{ "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1107-1065", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 1, "markdown": "\r\n[Clockwork Goggles](/Equipment.aspx?ID=1107)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time.\n\n\n\n\r\n\r\n\r\nClockwork Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain [low-light vision](/Rules.aspx?ID=416) for 10 minutes.\r\n\r\n\r\nClockwork Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain low-light vision and [darkvision](/Rules.aspx?ID=415) for 10 minutes.\r\n\r\n\r\nClockwork Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain low-light vision, darkvision, and the effects of [_see invisibility_](/Spells.aspx?ID=271) for 10 minutes.", "name": "Clockwork Goggles", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen activated, you gain low-light vision for 10 minutes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "When activated, you gain low-light vision for 10 minutes.", "summary_markdown": "When activated, you gain low-light vision for 10 minutes.", "text": " Clockwork Goggles Source Guns & Gears pg. 68 Usage worn eyepiece Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- This heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Clockwork Goggles Source Guns & Gears pg. 68 Price 3 gp Bulk L --- When activated, you gain low-light vision for 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Clockwork Goggles (Greater) Source Guns & Gears pg. 68 Price 15 gp Bulk L --- When activated, you gain low-light vision and darkvision for 10 minutes. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Clockwork Goggles (Major) Source Guns & Gears pg. 68 Price 80 gp Bulk L --- When activated, you gain low-light vision, darkvision, and the effects of see invisibility for 10 minutes.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1107", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }