[
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"id": "equipment-1",
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"level": 0,
"markdown": "
\r\n[Adventurer's Pack](/Equipment.aspx?ID=1)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 gp, 5 sp\r\n\r\n\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary.\n\n The pack contains the following items: [backpack](/Equipment.aspx?ID=4) (containing the other goods), [bedroll](/Equipment.aspx?ID=7), [10 pieces of chalk](/Equipment.aspx?ID=12), [flint and steel](/Equipment.aspx?ID=21), [50 feet of rope](/Equipment.aspx?ID=44), [2 weeks' rations](/Equipment.aspx?ID=40), [soap](/Equipment.aspx?ID=52), [5 torches](/Equipment.aspx?ID=60), and a [waterskin](/Equipment.aspx?ID=62).\n\n\n\n",
"name": "Adventurer's Pack",
"pfs": "Standard",
"price": 150,
"price_raw": "1 gp, 5 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 1 gp, 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack …\r\n",
"source": [
"Core Rulebook"
],
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"Core Rulebook pg. 287"
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"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
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"summary": "This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack …",
"summary_markdown": "This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack …",
"text": " Adventurer's Pack Source Core Rulebook pg. 287 4.0 Price 1 gp, 5 sp Bulk 1 --- This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary. The pack contains the following items: backpack (containing the other goods), bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.\n",
"trait_markdown": "",
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"url": "/Equipment.aspx?ID=1",
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"bulk": 1,
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"category": "equipment",
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"hands": "2",
"id": "equipment-2",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Alchemist's Tools](/Equipment.aspx?ID=2)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n",
"name": "Alchemist's Tools",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
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"stage_markdown": "",
"summary": "This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace …",
"summary_markdown": "This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace …",
"text": " Alchemist's Tools Source Core Rulebook pg. 287 4.0 Price 3 gp Hands 2 Bulk 1 --- This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=2",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "equipment",
"exclude_from_search": true,
"hands": "2",
"id": "equipment-3",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Artisan's Tools](/Equipment.aspx?ID=3)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nYou need these tools to create items from raw materials with the [Craft](/Actions.aspx?ID=43) skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nArtisan's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n
\n\n\r\n\r\n\r\nArtisan's Tools (Sterling)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nSterling artisan's tools give you a +1 item bonus to the check. ",
"name": "Artisan's Tools",
"price": 400,
"price_raw": "4 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 4 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …\r\n",
"skill": [
"Crafting"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …",
"summary_markdown": "You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …",
"text": " Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 --- You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 Artisan's Tools (Sterling) Source Core Rulebook pg. 287 4.0 Price 50 gp Hands 2 Bulk 2 --- Sterling artisan's tools give you a +1 item bonus to the check. ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=3",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "equipment",
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"hands": "2",
"id": "equipment-3-3",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Artisan's Tools](/Equipment.aspx?ID=3)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nYou need these tools to create items from raw materials with the [Craft](/Actions.aspx?ID=43) skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nArtisan's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n
\n\n\r\n\r\n\r\nArtisan's Tools (Sterling)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nSterling artisan's tools give you a +1 item bonus to the check. ",
"name": "Artisan's Tools",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 4 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …",
"summary_markdown": "You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …",
"text": " Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 --- You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 Artisan's Tools (Sterling) Source Core Rulebook pg. 287 4.0 Price 50 gp Hands 2 Bulk 2 --- Sterling artisan's tools give you a +1 item bonus to the check. ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=3",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-3-4",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Artisan's Tools](/Equipment.aspx?ID=3)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nYou need these tools to create items from raw materials with the [Craft](/Actions.aspx?ID=43) skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nArtisan's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n
\n\n\r\n\r\n\r\nArtisan's Tools (Sterling)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nSterling artisan's tools give you a +1 item bonus to the check. ",
"name": "Artisan's Tools (Sterling)",
"pfs": "Standard",
"price": 5000,
"price_raw": "50 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 50 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n Sterling artisan's tools give you a +1 item bonus to the check. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"summary": " Sterling artisan's tools give you a +1 item bonus to the check. ",
"summary_markdown": " Sterling artisan's tools give you a +1 item bonus to the check. ",
"text": " Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 --- You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 Artisan's Tools (Sterling) Source Core Rulebook pg. 287 4.0 Price 50 gp Hands 2 Bulk 2 --- Sterling artisan's tools give you a +1 item bonus to the check. ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=3",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"id": "equipment-4",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Backpack](/Equipment.aspx?ID=4)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nA backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible.\n\n\n\n",
"name": "Backpack",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "A backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the …",
"summary_markdown": "A backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the …",
"text": " Backpack Source Core Rulebook pg. 287 4.0 Price 1 sp --- A backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=4",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-6",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Basic Crafter's Book](/Equipment.aspx?ID=6)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis book contains [formulas](/Rules.aspx?ID=250) for [Crafting](/Actions.aspx?ID=43) the 0-level common items from Chapter 6 of the _Core Rulebook_.\n\n_Nethys note: a list of all such equipment can be found [here](https://2e.aonprd.com/Search.aspx?exclude-traits=rare%3Buncommon%3Bunique&include-item-categories=adventuring%20gear%3Barmor%3Bshields%3Bweapons&include-sources=Core%20Rulebook&values-to=level%3A0&display=grouped&group-field-1=type&link-layout=horizontal)._\n\n\n\n",
