\r\n\r\nYou swing clear through one foe and into another.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 90"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
",
"speed": {},
"summary": "You swing clear through one foe and into another.",
"summary_markdown": "You swing clear through one foe and into another.",
"text": " Cleave Reaction Source Core Rulebook pg. 90 4.0 Trigger Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature. --- You swing clear through one foe and into another. Make a melee Strike against the second foe. Cleave leads to... Great Cleave",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"trigger": "Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.",
"trigger_markdown": "Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.",
"type": "Feat",
"url": "/Feats.aspx?ID=147",
"weakness": {}
},
{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Dragon's Rage Breath"
],
"feat_markdown": "Dragon's Rage Breath",
"id": "feat-148",
"level": 6,
"markdown": "\r\n[Dragon's Rage Breath](/Feats.aspx?ID=148) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2)\n\n**Requirements**\r\nYou haven’t used this ability since you last Raged.\r\n\r\n\r\n\r\n---\r\n\r\nYou breathe deeply and exhale powerful energy in a 30-foot cone or 60-foot line, dealing 1d6 damage per level. The area and damage type match those of your dragon (see Table 3–4. If you used this ability in the last hour, the area and the damage are halved (15-foot cone or 30-foot line; 1d6 damage for every 2 levels). Each creature in the area must attempt a basic Reflex save.\n\n## Table 3-4: Dragon Instincts\n\n | **Dragon Type** | **Category** | **Breath Weapon** |
| [Black](/MonsterFamilies.aspx?ID=165) | Chromatic | Line of acid |
| [Blue](/MonsterFamilies.aspx?ID=166) | Chromatic | Line of electricity |
| [Green](/MonsterFamilies.aspx?ID=167) | Chromatic | Cone of poison |
| [Red](/MonsterFamilies.aspx?ID=168) | Chromatic | Cone of fire |
| [White](/MonsterFamilies.aspx?ID=169) | Chromatic | Cone of cold |
| [Brass](/MonsterFamilies.aspx?ID=170) | Metallic | Line of fire |
| [Bronze](/MonsterFamilies.aspx?ID=171) | Metallic | Line of electricity |
| [Copper](/MonsterFamilies.aspx?ID=172) | Metallic | Line of acid |
| [Gold](/MonsterFamilies.aspx?ID=173) | Metallic | Cone of fire |
| [Silver](/MonsterFamilies.aspx?ID=174) | Metallic | Cone of cold |
",
"name": "Dragon's Rage Breath",
"pfs": "Standard",
"prerequisite": "dragon instinct",
"prerequisite_markdown": "[dragon instinct](/Instincts.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "You haven’t used this ability since you last Raged.",
"requirement_markdown": "You haven’t used this ability since you last Raged.",
"resistance": {},
"school": "evocation",
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2)\n\n**Requirements**\r\nYou haven’t used this ability since you last Raged.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou exhale powerful draconic energy.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 90"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0
",
"speed": {},
"summary": "You exhale powerful draconic energy.",
"summary_markdown": "You exhale powerful draconic energy.",
"text": " Dragon's Rage Breath Two Actions Source Core Rulebook pg. 90 4.0 Prerequisites dragon instinct Requirements You haven’t used this ability since you last Raged. --- You breathe deeply and exhale powerful energy in a 30-foot cone or 60-foot line, dealing 1d6 damage per level. The area and damage type match those of your dragon (see Table 3–4. If you used this ability in the last hour, the area and the damage are halved (15-foot cone or 30-foot line; 1d6 damage for every 2 levels). Each creature in the area must attempt a basic Reflex save. ## Table 3-4: Dragon Instincts Dragon Type Category Breath Weapon Black Chromatic Line of acid Blue Chromatic Line of electricity Green Chromatic Cone of poison Red Chromatic Cone of fire White Chromatic Cone of cold Brass Metallic Line of fire Bronze Metallic Line of electricity Copper Metallic Line of acid Gold Metallic Cone of fire Silver Metallic Cone of cold ",
"trait": [
"Arcane",
"Barbarian",
"Concentrate",
"Evocation",
"Rage"
],
"trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Evocation](/Traits.aspx?ID=65), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Arcane",
"Barbarian",
"Concentrate",
"Evocation",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=148",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Giant's Stature"
],
"feat_markdown": "Giant's Stature",
"id": "feat-149",
"level": 6,
"markdown": "\r\n[Giant's Stature](/Feats.aspx?ID=149) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4)\n\n**Requirements**\r\nYou are Medium or smaller.\r\n\r\n\r\n\r\n---\r\n\r\nYou grow to incredible size. You become Large, increasing your reach by 5 feet and gaining the [clumsy 1](/Conditions.aspx?ID=3) condition until you stop raging. Your equipment grows with you.\n\nGiant's Stature leads to...\r\n[Titan's Stature](/Feats.aspx?ID=166)",
"name": "Giant's Stature",
"pfs": "Standard",
"prerequisite": "giant instinct",
"prerequisite_markdown": "[giant instinct](/Instincts.aspx?ID=4)",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "You are Medium or smaller.",
"requirement_markdown": "You are Medium or smaller.",
"resistance": {},
"school": "transmutation",
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4)\n\n**Requirements**\r\nYou are Medium or smaller.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou grow to incredible size.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "You grow to incredible size.",
"summary_markdown": "You grow to incredible size.",
"text": " Giant's Stature Single Action Source Core Rulebook pg. 91 4.0 Prerequisites giant instinct Requirements You are Medium or smaller. --- You grow to incredible size. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition until you stop raging. Your equipment grows with you. Giant's Stature leads to... Titan's Stature",
"trait": [
"Barbarian",
"Polymorph",
"Primal",
"Rage",
"Transmutation"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Rage](/Traits.aspx?ID=135), [Transmutation](/Traits.aspx?ID=157)",
"trait_raw": [
"Barbarian",
"Polymorph",
"Primal",
"Rage",
"Transmutation"
],
"type": "Feat",
"url": "/Feats.aspx?ID=149",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Spirits' Interference"
],
"feat_markdown": "Spirits' Interference",
"id": "feat-150",
"level": 6,
"markdown": "\r\n[Spirits' Interference](/Feats.aspx?ID=150) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat check or the attack misses with no effect.",
"name": "Spirits' Interference",
"pfs": "Standard",
"prerequisite": "spirit instinct",
"prerequisite_markdown": "[spirit instinct](/Instincts.aspx?ID=5)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"school": "necromancy",
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou call forth protective spirits to ward off ranged attacks.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "You call forth protective spirits to ward off ranged attacks.",
"summary_markdown": "You call forth protective spirits to ward off ranged attacks.",
"text": " Spirits' Interference Single Action Source Core Rulebook pg. 91 4.0 Prerequisites spirit instinct --- You call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat check or the attack misses with no effect.",
"trait": [
"Barbarian",
"Divine",
"Necromancy",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Divine",
"Necromancy",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=150",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Animal Rage"
],
"feat_markdown": "Animal Rage",
"id": "feat-151",
"level": 8,
"markdown": "\r\n[Animal Rage](/Feats.aspx?ID=151) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou transform into your animal. You gain the effects of the 3rd-level [_animal form_](/Spells.aspx?ID=10) spell except you use your own statistics, temporary Hit Points, and unarmed attacks instead of those granted by animal form. You also retain the constant abilities of your gear. If your animal is a frog, your tongue’s reach increases to 15 feet. Dismissing the transformation gains the rage trait.",
"name": "Animal Rage",
"pfs": "Standard",
"prerequisite": "animal instinct",
"prerequisite_markdown": "[animal instinct](/Instincts.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"school": "transmutation",
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou transform into your animal.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "You transform into your animal.",
"summary_markdown": "You transform into your animal.",
"text": " Animal Rage Single Action Source Core Rulebook pg. 91 4.0 Prerequisites animal instinct --- You transform into your animal. You gain the effects of the 3rd-level animal form spell except you use your own statistics, temporary Hit Points, and unarmed attacks instead of those granted by animal form. You also retain the constant abilities of your gear. If your animal is a frog, your tongue’s reach increases to 15 feet. Dismissing the transformation gains the rage trait.",
"trait": [
"Barbarian",
"Concentrate",
"Polymorph",
"Primal",
"Rage",
"Transmutation"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Rage](/Traits.aspx?ID=135), [Transmutation](/Traits.aspx?ID=157)",
"trait_raw": [
"Barbarian",
"Concentrate",
"Polymorph",
"Primal",
"Rage",
"Transmutation"
],
"type": "Feat",
"url": "/Feats.aspx?ID=151",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Furious Bully"
],
"feat_markdown": "Furious Bully",
"id": "feat-152",
"level": 8,
"markdown": "\r\n[Furious Bully](/Feats.aspx?ID=152) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou bully foes across the battlefield. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions.",
"name": "Furious Bully",
"pfs": "Standard",
"prerequisite": "Master in Athletics",
"prerequisite_markdown": "Master in [Athletics](/Skills.aspx?ID=3)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou bully foes across the battlefield.\r\n",
"skill": [
"Athletics",
"Athletics"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "You bully foes across the battlefield.",
"summary_markdown": "You bully foes across the battlefield.",
"text": " Furious Bully Source Core Rulebook pg. 91 4.0 Prerequisites Master in Athletics --- You bully foes across the battlefield. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions.",
"trait": [
"Barbarian"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18)",
"trait_raw": [
"Barbarian"
],
"type": "Feat",
"url": "/Feats.aspx?ID=152",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Renewed Vigor"
],
"feat_markdown": "Renewed Vigor",
"id": "feat-153",
"level": 8,
"markdown": "\r\n[Renewed Vigor](/Feats.aspx?ID=153) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n\r\n\r\n---\r\n\r\nYou pause to recover your raging vigor. You gain temporary Hit Points equal to half your level plus your Constitution modifier.",
"name": "Renewed Vigor",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou pause to recover your raging vigor.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "You pause to recover your raging vigor.",
"summary_markdown": "You pause to recover your raging vigor.",
"text": " Renewed Vigor Single Action Source Core Rulebook pg. 91 4.0 --- You pause to recover your raging vigor. You gain temporary Hit Points equal to half your level plus your Constitution modifier.",
"trait": [
"Barbarian",
"Concentrate",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Concentrate",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=153",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Share Rage"
],
"feat_markdown": "Share Rage",
"id": "feat-154",
"level": 8,
"markdown": "\r\n[Share Rage](/Feats.aspx?ID=154) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Requirements**\r\nYou haven’t used this ability since you last Raged.\r\n\r\n\r\n\r\n---\r\n\r\nYou stoke an ally’s fury. While you are raging, one willing creature within 30 feet gains the effects of the Rage action, except it can still use [concentrate](/Traits.aspx?ID=32) actions.\n\nShare Rage leads to...\r\n[Contagious Rage](/Feats.aspx?ID=177)",
"name": "Share Rage",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "You haven’t used this ability since you last Raged.",
"requirement_markdown": "You haven’t used this ability since you last Raged.",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Requirements**\r\nYou haven’t used this ability since you last Raged.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou stoke an ally’s fury.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "You stoke an ally’s fury.",
"summary_markdown": "You stoke an ally’s fury.",
"text": " Share Rage Single Action Source Core Rulebook pg. 91 4.0 Requirements You haven’t used this ability since you last Raged. --- You stoke an ally’s fury. While you are raging, one willing creature within 30 feet gains the effects of the Rage action, except it can still use concentrate actions. Share Rage leads to... Contagious Rage",
"trait": [
"Auditory",
"Barbarian",
"Rage",
"Visual"
],
"trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135), [Visual](/Traits.aspx?ID=163)",
"trait_raw": [
"Auditory",
"Barbarian",
"Rage",
"Visual"
],
"type": "Feat",
"url": "/Feats.aspx?ID=154",
"weakness": {}
},
{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Sudden Leap"
],
"feat_markdown": "Sudden Leap",
"id": "feat-155",
"level": 8,
"markdown": "\r\n[Sudden Leap](/Feats.aspx?ID=155) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0
\n\n\r\n\r\n---\r\n\r\nYou make an impressive leap and swing while you soar. Make a [Leap](/Actions.aspx?ID=81), [High Jump](/Actions.aspx?ID=36), or [Long Jump](/Actions.aspx?ID=37) and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright.\n\n When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed.\n\n**Special** If you have [Felling Strike](/Feats.aspx?ID=390), you can spend 3 actions to make a Sudden Leap and use Felling Strike instead of a normal Strike.",
"name": "Sudden Leap",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou swing at a foe while mid-leap.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 149"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0
",
"speed": {},
"summary": "You swing at a foe while mid-leap.",
"summary_markdown": "You swing at a foe while mid-leap.",
"text": " Sudden Leap Two Actions Source Core Rulebook pg. 149 4.0 --- You make an impressive leap and swing while you soar. Make a Leap, High Jump, or Long Jump and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright. When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed. Special If you have Felling Strike, you can spend 3 actions to make a Sudden Leap and use Felling Strike instead of a normal Strike.",
"trait": [
"Barbarian",
"Fighter"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71)",
"trait_raw": [
"Barbarian",
"Fighter"
],
"type": "Feat",
"url": "/Feats.aspx?ID=155",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Thrash"
],
"feat_markdown": "Thrash",
"id": "feat-156",
"level": 8,
"markdown": "\r\n[Thrash](/Feats.aspx?ID=156) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Requirements**\r\nYou have a foe grabbed.\r\n\r\n\r\n\r\n---\r\n\r\nYou thrash the grabbed foe around. It takes bludgeoning damage equal to your Strength modifier plus your weapon specialization damage plus your [Rage](/Actions.aspx?ID=3) damage. The foe must attempt a basic Fortitude save against your class DC.\n\nThrash leads to...\r\n[Collateral Thrash](/Feats.aspx?ID=171)",
"name": "Thrash",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "You have a foe grabbed.",
"requirement_markdown": "You have a foe grabbed.",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Requirements**\r\nYou have a foe grabbed.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou thrash the grabbed foe around.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "You thrash the grabbed foe around.",
"summary_markdown": "You thrash the grabbed foe around.",
"text": " Thrash Single Action Source Core Rulebook pg. 91 4.0 Requirements You have a foe grabbed. --- You thrash the grabbed foe around. It takes bludgeoning damage equal to your Strength modifier plus your weapon specialization damage plus your Rage damage. The foe must attempt a basic Fortitude save against your class DC. Thrash leads to... Collateral Thrash",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=156",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Come and Get Me"
],
"feat_markdown": "Come and Get Me",
"id": "feat-157",
"level": 10,
"markdown": "\r\n[Come and Get Me](/Feats.aspx?ID=157) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n\r\n\r\n---\r\n\r\nYou open yourself to attacks so you can respond in turn. Until your rage ends, you are flat-footed, and damage rolls against you gain a +2 circumstance bonus. If a creature hits you, that creature is flat-footed to you until the end of your next turn. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. These temporary Hit Points last until the end of your rage.\n\nCome and Get Me leads to...\r\n[Vengeful Strike](/Feats.aspx?ID=169)",
"name": "Come and Get Me",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou open yourself to attacks so you can respond in turn.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "You open yourself to attacks so you can respond in turn.",
"summary_markdown": "You open yourself to attacks so you can respond in turn.",
"text": " Come and Get Me Single Action Source Core Rulebook pg. 91 4.0 --- You open yourself to attacks so you can respond in turn. Until your rage ends, you are flat-footed, and damage rolls against you gain a +2 circumstance bonus. If a creature hits you, that creature is flat-footed to you until the end of your next turn. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. These temporary Hit Points last until the end of your rage. Come and Get Me leads to... Vengeful Strike",
"trait": [
"Barbarian",
"Concentrate",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Concentrate",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=157",
"weakness": {}
},
{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Furious Sprint"
],
"feat_markdown": "Furious Sprint",
"id": "feat-158",
"level": 10,
"markdown": "\r\n[Furious Sprint](/Feats.aspx?ID=158) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n\r\n\r\n---\r\n\r\nYou rush forward. Stride up to five times your Speed in a straight line. You can increase the number of actions this activity takes to 3 to Stride up to eight times your Speed in a straight line instead.",
"name": "Furious Sprint",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou rush forward.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "You rush forward.",
"summary_markdown": "You rush forward.",
"text": " Furious Sprint Two Actions Source Core Rulebook pg. 91 4.0 --- You rush forward. Stride up to five times your Speed in a straight line. You can increase the number of actions this activity takes to 3 to Stride up to eight times your Speed in a straight line instead.",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=158",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Great Cleave"
],
"feat_markdown": "Great Cleave",
"id": "feat-159",
"level": 10,
"markdown": "\r\n[Great Cleave](/Feats.aspx?ID=159) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\n[Cleave](/Feats.aspx?ID=147)\n\n\r\n\r\n---\r\n\r\nYour fury carries your weapon through multiple foes. When you [Cleave](/Feats.aspx?ID=147), if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.",
"name": "Great Cleave",
"pfs": "Standard",
"prerequisite": "Cleave",
"prerequisite_markdown": "[Cleave](/Feats.aspx?ID=147)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\n[Cleave](/Feats.aspx?ID=147)\n\n\r\n\r\n---\r\n\r\n\r\nYour fury carries your weapon through multiple foes.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "Your fury carries your weapon through multiple foes.",
"summary_markdown": "Your fury carries your weapon through multiple foes.",
"text": " Great Cleave Source Core Rulebook pg. 91 4.0 Prerequisites Cleave --- Your fury carries your weapon through multiple foes. When you Cleave, if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=159",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Knockback"
],
"feat_markdown": "Knockback",
"id": "feat-160",
"level": 10,
"markdown": "\r\n[Knockback](/Feats.aspx?ID=160) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Requirements**\r\nYour last action was a successful Strike.\r\n\r\n\r\n\r\n---\r\n\r\nThe weight of your swing drives your enemy back. You push the foe back 5 feet, with the effects of a successful Shove. You can follow the foe as normal for a successful Shove.\n\nKnockback leads to...\r\n[Awesome Blow](/Feats.aspx?ID=167)",
"name": "Knockback",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "Your last action was a successful Strike.",
"requirement_markdown": "Your last action was a successful Strike.",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Requirements**\r\nYour last action was a successful Strike.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weight of your swing drives your enemy back.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "The weight of your swing drives your enemy back.",
"summary_markdown": "The weight of your swing drives your enemy back.",
"text": " Knockback Single Action Source Core Rulebook pg. 91 4.0 Requirements Your last action was a successful Strike. --- The weight of your swing drives your enemy back. You push the foe back 5 feet, with the effects of a successful Shove. You can follow the foe as normal for a successful Shove. Knockback leads to... Awesome Blow",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=160",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Terrifying Howl"
],
"feat_markdown": "Terrifying Howl",
"id": "feat-161",
"level": 10,
"markdown": "\r\n[Terrifying Howl](/Feats.aspx?ID=161) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\n[Intimidating Glare](/Feats.aspx?ID=796)\n\n\r\n\r\n---\r\n\r\nYou unleash a terrifying howl. Attempt [Intimidate](/Skills.aspx?ID=7) checks to [Demoralize](/Actions.aspx?ID=53) each enemy within 30 feet. Regardless of the results of your checks, each creature is then temporarily immune to Terrifying Howl for 1 minute.",
"name": "Terrifying Howl",
"pfs": "Standard",
"prerequisite": "Intimidating Glare",
"prerequisite_markdown": "[Intimidating Glare](/Feats.aspx?ID=796)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
\n\n**Prerequisites**\r\n[Intimidating Glare](/Feats.aspx?ID=796)\n\n\r\n\r\n---\r\n\r\n\r\nYou unleash a terrifying howl.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 91"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0
",
"speed": {},
"summary": "You unleash a terrifying howl.",
"summary_markdown": "You unleash a terrifying howl.",
"text": " Terrifying Howl Single Action Source Core Rulebook pg. 91 4.0 Prerequisites Intimidating Glare --- You unleash a terrifying howl. Attempt Intimidate checks to Demoralize each enemy within 30 feet. Regardless of the results of your checks, each creature is then temporarily immune to Terrifying Howl for 1 minute.",
"trait": [
"Auditory",
"Barbarian",
"Rage"
],
"trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Auditory",
"Barbarian",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=161",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Dragon's Rage Wings"
],
"feat_markdown": "Dragon's Rage Wings",
"id": "feat-162",
"level": 12,
"markdown": "\r\n[Dragon's Rage Wings](/Feats.aspx?ID=162) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou sprout dragon wings from your back of the same color as your chosen dragon. While you are raging, you gain a fly Speed equal to your land Speed. If you are flying when your rage ends, you start to fall but the transformation only completes at the last moment, so you take no damage from the fall and land standing up.\n\nDragon's Rage Wings leads to...\r\n[Dragon Transformation](/Feats.aspx?ID=172)",
"name": "Dragon's Rage Wings",
"pfs": "Standard",
"prerequisite": "dragon instinct",
"prerequisite_markdown": "[dragon instinct](/Instincts.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"school": "transmutation",
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou sprout dragon wings from your back.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 92"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
",
"speed": {},
"summary": "You sprout dragon wings from your back.",
"summary_markdown": "You sprout dragon wings from your back.",
"text": " Dragon's Rage Wings Single Action Source Core Rulebook pg. 92 4.0 Prerequisites dragon instinct --- You sprout dragon wings from your back of the same color as your chosen dragon. While you are raging, you gain a fly Speed equal to your land Speed. If you are flying when your rage ends, you start to fall but the transformation only completes at the last moment, so you take no damage from the fall and land standing up. Dragon's Rage Wings leads to... Dragon Transformation",
"trait": [
"Barbarian",
"Morph",
"Primal",
"Rage",
"Transmutation"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Morph](/Traits.aspx?ID=113), [Primal](/Traits.aspx?ID=134), [Rage](/Traits.aspx?ID=135), [Transmutation](/Traits.aspx?ID=157)",
"trait_raw": [
"Barbarian",
"Morph",
"Primal",
"Rage",
"Transmutation"
],
"type": "Feat",
"url": "/Feats.aspx?ID=162",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Furious Grab"
],
"feat_markdown": "Furious Grab",
"id": "feat-163",
"level": 12,
"markdown": "\r\n[Furious Grab](/Feats.aspx?ID=163) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
\n\n**Requirements**\r\nYour last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou grab your foe while it’s distracted by your attack. The foe you hit becomes grabbed, as if you had succeeded at an Athletics check to Grapple the foe.",
"name": "Furious Grab",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.",
"requirement_markdown": "Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
\n\n**Requirements**\r\nYour last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou grab your foe while it’s distracted by your attack.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 92"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
",
"speed": {},
"summary": "You grab your foe while it’s distracted by your attack.",
"summary_markdown": "You grab your foe while it’s distracted by your attack.",
"text": " Furious Grab Single Action Source Core Rulebook pg. 92 4.0 Requirements Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon. --- You grab your foe while it’s distracted by your attack. The foe you hit becomes grabbed, as if you had succeeded at an Athletics check to Grapple the foe.",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=163",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Predator's Pounce"
],
"feat_markdown": "Predator's Pounce",
"id": "feat-164",
"level": 12,
"markdown": "\r\n[Predator's Pounce](/Feats.aspx?ID=164) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n**Requirements**\r\nYou are unarmored or wearing light armor.\r\n\r\n\r\n\r\n---\r\n\r\nYou close the distance to your prey in a blur, pouncing on the creature before it can react. You Stride up to your Speed and make a Strike at the end of your movement.",
"name": "Predator's Pounce",
"pfs": "Standard",
"prerequisite": "animal instinct",
"prerequisite_markdown": "[animal instinct](/Instincts.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "You are unarmored or wearing light armor.",
"requirement_markdown": "You are unarmored or wearing light armor.",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n**Requirements**\r\nYou are unarmored or wearing light armor.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou close the distance to your prey in a blur.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 92"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
",
"speed": {},
"summary": "You close the distance to your prey in a blur.",
"summary_markdown": "You close the distance to your prey in a blur.",
"text": " Predator's Pounce Single Action Source Core Rulebook pg. 92 4.0 Prerequisites animal instinct Requirements You are unarmored or wearing light armor. --- You close the distance to your prey in a blur, pouncing on the creature before it can react. You Stride up to your Speed and make a Strike at the end of your movement.",
"trait": [
"Barbarian",
"Flourish",
"Open",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Flourish](/Traits.aspx?ID=73), [Open](/Traits.aspx?ID=123), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Flourish",
"Open",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=164",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Spirit's Wrath"
],
"feat_markdown": "Spirit's Wrath",
"id": "feat-165",
"level": 12,
"markdown": "\r\n[Spirit's Wrath](/Feats.aspx?ID=165) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
\n\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou call forth an ephemeral apparition, typically the ghost of an ancestor or a nature spirit, which takes the form of a wisp. The spirit wisp makes a melee wisp rush unarmed attack against an enemy within 120 feet of you. The wisp’s attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have. On a hit, the wisp deals damage equal to 4d8 plus your Constitution modifier. The damage is your choice of negative or positive damage; don’t apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp’s damage apply. If your wisp’s Strike is a critical hit, the target becomes frightened 1. This attack uses and counts toward your multiple attack penalty as if you were the one attacking.",
"name": "Spirit's Wrath",
"pfs": "Standard",
"prerequisite": "spirit instinct",
"prerequisite_markdown": "[spirit instinct](/Instincts.aspx?ID=5)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
\n\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou call forth an ephemeral apparition.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 92"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
",
"speed": {},
"summary": "You call forth an ephemeral apparition.",
"summary_markdown": "You call forth an ephemeral apparition.",
"text": " Spirit's Wrath Single Action Source Core Rulebook pg. 92 4.0 Prerequisites spirit instinct --- You call forth an ephemeral apparition, typically the ghost of an ancestor or a nature spirit, which takes the form of a wisp. The spirit wisp makes a melee wisp rush unarmed attack against an enemy within 120 feet of you. The wisp’s attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have. On a hit, the wisp deals damage equal to 4d8 plus your Constitution modifier. The damage is your choice of negative or positive damage; don’t apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp’s damage apply. If your wisp’s Strike is a critical hit, the target becomes frightened 1. This attack uses and counts toward your multiple attack penalty as if you were the one attacking.",
"trait": [
"Attack",
"Barbarian",
"Concentrate",
"Rage"
],
"trait_markdown": "[Attack](/Traits.aspx?ID=15), [Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Attack",
"Barbarian",
"Concentrate",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=165",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Titan's Stature"
],
"feat_markdown": "Titan's Stature",
"id": "feat-166",
"level": 12,
"markdown": "\r\n[Titan's Stature](/Feats.aspx?ID=166) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4); [Giant's Stature](/Feats.aspx?ID=149)\n\n\r\n\r\n---\r\n\r\nYou grow to even greater size. When using [Giant’s Stature](/Feats.aspx?ID=149), you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. You have the [clumsy 1](/Conditions.aspx?ID=3) condition as long as you are Huge.",
"name": "Titan's Stature",
"pfs": "Standard",
"prerequisite": "giant instinct; Giant's Stature",
"prerequisite_markdown": "[giant instinct](/Instincts.aspx?ID=4); [Giant's Stature](/Feats.aspx?ID=149)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"school": "transmutation",
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4); [Giant's Stature](/Feats.aspx?ID=149)\n\n\r\n\r\n---\r\n\r\n\r\nYou grow to even greater size.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 92"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0
",
"speed": {},
"summary": "You grow to even greater size.",
"summary_markdown": "You grow to even greater size.",
"text": " Titan's Stature Source Core Rulebook pg. 92 4.0 Prerequisites giant instinct; Giant's Stature --- You grow to even greater size. When using Giant’s Stature, you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. You have the clumsy 1 condition as long as you are Huge.",
"trait": [
"Barbarian",
"Polymorph",
"Transmutation"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)",
"trait_raw": [
"Barbarian",
"Polymorph",
"Transmutation"
],
"type": "Feat",
"url": "/Feats.aspx?ID=166",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Awesome Blow"
],
"feat_markdown": "Awesome Blow",
"id": "feat-167",
"level": 14,
"markdown": "\r\n[Awesome Blow](/Feats.aspx?ID=167) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[Knockback](/Feats.aspx?ID=160)\n\n\r\n\r\n---\r\n\r\nYour attacks are so powerful, they can flatten your opponents. When you use [Knockback](/Feats.aspx?ID=160), you can attempt an Athletics check against your target’s Fortitude DC.\n\n**Critical Success** You gain the critical success effect of a Shove, then the critical success effect of a Trip against the target.
\r\n**Success** You gain the success effect of a Shove, then the success effect of a Trip against the target.
\r\n**Failure** You gain the normal effect of Knockback.",
"name": "Awesome Blow",
"pfs": "Standard",
"prerequisite": "Knockback",
"prerequisite_markdown": "[Knockback](/Feats.aspx?ID=160)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[Knockback](/Feats.aspx?ID=160)\n\n\r\n\r\n---\r\n\r\n\r\nYour attacks are so powerful, they can flatten your opponents.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "Your attacks are so powerful, they can flatten your opponents.",
"summary_markdown": "Your attacks are so powerful, they can flatten your opponents.",
"text": " Awesome Blow Source Core Rulebook pg. 93 4.0 Prerequisites Knockback --- Your attacks are so powerful, they can flatten your opponents. When you use Knockback, you can attempt an Athletics check against your target’s Fortitude DC. Critical Success You gain the critical success effect of a Shove, then the critical success effect of a Trip against the target. Success You gain the success effect of a Shove, then the success effect of a Trip against the target. Failure You gain the normal effect of Knockback.",
"trait": [
"Barbarian",
"Concentrate",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Concentrate",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=167",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Giant's Lunge"
],
"feat_markdown": "Giant's Lunge",
"id": "feat-168",
"level": 14,
"markdown": "\r\n[Giant's Lunge](/Feats.aspx?ID=168) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou extend your body and prepare to attack foes outside your normal reach. Until your rage ends, all your melee weapons and unarmed attacks gain reach 10. This doesn’t increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase your reach due to increased size, such as [Giant’s Stature](/Feats.aspx?ID=149).",
"name": "Giant's Lunge",
"pfs": "Standard",
"prerequisite": "giant instinct",
"prerequisite_markdown": "[giant instinct](/Instincts.aspx?ID=4)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou extend your body and prepare to attack foes outside your normal reach.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "You extend your body and prepare to attack foes outside your normal reach.",
"summary_markdown": "You extend your body and prepare to attack foes outside your normal reach.",
"text": " Giant's Lunge Single Action Source Core Rulebook pg. 93 4.0 Prerequisites giant instinct --- You extend your body and prepare to attack foes outside your normal reach. Until your rage ends, all your melee weapons and unarmed attacks gain reach 10. This doesn’t increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase your reach due to increased size, such as Giant’s Stature.",
"trait": [
"Barbarian",
"Concentrate",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Concentrate",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=168",
"weakness": {}
},
{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Vengeful Strike"
],
"feat_markdown": "Vengeful Strike",
"id": "feat-169",
"level": 14,
"markdown": "\r\n[Vengeful Strike](/Feats.aspx?ID=169) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[Come and Get Me](/Feats.aspx?ID=157)\n\n**Trigger**\r\nA creature within your reach succeeds or critically succeeds at an attack against you.\r\n\r\n**Requirements**\r\nYou’re under the effect of Come and Get Me.\r\n\r\n\r\n\r\n---\r\n\r\nWhen struck by an enemy, you respond in turn. Make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.",
"name": "Vengeful Strike",
"pfs": "Standard",
"prerequisite": "Come and Get Me",
"prerequisite_markdown": "[Come and Get Me](/Feats.aspx?ID=157)",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "You’re under the effect of Come and Get Me.",
"requirement_markdown": "You’re under the effect of Come and Get Me.",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[Come and Get Me](/Feats.aspx?ID=157)\n\n**Trigger**\r\nA creature within your reach succeeds or critically succeeds at an attack against you.\r\n\r\n**Requirements**\r\nYou’re under the effect of Come and Get Me.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen struck by an enemy, you respond in turn.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "When struck by an enemy, you respond in turn.",
"summary_markdown": "When struck by an enemy, you respond in turn.",
"text": " Vengeful Strike Reaction Source Core Rulebook pg. 93 4.0 Prerequisites Come and Get Me Trigger A creature within your reach succeeds or critically succeeds at an attack against you. Requirements You’re under the effect of Come and Get Me. --- When struck by an enemy, you respond in turn. Make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"trigger": "A creature within your reach succeeds or critically succeeds at an attack against you.",
"trigger_markdown": "A creature within your reach succeeds or critically succeeds at an attack against you.",
"type": "Feat",
"url": "/Feats.aspx?ID=169",
"weakness": {}
},
{
"actions": "Three Actions",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Whirlwind Strike"
],
"feat_markdown": "Whirlwind Strike",
"id": "feat-170",
"level": 14,
"markdown": "\r\n[Whirlwind Strike](/Feats.aspx?ID=170) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n\r\n\r\n---\r\n\r\nYou attack all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.",
"name": "Whirlwind Strike",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou attack all nearby adversaries.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "You attack all nearby adversaries.",
"summary_markdown": "You attack all nearby adversaries.",
"text": " Whirlwind Strike Three Actions Source Core Rulebook pg. 93 4.0 --- You attack all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.",
"trait": [
"Barbarian",
"Fighter",
"Flourish",
"Open"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73), [Open](/Traits.aspx?ID=123)",
"trait_raw": [
"Barbarian",
"Fighter",
"Flourish",
"Open"
],
"type": "Feat",
"url": "/Feats.aspx?ID=170",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Collateral Thrash"
],
"feat_markdown": "Collateral Thrash",
"id": "feat-171",
"level": 16,
"markdown": "\r\n[Collateral Thrash](/Feats.aspx?ID=171) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[Thrash](/Feats.aspx?ID=156)\n\n\r\n\r\n---\r\n\r\nWhen you [Thrash](/Feats.aspx?ID=156) a grabbed foe, you smack that foe into another nearby. Another foe adjacent to the grabbed foe also takes your Thrash damage, with a basic Reflex save against your class DC.\n\nCollateral Thrash leads to...\r\n[Whirlwind Toss](/Feats.aspx?ID=2758)",
"name": "Collateral Thrash",
"pfs": "Standard",
"prerequisite": "Thrash",
"prerequisite_markdown": "[Thrash](/Feats.aspx?ID=156)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[Thrash](/Feats.aspx?ID=156)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Thrash a grabbed foe, you smack that foe into another nearby.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "When you Thrash a grabbed foe, you smack that foe into another nearby.",
"summary_markdown": "When you Thrash a grabbed foe, you smack that foe into another nearby.",
"text": " Collateral Thrash Source Core Rulebook pg. 93 4.0 Prerequisites Thrash --- When you Thrash a grabbed foe, you smack that foe into another nearby. Another foe adjacent to the grabbed foe also takes your Thrash damage, with a basic Reflex save against your class DC. Collateral Thrash leads to... Whirlwind Toss",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=171",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Dragon Transformation"
],
"feat_markdown": "Dragon Transformation",
"id": "feat-172",
"level": 16,
"markdown": "\r\n[Dragon Transformation](/Feats.aspx?ID=172) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2); [Dragon's Rage Wings](/Feats.aspx?ID=162)\n\n\r\n\r\n---\r\n\r\nYou transform into a ferocious Large dragon, gaining the effects of 6th-level [_dragon form_](/Spells.aspx?ID=88) except that you use your own AC and attack modifier, you apply your extra damage from [Rage](/Actions.aspx?ID=3), and the Breath Weapon uses your class DC. The action to Dismiss the transformation gains the [rage](/Traits.aspx?ID=135) trait.\n\n At 18th level, you gain a +20-foot status bonus to your fly Speed, your damage bonus with dragon Strikes increases to +12, and you gain a +14 status bonus to your breath weapon damage.",
"name": "Dragon Transformation",
"pfs": "Standard",
"prerequisite": "dragon instinct; Dragon's Rage Wings",
"prerequisite_markdown": "[dragon instinct](/Instincts.aspx?ID=2); [Dragon's Rage Wings](/Feats.aspx?ID=162)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"school": "transmutation",
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2); [Dragon's Rage Wings](/Feats.aspx?ID=162)\n\n\r\n\r\n---\r\n\r\n\r\nYou transform into a ferocious large dragon.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "You transform into a ferocious large dragon.",
"summary_markdown": "You transform into a ferocious large dragon.",
"text": " Dragon Transformation Single Action Source Core Rulebook pg. 93 4.0 Prerequisites dragon instinct; Dragon's Rage Wings --- You transform into a ferocious Large dragon, gaining the effects of 6th-level dragon form except that you use your own AC and attack modifier, you apply your extra damage from Rage, and the Breath Weapon uses your class DC. The action to Dismiss the transformation gains the rage trait. At 18th level, you gain a +20-foot status bonus to your fly Speed, your damage bonus with dragon Strikes increases to +12, and you gain a +14 status bonus to your breath weapon damage.",
"trait": [
"Barbarian",
"Concentrate",
"Polymorph",
"Primal",
"Rage",
"Transmutation"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Rage](/Traits.aspx?ID=135), [Transmutation](/Traits.aspx?ID=157)",
"trait_raw": [
"Barbarian",
"Concentrate",
"Polymorph",
"Primal",
"Rage",
"Transmutation"
],
"type": "Feat",
"url": "/Feats.aspx?ID=172",
"weakness": {}
},
{
"actions": "Free Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Reckless Abandon"
],
"feat_markdown": "Reckless Abandon",
"id": "feat-173",
"level": 16,
"markdown": "\r\n[Reckless Abandon](/Feats.aspx?ID=173) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Trigger**\r\nYour turn begins, and you are at half or fewer Hit Points.\n\n\r\n\r\n---\r\n\r\nYour blood boils when you take a beating, and you throw caution to the wind to finish the fight. You gain a +2 circumstance bonus to attack rolls, a –2 penalty to AC, and a –1 penalty to saves. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first.",
"name": "Reckless Abandon",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Trigger**\r\nYour turn begins, and you are at half or fewer Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nYour blood boils when you take a beating, and you throw caution to the wind to finish the fight.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "Your blood boils when you take a beating, and you throw caution to the wind to finish the fight.",
"summary_markdown": "Your blood boils when you take a beating, and you throw caution to the wind to finish the fight.",
"text": " Reckless Abandon Free Action Source Core Rulebook pg. 93 4.0 Trigger Your turn begins, and you are at half or fewer Hit Points. --- Your blood boils when you take a beating, and you throw caution to the wind to finish the fight. You gain a +2 circumstance bonus to attack rolls, a –2 penalty to AC, and a –1 penalty to saves. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first.",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"trigger": "Your turn begins, and you are at half or fewer Hit Points.",
"trigger_markdown": "Your turn begins, and you are at half or fewer Hit Points.",
"type": "Feat",
"url": "/Feats.aspx?ID=173",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Brutal Critical"
],
"feat_markdown": "Brutal Critical",
"id": "feat-174",
"level": 18,
"markdown": "\r\n[Brutal Critical](/Feats.aspx?ID=174) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n\r\n\r\n---\r\n\r\nYour critical hits are particularly devastating. On a critical hit with a melee Strike, add one extra damage die. This is in addition to any extra dice you gain if the weapon is [deadly](/Traits.aspx?ID=174) or [fatal](/Traits.aspx?ID=178). The target also takes [persistent bleed damage](/Conditions.aspx?ID=29) equal to two damage dice.",
"name": "Brutal Critical",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour critical hits are particularly devastating.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "Your critical hits are particularly devastating.",
"summary_markdown": "Your critical hits are particularly devastating.",
"text": " Brutal Critical Source Core Rulebook pg. 93 4.0 --- Your critical hits are particularly devastating. On a critical hit with a melee Strike, add one extra damage die. This is in addition to any extra dice you gain if the weapon is deadly or fatal. The target also takes persistent bleed damage equal to two damage dice.",
"trait": [
"Barbarian"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18)",
"trait_raw": [
"Barbarian"
],
"type": "Feat",
"url": "/Feats.aspx?ID=174",
"weakness": {}
},
{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Perfect Clarity"
],
"feat_markdown": "Perfect Clarity",
"id": "feat-175",
"level": 18,
"markdown": "\r\n[Perfect Clarity](/Feats.aspx?ID=175) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Trigger**\r\nYou fail or critically fail an attack roll or Will save.\n\n\r\n\r\n---\r\n\r\nYou burn out all of your rage to ensure that your attack lands and your mind remains free. Reroll the triggering attack roll or Will save with a +2 circumstance bonus, use the better result, and resolve the effect. You then immediately stop raging.",
"name": "Perfect Clarity",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Trigger**\r\nYou fail or critically fail an attack roll or Will save.\n\n\r\n\r\n---\r\n\r\n\r\nYou burn out all of your rage to ensure that your attack lands and your mind remains free.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "You burn out all of your rage to ensure that your attack lands and your mind remains free.",
"summary_markdown": "You burn out all of your rage to ensure that your attack lands and your mind remains free.",
"text": " Perfect Clarity Reaction Source Core Rulebook pg. 93 4.0 Trigger You fail or critically fail an attack roll or Will save. --- You burn out all of your rage to ensure that your attack lands and your mind remains free. Reroll the triggering attack roll or Will save with a +2 circumstance bonus, use the better result, and resolve the effect. You then immediately stop raging.",
"trait": [
"Barbarian",
"Concentrate",
"Fortune",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Fortune](/Traits.aspx?ID=76), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Concentrate",
"Fortune",
"Rage"
],
"trigger": "You fail or critically fail an attack roll or Will save.",
"trigger_markdown": "You fail or critically fail an attack roll or Will save.",
"type": "Feat",
"url": "/Feats.aspx?ID=175",
"weakness": {}
},
{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Vicious Evisceration"
],
"feat_markdown": "Vicious Evisceration",
"id": "feat-176",
"level": 18,
"markdown": "\r\n[Vicious Evisceration](/Feats.aspx?ID=176) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n\r\n\r\n---\r\n\r\nYou make a vicious attack that maims your enemy. Make a melee Strike. If the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical success.",
"name": "Vicious Evisceration",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou make a vicious attack that maims your enemy.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "You make a vicious attack that maims your enemy.",
"summary_markdown": "You make a vicious attack that maims your enemy.",
"text": " Vicious Evisceration Two Actions Source Core Rulebook pg. 93 4.0 --- You make a vicious attack that maims your enemy. Make a melee Strike. If the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical success.",
"trait": [
"Barbarian",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=176",
"weakness": {}
},
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"category": "feat",
"exclude_from_search": false,
"feat": [
"Contagious Rage"
],
"feat_markdown": "Contagious Rage",
"id": "feat-177",
"level": 20,
"markdown": "\r\n[Contagious Rage](/Feats.aspx?ID=177) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[Share Rage](/Feats.aspx?ID=154)\n\n\r\n\r\n---\r\n\r\nYou can drive your allies into a frenzy, granting them incredible benefits. You can ignore the requirements on [Share Rage](/Feats.aspx?ID=154), using it multiple times in a Rage. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization.",
"name": "Contagious Rage",
"pfs": "Standard",
"prerequisite": "Share Rage",
"prerequisite_markdown": "[Share Rage](/Feats.aspx?ID=154)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Prerequisites**\r\n[Share Rage](/Feats.aspx?ID=154)\n\n\r\n\r\n---\r\n\r\n\r\nYou can drive your allies into a frenzy, granting them incredible benefits.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "You can drive your allies into a frenzy, granting them incredible benefits.",
"summary_markdown": "You can drive your allies into a frenzy, granting them incredible benefits.",
"text": " Contagious Rage Source Core Rulebook pg. 93 4.0 Prerequisites Share Rage --- You can drive your allies into a frenzy, granting them incredible benefits. You can ignore the requirements on Share Rage, using it multiple times in a Rage. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization.",
"trait": [
"Auditory",
"Barbarian",
"Rage",
"Visual"
],
"trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135), [Visual](/Traits.aspx?ID=163)",
"trait_raw": [
"Auditory",
"Barbarian",
"Rage",
"Visual"
],
"type": "Feat",
"url": "/Feats.aspx?ID=177",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Quaking Stomp"
],
"feat_markdown": "Quaking Stomp",
"frequency": "once per 10 minutes",
"id": "feat-178",
"level": 20,
"markdown": "\r\n[Quaking Stomp](/Feats.aspx?ID=178) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\n\n**Frequency**\r\nonce per 10 minutes\n\n\r\n\r\n---\r\n\r\nYou stomp the ground with such force that it creates a minor earthquake, with the effects of the [_earthquake_](/Spells.aspx?ID=95) spell.",
"name": "Quaking Stomp",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n\r\n\r\n---\r\n\r\n\r\nYou stomp the ground with such force that it creates a minor earthquake.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 93"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0
",
"speed": {},
"summary": "You stomp the ground with such force that it creates a minor earthquake.",
"summary_markdown": "You stomp the ground with such force that it creates a minor earthquake.",
"text": " Quaking Stomp Single Action Source Core Rulebook pg. 93 4.0 Frequency once per 10 minutes --- You stomp the ground with such force that it creates a minor earthquake, with the effects of the earthquake spell.",
"trait": [
"Barbarian",
"Manipulate",
"Rage"
],
"trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Manipulate](/Traits.aspx?ID=104), [Rage](/Traits.aspx?ID=135)",
"trait_raw": [
"Barbarian",
"Manipulate",
"Rage"
],
"type": "Feat",
"url": "/Feats.aspx?ID=178",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Bardic Lore"
],
"feat_markdown": "Bardic Lore",
"id": "feat-179",
"level": 1,
"markdown": "\r\n[Bardic Lore](/Feats.aspx?ID=179) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0
\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can’t increase your proficiency rank in Bardic Lore by any other means.",
"name": "Bardic Lore",
"pfs": "Standard",
"prerequisite": "enigma muse",
"prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0
\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour studies make you informed on every subject.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 99"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0
",
"speed": {},
"summary": "Your studies make you informed on every subject.",
"summary_markdown": "Your studies make you informed on every subject.",
"text": " Bardic Lore Source Core Rulebook pg. 99 4.0 Prerequisites enigma muse --- Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can’t increase your proficiency rank in Bardic Lore by any other means.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=179",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Lingering Composition"
],
"feat_markdown": "Lingering Composition",
"id": "feat-180",
"level": 1,
"markdown": "\r\n[Lingering Composition](/Feats.aspx?ID=180) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nBy adding a flourish, you make your compositions last longer. You learn the [_lingering composition_](/Spells.aspx?ID=389) focus spell. Increase the number of Focus Points in your focus pool by 1.",
"name": "Lingering Composition",
"pfs": "Standard",
"prerequisite": "maestro muse",
"prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nBy adding a flourish, you make your compositions last longer.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 99"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0
",
"speed": {},
"summary": "By adding a flourish, you make your compositions last longer.",
"summary_markdown": "By adding a flourish, you make your compositions last longer.",
"text": " Lingering Composition Source Core Rulebook pg. 99 4.0 Prerequisites maestro muse --- By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. Increase the number of Focus Points in your focus pool by 1.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=180",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Reach Spell"
],
"feat_markdown": "Reach Spell",
"id": "feat-181",
"level": 1,
"markdown": "\r\n[Reach Spell](/Feats.aspx?ID=181) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0
\n\n\r\n\r\n---\r\n\r\nYou can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.",
"name": "Reach Spell",
"pfs": "Standard",
"rarity": "common",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou can extend your spells’ range.\r\n",
"source": [
"Advanced Player's Guide"
],
"source_raw": [
"Advanced Player's Guide pg. 79"
],
"source_category": "Rulebooks",
"source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0
",
"speed": {},
"summary": "You can extend your spells’ range.",
"summary_markdown": "You can extend your spells’ range.",
"text": " Reach Spell Single Action Source Advanced Player's Guide pg. 79 2.0 , Core Rulebook pg. 122 4.0 --- You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.",
"trait": [
"Bard",
"Cleric",
"Concentrate",
"Druid",
"Metamagic",
"Oracle",
"Sorcerer",
"Witch",
"Wizard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19), [Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Druid](/Traits.aspx?ID=52), [Metamagic](/Traits.aspx?ID=107), [Oracle](/Traits.aspx?ID=319), [Sorcerer](/Traits.aspx?ID=148), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)",
"trait_raw": [
"Bard",
"Cleric",
"Concentrate",
"Druid",
"Metamagic",
"Oracle",
"Sorcerer",
"Witch",
"Wizard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=181",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Versatile Performance"
],
"feat_markdown": "Versatile Performance",
"id": "feat-182",
"level": 1,
"markdown": "\r\n[Versatile Performance](/Feats.aspx?ID=182) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. You can use your proficiency rank in Performance to meet the requirements of skill feats that require a particular rank in Deception, Diplomacy, or Intimidation.",
"name": "Versatile Performance",
"pfs": "Standard",
"prerequisite": "polymath muse",
"prerequisite_markdown": "[polymath muse](/Muses.aspx?ID=3)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou can rely on the grandeur of your performances rather than ordinary social skills.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 100"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
",
"speed": {},
"summary": "You can rely on the grandeur of your performances rather than ordinary social skills.",
"summary_markdown": "You can rely on the grandeur of your performances rather than ordinary social skills.",
"text": " Versatile Performance Source Core Rulebook pg. 100 4.0 Prerequisites polymath muse --- You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. You can use your proficiency rank in Performance to meet the requirements of skill feats that require a particular rank in Deception, Diplomacy, or Intimidation.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=182",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Cantrip Expansion"
],
"feat_markdown": "Cantrip Expansion",
"id": "feat-183",
"level": 2,
"markdown": "\r\n[Cantrip Expansion](/Feats.aspx?ID=183) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24, [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 101 2.0, [Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1
\n\n\r\n\r\n---\r\n\r\nA greater understanding of your magic broadens your range of simple spells.\n\n**Prepared Caster (Cleric, Wizard, etc.)**: You can prepare two additional cantrips each day.