"name": "Basic Crafter's Book",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis book contains formulas for Crafting the 0-level common items from Chapter 6 of the Core Rulebook . Nethys note: a list of all such …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "This book contains formulas for Crafting the 0-level common items from Chapter 6 of the Core Rulebook . Nethys note: a list of all such …",
"summary_markdown": "This book contains formulas for Crafting the 0-level common items from Chapter 6 of the Core Rulebook . Nethys note: a list of all such …",
"text": " Basic Crafter's Book Source Core Rulebook pg. 287 4.0 Price 1 sp Hands 2 Bulk L --- This book contains formulas for Crafting the 0-level common items from Chapter 6 of the Core Rulebook . Nethys note: a list of all such equipment can be found here. ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=6",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"id": "equipment-7",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Bedroll](/Equipment.aspx?ID=7)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\n\n**Price** 2 cp\r\n\r\n\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n",
"name": "Bedroll",
"pfs": "Standard",
"price": 2,
"price_raw": "2 cp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\r\n\r\n**Price** 2 cp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 288"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"text": " Bedroll Source Core Rulebook pg. 288 4.0 Price 2 cp Bulk L ---\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=7",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-9",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Caltrops](/Equipment.aspx?ID=9)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThese four-pronged metal spikes can cause damage to a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 [Acrobatics](/Skills.aspx?ID=1) check or take 1d4 piercing damage and 1 [persistent bleed damage](/Conditions.aspx?ID=29). A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough caltrops are ruined that other creatures moving into the square are safe.\n\n Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough caltrops are ruined that they can't be salvaged.\n\n\n\n",
"name": "Caltrops",
"pfs": "Standard",
"price": 30,
"price_raw": "3 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 3 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese four-pronged metal spikes can cause damage to a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "These four-pronged metal spikes can cause damage to a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact …",
"summary_markdown": "These four-pronged metal spikes can cause damage to a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact …",
"text": " Caltrops Source Core Rulebook pg. 287 4.0 Price 3 sp Hands 1 Bulk L --- These four-pronged metal spikes can cause damage to a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 Acrobatics check or take 1d4 piercing damage and 1 persistent bleed damage. A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough caltrops are ruined that other creatures moving into the square are safe. Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough caltrops are ruined that they can't be salvaged.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=9",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-10",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Candle](/Equipment.aspx?ID=10)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nA lit candle sheds dim light in a 10-foot radius for 8 hours.\n\n\n\n",
"name": "Candle",
"pfs": "Standard",
"price": 1,
"price_raw": "1 cp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA lit candle sheds dim light in a 10-foot radius for 8 hours.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "A lit candle sheds dim light in a 10-foot radius for 8 hours.",
"summary_markdown": "A lit candle sheds dim light in a 10-foot radius for 8 hours.",
"text": " Candle Source Core Rulebook pg. 287 4.0 Price 1 cp Hands 1 --- A lit candle sheds dim light in a 10-foot radius for 8 hours.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=10",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-11",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Chain](/Equipment.aspx?ID=11)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\n\n**Price** 4 gp (10 ft.)\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n",
"name": "Chain",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp (10 ft.)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\r\n\r\n**Price** 4 gp (10 ft.)\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 288"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"text": " Chain Source Core Rulebook pg. 288 4.0 Price 4 gp (10 ft.) Hands 2 Bulk 1 ---\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=11",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-12",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Chalk](/Equipment.aspx?ID=12)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\n\n**Price** 1 cp (10 pieces)\r\n\r\n\n\n**Hands** 1\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n",
"name": "Chalk",
"pfs": "Standard",
"price": 1,
"price_raw": "1 cp (10 pieces)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\r\n\r\n**Price** 1 cp (10 pieces)\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 288"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"text": " Chalk Source Core Rulebook pg. 288 4.0 Price 1 cp (10 pieces) Hands 1 ---\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=12",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-13",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Chest](/Equipment.aspx?ID=13)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 6 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nA wooden chest can hold up to 8 Bulk of items.\n\n\n\n",
"name": "Chest",
"pfs": "Standard",
"price": 60,
"price_raw": "6 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 6 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA wooden chest can hold up to 8 Bulk of items.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "A wooden chest can hold up to 8 Bulk of items.",
"summary_markdown": "A wooden chest can hold up to 8 Bulk of items.",
"text": " Chest Source Core Rulebook pg. 287 4.0 Price 6 sp Hands 2 Bulk 2 --- A wooden chest can hold up to 8 Bulk of items.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=13",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "equipment",
"exclude_from_search": true,
"hands": "2",
"id": "equipment-14",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Climbing Kit](/Equipment.aspx?ID=14)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're [Climbing](/Actions.aspx?ID=33), moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.\n\n\n\n\r\n\r\n\r\nClimbing Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nClimbing Kit (Extreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to Climb while using an extreme climbing kit.",
"name": "Climbing Kit",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …\r\n",
"skill": [
"Athletics"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …",
"summary_markdown": "This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …",
"text": " Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 --- This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action. Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 Climbing Kit (Extreme) Source Core Rulebook pg. 287 4.0 Price 40 gp Hands 2 Bulk 1 --- You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=14",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-14-5",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Climbing Kit](/Equipment.aspx?ID=14)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're [Climbing](/Actions.aspx?ID=33), moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.\n\n\n\n\r\n\r\n\r\nClimbing Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nClimbing Kit (Extreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to Climb while using an extreme climbing kit.",
"name": "Climbing Kit",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …",
"summary_markdown": "This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …",
"text": " Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 --- This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action. Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 Climbing Kit (Extreme) Source Core Rulebook pg. 287 4.0 Price 40 gp Hands 2 Bulk 1 --- You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=14",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-14-6",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Climbing Kit](/Equipment.aspx?ID=14)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're [Climbing](/Actions.aspx?ID=33), moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.\n\n\n\n\r\n\r\n\r\nClimbing Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nClimbing Kit (Extreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to Climb while using an extreme climbing kit.",
"name": "Climbing Kit (Extreme)",
"pfs": "Standard",
"price": 4000,
"price_raw": "40 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 40 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.",
"summary_markdown": "You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.",
"text": " Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 --- This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action. Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 Climbing Kit (Extreme) Source Core Rulebook pg. 287 4.0 Price 40 gp Hands 2 Bulk 1 --- You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=14",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": true,
"id": "equipment-15",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.",
"name": "Clothing",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"skill": [
"Diplomacy"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"text": " Clothing Source Core Rulebook pg. 287 4.0 --- Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=15",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"id": "equipment-15-7",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.",
"name": "Clothing (Ordinary)",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.",
"summary_markdown": "Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.",
"text": " Clothing Source Core Rulebook pg. 287 4.0 --- Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=15",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"id": "equipment-15-8",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.",
"name": "Clothing (Explorer's)",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though …",
"summary_markdown": "Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though …",
"text": " Clothing Source Core Rulebook pg. 287 4.0 --- Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=15",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"id": "equipment-15-9",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.",
"name": "Clothing (Fine)",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set …",
"summary_markdown": "Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set …",
"text": " Clothing Source Core Rulebook pg. 287 4.0 --- Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=15",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"id": "equipment-15-10",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.",
"name": "Clothing (High-Fashion Fine)",
"pfs": "Standard",
"price": 5500,
"price_raw": "55 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing.",
"summary_markdown": "You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing.",
"text": " Clothing Source Core Rulebook pg. 287 4.0 --- Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=15",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"id": "equipment-15-11",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.",
"name": "Clothing (Winter)",
"pfs": "Standard",
"price": 40,
"price_raw": "4 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
\r\n\r\n**Price** 4 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nWinter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 287"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.",
"summary_markdown": "Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.",
"text": " Clothing Source Core Rulebook pg. 287 4.0 --- Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=15",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": true,
"hands": "1",
"id": "equipment-16",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Compass](/Equipment.aspx?ID=16)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nA compass helps you [Sense Direction](/Actions.aspx?ID=64) or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCompass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\r\n\r\n\r\nCompass (Lensatic)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\r\n\r\n---\r\n\r\nA lensatic compass gives you a +1 item bonus to these checks.",
"name": "Compass",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …\r\n",
"skill": [
"Survival"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …",
"summary_markdown": "A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …",
"text": " Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 --- A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item). Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 Compass (Lensatic) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 1 --- A lensatic compass gives you a +1 item bonus to these checks.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=16",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-16-12",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Compass](/Equipment.aspx?ID=16)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nA compass helps you [Sense Direction](/Actions.aspx?ID=64) or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCompass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\r\n\r\n\r\nCompass (Lensatic)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\r\n\r\n---\r\n\r\nA lensatic compass gives you a +1 item bonus to these checks.",
"name": "Compass",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …",
"summary_markdown": "A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …",
"text": " Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 --- A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item). Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 Compass (Lensatic) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 1 --- A lensatic compass gives you a +1 item bonus to these checks.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=16",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-16-13",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Compass](/Equipment.aspx?ID=16)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nA compass helps you [Sense Direction](/Actions.aspx?ID=64) or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCompass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\r\n\r\n\r\nCompass (Lensatic)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\r\n\r\n---\r\n\r\nA lensatic compass gives you a +1 item bonus to these checks.",
"name": "Compass (Lensatic)",