**Spontaneous Caster (Bard, Sorcerer, etc.)**: Add two additional cantrips from your spell list to your repertoire.",
"name": "Cantrip Expansion",
"pfs": "Standard",
"rarity": "common",
"release_date": "2022-07-27",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24
\n\n\r\n\r\n---\r\n\r\n\r\nStudy broadens your range of simple spells.\r\n",
"source": [
"Dark Archive"
],
"source_raw": [
"Dark Archive pg. 24"
],
"source_category": "Rulebooks",
"source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 24
",
"speed": {},
"summary": "Study broadens your range of simple spells.",
"summary_markdown": "Study broadens your range of simple spells.",
"text": " Cantrip Expansion Source Dark Archive pg. 24, Core Rulebook pg. 100 4.0 , Advanced Player's Guide pg. 101 2.0 , Secrets of Magic pg. 42 1.1 --- A greater understanding of your magic broadens your range of simple spells. Prepared Caster (Cleric, Wizard, etc.) : You can prepare two additional cantrips each day. Spontaneous Caster (Bard, Sorcerer, etc.) : Add two additional cantrips from your spell list to your repertoire.",
"trait": [
"Bard",
"Cleric",
"Magus",
"Oracle",
"Psychic",
"Sorcerer",
"Witch",
"Wizard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19), [Cleric](/Traits.aspx?ID=26), [Magus](/Traits.aspx?ID=389), [Oracle](/Traits.aspx?ID=319), [Psychic](/Traits.aspx?ID=430), [Sorcerer](/Traits.aspx?ID=148), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)",
"trait_raw": [
"Bard",
"Cleric",
"Magus",
"Oracle",
"Psychic",
"Sorcerer",
"Witch",
"Wizard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=183",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Esoteric Polymath"
],
"feat_markdown": "Esoteric Polymath",
"id": "feat-184",
"level": 2,
"markdown": "\r\n[Esoteric Polymath](/Feats.aspx?ID=184) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou keep a book of occult spells, similar to a wizard's [spellbook](/Equipment.aspx?ID=53), and can use its spells to supplement your spell repertoire. Add all the spells in your repertoire to this book for free. You can use the [Occultism](/Skills.aspx?ID=11) skill to <%GENERAL.SKILLS%4%%> Learn Spells <%END> and add them to your spellbook by paying the appropriate cost, similar to a wizard.\n\n During your daily preparations, choose any one spell from your book of occult spells. If that spell is already in your spell repertoire, you can treat it as an additional signature spell that day. If it isn't in your repertoire, treat it as though it were until your next daily preparations.\n\nEsoteric Polymath leads to...\r\n[Eclectic Polymath](/Feats.aspx?ID=201), [Impossible Polymath](/Feats.aspx?ID=210)",
"name": "Esoteric Polymath",
"pfs": "Standard",
"prerequisite": "polymath muse",
"prerequisite_markdown": "[polymath muse](/Muses.aspx?ID=3)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou keep a book of occult spells, similar to a wizard’s spellbook.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 100"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
",
"speed": {},
"summary": "You keep a book of occult spells, similar to a wizard’s spellbook.",
"summary_markdown": "You keep a book of occult spells, similar to a wizard’s spellbook.",
"text": " Esoteric Polymath Source Core Rulebook pg. 100 4.0 Prerequisites polymath muse --- You keep a book of occult spells, similar to a wizard's spellbook, and can use its spells to supplement your spell repertoire. Add all the spells in your repertoire to this book for free. You can use the Occultism skill to <%GENERAL.SKILLS%4%%> Learn Spells <%END> and add them to your spellbook by paying the appropriate cost, similar to a wizard. During your daily preparations, choose any one spell from your book of occult spells. If that spell is already in your spell repertoire, you can treat it as an additional signature spell that day. If it isn't in your repertoire, treat it as though it were until your next daily preparations. Esoteric Polymath leads to... Eclectic Polymath, Impossible Polymath",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=184",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Inspire Competence"
],
"feat_markdown": "Inspire Competence",
"id": "feat-185",
"level": 2,
"markdown": "\r\n[Inspire Competence](/Feats.aspx?ID=185) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou learn the [_inspire competence_](/Spells.aspx?ID=385) composition cantrip, which aids your allies’ skills.",
"name": "Inspire Competence",
"pfs": "Standard",
"prerequisite": "maestro muse",
"prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn to aid your allies’ skills with your performance.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 100"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
",
"speed": {},
"summary": "You learn to aid your allies’ skills with your performance.",
"summary_markdown": "You learn to aid your allies’ skills with your performance.",
"text": " Inspire Competence Source Core Rulebook pg. 100 4.0 Prerequisites maestro muse --- You learn the inspire competence composition cantrip, which aids your allies’ skills.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=185",
"weakness": {}
},
{
"archetype": [
"Loremaster"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Loremaster's Etude"
],
"feat_markdown": "Loremaster's Etude",
"id": "feat-186",
"level": 2,
"markdown": "\r\n[Loremaster's Etude](/Feats.aspx?ID=186) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n**Archetype** [Loremaster](/Archetypes.aspx?ID=65) (Level 4)\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou magically unlock memories, making them easier to recall. You learn the [_loremaster’s etude_](/Spells.aspx?ID=390) composition spell. Increase the number of Focus Points in your focus pool by 1.",
"name": "Loremaster's Etude",
"pfs": "Standard",
"prerequisite": "enigma muse",
"prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou magically unlock memories, making them easier to recall.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 100"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
",
"speed": {},
"summary": "You magically unlock memories, making them easier to recall.",
"summary_markdown": "You magically unlock memories, making them easier to recall.",
"text": " Loremaster's Etude Source Core Rulebook pg. 100 4.0 Archetype Loremaster (Level 4) Prerequisites enigma muse --- You magically unlock memories, making them easier to recall. You learn the loremaster’s etude composition spell. Increase the number of Focus Points in your focus pool by 1.",
"trait": [
"Bard",
"Fortune"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19), [Fortune](/Traits.aspx?ID=76)",
"trait_raw": [
"Bard",
"Fortune"
],
"type": "Feat",
"url": "/Feats.aspx?ID=186",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Multifarious Muse"
],
"feat_markdown": "Multifarious Muse",
"id": "feat-187",
"level": 2,
"markdown": "\r\n[Multifarious Muse](/Feats.aspx?ID=187) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n\r\n\r\n---\r\n\r\nYour muse doesn’t fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don’t gain any of the other effects of the muse you chose.\n\n**Special** You can take this feat multiple times. Each time you do, you must choose a different type of muse other than that of your own.",
"name": "Multifarious Muse",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour muse doesn’t fall into a single label.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 100"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
",
"speed": {},
"summary": "Your muse doesn’t fall into a single label.",
"summary_markdown": "Your muse doesn’t fall into a single label.",
"text": " Multifarious Muse Source Core Rulebook pg. 100 4.0 --- Your muse doesn’t fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don’t gain any of the other effects of the muse you chose. Special You can take this feat multiple times. Each time you do, you must choose a different type of muse other than that of your own.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=187",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Inspire Defense"
],
"feat_markdown": "Inspire Defense",
"id": "feat-188",
"level": 4,
"markdown": "\r\n[Inspire Defense](/Feats.aspx?ID=188) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou learn the [_inspire defense_](/Spells.aspx?ID=387) composition cantrip, which protects you and allies.\n\nInspire Defense leads to...\r\n[Defensive Coordination](/Feats.aspx?ID=1641)",
"name": "Inspire Defense",
"pfs": "Standard",
"prerequisite": "maestro muse",
"prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn to protect yourself and your allies with your performance.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 100"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0
",
"speed": {},
"summary": "You learn to protect yourself and your allies with your performance.",
"summary_markdown": "You learn to protect yourself and your allies with your performance.",
"text": " Inspire Defense Source Core Rulebook pg. 100 4.0 Prerequisites maestro muse --- You learn the inspire defense composition cantrip, which protects you and allies. Inspire Defense leads to... Defensive Coordination",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=188",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Melodious Spell"
],
"feat_markdown": "Melodious Spell",
"id": "feat-189",
"level": 4,
"markdown": "\r\n[Melodious Spell](/Feats.aspx?ID=189) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n\r\n\r\n---\r\n\r\nYou subtly weave your spellcasting into your performance. If the next action you take is to Cast a Spell, attempt a Performance check against all observers’ Perception DCs. If your Performance check is successful against an observer’s Perception DC, that observer doesn’t notice that you are Casting a Spell, even though normally spells have sensory manifestations that would make spellcasting obvious to those around you, and verbal, somatic, and material components are extremely overt. You hide all of these as part of an ordinary performance.\n\n This hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish.",
"name": "Melodious Spell",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou subtly weave your spellcasting into your performance.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 101"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
",
"speed": {},
"summary": "You subtly weave your spellcasting into your performance.",
"summary_markdown": "You subtly weave your spellcasting into your performance.",
"text": " Melodious Spell Single Action Source Core Rulebook pg. 101 4.0 --- You subtly weave your spellcasting into your performance. If the next action you take is to Cast a Spell, attempt a Performance check against all observers’ Perception DCs. If your Performance check is successful against an observer’s Perception DC, that observer doesn’t notice that you are Casting a Spell, even though normally spells have sensory manifestations that would make spellcasting obvious to those around you, and verbal, somatic, and material components are extremely overt. You hide all of these as part of an ordinary performance. This hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish.",
"trait": [
"Bard",
"Concentrate",
"Manipulate",
"Metamagic"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)",
"trait_raw": [
"Bard",
"Concentrate",
"Manipulate",
"Metamagic"
],
"type": "Feat",
"url": "/Feats.aspx?ID=189",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Triple Time"
],
"feat_markdown": "Triple Time",
"id": "feat-190",
"level": 4,
"markdown": "\r\n[Triple Time](/Feats.aspx?ID=190) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n\r\n\r\n---\r\n\r\nYou learn the [_triple time_](/Spells.aspx?ID=392) composition cantrip, which speeds up you and your allies for a round.",
"name": "Triple Time",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou learn to speed up yourself and your allies with your performance.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 101"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
",
"speed": {},
"summary": "You learn to speed up yourself and your allies with your performance.",
"summary_markdown": "You learn to speed up yourself and your allies with your performance.",
"text": " Triple Time Source Core Rulebook pg. 101 4.0 --- You learn the triple time composition cantrip, which speeds up you and your allies for a round.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=190",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Versatile Signature"
],
"feat_markdown": "Versatile Signature",
"id": "feat-191",
"level": 4,
"markdown": "\r\n[Versatile Signature](/Feats.aspx?ID=191) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nWhile most bards are known for certain signature performances and spells, you’re always tweaking your available repertoire. When you make your daily preparations, you can change one of your signature spells to a different spell of that level from your repertoire.",
"name": "Versatile Signature",
"pfs": "Standard",
"prerequisite": "polymath muse",
"prerequisite_markdown": "[polymath muse](/Muses.aspx?ID=3)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou’re always tweaking your available repertoire.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 101"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
",
"speed": {},
"summary": "You’re always tweaking your available repertoire.",
"summary_markdown": "You’re always tweaking your available repertoire.",
"text": " Versatile Signature Source Core Rulebook pg. 101 4.0 Prerequisites polymath muse --- While most bards are known for certain signature performances and spells, you’re always tweaking your available repertoire. When you make your daily preparations, you can change one of your signature spells to a different spell of that level from your repertoire.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=191",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Dirge of Doom"
],
"feat_markdown": "Dirge of Doom",
"id": "feat-192",
"level": 6,
"markdown": "\r\n[Dirge of Doom](/Feats.aspx?ID=192) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n\r\n\r\n---\r\n\r\nYou learn the [_dirge of doom_](/Spells.aspx?ID=382) composition cantrip, which frightens your enemies.",
"name": "Dirge of Doom",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou learn to frighten your enemies with your performance.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 101"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
",
"speed": {},
"summary": "You learn to frighten your enemies with your performance.",
"summary_markdown": "You learn to frighten your enemies with your performance.",
"text": " Dirge of Doom Source Core Rulebook pg. 101 4.0 --- You learn the dirge of doom composition cantrip, which frightens your enemies.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=192",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Harmonize"
],
"feat_markdown": "Harmonize",
"id": "feat-193",
"level": 6,
"markdown": "\r\n[Harmonize](/Feats.aspx?ID=193) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou can perform multiple compositions simultaneously. If your next action is to cast a composition, it becomes a harmonized composition. Unlike a normal composition, a harmonized composition doesn’t end if you cast another composition, and you can cast another composition on the same turn as a harmonized one. Casting another harmonized composition ends any harmonized composition you have in effect.\n\nHarmonize leads to...\r\n[Symphony of the Muses](/Feats.aspx?ID=213)",
"name": "Harmonize",
"pfs": "Standard",
"prerequisite": "maestro muse",
"prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou can perform multiple compositions simultaneously.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 101"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
",
"speed": {},
"summary": "You can perform multiple compositions simultaneously.",
"summary_markdown": "You can perform multiple compositions simultaneously.",
"text": " Harmonize Single Action Source Core Rulebook pg. 101 4.0 Prerequisites maestro muse --- You can perform multiple compositions simultaneously. If your next action is to cast a composition, it becomes a harmonized composition. Unlike a normal composition, a harmonized composition doesn’t end if you cast another composition, and you can cast another composition on the same turn as a harmonized one. Casting another harmonized composition ends any harmonized composition you have in effect. Harmonize leads to... Symphony of the Muses",
"trait": [
"Bard",
"Concentrate",
"Manipulate",
"Metamagic"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)",
"trait_raw": [
"Bard",
"Concentrate",
"Manipulate",
"Metamagic"
],
"type": "Feat",
"url": "/Feats.aspx?ID=193",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Steady Spellcasting"
],
"feat_markdown": "Steady Spellcasting",
"id": "feat-194",
"level": 6,
"markdown": "\r\n[Steady Spellcasting](/Feats.aspx?ID=194) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26, [Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0
\n\n\r\n\r\n---\r\n\r\nConfident in your technique, you don’t easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn’t disrupted.\n\nSteady Spellcasting leads to...\r\n[Ward Casting](/Feats.aspx?ID=1136)",
"name": "Steady Spellcasting",
"pfs": "Standard",
"rarity": "common",
"release_date": "2022-07-27",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26
\n\n\r\n\r\n---\r\n\r\n\r\nYou don’t lose spells easily.\r\n",
"source": [
"Dark Archive"
],
"source_raw": [
"Dark Archive pg. 26"
],
"source_category": "Rulebooks",
"source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 26
",
"speed": {},
"summary": "You don’t lose spells easily.",
"summary_markdown": "You don’t lose spells easily.",
"text": " Steady Spellcasting Source Dark Archive pg. 26, Core Rulebook pg. 211 4.0 , Advanced Player's Guide pg. 80 2.0 --- Confident in your technique, you don’t easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn’t disrupted. Steady Spellcasting leads to... Ward Casting",
"trait": [
"Bard",
"Cleric",
"Druid",
"Oracle",
"Psychic",
"Sorcerer",
"Witch",
"Wizard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19), [Cleric](/Traits.aspx?ID=26), [Druid](/Traits.aspx?ID=52), [Oracle](/Traits.aspx?ID=319), [Psychic](/Traits.aspx?ID=430), [Sorcerer](/Traits.aspx?ID=148), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)",
"trait_raw": [
"Bard",
"Cleric",
"Druid",
"Oracle",
"Psychic",
"Sorcerer",
"Witch",
"Wizard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=194",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Eclectic Skill"
],
"feat_markdown": "Eclectic Skill",
"id": "feat-195",
"level": 8,
"markdown": "\r\n[Eclectic Skill](/Feats.aspx?ID=195) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3); Master in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYour broad experiences translate to a range of skills. Your proficiency bonus to untrained skill checks is equal to your level. You can attempt any skill check that normally requires you to be trained, even if you are untrained. If you have legendary proficiency in Occultism, you can attempt any skill check that normally requires you to have expert proficiency, even if untrained or trained.",
"name": "Eclectic Skill",
"pfs": "Standard",
"prerequisite": "polymath muse; Master in Occultism",
"prerequisite_markdown": "[polymath muse](/Muses.aspx?ID=3); Master in [Occultism](/Skills.aspx?ID=11)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3); Master in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYour broad experiences translate to a range of skills.\r\n",
"skill": [
"Occultism",
"Occultism"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 101"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0
",
"speed": {},
"summary": "Your broad experiences translate to a range of skills.",
"summary_markdown": "Your broad experiences translate to a range of skills.",
"text": " Eclectic Skill Source Core Rulebook pg. 101 4.0 Prerequisites polymath muse; Master in Occultism --- Your broad experiences translate to a range of skills. Your proficiency bonus to untrained skill checks is equal to your level. You can attempt any skill check that normally requires you to be trained, even if you are untrained. If you have legendary proficiency in Occultism, you can attempt any skill check that normally requires you to have expert proficiency, even if untrained or trained.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=195",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Inspire Heroics"
],
"feat_markdown": "Inspire Heroics",
"id": "feat-196",
"level": 8,
"markdown": "\r\n[Inspire Heroics](/Feats.aspx?ID=196) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour performances inspire even greater deeds in your allies. You learn the [_inspire heroics_](/Spells.aspx?ID=388) metamagic focus spell. Increase the number of Focus Points in your focus pool by 1.",
"name": "Inspire Heroics",
"pfs": "Standard",
"prerequisite": "maestro muse",
"prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour performances inspire even greater deeds in your allies.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 102"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
",
"speed": {},
"summary": "Your performances inspire even greater deeds in your allies.",
"summary_markdown": "Your performances inspire even greater deeds in your allies.",
"text": " Inspire Heroics Source Core Rulebook pg. 102 4.0 Prerequisites maestro muse --- Your performances inspire even greater deeds in your allies. You learn the inspire heroics metamagic focus spell. Increase the number of Focus Points in your focus pool by 1.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=196",
"weakness": {}
},
{
"archetype": [
"Oatia Skysage"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Know-It-All"
],
"feat_markdown": "Know-It-All",
"id": "feat-197",
"level": 8,
"markdown": "\r\n[Know-It-All](/Feats.aspx?ID=197) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45, [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199) (Level 10)\n\n**Prerequisites**\r\n[[Bard](/Classes.aspx?ID=3)] [enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nWhen you succeed at a Knowledge check, you gain additional information or context. When you critically succeed at a Knowledge check, at the GM’s discretion you might gain even more additional information or context than normal.",
"name": "Know-It-All",
"pfs": "Standard",
"prerequisite": "[Bard] enigma muse",
"prerequisite_markdown": "[[Bard](/Classes.aspx?ID=3)] [enigma muse](/Muses.aspx?ID=1)",
"rarity": "common",
"release_date": "2022-07-27",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45