"pfs": "Standard",
"price": 2000,
"price_raw": "20 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA lensatic compass gives you a +1 item bonus to these checks.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "A lensatic compass gives you a +1 item bonus to these checks.",
"summary_markdown": "A lensatic compass gives you a +1 item bonus to these checks.",
"text": " Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 --- A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item). Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 Compass (Lensatic) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 1 --- A lensatic compass gives you a +1 item bonus to these checks.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=16",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-17",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Cookware](/Equipment.aspx?ID=17)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n",
"name": "Cookware",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 288"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"text": " Cookware Source Core Rulebook pg. 288 4.0 Price 1 gp Hands 2 Bulk 2 ---\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=17",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": true,
"hands": "2",
"id": "equipment-18",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Crowbar](/Equipment.aspx?ID=18)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nWhen [Forcing Open](/Skills.aspx?ID=3) an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the [Athletics](/Skills.aspx?ID=3) check to Force Open (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCrowbar\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n\r\nCrowbar (Levered)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nA levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ",
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\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nWhen Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying …\r\n",
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"summary_markdown": "When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying …",
"text": " Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L --- When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open (similar to using a shoddy item). Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L Crowbar (Levered) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk L --- A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ",
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"markdown": "\r\n[Crowbar](/Equipment.aspx?ID=18)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nWhen [Forcing Open](/Skills.aspx?ID=3) an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the [Athletics](/Skills.aspx?ID=3) check to Force Open (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCrowbar\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n\r\nCrowbar (Levered)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nA levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ",
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\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nWhen Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying …\r\n",
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"summary": "When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying …",
"summary_markdown": "When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying …",
"text": " Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L --- When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open (similar to using a shoddy item). Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L Crowbar (Levered) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk L --- A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ",
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"markdown": "\r\n[Crowbar](/Equipment.aspx?ID=18)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nWhen [Forcing Open](/Skills.aspx?ID=3) an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the [Athletics](/Skills.aspx?ID=3) check to Force Open (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCrowbar\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n\r\nCrowbar (Levered)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nA levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ",
"name": "Crowbar (Levered)",
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"price": 2000,
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\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. \r\n",
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",
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"summary": "A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ",
"summary_markdown": "A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ",
"text": " Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L --- When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open (similar to using a shoddy item). Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L Crowbar (Levered) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk L --- A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ",
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"markdown": "\r\n[Disguise Kit](/Equipment.aspx?ID=19)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to [Impersonate](/Actions.aspx?ID=46) someone using the [Deception](/Skills.aspx?ID=5) skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nDisguise Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n\r\nDisguise Kit (Replacement Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\r\n\r\n\r\nDisguise Kit (Elite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n\r\n\r\nDisguise Kit (Elite Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n
\n\n",
"name": "Disguise Kit",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 2 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …\r\n",
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"summary": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …",
"summary_markdown": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …",
"text": " Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L --- This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L Disguise Kit (Replacement Cosmetics) Source Core Rulebook pg. 290 4.0 Price 1 sp Disguise Kit (Elite) Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 2 Bulk L --- An elite disguise kit adds a +1 item bonus to relevant checks. Disguise Kit (Elite Cosmetics) Source Core Rulebook pg. 290 4.0 Price 5 sp ",
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"markdown": "\r\n[Disguise Kit](/Equipment.aspx?ID=19)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to [Impersonate](/Actions.aspx?ID=46) someone using the [Deception](/Skills.aspx?ID=5) skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nDisguise Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n\r\nDisguise Kit (Replacement Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\r\n\r\n\r\nDisguise Kit (Elite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n\r\n\r\nDisguise Kit (Elite Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n
\n\n",
"name": "Disguise Kit",
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"resistance": {},
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\r\n\r\n**Price** 2 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …\r\n",
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"summary": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …",
"summary_markdown": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …",
"text": " Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L --- This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L Disguise Kit (Replacement Cosmetics) Source Core Rulebook pg. 290 4.0 Price 1 sp Disguise Kit (Elite) Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 2 Bulk L --- An elite disguise kit adds a +1 item bonus to relevant checks. Disguise Kit (Elite Cosmetics) Source Core Rulebook pg. 290 4.0 Price 5 sp ",
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"markdown": "\r\n[Disguise Kit](/Equipment.aspx?ID=19)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to [Impersonate](/Actions.aspx?ID=46) someone using the [Deception](/Skills.aspx?ID=5) skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nDisguise Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n\r\nDisguise Kit (Replacement Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\r\n\r\n\r\nDisguise Kit (Elite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n\r\n\r\nDisguise Kit (Elite Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n
\n\n",
"name": "Disguise Kit (Replacement Cosmetics)",
"pfs": "Standard",
"price": 10,
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"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
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"summary": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …",
"summary_markdown": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …",
"text": " Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L --- This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L Disguise Kit (Replacement Cosmetics) Source Core Rulebook pg. 290 4.0 Price 1 sp Disguise Kit (Elite) Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 2 Bulk L --- An elite disguise kit adds a +1 item bonus to relevant checks. Disguise Kit (Elite Cosmetics) Source Core Rulebook pg. 290 4.0 Price 5 sp ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=19",
"weakness": {}
},
{
"base_item_markdown": "",
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"bulk": 0.1,
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"category": "equipment",
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"hands": "2",
"id": "equipment-19-18",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Disguise Kit](/Equipment.aspx?ID=19)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to [Impersonate](/Actions.aspx?ID=46) someone using the [Deception](/Skills.aspx?ID=5) skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nDisguise Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n\r\nDisguise Kit (Replacement Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\r\n\r\n\r\nDisguise Kit (Elite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n\r\n\r\nDisguise Kit (Elite Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n
\n\n",
"name": "Disguise Kit (Elite)",
"pfs": "Standard",
"price": 4000,
"price_raw": "40 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 40 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n",
"source": [
"Core Rulebook"
],
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"Core Rulebook pg. 290"
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
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"summary": "An elite disguise kit adds a +1 item bonus to relevant checks.",
"summary_markdown": "An elite disguise kit adds a +1 item bonus to relevant checks.",
"text": " Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L --- This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L Disguise Kit (Replacement Cosmetics) Source Core Rulebook pg. 290 4.0 Price 1 sp Disguise Kit (Elite) Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 2 Bulk L --- An elite disguise kit adds a +1 item bonus to relevant checks. Disguise Kit (Elite Cosmetics) Source Core Rulebook pg. 290 4.0 Price 5 sp ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=19",
"weakness": {}
},
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"id": "equipment-19-19",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Disguise Kit](/Equipment.aspx?ID=19)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to [Impersonate](/Actions.aspx?ID=46) someone using the [Deception](/Skills.aspx?ID=5) skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nDisguise Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n\r\nDisguise Kit (Replacement Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n
\n\n\r\n\r\n\r\nDisguise Kit (Elite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n\r\n\r\nDisguise Kit (Elite Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n
\n\n",
"name": "Disguise Kit (Elite Cosmetics)",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …\r\n",
"source": [
"Core Rulebook"
],
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"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
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"summary": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …",
"summary_markdown": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …",
"text": " Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L --- This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L Disguise Kit (Replacement Cosmetics) Source Core Rulebook pg. 290 4.0 Price 1 sp Disguise Kit (Elite) Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 2 Bulk L --- An elite disguise kit adds a +1 item bonus to relevant checks. Disguise Kit (Elite Cosmetics) Source Core Rulebook pg. 290 4.0 Price 5 sp ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=19",
"weakness": {}
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{
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"category": "equipment",
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"hands": "2",
"id": "equipment-20",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Fishing Tackle](/Equipment.aspx?ID=20)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.\n\n\n\n\r\n\r\n\r\nFishing Tackle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nFishing Tackle (Professional)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nProfessional fishing tackle grants a +1 item bonus to checks to fish.",
"name": "Fishing Tackle",
"price": 80,
"price_raw": "8 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 8 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
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"summary": "This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.",
"summary_markdown": "This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.",
"text": " Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 --- This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 Fishing Tackle (Professional) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk 1 --- Professional fishing tackle grants a +1 item bonus to checks to fish.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=20",
"weakness": {}
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"bulk": 1,
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"category": "equipment",
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"hands": "2",
"id": "equipment-20-20",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Fishing Tackle](/Equipment.aspx?ID=20)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.\n\n\n\n\r\n\r\n\r\nFishing Tackle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nFishing Tackle (Professional)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nProfessional fishing tackle grants a +1 item bonus to checks to fish.",
"name": "Fishing Tackle",
"pfs": "Standard",
"price": 80,
"price_raw": "8 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 8 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.\r\n",
"source": [
"Core Rulebook"
],
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"Core Rulebook pg. 290"
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