\n\n**Prerequisites**\r\n[[Bard](/Classes.aspx?ID=3)] [enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour knowledge of the world expands beyond what you have read.\r\n",
"source": [
"Dark Archive"
],
"source_raw": [
"Dark Archive pg. 45"
],
"source_category": "Rulebooks",
"source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 45
",
"speed": {},
"summary": "Your knowledge of the world expands beyond what you have read.",
"summary_markdown": "Your knowledge of the world expands beyond what you have read.",
"text": " Know-It-All Source Dark Archive pg. 45, Core Rulebook pg. 102 4.0 Archetype Oatia Skysage (Level 10) Prerequisites [Bard] enigma muse --- When you succeed at a Knowledge check, you gain additional information or context. When you critically succeed at a Knowledge check, at the GM’s discretion you might gain even more additional information or context than normal.",
"trait": [
"Bard",
"Thaumaturge"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19), [Thaumaturge](/Traits.aspx?ID=432)",
"trait_raw": [
"Bard",
"Thaumaturge"
],
"type": "Feat",
"url": "/Feats.aspx?ID=197",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"House of Imaginary Walls"
],
"feat_markdown": "House of Imaginary Walls",
"id": "feat-198",
"level": 10,
"markdown": "\r\n[House of Imaginary Walls](/Feats.aspx?ID=198) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
\n\n\r\n\r\n---\r\n\r\nYou erect an imaginary barrier others believe to be real. You learn the [_house of imaginary walls_](/Spells.aspx?ID=384) composition cantrip.",
"name": "House of Imaginary Walls",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou erect an imaginary barrier others believe to be real.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 102"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
",
"speed": {},
"summary": "You erect an imaginary barrier others believe to be real.",
"summary_markdown": "You erect an imaginary barrier others believe to be real.",
"text": " House of Imaginary Walls Source Core Rulebook pg. 102 4.0 --- You erect an imaginary barrier others believe to be real. You learn the house of imaginary walls composition cantrip.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=198",
"weakness": {}
},
{
"actions": "Free Action",
"archetype": [
"Time Mage"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Quickened Casting"
],
"feat_markdown": "Quickened Casting",
"frequency": "once per day",
"id": "feat-199",
"level": 10,
"markdown": "\r\n[Quickened Casting](/Feats.aspx?ID=199) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191) (Level 12)\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nIf your next action is to cast a cantrip or a spell that is at least 2 levels lower than the highest level spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action).\n\n**Special** This can only be used on a cantrip or spell from the class matching the one you gained this feat from.",
"name": "Quickened Casting",
"pfs": "Standard",
"rarity": "common",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0
\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou are able to quickly cast a spell.\r\n",
"source": [
"Advanced Player's Guide"
],
"source_raw": [
"Advanced Player's Guide pg. 80"
],
"source_category": "Rulebooks",
"source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0
",
"speed": {},
"summary": "You are able to quickly cast a spell.",
"summary_markdown": "You are able to quickly cast a spell.",
"text": " Quickened Casting Free Action Source Advanced Player's Guide pg. 80 2.0 , Core Rulebook pg. 102 4.0 Archetype Time Mage (Level 12) Frequency once per day --- If your next action is to cast a cantrip or a spell that is at least 2 levels lower than the highest level spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action). Special This can only be used on a cantrip or spell from the class matching the one you gained this feat from.",
"trait": [
"Bard",
"Concentrate",
"Metamagic",
"Oracle",
"Sorcerer",
"Witch",
"Wizard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Oracle](/Traits.aspx?ID=319), [Sorcerer](/Traits.aspx?ID=148), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)",
"trait_raw": [
"Bard",
"Concentrate",
"Metamagic",
"Oracle",
"Sorcerer",
"Witch",
"Wizard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=199",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Unusual Composition"
],
"feat_markdown": "Unusual Composition",
"id": "feat-200",
"level": 10,
"markdown": "\r\n[Unusual Composition](/Feats.aspx?ID=200) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou can translate the emotion and power of a composition to other mediums. If your next action is to cast a composition spell, you can use a different kind of performance than usual for the composition to change any of its somatic components to verbal components or vice versa. As usual for composition spells, this changes whether the composition is auditory or visual.",
"name": "Unusual Composition",
"pfs": "Standard",
"prerequisite": "polymath muse",
"prerequisite_markdown": "[polymath muse](/Muses.aspx?ID=3)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou can translate the emotion and power of a composition to other mediums.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 102"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
",
"speed": {},
"summary": "You can translate the emotion and power of a composition to other mediums.",
"summary_markdown": "You can translate the emotion and power of a composition to other mediums.",
"text": " Unusual Composition Single Action Source Core Rulebook pg. 102 4.0 Prerequisites polymath muse --- You can translate the emotion and power of a composition to other mediums. If your next action is to cast a composition spell, you can use a different kind of performance than usual for the composition to change any of its somatic components to verbal components or vice versa. As usual for composition spells, this changes whether the composition is auditory or visual.",
"trait": [
"Bard",
"Concentrate",
"Manipulate",
"Metamagic"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)",
"trait_raw": [
"Bard",
"Concentrate",
"Manipulate",
"Metamagic"
],
"type": "Feat",
"url": "/Feats.aspx?ID=200",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Eclectic Polymath"
],
"feat_markdown": "Eclectic Polymath",
"id": "feat-201",
"level": 12,
"markdown": "\r\n[Eclectic Polymath](/Feats.aspx?ID=201) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
\n\n**Prerequisites**\r\n[Esoteric Polymath](/Feats.aspx?ID=184)\n\n\r\n\r\n---\r\n\r\nYour flexible mind can quickly shift spells. If you add a spell to your repertoire during your daily preparations using [Esoteric Polymath](/Feats.aspx?ID=184), when you prepare again, you can choose to keep the new spell from Esoteric Polymath in your repertoire and instead lose access to another spell of the same level in your repertoire.",
"name": "Eclectic Polymath",
"pfs": "Standard",
"prerequisite": "Esoteric Polymath",
"prerequisite_markdown": "[Esoteric Polymath](/Feats.aspx?ID=184)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
\n\n**Prerequisites**\r\n[Esoteric Polymath](/Feats.aspx?ID=184)\n\n\r\n\r\n---\r\n\r\n\r\nYour flexible mind can quickly shift spells.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 102"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0
",
"speed": {},
"summary": "Your flexible mind can quickly shift spells.",
"summary_markdown": "Your flexible mind can quickly shift spells.",
"text": " Eclectic Polymath Source Core Rulebook pg. 102 4.0 Prerequisites Esoteric Polymath --- Your flexible mind can quickly shift spells. If you add a spell to your repertoire during your daily preparations using Esoteric Polymath, when you prepare again, you can choose to keep the new spell from Esoteric Polymath in your repertoire and instead lose access to another spell of the same level in your repertoire.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=201",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Inspirational Focus"
],
"feat_markdown": "Inspirational Focus",
"id": "feat-202",
"level": 12,
"markdown": "\r\n[Inspirational Focus](/Feats.aspx?ID=202) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n\r\n\r\n---\r\n\r\nYour connection to your muse has granted you unusual focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.",
"name": "Inspirational Focus",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to your muse has granted you unusual focus.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
",
"speed": {},
"summary": "Your connection to your muse has granted you unusual focus.",
"summary_markdown": "Your connection to your muse has granted you unusual focus.",
"text": " Inspirational Focus Source Core Rulebook pg. 103 4.0 --- Your connection to your muse has granted you unusual focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=202",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Allegro"
],
"feat_markdown": "Allegro",
"id": "feat-203",
"level": 14,
"markdown": "\r\n[Allegro](/Feats.aspx?ID=203) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n\r\n\r\n---\r\n\r\nYou can quicken your allies with a fast-paced performance. You learn the [_allegro_](/Spells.aspx?ID=380) composition cantrip.",
"name": "Allegro",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou can quicken your allies with a fast-paced performance.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
",
"speed": {},
"summary": "You can quicken your allies with a fast-paced performance.",
"summary_markdown": "You can quicken your allies with a fast-paced performance.",
"text": " Allegro Source Core Rulebook pg. 103 4.0 --- You can quicken your allies with a fast-paced performance. You learn the allegro composition cantrip.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=203",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Soothing Ballad"
],
"feat_markdown": "Soothing Ballad",
"id": "feat-204",
"level": 14,
"markdown": "\r\n[Soothing Ballad](/Feats.aspx?ID=204) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n\r\n\r\n---\r\n\r\nYou soothe your allies’ wounds with the power of your performance. You learn the [_soothing ballad_](/Spells.aspx?ID=391) composition spell. Increase the number of Focus Points in your focus pool by 1.",
"name": "Soothing Ballad",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou soothe your allies’ wounds with the power of your performance.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
",
"speed": {},
"summary": "You soothe your allies’ wounds with the power of your performance.",
"summary_markdown": "You soothe your allies’ wounds with the power of your performance.",
"text": " Soothing Ballad Source Core Rulebook pg. 103 4.0 --- You soothe your allies’ wounds with the power of your performance. You learn the soothing ballad composition spell. Increase the number of Focus Points in your focus pool by 1.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=204",
"weakness": {}
},
{
"actions": "Single Action",
"archetype": [
"Loremaster"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"True Hypercognition"
],
"feat_markdown": "True Hypercognition",
"id": "feat-205",
"level": 14,
"markdown": "\r\n[True Hypercognition](/Feats.aspx?ID=205) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Archetype** [Loremaster](/Archetypes.aspx?ID=65) (Level 16)\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour mind works at an incredible pace. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can’t use them for these actions.",
"name": "True Hypercognition",
"pfs": "Standard",
"prerequisite": "enigma muse",
"prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour mind works at an incredible pace.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
",
"speed": {},
"summary": "Your mind works at an incredible pace.",
"summary_markdown": "Your mind works at an incredible pace.",
"text": " True Hypercognition Single Action Source Core Rulebook pg. 103 4.0 Archetype Loremaster (Level 16) Prerequisites enigma muse --- Your mind works at an incredible pace. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can’t use them for these actions.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=205",
"weakness": {}
},
{
"actions": "Free Action",
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"feat": [
"Effortless Concentration"
],
"feat_markdown": "Effortless Concentration",
"id": "feat-206",
"level": 16,
"markdown": "\r\n[Effortless Concentration](/Feats.aspx?ID=206) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1, [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0
\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\nYou maintain a spell with hardly a thought. You immediately gain the effects of the Sustain a Spell action, allowing you to extend the duration of one of your active class spells.",
"name": "Effortless Concentration",
"pfs": "Standard",
"rarity": "common",
"release_date": "2021-09-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1
\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\n\r\nYou can maintain a spell with hardly a thought.\r\n",
"source": [
"Secrets of Magic"
],
"source_raw": [
"Secrets of Magic pg. 72"
],
"source_category": "Rulebooks",
"source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1
",
"speed": {},
"summary": "You can maintain a spell with hardly a thought.",
"summary_markdown": "You can maintain a spell with hardly a thought.",
"text": " Effortless Concentration Free Action Source Secrets of Magic pg. 72 1.1 , Core Rulebook pg. 103 4.0 , Advanced Player's Guide pg. 105 2.0 Trigger Your turn begins. --- You maintain a spell with hardly a thought. You immediately gain the effects of the Sustain a Spell action, allowing you to extend the duration of one of your active class spells.",
"trait": [
"Bard",
"Druid",
"Sorcerer",
"Summoner",
"Witch",
"Wizard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19), [Druid](/Traits.aspx?ID=52), [Sorcerer](/Traits.aspx?ID=148), [Summoner](/Traits.aspx?ID=392), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)",
"trait_raw": [
"Bard",
"Druid",
"Sorcerer",
"Summoner",
"Witch",
"Wizard"
],
"trigger": "Your turn begins.",
"trigger_markdown": "Your turn begins.",
"type": "Feat",
"url": "/Feats.aspx?ID=206",
"weakness": {}
},
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"feat": [
"Studious Capacity"
],
"feat_markdown": "Studious Capacity",
"id": "feat-207",
"level": 16,
"markdown": "\r\n[Studious Capacity](/Feats.aspx?ID=207) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYour continued study of occult magic has increased your magical capacity, allowing you to cast spells even when it seems impossible. You can cast one spell each day even after you’ve run out of spell slots of the appropriate spell level, but you can’t use this ability to cast a spell of your highest spell level.",
"name": "Studious Capacity",
"pfs": "Standard",
"prerequisite": "enigma muse; Legendary in Occultism",
"prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYour continued study of occult magic has increased your magical capacity.\r\n",
"skill": [
"Occultism",
"Occultism"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
",
"speed": {},
"summary": "Your continued study of occult magic has increased your magical capacity.",
"summary_markdown": "Your continued study of occult magic has increased your magical capacity.",
"text": " Studious Capacity Source Core Rulebook pg. 103 4.0 Prerequisites enigma muse; Legendary in Occultism --- Your continued study of occult magic has increased your magical capacity, allowing you to cast spells even when it seems impossible. You can cast one spell each day even after you’ve run out of spell slots of the appropriate spell level, but you can’t use this ability to cast a spell of your highest spell level.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=207",
"weakness": {}
},
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"feat": [
"Deep Lore"
],
"feat_markdown": "Deep Lore",
"id": "feat-208",
"level": 18,
"markdown": "\r\n[Deep Lore](/Feats.aspx?ID=208) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYour repertoire is vast, containing far more spells than usual. Add one spell to your repertoire of each level you can cast.",
"name": "Deep Lore",
"pfs": "Standard",
"prerequisite": "enigma muse; Legendary in Occultism",
"prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYour repertoire is vast, containing far more spells than usual.\r\n",
"skill": [
"Occultism",
"Occultism"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
",
"speed": {},
"summary": "Your repertoire is vast, containing far more spells than usual.",
"summary_markdown": "Your repertoire is vast, containing far more spells than usual.",
"text": " Deep Lore Source Core Rulebook pg. 103 4.0 Prerequisites enigma muse; Legendary in Occultism --- Your repertoire is vast, containing far more spells than usual. Add one spell to your repertoire of each level you can cast.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=208",
"weakness": {}
},
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"exclude_from_search": false,
"feat": [
"Eternal Composition"
],
"feat_markdown": "Eternal Composition",
"id": "feat-209",
"level": 18,
"markdown": "\r\n[Eternal Composition](/Feats.aspx?ID=209) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nThe world is a stage upon which you are always playing. You are permanently quickened; you can use your extra action only to cast a composition cantrip that requires 1 action to cast. While in exploration mode, you can declare that you are performing an eligible composition cantrip while using any exploration tactic. Even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.",
"name": "Eternal Composition",
"pfs": "Standard",
"prerequisite": "maestro muse",
"prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nThe world is a stage upon which you are always playing.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
",
"speed": {},
"summary": "The world is a stage upon which you are always playing.",
"summary_markdown": "The world is a stage upon which you are always playing.",
"text": " Eternal Composition Source Core Rulebook pg. 103 4.0 Prerequisites maestro muse --- The world is a stage upon which you are always playing. You are permanently quickened; you can use your extra action only to cast a composition cantrip that requires 1 action to cast. While in exploration mode, you can declare that you are performing an eligible composition cantrip while using any exploration tactic. Even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=209",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Impossible Polymath"
],
"feat_markdown": "Impossible Polymath",
"id": "feat-210",
"level": 18,
"markdown": "\r\n[Impossible Polymath](/Feats.aspx?ID=210) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), or Trained in [Religion](/Skills.aspx?ID=13); [Esoteric Polymath](/Feats.aspx?ID=184)\n\n\r\n\r\n---\r\n\r\nYour esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don’t understand. As long as you’re trained in Arcana, you can add arcane spells to your book from [Esoteric Polymath](/Feats.aspx?ID=184); as long as you’re trained in Nature, you can add primal spells to your book; and as long as you are trained in Religion, you can add divine spells to your book.\n\n Like your other spells in your book, you can add one of these spells from another tradition to your repertoire as an occult spell each day using Esoteric Polymath, but you can’t retain any spells from another tradition when you prepare again, even if you have Eclectic Polymath.",
"name": "Impossible Polymath",
"pfs": "Standard",
"prerequisite": "Trained in Arcana, Trained in Nature, or Trained in Religion; Esoteric Polymath",
"prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), or Trained in [Religion](/Skills.aspx?ID=13); [Esoteric Polymath](/Feats.aspx?ID=184)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), or Trained in [Religion](/Skills.aspx?ID=13); [Esoteric Polymath](/Feats.aspx?ID=184)\n\n\r\n\r\n---\r\n\r\n\r\nYour esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions.\r\n",
"skill": [
"Arcana",
"Nature",
"Religion",
"Arcana",
"Nature",
"Religion"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
",
"speed": {},
"summary": "Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions.",
"summary_markdown": "Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions.",
"text": " Impossible Polymath Source Core Rulebook pg. 103 4.0 Prerequisites Trained in Arcana, Trained in Nature, or Trained in Religion; Esoteric Polymath --- Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don’t understand. As long as you’re trained in Arcana, you can add arcane spells to your book from Esoteric Polymath; as long as you’re trained in Nature, you can add primal spells to your book; and as long as you are trained in Religion, you can add divine spells to your book. Like your other spells in your book, you can add one of these spells from another tradition to your repertoire as an occult spell each day using Esoteric Polymath, but you can’t retain any spells from another tradition when you prepare again, even if you have Eclectic Polymath.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=210",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Fatal Aria"
],
"feat_markdown": "Fatal Aria",
"id": "feat-211",
"level": 20,
"markdown": "\r\n[Fatal Aria](/Feats.aspx?ID=211) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n\r\n\r\n---\r\n\r\nYour songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot. You learn the [_fatal aria_](/Spells.aspx?ID=383) composition spell. Increase the number of Focus Points in your focus pool by 1.",
"name": "Fatal Aria",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour songs overwhelm the target with unbearable emotion.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
",
"speed": {},
"summary": "Your songs overwhelm the target with unbearable emotion.",
"summary_markdown": "Your songs overwhelm the target with unbearable emotion.",
"text": " Fatal Aria Source Core Rulebook pg. 103 4.0 --- Your songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot. You learn the fatal aria composition spell. Increase the number of Focus Points in your focus pool by 1.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=211",
"weakness": {}
},
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"category": "feat",
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"feat": [
"Perfect Encore"
],
"feat_markdown": "Perfect Encore",
"id": "feat-212",
"level": 20,
"markdown": "\r\n[Perfect Encore](/Feats.aspx?ID=212) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\n[magnum opus](/Classes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou develop another incredible creation. You gain an additional 10th-level spell slot.",
"name": "Perfect Encore",
"pfs": "Standard",
"prerequisite": "magnum opus",
"prerequisite_markdown": "[magnum opus](/Classes.aspx?ID=3)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\n[magnum opus](/Classes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou develop another incredible creation.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
",
"speed": {},
"summary": "You develop another incredible creation.",
"summary_markdown": "You develop another incredible creation.",
"text": " Perfect Encore Source Core Rulebook pg. 103 4.0 Prerequisites magnum opus --- You develop another incredible creation. You gain an additional 10th-level spell slot.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=212",
"weakness": {}
},
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"feat": [
"Symphony of the Muses"
],
"feat_markdown": "Symphony of the Muses",
"id": "feat-213",
"level": 20,
"markdown": "\r\n[Symphony of the Muses](/Feats.aspx?ID=213) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\n[Harmonize](/Feats.aspx?ID=193)\n\n\r\n\r\n---\r\n\r\nYou are able to weave countless performances together into a solo symphony. You are no longer limited to a single composition each turn or a single composition at a time; when you use a new composition, all previous compositions’ effects continue for their remaining duration.",
"name": "Symphony of the Muses",
"pfs": "Standard",
"prerequisite": "Harmonize",
"prerequisite_markdown": "[Harmonize](/Feats.aspx?ID=193)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
\n\n**Prerequisites**\r\n[Harmonize](/Feats.aspx?ID=193)\n\n\r\n\r\n---\r\n\r\n\r\nYou are able to weave countless performances together into a solo symphony.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0
",
"speed": {},
"summary": "You are able to weave countless performances together into a solo symphony.",
"summary_markdown": "You are able to weave countless performances together into a solo symphony.",
"text": " Symphony of the Muses Source Core Rulebook pg. 103 4.0 Prerequisites Harmonize --- You are able to weave countless performances together into a solo symphony. You are no longer limited to a single composition each turn or a single composition at a time; when you use a new composition, all previous compositions’ effects continue for their remaining duration.",
"trait": [
"Bard"
],
"trait_markdown": "[Bard](/Traits.aspx?ID=19)",
"trait_raw": [
"Bard"
],
"type": "Feat",
"url": "/Feats.aspx?ID=213",
"weakness": {}
},
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"category": "feat",
"exclude_from_search": false,
"feat": [
"Deity's Domain"
],
"feat_markdown": "Deity's Domain",
"id": "feat-214",
"level": 1,
"markdown": "\r\n[Deity's Domain](/Feats.aspx?ID=214) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0
\n\n\r\n\r\n---\r\n\r\nYou embody an aspect of your deity. Choose one of your [deity's domains](/domains). You gain the domain's initial domain spell as a devotion spell.\n\nDeity's Domain leads to...\r\n[Advanced Deity's Domain](/Feats.aspx?ID=231)",
"name": "Deity's Domain",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou embody an aspect of your deity.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 109"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0
",
"speed": {},
"summary": "You embody an aspect of your deity.",
"summary_markdown": "You embody an aspect of your deity.",
"text": " Deity's Domain Source Core Rulebook pg. 109 4.0 --- You embody an aspect of your deity. Choose one of your deity's domains. You gain the domain's initial domain spell as a devotion spell. Deity's Domain leads to... Advanced Deity's Domain",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=214",
"weakness": {}
},
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"exclude_from_search": false,
"feat": [
"Ranged Reprisal"
],
"feat_markdown": "Ranged Reprisal",
"id": "feat-215",
"level": 1,
"markdown": "\r\n[Ranged Reprisal](/Feats.aspx?ID=215) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0
\n\n**Prerequisites**\r\n[paladin cause](/Causes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou can use [Retributive Strike](/Actions.aspx?ID=5) with a ranged weapon. In addition, if the foe that triggered your reaction is within 5 feet of your reach but not in your reach, as part of your reaction you can Step to put the foe in your reach before making a melee Retributive Strike.",
"name": "Ranged Reprisal",
"pfs": "Standard",
"prerequisite": "paladin cause",
"prerequisite_markdown": "[paladin cause](/Causes.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0
\n\n**Prerequisites**\r\n[paladin cause](/Causes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou can use Retributive Strike with a ranged weapon.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 109"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0
",
"speed": {},
"summary": "You can use Retributive Strike with a ranged weapon.",
"summary_markdown": "You can use Retributive Strike with a ranged weapon.",
"text": " Ranged Reprisal Source Core Rulebook pg. 109 4.0 Prerequisites paladin cause --- You can use Retributive Strike with a ranged weapon. In addition, if the foe that triggered your reaction is within 5 feet of your reach but not in your reach, as part of your reaction you can Step to put the foe in your reach before making a melee Retributive Strike.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=215",
"weakness": {}
},
{
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"category": "feat",
"exclude_from_search": false,
"feat": [
"Unimpeded Step"
],
"feat_markdown": "Unimpeded Step",
"id": "feat-216",
"level": 1,
"markdown": "\r\n[Unimpeded Step](/Feats.aspx?ID=216) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0
\n\n**Prerequisites**\r\n[liberator cause](/Causes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nWith a burst of divine liberation, your ally’s movement from your [Liberating Step](/Actions.aspx?ID=7) is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.",
"name": "Unimpeded Step",
"pfs": "Standard",
"prerequisite": "liberator cause",
"prerequisite_markdown": "[liberator cause](/Causes.aspx?ID=3)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0
\n\n**Prerequisites**\r\n[liberator cause](/Causes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nWith a burst of divine liberation, your spur your ally’s movement.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 109"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0
",
"speed": {},
"summary": "With a burst of divine liberation, your spur your ally’s movement.",
"summary_markdown": "With a burst of divine liberation, your spur your ally’s movement.",
"text": " Unimpeded Step Source Core Rulebook pg. 109 4.0 Prerequisites liberator cause --- With a burst of divine liberation, your ally’s movement from your Liberating Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=216",
"weakness": {}
},
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"category": "feat",
"exclude_from_search": false,
"feat": [
"Weight of Guilt"
],
"feat_markdown": "Weight of Guilt",
"id": "feat-217",
"level": 1,
"markdown": "\r\n[Weight of Guilt](/Feats.aspx?ID=217) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
\n\n**Prerequisites**\r\n[redeemer cause](/Causes.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nGuilt clouds the minds of those who ignore your [Glimpse of Redemption](/Actions.aspx?ID=6). Instead of making the triggering creature enfeebled 2, you can make it stupefied 2 for the same duration.",
"name": "Weight of Guilt",
"pfs": "Standard",
"prerequisite": "redeemer cause",
"prerequisite_markdown": "[redeemer cause](/Causes.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
\n\n**Prerequisites**\r\n[redeemer cause](/Causes.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nGuilt clouds the minds of those who ignore your Glimpse of Redemption.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 110"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
",
"speed": {},
"summary": "Guilt clouds the minds of those who ignore your Glimpse of Redemption.",
"summary_markdown": "Guilt clouds the minds of those who ignore your Glimpse of Redemption.",
"text": " Weight of Guilt Source Core Rulebook pg. 110 4.0 Prerequisites redeemer cause --- Guilt clouds the minds of those who ignore your Glimpse of Redemption. Instead of making the triggering creature enfeebled 2, you can make it stupefied 2 for the same duration.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=217",
"weakness": {}
},
{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Divine Grace"
],
"feat_markdown": "Divine Grace",
"id": "feat-218",
"level": 2,
"markdown": "\r\n[Divine Grace](/Feats.aspx?ID=218) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
\n\n**Trigger**\r\nYou attempt a save against a spell, before you roll.\n\n\r\n\r\n---\r\n\r\nYou call upon your deity’s grace, gaining a +2 circumstance bonus to the save.",
"name": "Divine Grace",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
\n\n**Trigger**\r\nYou attempt a save against a spell, before you roll.\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon your deity’s grace.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 110"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
",
"speed": {},
"summary": "You call upon your deity’s grace.",
"summary_markdown": "You call upon your deity’s grace.",
"text": " Divine Grace Reaction Source Core Rulebook pg. 110 4.0 Trigger You attempt a save against a spell, before you roll. --- You call upon your deity’s grace, gaining a +2 circumstance bonus to the save.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"trigger": "You attempt a save against a spell, before you roll.",
"trigger_markdown": "You attempt a save against a spell, before you roll.",
"type": "Feat",
"url": "/Feats.aspx?ID=218",
"weakness": {}
},
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"category": "feat",
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"feat": [
"Dragonslayer Oath"
],
"feat_markdown": "Dragonslayer Oath",
"id": "feat-219",
"level": 2,
"markdown": "\r\n[Dragonslayer Oath](/Feats.aspx?ID=219) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou’ve sworn to slay evil dragons. Add the following tenet to your code after the others: “You must slay evil dragons you encounter as long as you have a reasonable chance of success.” \n\nYour Retributive Strike gains a +4 circumstance bonus to damage against an evil dragon, or +6 if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from an evil dragon is 7 + your level. If you use Liberating Step triggered by an evil dragon, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.\n\n You don’t consider evil dragons to be legitimate authorities, even in nations they rule.\n\nDragonslayer Oath leads to...\r\n[Wyrmbane Aura](/Feats.aspx?ID=255)",
"name": "Dragonslayer Oath",
"pfs": "Standard",
"prerequisite": "tenets of good",
"prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve sworn to slay evil dragons.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 110"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
",
"speed": {},
"summary": "You’ve sworn to slay evil dragons.",
"summary_markdown": "You’ve sworn to slay evil dragons.",
"text": " Dragonslayer Oath Source Core Rulebook pg. 110 4.0 Prerequisites tenets of good --- You’ve sworn to slay evil dragons. Add the following tenet to your code after the others: “You must slay evil dragons you encounter as long as you have a reasonable chance of success.” Your Retributive Strike gains a +4 circumstance bonus to damage against an evil dragon, or +6 if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from an evil dragon is 7 + your level. If you use Liberating Step triggered by an evil dragon, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward. You don’t consider evil dragons to be legitimate authorities, even in nations they rule. Dragonslayer Oath leads to... Wyrmbane Aura",
"trait": [
"Champion",
"Oath"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oath](/Traits.aspx?ID=119)",
"trait_raw": [
"Champion",
"Oath"
],
"type": "Feat",
"url": "/Feats.aspx?ID=219",
"weakness": {}
},
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"category": "feat",
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"feat": [
"Fiendsbane Oath"
],
"feat_markdown": "Fiendsbane Oath",
"id": "feat-220",
"level": 2,
"markdown": "\r\n[Fiendsbane Oath](/Feats.aspx?ID=220) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou’ve sworn an oath to banish the corruption of fiends to the dark planes they call home. Add the following tenet to your champion’s code after the other tenets: “You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a good fiend, you don’t have to banish or kill it.”\n\n Your Retributive Strike gains a +4 circumstance bonus to damage against a fiend, or a +6 circumstance bonus if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from a fiend is 7 + your level. If you use Liberating Step triggered by a fiend, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.\n\n You don’t consider fiends to be legitimate authorities, even in nations ruled by fiends.\n\nFiendsbane Oath leads to...\r\n[Anchoring Aura](/Feats.aspx?ID=249), [Banishing Blow](/Feats.aspx?ID=1242)",
"name": "Fiendsbane Oath",
"pfs": "Standard",
"prerequisite": "tenets of good",
"prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve sworn an oath to banish the corruption of fiends to the dark planes they call home.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 110"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
",
"speed": {},
"summary": "You’ve sworn an oath to banish the corruption of fiends to the dark planes they call home.",
"summary_markdown": "You’ve sworn an oath to banish the corruption of fiends to the dark planes they call home.",
"text": " Fiendsbane Oath Source Core Rulebook pg. 110 4.0 Prerequisites tenets of good --- You’ve sworn an oath to banish the corruption of fiends to the dark planes they call home. Add the following tenet to your champion’s code after the other tenets: “You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a good fiend, you don’t have to banish or kill it.” Your Retributive Strike gains a +4 circumstance bonus to damage against a fiend, or a +6 circumstance bonus if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from a fiend is 7 + your level. If you use Liberating Step triggered by a fiend, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward. You don’t consider fiends to be legitimate authorities, even in nations ruled by fiends. Fiendsbane Oath leads to... Anchoring Aura, Banishing Blow",
"trait": [
"Champion",
"Oath"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oath](/Traits.aspx?ID=119)",
"trait_raw": [
"Champion",
"Oath"
],
"type": "Feat",
"url": "/Feats.aspx?ID=220",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Shining Oath"
],
"feat_markdown": "Shining Oath",
"id": "feat-221",
"level": 2,
"markdown": "\r\n[Shining Oath](/Feats.aspx?ID=221) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou’ve sworn an oath to put the undead to rest. Add the following tenet to your champion’s code after the other tenets: “You must end the existence of undead you encounter as long as you have a reasonable chance of success; in the unlikely event you find a good undead, you can try to work out a more peaceful way to help it recover from its undead state rather than destroying it in combat, such as helping it complete its unfinished business and find peace.”\n\n Your Retributive Strike gains a +4 circumstance bonus to damage against an undead, or +6 if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from an undead is 7 + your level. If you use Liberating Step triggered by an undead, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.\n\n You don’t consider undead to be legitimate authorities, even in nations ruled by undead.\n\nShining Oath leads to...\r\n[Aura of Life](/Feats.aspx?ID=250)",
"name": "Shining Oath",
"pfs": "Standard",
"prerequisite": "tenets of good",
"prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve sworn an oath to put the undead to rest.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 110"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0
",
"speed": {},
"summary": "You’ve sworn an oath to put the undead to rest.",
"summary_markdown": "You’ve sworn an oath to put the undead to rest.",
"text": " Shining Oath Source Core Rulebook pg. 110 4.0 Prerequisites tenets of good --- You’ve sworn an oath to put the undead to rest. Add the following tenet to your champion’s code after the other tenets: “You must end the existence of undead you encounter as long as you have a reasonable chance of success; in the unlikely event you find a good undead, you can try to work out a more peaceful way to help it recover from its undead state rather than destroying it in combat, such as helping it complete its unfinished business and find peace.” Your Retributive Strike gains a +4 circumstance bonus to damage against an undead, or +6 if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from an undead is 7 + your level. If you use Liberating Step triggered by an undead, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward. You don’t consider undead to be legitimate authorities, even in nations ruled by undead. Shining Oath leads to... Aura of Life",
"trait": [
"Champion",
"Oath"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oath](/Traits.aspx?ID=119)",
"trait_raw": [
"Champion",
"Oath"
],
"type": "Feat",
"url": "/Feats.aspx?ID=221",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Vengeful Oath"
],
"feat_markdown": "Vengeful Oath",
"id": "feat-222",
"level": 2,
"markdown": "\r\n[Vengeful Oath](/Feats.aspx?ID=222) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
\n\n**Prerequisites**\r\n[paladin cause](/Causes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou’ve sworn an oath to hunt down wicked evildoers and bring them to judgment. Add the following tenet to your code after the others: “You must hunt down and exterminate evil creatures that have committed heinous atrocities as long as you have a reasonable chance of success and aren’t engaged in a mission that would prevent your doing so.”\n\n You can use [_lay on hands_](/Spells.aspx?ID=395) to damage a creature you witness harming an innocent or a good ally as if it were undead; in this case, lay on hands deals good damage instead of positive damage and gains the good trait. This good damage can affect non-evil creatures. This doesn’t prevent you from healing such a creature with _lay on hands_; you choose whether to heal or harm.\n\nVengeful Oath leads to...\r\n[Aura of Vengeance](/Feats.aspx?ID=252)",
"name": "Vengeful Oath",
"pfs": "Standard",
"prerequisite": "paladin cause",
"prerequisite_markdown": "[paladin cause](/Causes.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
\n\n**Prerequisites**\r\n[paladin cause](/Causes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve sworn an oath to hunt down wicked evildoers and bring them to judgment.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 111"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
",
"speed": {},
"summary": "You’ve sworn an oath to hunt down wicked evildoers and bring them to judgment.",
"summary_markdown": "You’ve sworn an oath to hunt down wicked evildoers and bring them to judgment.",
"text": " Vengeful Oath Source Core Rulebook pg. 111 4.0 Prerequisites paladin cause --- You’ve sworn an oath to hunt down wicked evildoers and bring them to judgment. Add the following tenet to your code after the others: “You must hunt down and exterminate evil creatures that have committed heinous atrocities as long as you have a reasonable chance of success and aren’t engaged in a mission that would prevent your doing so.” You can use lay on hands to damage a creature you witness harming an innocent or a good ally as if it were undead; in this case, lay on hands deals good damage instead of positive damage and gains the good trait. This good damage can affect non-evil creatures. This doesn’t prevent you from healing such a creature with lay on hands ; you choose whether to heal or harm. Vengeful Oath leads to... Aura of Vengeance",
"trait": [
"Champion",
"Oath"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oath](/Traits.aspx?ID=119)",
"trait_raw": [
"Champion",
"Oath"
],
"type": "Feat",
"url": "/Feats.aspx?ID=222",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Aura of Courage"
],
"feat_markdown": "Aura of Courage",
"id": "feat-223",
"level": 4,
"markdown": "\r\n[Aura of Courage](/Feats.aspx?ID=223) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou stand strong in the face of danger and inspire your allies to do the same. Whenever you become frightened, reduce the condition value by 1 (to a minimum of 0). At the end of your turn when you would reduce your frightened condition value by 1, you also reduce the value by 1 for all allies within 15 feet.",
"name": "Aura of Courage",
"pfs": "Standard",
"prerequisite": "tenets of good",
"prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou stand strong in the face of danger and inspire your allies to do the same.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 111"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
",
"speed": {},
"summary": "You stand strong in the face of danger and inspire your allies to do the same.",
"summary_markdown": "You stand strong in the face of danger and inspire your allies to do the same.",
"text": " Aura of Courage Source Core Rulebook pg. 111 4.0 Prerequisites tenets of good --- You stand strong in the face of danger and inspire your allies to do the same. Whenever you become frightened, reduce the condition value by 1 (to a minimum of 0). At the end of your turn when you would reduce your frightened condition value by 1, you also reduce the value by 1 for all allies within 15 feet.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=223",
"weakness": {}
},
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"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Divine Health"
],
"feat_markdown": "Divine Health",
"id": "feat-224",
"level": 4,
"markdown": "\r\n[Divine Health](/Feats.aspx?ID=224) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour faith makes you resistant to disease, protecting you as you offer succor to the ill. You gain a +1 status bonus to saves against diseases. In addition, if you roll a success on a save against a disease, you get a critical success instead.",
"name": "Divine Health",
"pfs": "Standard",
"prerequisite": "tenets of good",
"prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour faith makes you resistant to disease.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 111"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