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"summary": "This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.",
"summary_markdown": "This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.",
"text": " Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 --- This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 Fishing Tackle (Professional) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk 1 --- Professional fishing tackle grants a +1 item bonus to checks to fish.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=20",
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"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "equipment",
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"hands": "2",
"id": "equipment-20-21",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Fishing Tackle](/Equipment.aspx?ID=20)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.\n\n\n\n\r\n\r\n\r\nFishing Tackle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nFishing Tackle (Professional)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nProfessional fishing tackle grants a +1 item bonus to checks to fish.",
"name": "Fishing Tackle (Professional)",
"pfs": "Standard",
"price": 2000,
"price_raw": "20 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nProfessional fishing tackle grants a +1 item bonus to checks to fish.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
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"summary": "Professional fishing tackle grants a +1 item bonus to checks to fish.",
"summary_markdown": "Professional fishing tackle grants a +1 item bonus to checks to fish.",
"text": " Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 --- This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 Fishing Tackle (Professional) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk 1 --- Professional fishing tackle grants a +1 item bonus to checks to fish.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=20",
"weakness": {}
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{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-21",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Flint and Steel](/Equipment.aspx?ID=21)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 cp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nFlint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.\n\n\n\n",
"name": "Flint and Steel",
"pfs": "Standard",
"price": 5,
"price_raw": "5 cp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 5 cp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nFlint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
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"summary": "Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be …",
"summary_markdown": "Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be …",
"text": " Flint and Steel Source Core Rulebook pg. 290 4.0 Price 5 cp Hands 2 --- Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=21",
"weakness": {}
},
{
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"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
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"hands": "1",
"id": "equipment-22",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Formula Book (Blank)](/Equipment.aspx?ID=22)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nA formula book holds the formulas necessary to make items other than the common equipment from this chapter; [alchemists](/Classes.aspx?ID=1) typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them.\n\n\n\n",
"name": "Formula Book (Blank)",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA formula book holds the formulas necessary to make items other than the common equipment from this chapter; alchemists typically get one for free. …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "A formula book holds the formulas necessary to make items other than the common equipment from this chapter; alchemists typically get one for free. …",
"summary_markdown": "A formula book holds the formulas necessary to make items other than the common equipment from this chapter; alchemists typically get one for free. …",
"text": " Formula Book (Blank) Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 Bulk L --- A formula book holds the formulas necessary to make items other than the common equipment from this chapter; alchemists typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=22",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-23",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Grappling Hook](/Equipment.aspx?ID=23)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nYou can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the [secret](/Traits.aspx?ID=142) trait against a DC depending on the target, typically at least DC 20. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you're partway up.\n\n\n\n",
"name": "Grappling Hook",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait …",
"summary_markdown": "You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait …",
"text": " Grappling Hook Source Core Rulebook pg. 290 4.0 Price 1 sp Hands 1 Bulk L --- You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait against a DC depending on the target, typically at least DC 20. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you're partway up.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=23",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-24",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Hammer](/Equipment.aspx?ID=24)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n",
"name": "Hammer",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 288"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"text": " Hammer Source Core Rulebook pg. 288 4.0 Price 1 sp Hands 1 Bulk L ---\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=24",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "equipment",
"exclude_from_search": true,
"hands": "2",
"id": "equipment-25",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Healer's Tools](/Equipment.aspx?ID=25)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis kit of bandages, herbs, and suturing tools is necessary for [Medicine](/Skills.aspx?ID=9) checks to [Administer First Aid](/Actions.aspx?ID=54), [Treat Disease](/Actions.aspx?ID=55), [Treat Poison](/Actions.aspx?ID=56), or [Treat Wounds](/Actions.aspx?ID=57). If you wear your healer's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nHealer's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nHealer's Tools (Expanded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nExpanded healer's tools provide a +1 item bonus to such checks.",
"name": "Healer's Tools",
"price": 500,
"price_raw": "5 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …\r\n",
"skill": [
"Medicine"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …",
"summary_markdown": "This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …",
"text": " Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 --- This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 Healer's Tools (Expanded) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 --- Expanded healer's tools provide a +1 item bonus to such checks.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=25",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-25-22",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Healer's Tools](/Equipment.aspx?ID=25)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis kit of bandages, herbs, and suturing tools is necessary for [Medicine](/Skills.aspx?ID=9) checks to [Administer First Aid](/Actions.aspx?ID=54), [Treat Disease](/Actions.aspx?ID=55), [Treat Poison](/Actions.aspx?ID=56), or [Treat Wounds](/Actions.aspx?ID=57). If you wear your healer's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nHealer's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nHealer's Tools (Expanded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nExpanded healer's tools provide a +1 item bonus to such checks.",