",
"speed": {},
"summary": "Your faith makes you resistant to disease.",
"summary_markdown": "Your faith makes you resistant to disease.",
"text": " Divine Health Source Core Rulebook pg. 111 4.0 Prerequisites tenets of good --- Your faith makes you resistant to disease, protecting you as you offer succor to the ill. You gain a +1 status bonus to saves against diseases. In addition, if you roll a success on a save against a disease, you get a critical success instead.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=224",
"weakness": {}
},
{
"actions": "Single Action",
"archetype": [
"Blessed One"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Mercy"
],
"feat_markdown": "Mercy",
"id": "feat-225",
"level": 4,
"markdown": "\r\n[Mercy](/Feats.aspx?ID=225) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 6)\n\n\r\n\r\n---\r\n\r\nYour touch relieves fear and restores movement. If the next action you use is to cast [_lay on hands_](/Spells.aspx?ID=395), you can attempt to counteract a fear effect or an effect imposing the paralyzed condition on the target, in addition to the other benefits of _lay on hands_.\n\nMercy leads to...\r\n[Affliction Mercy](/Feats.aspx?ID=242), [Blessed Spell](/Feats.aspx?ID=1912), [Elucidating Mercy](/Feats.aspx?ID=1680), [Greater Mercy](/Feats.aspx?ID=232), [Invigorating Mercy](/Feats.aspx?ID=1675), [Ultimate Mercy](/Feats.aspx?ID=260)",
"name": "Mercy",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYour touch relieves fear and restores movement.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 111"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0
",
"speed": {},
"summary": "Your touch relieves fear and restores movement.",
"summary_markdown": "Your touch relieves fear and restores movement.",
"text": " Mercy Single Action Source Core Rulebook pg. 111 4.0 Archetype Blessed One (Level 6) --- Your touch relieves fear and restores movement. If the next action you use is to cast lay on hands , you can attempt to counteract a fear effect or an effect imposing the paralyzed condition on the target, in addition to the other benefits of lay on hands . Mercy leads to... Affliction Mercy, Blessed Spell, Elucidating Mercy, Greater Mercy, Invigorating Mercy, Ultimate Mercy",
"trait": [
"Champion",
"Concentrate",
"Metamagic"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)",
"trait_raw": [
"Champion",
"Concentrate",
"Metamagic"
],
"type": "Feat",
"url": "/Feats.aspx?ID=225",
"weakness": {}
},
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"feat": [
"Litany Against Wrath"
],
"feat_markdown": "Litany Against Wrath",
"id": "feat-227",
"level": 6,
"markdown": "\r\n[Litany Against Wrath](/Feats.aspx?ID=227) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Prerequisites**\r\ndevotion spells; [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou excoriate a foe for its wrath against goodly creatures. You can cast the [_litany against wrath_](/Spells.aspx?ID=397) devotion spell. Increase the number of Focus Points in your focus pool by 1.",
"name": "Litany Against Wrath",
"pfs": "Standard",
"prerequisite": "devotion spells; tenets of good",
"prerequisite_markdown": "devotion spells; [tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Prerequisites**\r\ndevotion spells; [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou excoriate a foe for its wrath against goodly creatures.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 112"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
",
"speed": {},
"summary": "You excoriate a foe for its wrath against goodly creatures.",
"summary_markdown": "You excoriate a foe for its wrath against goodly creatures.",
"text": " Litany Against Wrath Source Core Rulebook pg. 112 4.0 Prerequisites devotion spells; tenets of good --- You excoriate a foe for its wrath against goodly creatures. You can cast the litany against wrath devotion spell. Increase the number of Focus Points in your focus pool by 1.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=227",
"weakness": {}
},
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"category": "feat",
"exclude_from_search": false,
"feat": [
"Loyal Warhorse"
],
"feat_markdown": "Loyal Warhorse",
"id": "feat-228",
"level": 6,
"markdown": "\r\n[Loyal Warhorse](/Feats.aspx?ID=228) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou and your mount have grown closer, and your loyalty to each other is unbreakable. The mount you gained through the divine ally class feature is now a [mature animal companion](/Rules.aspx?ID=155). In addition, your mount never attacks you, even if it is magically compelled to do so.\n\nLoyal Warhorse leads to...\r\n[Imposing Destrier](/Feats.aspx?ID=238)",
"name": "Loyal Warhorse",
"pfs": "Standard",
"prerequisite": "divine ally (steed)",
"prerequisite_markdown": "[divine ally (steed)](/Classes.aspx?ID=4)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou and your mount have grown closer, and your loyalty to each other is unbreakable.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 112"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
",
"speed": {},
"summary": "You and your mount have grown closer, and your loyalty to each other is unbreakable.",
"summary_markdown": "You and your mount have grown closer, and your loyalty to each other is unbreakable.",
"text": " Loyal Warhorse Source Core Rulebook pg. 112 4.0 Prerequisites divine ally (steed) --- You and your mount have grown closer, and your loyalty to each other is unbreakable. The mount you gained through the divine ally class feature is now a mature animal companion. In addition, your mount never attacks you, even if it is magically compelled to do so. Loyal Warhorse leads to... Imposing Destrier",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=228",
"weakness": {}
},
{
"archetype": [
"Knight Vigilant",
"Bastion"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Shield Warden"
],
"feat_markdown": "Shield Warden",
"id": "feat-229",
"level": 6,
"markdown": "\r\n[Shield Warden](/Feats.aspx?ID=229) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Archetypes** [Bastion](/Archetypes.aspx?ID=49) (Level 8), [Knight Vigilant](/Archetypes.aspx?ID=27) (Level 8)\n\n**Prerequisites**\r\n[[Champion](/Classes.aspx?ID=4)] [divine ally (shield)](/Classes.aspx?ID=4); [[Champion](/Classes.aspx?ID=4)] [tenets of good](/Tenets.aspx?ID=1); [[Fighter](/Classes.aspx?ID=7)] [Shield Block](/Feats.aspx?ID=839)\n\n\r\n\r\n---\r\n\r\nYou use your shield to protect your allies. When you have a shield raised, you can use your [Shield Block](/Feats.aspx?ID=839) reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.\n\nShield Warden leads to...\r\n[Shield of Grace](/Feats.aspx?ID=258), [Shield of Reckoning](/Feats.aspx?ID=241)",
"name": "Shield Warden",
"pfs": "Standard",
"prerequisite": "[Champion] divine ally (shield); [Champion] tenets of good; [Fighter] Shield Block",
"prerequisite_markdown": "[[Champion](/Classes.aspx?ID=4)] [divine ally (shield)](/Classes.aspx?ID=4); [[Champion](/Classes.aspx?ID=4)] [tenets of good](/Tenets.aspx?ID=1); [[Fighter](/Classes.aspx?ID=7)] [Shield Block](/Feats.aspx?ID=839)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Prerequisites**\r\n[[Champion](/Classes.aspx?ID=4)] [divine ally (shield)](/Classes.aspx?ID=4); [[Champion](/Classes.aspx?ID=4)] [tenets of good](/Tenets.aspx?ID=1); [[Fighter](/Classes.aspx?ID=7)] [Shield Block](/Feats.aspx?ID=839)\n\n\r\n\r\n---\r\n\r\n\r\nYou use your shield to protect your allies as well as yourself.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 112"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
",
"speed": {},
"summary": "You use your shield to protect your allies as well as yourself.",
"summary_markdown": "You use your shield to protect your allies as well as yourself.",
"text": " Shield Warden Source Core Rulebook pg. 112 4.0 Archetypes Bastion (Level 8), Knight Vigilant (Level 8) Prerequisites [Champion] divine ally (shield); [Champion] tenets of good; [Fighter] Shield Block --- You use your shield to protect your allies. When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block. Shield Warden leads to... Shield of Grace, Shield of Reckoning",
"trait": [
"Champion",
"Fighter"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24), [Fighter](/Traits.aspx?ID=71)",
"trait_raw": [
"Champion",
"Fighter"
],
"type": "Feat",
"url": "/Feats.aspx?ID=229",
"weakness": {}
},
{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Smite Evil"
],
"feat_markdown": "Smite Evil",
"id": "feat-230",
"level": 6,
"markdown": "\r\n[Smite Evil](/Feats.aspx?ID=230) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour blade ally becomes an even more powerful tool against evildoers. Select one foe you can see. Until the start of your next turn, your Strikes with the weapon your blade ally inhabits against that foe deal an extra 4 good damage, increasing to 6 if you have master proficiency with this weapon.\n\n If the foe attacks one of your allies, the duration extends to the end of that foe’s next turn. If the foe continues to attack your allies each turn, the duration continues to extend.",
"name": "Smite Evil",
"pfs": "Standard",
"prerequisite": "divine ally (blade); tenets of good",
"prerequisite_markdown": "[divine ally (blade)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour blade ally becomes an even more powerful tool against evildoers.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 112"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
",
"speed": {},
"summary": "Your blade ally becomes an even more powerful tool against evildoers.",
"summary_markdown": "Your blade ally becomes an even more powerful tool against evildoers.",
"text": " Smite Evil Single Action Source Core Rulebook pg. 112 4.0 Prerequisites divine ally (blade); tenets of good --- Your blade ally becomes an even more powerful tool against evildoers. Select one foe you can see. Until the start of your next turn, your Strikes with the weapon your blade ally inhabits against that foe deal an extra 4 good damage, increasing to 6 if you have master proficiency with this weapon. If the foe attacks one of your allies, the duration extends to the end of that foe’s next turn. If the foe continues to attack your allies each turn, the duration continues to extend.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=230",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Advanced Deity's Domain"
],
"feat_markdown": "Advanced Deity's Domain",
"id": "feat-231",
"level": 8,
"markdown": "\r\n[Advanced Deity's Domain](/Feats.aspx?ID=231) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Prerequisites**\r\n[Deity's Domain](/Feats.aspx?ID=214)\n\n\r\n\r\n---\r\n\r\nThrough your conviction, you have glimpsed the deeper secrets of your deity’s domain. You gain an advanced domain spell from the domain you chose with Deity’s Domain. You can cast that spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.",
"name": "Advanced Deity's Domain",
"pfs": "Standard",
"prerequisite": "Deity's Domain",
"prerequisite_markdown": "[Deity's Domain](/Feats.aspx?ID=214)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Prerequisites**\r\n[Deity's Domain](/Feats.aspx?ID=214)\n\n\r\n\r\n---\r\n\r\n\r\nThrough your conviction, you have glimpsed the deeper secrets of your deity’s domain.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 112"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
",
"speed": {},
"summary": "Through your conviction, you have glimpsed the deeper secrets of your deity’s domain.",
"summary_markdown": "Through your conviction, you have glimpsed the deeper secrets of your deity’s domain.",
"text": " Advanced Deity's Domain Source Core Rulebook pg. 112 4.0 Prerequisites Deity's Domain --- Through your conviction, you have glimpsed the deeper secrets of your deity’s domain. You gain an advanced domain spell from the domain you chose with Deity’s Domain. You can cast that spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=231",
"weakness": {}
},
{
"archetype": [
"Blessed One"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Greater Mercy"
],
"feat_markdown": "Greater Mercy",
"id": "feat-232",
"level": 8,
"markdown": "\r\n[Greater Mercy](/Feats.aspx?ID=232) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 10)\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\nYour faith enhances your ability to remove conditions. When you use Mercy, you can instead attempt to counteract the blinded, deafened, sickened, or slowed conditions.",
"name": "Greater Mercy",
"pfs": "Standard",
"prerequisite": "Mercy",
"prerequisite_markdown": "[Mercy](/Feats.aspx?ID=225)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\n\r\nYour faith enhances your ability to remove conditions.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 112"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0
",
"speed": {},
"summary": "Your faith enhances your ability to remove conditions.",
"summary_markdown": "Your faith enhances your ability to remove conditions.",
"text": " Greater Mercy Source Core Rulebook pg. 112 4.0 Archetype Blessed One (Level 10) Prerequisites Mercy --- Your faith enhances your ability to remove conditions. When you use Mercy, you can instead attempt to counteract the blinded, deafened, sickened, or slowed conditions.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=232",
"weakness": {}
},
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"category": "feat",
"exclude_from_search": false,
"feat": [
"Heal Mount"
],
"feat_markdown": "Heal Mount",
"id": "feat-233",
"level": 8,
"markdown": "\r\n[Heal Mount](/Feats.aspx?ID=233) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); devotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\nYour devotion to your mount manifests as a surge of positive energy. When you cast [_lay on hands_](/Spells.aspx?ID=395) on your mount, you can restore 10 Hit Points, plus 10 for each heightened level.",
"name": "Heal Mount",
"pfs": "Standard",
"prerequisite": "divine ally (steed); devotion spell (_lay on hands_)",
"prerequisite_markdown": "[divine ally (steed)](/Classes.aspx?ID=4); devotion spell ([_lay on hands_](/Spells.aspx?ID=395))",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); devotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\n\r\nYour devotion to your mount manifests as a surge of positive energy.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 113"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
",
"speed": {},
"summary": "Your devotion to your mount manifests as a surge of positive energy.",
"summary_markdown": "Your devotion to your mount manifests as a surge of positive energy.",
"text": " Heal Mount Source Core Rulebook pg. 113 4.0 Prerequisites divine ally (steed); devotion spell ( lay on hands ) --- Your devotion to your mount manifests as a surge of positive energy. When you cast lay on hands on your mount, you can restore 10 Hit Points, plus 10 for each heightened level.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=233",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Second Ally"
],
"feat_markdown": "Second Ally",
"id": "feat-235",
"level": 8,
"markdown": "\r\n[Second Ally](/Feats.aspx?ID=235) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[divine ally](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour inner grace attracts the attention of a second protective spirit. Choose a second type of divine ally and gain its benefits.",
"name": "Second Ally",
"pfs": "Standard",
"prerequisite": "divine ally",
"prerequisite_markdown": "[divine ally](/Classes.aspx?ID=4)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[divine ally](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYour inner grace attracts the attention of a second protective spirit.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 113"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
",
"speed": {},
"summary": "Your inner grace attracts the attention of a second protective spirit.",
"summary_markdown": "Your inner grace attracts the attention of a second protective spirit.",
"text": " Second Ally Source Core Rulebook pg. 113 4.0 Prerequisites divine ally --- Your inner grace attracts the attention of a second protective spirit. Choose a second type of divine ally and gain its benefits.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=235",
"weakness": {}
},
{
"archetype": [
"Exorcist"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Sense Evil"
],
"feat_markdown": "Sense Evil",
"id": "feat-236",
"level": 8,
"markdown": "\r\n[Sense Evil](/Feats.aspx?ID=236) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Archetype** [Exorcist](/Archetypes.aspx?ID=171) (Level 14)\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou sense evil as a queasy or foreboding feeling. When in the presence of an aura of evil that is [powerful or overwhelming](/Spells.aspx?ID=65), you eventually detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a [vague sense](/Rules.aspx?ID=413), similar to humans' sense of smell. An evil creature using a disguise or otherwise trying to hide its presence attempts a [Deception](/Skills.aspx?ID=5) check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Evil for 1 day.",
"name": "Sense Evil",
"pfs": "Standard",
"prerequisite": "tenets of good",
"prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou sense evil as a queasy or foreboding feeling.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 113"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
",
"speed": {},
"summary": "You sense evil as a queasy or foreboding feeling.",
"summary_markdown": "You sense evil as a queasy or foreboding feeling.",
"text": " Sense Evil Source Core Rulebook pg. 113 4.0 Archetype Exorcist (Level 14) Prerequisites tenets of good --- You sense evil as a queasy or foreboding feeling. When in the presence of an aura of evil that is powerful or overwhelming, you eventually detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, similar to humans' sense of smell. An evil creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Evil for 1 day.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=236",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Devoted Focus"
],
"feat_markdown": "Devoted Focus",
"id": "feat-237",
"level": 10,
"markdown": "\r\n[Devoted Focus](/Feats.aspx?ID=237) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\ndevotion spells\n\n\r\n\r\n---\r\n\r\nYour devotion is strong enough to increase your focus to incredible heights. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.",
"name": "Devoted Focus",
"pfs": "Standard",
"prerequisite": "devotion spells",
"prerequisite_markdown": "devotion spells",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\ndevotion spells\n\n\r\n\r\n---\r\n\r\n\r\nYour devotion is strong enough to increase your focus to incredible heights.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 113"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
",
"speed": {},
"summary": "Your devotion is strong enough to increase your focus to incredible heights.",
"summary_markdown": "Your devotion is strong enough to increase your focus to incredible heights.",
"text": " Devoted Focus Source Core Rulebook pg. 113 4.0 Prerequisites devotion spells --- Your devotion is strong enough to increase your focus to incredible heights. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=237",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Imposing Destrier"
],
"feat_markdown": "Imposing Destrier",
"id": "feat-238",
"level": 10,
"markdown": "\r\n[Imposing Destrier](/Feats.aspx?ID=238) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [Loyal Warhorse](/Feats.aspx?ID=228)\n\n\r\n\r\n---\r\n\r\nUnder your care, your mount has realized its innate potential. The mount you gained through the divine ally class feature is now a [nimble or savage animal companion](/companions/animal-companions/advanced-options). During an encounter, even if you don't use the [Command an Animal](/Actions.aspx?ID=58) action, your mount can still use 1 action on your turn to Stride or Strike.\n\nImposing Destrier leads to...\r\n[Auspicious Mount](/Feats.aspx?ID=256)",
"name": "Imposing Destrier",
"pfs": "Standard",
"prerequisite": "divine ally (steed); Loyal Warhorse",
"prerequisite_markdown": "[divine ally (steed)](/Classes.aspx?ID=4); [Loyal Warhorse](/Feats.aspx?ID=228)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [Loyal Warhorse](/Feats.aspx?ID=228)\n\n\r\n\r\n---\r\n\r\n\r\nUnder your care, your mount has realized its innate potential.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 113"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
",
"speed": {},
"summary": "Under your care, your mount has realized its innate potential.",
"summary_markdown": "Under your care, your mount has realized its innate potential.",
"text": " Imposing Destrier Source Core Rulebook pg. 113 4.0 Prerequisites divine ally (steed); Loyal Warhorse --- Under your care, your mount has realized its innate potential. The mount you gained through the divine ally class feature is now a nimble or savage animal companion. During an encounter, even if you don't use the Command an Animal action, your mount can still use 1 action on your turn to Stride or Strike. Imposing Destrier leads to... Auspicious Mount",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=238",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Litany Against Sloth"
],
"feat_markdown": "Litany Against Sloth",
"id": "feat-239",
"level": 10,
"markdown": "\r\n[Litany Against Sloth](/Feats.aspx?ID=239) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\ndevotion spells; [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou rail against the sin of sloth, turning a foe’s laziness against it. You can cast the [_litany against sloth_](/Spells.aspx?ID=396) devotion spell. Increase the number of Focus Points in your focus pool by 1.",
"name": "Litany Against Sloth",
"pfs": "Standard",
"prerequisite": "devotion spells; tenets of good",
"prerequisite_markdown": "devotion spells; [tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\ndevotion spells; [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou rail against the sin of sloth, turning a foe’s laziness against it.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 113"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
",
"speed": {},
"summary": "You rail against the sin of sloth, turning a foe’s laziness against it.",
"summary_markdown": "You rail against the sin of sloth, turning a foe’s laziness against it.",