"name": "Healer's Tools",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …",
"summary_markdown": "This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …",
"text": " Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 --- This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 Healer's Tools (Expanded) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 --- Expanded healer's tools provide a +1 item bonus to such checks.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=25",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-25-23",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Healer's Tools](/Equipment.aspx?ID=25)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis kit of bandages, herbs, and suturing tools is necessary for [Medicine](/Skills.aspx?ID=9) checks to [Administer First Aid](/Actions.aspx?ID=54), [Treat Disease](/Actions.aspx?ID=55), [Treat Poison](/Actions.aspx?ID=56), or [Treat Wounds](/Actions.aspx?ID=57). If you wear your healer's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nHealer's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nHealer's Tools (Expanded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nExpanded healer's tools provide a +1 item bonus to such checks.",
"name": "Healer's Tools (Expanded)",
"pfs": "Standard",
"price": 5000,
"price_raw": "50 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 50 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nExpanded healer's tools provide a +1 item bonus to such checks.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Expanded healer's tools provide a +1 item bonus to such checks.",
"summary_markdown": "Expanded healer's tools provide a +1 item bonus to such checks.",
"text": " Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 --- This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 Healer's Tools (Expanded) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 --- Expanded healer's tools provide a +1 item bonus to such checks.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=25",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-26",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Holly and Mistletoe](/Equipment.aspx?ID=26)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n**Hands** 1\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nPlants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some spells. A bundle of holly and mistletoe must be held in one hand to use it. Other primal foci exist for druids focused on other aspects of nature.\n\n\n\n",
"name": "Holly and Mistletoe",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n \r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nPlants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "Plants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some …",
"summary_markdown": "Plants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some …",
"text": " Holly and Mistletoe Source Core Rulebook pg. 290 4.0 Hands 1 --- Plants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some spells. A bundle of holly and mistletoe must be held in one hand to use it. Other primal foci exist for druids focused on other aspects of nature.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=26",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-27",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Hourglass](/Equipment.aspx?ID=27)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n",
"name": "Hourglass",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 288"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"text": " Hourglass Source Core Rulebook pg. 288 4.0 Price 3 gp Hands 1 Bulk L ---\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=27",
"weakness": {}
},
{
"base_item_markdown": "",
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"bulk": 3,
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"category": "equipment",
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"hands": "2",
"id": "equipment-28",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Ladder (10 ft.)](/Equipment.aspx?ID=28)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\n\n**Price** 3 cp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 3\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n",
"name": "Ladder (10 ft.)",
"pfs": "Standard",
"price": 3,
"price_raw": "3 cp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\r\n\r\n**Price** 3 cp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 3\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 288"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
",
"speed": {},
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"stage_markdown": "",
"text": " Ladder (10 ft.) Source Core Rulebook pg. 288 4.0 Price 3 cp Hands 2 Bulk 3 ---\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=28",
"weakness": {}
},
{
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"category": "equipment",
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"id": "equipment-29",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Lantern](/Equipment.aspx?ID=29)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nA lantern sheds bright light and requires 1 pint of oil to function for 6 hours.\n\n\n\n\r\n\r\n\r\nLantern (Bull's-Eye)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nA bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).\r\n\r\n\r\nLantern (Hooded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 7 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nA hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.",
"name": "Lantern",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA lantern sheds bright light and requires 1 pint of oil to function for 6 hours.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
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"summary": "A lantern sheds bright light and requires 1 pint of oil to function for 6 hours.",
"summary_markdown": "A lantern sheds bright light and requires 1 pint of oil to function for 6 hours.",
"text": " Lantern Source Core Rulebook pg. 290 4.0 --- A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. Lantern (Bull's-Eye) Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 Bulk 1 --- A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet). Lantern (Hooded) Source Core Rulebook pg. 290 4.0 Price 7 sp Hands 1 Bulk L --- A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=29",
"weakness": {}
},
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"bulk_raw": "1",
"category": "equipment",
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"hands": "1",
"id": "equipment-29-24",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Lantern](/Equipment.aspx?ID=29)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nA lantern sheds bright light and requires 1 pint of oil to function for 6 hours.\n\n\n\n\r\n\r\n\r\nLantern (Bull's-Eye)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nA bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).\r\n\r\n\r\nLantern (Hooded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 7 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nA hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.",
"name": "Lantern (Bull's-Eye)",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
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"summary": "A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).",
"summary_markdown": "A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).",