"text": " Litany Against Sloth Source Core Rulebook pg. 113 4.0 Prerequisites devotion spells; tenets of good --- You rail against the sin of sloth, turning a foe’s laziness against it. You can cast the litany against sloth devotion spell. Increase the number of Focus Points in your focus pool by 1.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=239",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Radiant Blade Spirit"
],
"feat_markdown": "Radiant Blade Spirit",
"id": "feat-240",
"level": 10,
"markdown": "\r\n[Radiant Blade Spirit](/Feats.aspx?ID=240) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour divine ally radiates power, enhancing your chosen weapon. When you choose the weapon for your blade ally during your daily preparations, add the following property runes to the list of effects you can choose from: _[flaming](/Equipment.aspx?ID=295)_ and any aligned properties (_[anarchic](/Equipment.aspx?ID=290)_, _[axiomatic](/Equipment.aspx?ID=291)_, _[holy](/Equipment.aspx?ID=299)_, or _[unholy](/Equipment.aspx?ID=307)_) that match your cause’s alignment.\n\nRadiant Blade Spirit leads to...\r\n[Radiant Blade Master](/Feats.aspx?ID=262)",
"name": "Radiant Blade Spirit",
"pfs": "Standard",
"prerequisite": "divine ally (blade)",
"prerequisite_markdown": "[divine ally (blade)](/Classes.aspx?ID=4)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYour divine ally radiates power, enhancing your chosen weapon.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 113"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
",
"speed": {},
"summary": "Your divine ally radiates power, enhancing your chosen weapon.",
"summary_markdown": "Your divine ally radiates power, enhancing your chosen weapon.",
"text": " Radiant Blade Spirit Source Core Rulebook pg. 113 4.0 Prerequisites divine ally (blade) --- Your divine ally radiates power, enhancing your chosen weapon. When you choose the weapon for your blade ally during your daily preparations, add the following property runes to the list of effects you can choose from: flaming and any aligned properties ( anarchic , axiomatic , holy , or unholy ) that match your cause’s alignment. Radiant Blade Spirit leads to... Radiant Blade Master",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=240",
"weakness": {}
},
{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Shield of Reckoning"
],
"feat_markdown": "Shield of Reckoning",
"id": "feat-241",
"level": 10,
"markdown": "\r\n[Shield of Reckoning](/Feats.aspx?ID=241) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[champion's reaction](/Classes.aspx?ID=4); [Shield Warden](/Feats.aspx?ID=229)\n\n**Trigger**\r\nA foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction.\n\n\r\n\r\n---\r\n\r\nWhen you shield your ally against an attack, you call upon your power to protect your ally further. You use the Shield Block reaction to prevent damage to an ally and also use your champion’s reaction against the foe that attacked your ally.",
"name": "Shield of Reckoning",
"pfs": "Standard",
"prerequisite": "champion's reaction; Shield Warden",
"prerequisite_markdown": "[champion's reaction](/Classes.aspx?ID=4); [Shield Warden](/Feats.aspx?ID=229)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[champion's reaction](/Classes.aspx?ID=4); [Shield Warden](/Feats.aspx?ID=229)\n\n**Trigger**\r\nA foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction.\n\n\r\n\r\n---\r\n\r\n\r\nWhen you shield your ally against an attack, you call upon your power to protect your ally further.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 113"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
",
"speed": {},
"summary": "When you shield your ally against an attack, you call upon your power to protect your ally further.",
"summary_markdown": "When you shield your ally against an attack, you call upon your power to protect your ally further.",
"text": " Shield of Reckoning Reaction Source Core Rulebook pg. 113 4.0 Prerequisites champion's reaction; Shield Warden Trigger A foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction. --- When you shield your ally against an attack, you call upon your power to protect your ally further. You use the Shield Block reaction to prevent damage to an ally and also use your champion’s reaction against the foe that attacked your ally.",
"trait": [
"Champion",
"Flourish"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24), [Flourish](/Traits.aspx?ID=73)",
"trait_raw": [
"Champion",
"Flourish"
],
"trigger": "A foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction.",
"trigger_markdown": "A foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction.",
"type": "Feat",
"url": "/Feats.aspx?ID=241",
"weakness": {}
},
{
"archetype": [
"Blessed One"
],
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Affliction Mercy"
],
"feat_markdown": "Affliction Mercy",
"id": "feat-242",
"level": 12,
"markdown": "\r\n[Affliction Mercy](/Feats.aspx?ID=242) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 14)\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\nThe divine grace that flows through you grants reprieve from an affliction. When you use Mercy, you can instead attempt to counteract a curse, disease, or poison.",
"name": "Affliction Mercy",
"pfs": "Standard",
"prerequisite": "Mercy",
"prerequisite_markdown": "[Mercy](/Feats.aspx?ID=225)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\n\r\nThe divine grace that flows through you grants reprieve from an affliction.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 113"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
",
"speed": {},
"summary": "The divine grace that flows through you grants reprieve from an affliction.",
"summary_markdown": "The divine grace that flows through you grants reprieve from an affliction.",
"text": " Affliction Mercy Source Core Rulebook pg. 113 4.0 Archetype Blessed One (Level 14) Prerequisites Mercy --- The divine grace that flows through you grants reprieve from an affliction. When you use Mercy, you can instead attempt to counteract a curse, disease, or poison.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=242",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Aura of Faith"
],
"feat_markdown": "Aura of Faith",
"id": "feat-243",
"level": 12,
"markdown": "\r\n[Aura of Faith](/Feats.aspx?ID=243) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power. Your Strikes deal an extra 1 good damage against evil creatures. Also, each good-aligned ally within 15 feet gains this benefit on their first Strike that hits an evil creature each round.",
"name": "Aura of Faith",
"pfs": "Standard",
"prerequisite": "tenets of good",
"prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 113"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
",
"speed": {},
"summary": "You radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power.",
"summary_markdown": "You radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power.",
"text": " Aura of Faith Source Core Rulebook pg. 113 4.0 Prerequisites tenets of good --- You radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power. Your Strikes deal an extra 1 good damage against evil creatures. Also, each good-aligned ally within 15 feet gains this benefit on their first Strike that hits an evil creature each round.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=243",
"weakness": {}
},
{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Blade of Justice"
],
"feat_markdown": "Blade of Justice",
"id": "feat-244",
"level": 12,
"markdown": "\r\n[Blade of Justice](/Feats.aspx?ID=244) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent. The Strike deals two extra weapon damage dice if the target of your Strike is evil. Whether or not the target is evil, you can convert all the physical damage from the attack into good damage, and if you are a paladin, the Strike applies all effects that normally apply on a [Retributive Strike](/Actions.aspx?ID=5) (such as divine smite).",
"name": "Blade of Justice",
"pfs": "Standard",
"prerequisite": "tenets of good",
"prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 113"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0
",
"speed": {},
"summary": "You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.",
"summary_markdown": "You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.",
"text": " Blade of Justice Two Actions Source Core Rulebook pg. 113 4.0 Prerequisites tenets of good --- You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent. The Strike deals two extra weapon damage dice if the target of your Strike is evil. Whether or not the target is evil, you can convert all the physical damage from the attack into good damage, and if you are a paladin, the Strike applies all effects that normally apply on a Retributive Strike (such as divine smite).",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=244",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Champion's Sacrifice"
],
"feat_markdown": "Champion's Sacrifice",
"id": "feat-245",
"level": 12,
"markdown": "\r\n[Champion's Sacrifice](/Feats.aspx?ID=245) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou can suffer so that others might live. You can cast the [_champion’s sacrifice_](/Spells.aspx?ID=393) devotion spell. Increase the number of Focus Points in your focus pool by 1.",
"name": "Champion's Sacrifice",
"pfs": "Standard",
"prerequisite": "tenets of good",
"prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou can suffer so that others might live.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 114"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
",
"speed": {},
"summary": "You can suffer so that others might live.",
"summary_markdown": "You can suffer so that others might live.",
"text": " Champion's Sacrifice Source Core Rulebook pg. 114 4.0 Prerequisites tenets of good --- You can suffer so that others might live. You can cast the champion’s sacrifice devotion spell. Increase the number of Focus Points in your focus pool by 1.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=245",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Divine Wall"
],
"feat_markdown": "Divine Wall",
"id": "feat-246",
"level": 12,
"markdown": "\r\n[Divine Wall](/Feats.aspx?ID=246) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\nYou use your shield to harry your enemies, preventing them from stepping away from or around you. All spaces adjacent to you are difficult terrain for your enemies.",
"name": "Divine Wall",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "You are wielding a shield.",
"requirement_markdown": "You are wielding a shield.",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou use your shield to harry your enemies, preventing them from stepping away from or around you.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 114"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
",
"speed": {},
"summary": "You use your shield to harry your enemies, preventing them from stepping away from or around you.",
"summary_markdown": "You use your shield to harry your enemies, preventing them from stepping away from or around you.",
"text": " Divine Wall Source Core Rulebook pg. 114 4.0 Requirements You are wielding a shield. --- You use your shield to harry your enemies, preventing them from stepping away from or around you. All spaces adjacent to you are difficult terrain for your enemies.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=246",
"weakness": {}
},
{
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"category": "feat",
"exclude_from_search": false,
"feat": [
"Lasting Doubt"
],
"feat_markdown": "Lasting Doubt",
"id": "feat-247",
"level": 12,
"markdown": "\r\n[Lasting Doubt](/Feats.aspx?ID=247) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[redeemer cause](/Causes.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nWhen you cast doubt upon your foes, the effect lasts longer than usual. After being enfeebled 2 by your Glimpse of Redemption, the foe is enfeebled 1 for 1 minute. If you have Weight of Guilt, after being stupefied 2 by your Glimpse of Redemption, the foe is stupefied 1 for 1 minute or until the flat check from stupefied causes it to lose a spell, whichever comes first.",
"name": "Lasting Doubt",
"pfs": "Standard",
"prerequisite": "redeemer cause",
"prerequisite_markdown": "[redeemer cause](/Causes.aspx?ID=2)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[redeemer cause](/Causes.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast doubt upon your foes, the effect lasts longer than usual.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 114"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
",
"speed": {},
"summary": "When you cast doubt upon your foes, the effect lasts longer than usual.",
"summary_markdown": "When you cast doubt upon your foes, the effect lasts longer than usual.",
"text": " Lasting Doubt Source Core Rulebook pg. 114 4.0 Prerequisites redeemer cause --- When you cast doubt upon your foes, the effect lasts longer than usual. After being enfeebled 2 by your Glimpse of Redemption, the foe is enfeebled 1 for 1 minute. If you have Weight of Guilt, after being stupefied 2 by your Glimpse of Redemption, the foe is stupefied 1 for 1 minute or until the flat check from stupefied causes it to lose a spell, whichever comes first.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=247",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Liberating Stride"
],
"feat_markdown": "Liberating Stride",
"id": "feat-248",
"level": 12,
"markdown": "\r\n[Liberating Stride](/Feats.aspx?ID=248) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[liberator cause](/Causes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nInstead of you taking a Step at the end of your Liberating Step, the triggering ally can Stride up to half their Speed. Even if you have exalt, only the triggering ally gains this benefit.",
"name": "Liberating Stride",
"pfs": "Standard",
"prerequisite": "liberator cause",
"prerequisite_markdown": "[liberator cause](/Causes.aspx?ID=3)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[liberator cause](/Causes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYour allies can move farther when you release them from harm.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 114"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
",
"speed": {},
"summary": "Your allies can move farther when you release them from harm.",
"summary_markdown": "Your allies can move farther when you release them from harm.",
"text": " Liberating Stride Source Core Rulebook pg. 114 4.0 Prerequisites liberator cause --- Instead of you taking a Step at the end of your Liberating Step, the triggering ally can Stride up to half their Speed. Even if you have exalt, only the triggering ally gains this benefit.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=248",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Anchoring Aura"
],
"feat_markdown": "Anchoring Aura",
"id": "feat-249",
"level": 14,
"markdown": "\r\n[Anchoring Aura](/Feats.aspx?ID=249) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[Fiendsbane Oath](/Feats.aspx?ID=220)\n\n\r\n\r\n---\r\n\r\nYour aura hampers fiends’ teleportation. Your aura attempts to counteract teleportation spells cast by fiends within 15 feet, using the spell level and DC of your devotion spells.",
"name": "Anchoring Aura",
"pfs": "Standard",
"prerequisite": "Fiendsbane Oath",
"prerequisite_markdown": "[Fiendsbane Oath](/Feats.aspx?ID=220)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[Fiendsbane Oath](/Feats.aspx?ID=220)\n\n\r\n\r\n---\r\n\r\n\r\nYour aura hampers fiends’ teleportation.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 114"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
",
"speed": {},
"summary": "Your aura hampers fiends’ teleportation.",
"summary_markdown": "Your aura hampers fiends’ teleportation.",
"text": " Anchoring Aura Source Core Rulebook pg. 114 4.0 Prerequisites Fiendsbane Oath --- Your aura hampers fiends’ teleportation. Your aura attempts to counteract teleportation spells cast by fiends within 15 feet, using the spell level and DC of your devotion spells.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=249",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Aura of Life"
],
"feat_markdown": "Aura of Life",
"id": "feat-250",
"level": 14,
"markdown": "\r\n[Aura of Life](/Feats.aspx?ID=250) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[Shining Oath](/Feats.aspx?ID=221)\n\n\r\n\r\n---\r\n\r\nYour aura protects against necromantic effects. You and all allies within 15 feet gain resistance 5 to negative energy and a +1 status bonus to saves against necromancy effects.",
"name": "Aura of Life",
"pfs": "Standard",
"prerequisite": "Shining Oath",
"prerequisite_markdown": "[Shining Oath](/Feats.aspx?ID=221)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[Shining Oath](/Feats.aspx?ID=221)\n\n\r\n\r\n---\r\n\r\n\r\nYour aura protects against necromantic effects.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 114"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
",
"speed": {},
"summary": "Your aura protects against necromantic effects.",
"summary_markdown": "Your aura protects against necromantic effects.",
"text": " Aura of Life Source Core Rulebook pg. 114 4.0 Prerequisites Shining Oath --- Your aura protects against necromantic effects. You and all allies within 15 feet gain resistance 5 to negative energy and a +1 status bonus to saves against necromancy effects.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=250",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Aura of Righteousness"
],
"feat_markdown": "Aura of Righteousness",
"id": "feat-251",
"level": 14,
"markdown": "\r\n[Aura of Righteousness](/Feats.aspx?ID=251) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour righteous aura dampens evil’s might. You and all allies within 15 feet gain evil resistance 5.",
"name": "Aura of Righteousness",
"pfs": "Standard",
"prerequisite": "tenets of good",
"prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour righteous aura dampens evil’s might.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 114"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
",
"speed": {},
"summary": "Your righteous aura dampens evil’s might.",
"summary_markdown": "Your righteous aura dampens evil’s might.",
"text": " Aura of Righteousness Source Core Rulebook pg. 114 4.0 Prerequisites tenets of good --- Your righteous aura dampens evil’s might. You and all allies within 15 feet gain evil resistance 5.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=251",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Aura of Vengeance"
],
"feat_markdown": "Aura of Vengeance",
"id": "feat-252",
"level": 14,
"markdown": "\r\n[Aura of Vengeance](/Feats.aspx?ID=252) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[exalt](/Classes.aspx?ID=4); [Vengeful Oath](/Feats.aspx?ID=222)\n\n\r\n\r\n---\r\n\r\nWhen you call upon others to take retribution, you also guide their aim. When you use Retributive Strike, your allies who make Strikes take only a –2 penalty, instead of a –5 penalty.",
"name": "Aura of Vengeance",
"pfs": "Standard",
"prerequisite": "exalt; Vengeful Oath",
"prerequisite_markdown": "[exalt](/Classes.aspx?ID=4); [Vengeful Oath](/Feats.aspx?ID=222)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
\n\n**Prerequisites**\r\n[exalt](/Classes.aspx?ID=4); [Vengeful Oath](/Feats.aspx?ID=222)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you call upon others to take retribution, you also guide their aim.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 114"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0
",
"speed": {},
"summary": "When you call upon others to take retribution, you also guide their aim.",
"summary_markdown": "When you call upon others to take retribution, you also guide their aim.",
"text": " Aura of Vengeance Source Core Rulebook pg. 114 4.0 Prerequisites exalt; Vengeful Oath --- When you call upon others to take retribution, you also guide their aim. When you use Retributive Strike, your allies who make Strikes take only a –2 penalty, instead of a –5 penalty.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=252",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Divine Reflexes"
],
"feat_markdown": "Divine Reflexes",
"id": "feat-253",
"level": 14,
"markdown": "\r\n[Divine Reflexes](/Feats.aspx?ID=253) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0
\n\n\r\n\r\n---\r\n\r\nAt the start of each of your turns, you gain an additional reaction that you can use only for your champion’s reaction.",
"name": "Divine Reflexes",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0
\n\n\r\n\r\n---\r\n\r\n\r\nYou can use your champion's reaction more.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 115"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0
",
"speed": {},
"summary": "You can use your champion's reaction more.",
"summary_markdown": "You can use your champion's reaction more.",
"text": " Divine Reflexes Source Core Rulebook pg. 115 4.0 --- At the start of each of your turns, you gain an additional reaction that you can use only for your champion’s reaction.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=253",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Litany of Righteousness"
],
"feat_markdown": "Litany of Righteousness",
"id": "feat-254",
"level": 14,
"markdown": "\r\n[Litany of Righteousness](/Feats.aspx?ID=254) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou call upon righteousness to expose an evil foe’s weakness. You can cast the [_litany of righteousness_](/Spells.aspx?ID=398) devotion spell. Increase the number of Focus Points in your focus pool by 1.",
"name": "Litany of Righteousness",
"pfs": "Standard",
"prerequisite": "tenets of good",
"prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0
\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon righteousness to expose an evil foe’s weakness.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 115"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0
",
"speed": {},
"summary": "You call upon righteousness to expose an evil foe’s weakness.",
"summary_markdown": "You call upon righteousness to expose an evil foe’s weakness.",
"text": " Litany of Righteousness Source Core Rulebook pg. 115 4.0 Prerequisites tenets of good --- You call upon righteousness to expose an evil foe’s weakness. You can cast the litany of righteousness devotion spell. Increase the number of Focus Points in your focus pool by 1.",
"trait": [
"Champion"
],
"trait_markdown": "[Champion](/Traits.aspx?ID=24)",
"trait_raw": [
"Champion"
],
"type": "Feat",
"url": "/Feats.aspx?ID=254",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "feat",
"exclude_from_search": false,
"feat": [
"Wyrmbane Aura"
],
"feat_markdown": "Wyrmbane Aura",
"id": "feat-255",
"level": 14,
"markdown": "\r\n[Wyrmbane Aura](/Feats.aspx?ID=255) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115