"text": " Lantern Source Core Rulebook pg. 290 4.0 --- A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. Lantern (Bull's-Eye) Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 Bulk 1 --- A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet). Lantern (Hooded) Source Core Rulebook pg. 290 4.0 Price 7 sp Hands 1 Bulk L --- A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=29",
"weakness": {}
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{
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"breadcrumbs_spa": [],
"bulk": 0.1,
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"category": "equipment",
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"hands": "1",
"id": "equipment-29-25",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Lantern](/Equipment.aspx?ID=29)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nA lantern sheds bright light and requires 1 pint of oil to function for 6 hours.\n\n\n\n\r\n\r\n\r\nLantern (Bull's-Eye)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nA bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).\r\n\r\n\r\nLantern (Hooded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 7 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n---\r\n\r\nA hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.",
"name": "Lantern (Hooded)",
"pfs": "Standard",
"price": 70,
"price_raw": "7 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 7 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
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"summary": "A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the …",
"summary_markdown": "A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the …",
"text": " Lantern Source Core Rulebook pg. 290 4.0 --- A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. Lantern (Bull's-Eye) Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 Bulk 1 --- A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet). Lantern (Hooded) Source Core Rulebook pg. 290 4.0 Price 7 sp Hands 1 Bulk L --- A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=29",
"weakness": {}
},
{
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"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": true,
"id": "equipment-30",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Lock",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=30",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-30-26",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Lock (Poor)",
"pfs": "Standard",
"price": 20,
"price_raw": "2 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 2 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=30",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-30-27",
"item_category": "Adventuring Gear",
"level": 1,
"markdown": "\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Lock (Simple)",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 2 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=30",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-30-28",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Lock (Average)",
"pfs": "Standard",
"price": 1500,
"price_raw": "15 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 15 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=30",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-30-29",
"item_category": "Adventuring Gear",
"level": 9,
"markdown": "\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Lock (Good)",
"pfs": "Standard",
"price": 20000,
"price_raw": "200 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 200 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=30",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-30-30",
"item_category": "Adventuring Gear",
"level": 17,
"markdown": "\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Lock (Superior)",
"pfs": "Standard",
"price": 450000,
"price_raw": "4,500 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …",
"text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=30",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-31",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Magnifying Glass](/Equipment.aspx?ID=31)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.\n\n\n\n",
"name": "Magnifying Glass",
"pfs": "Standard",
"price": 4000,
"price_raw": "40 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 40 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "This quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.",
"summary_markdown": "This quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.",
"text": " Magnifying Glass Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 1 --- This quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=31",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": true,
"id": "equipment-32",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Manacles",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=32",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-32-31",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Manacles (Poor)",
"pfs": "Standard",
"price": 30,
"price_raw": "3 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 3 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n",
"source": [
"Core Rulebook"
],
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"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
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"summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=32",
"weakness": {}
},
{
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"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-32-32",
"item_category": "Adventuring Gear",
"level": 1,
"markdown": "\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Manacles (Simple)",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=32",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-32-33",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Manacles (Average)",
"pfs": "Standard",
"price": 2000,
"price_raw": "20 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=32",
"weakness": {}
},
{
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"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-32-34",
"item_category": "Adventuring Gear",
"level": 9,
"markdown": "\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Manacles (Good)",
"pfs": "Standard",
"price": 25000,
"price_raw": "250 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 250 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=32",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-32-35",
"item_category": "Adventuring Gear",
"level": 17,
"markdown": "\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n
\n\n",
"name": "Manacles (Superior)",
"pfs": "Standard",
"price": 500000,
"price_raw": "5,000 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …",
"text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=32",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-33",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Material Component Pouch](/Equipment.aspx?ID=33)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent components during your daily preparations.\n\n\n\n",
"name": "Material Component Pouch",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent …",
"summary_markdown": "This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent …",
"text": " Material Component Pouch Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 1 Bulk L --- This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent components during your daily preparations.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=33",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-34",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Merchant's Scale](/Equipment.aspx?ID=34)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n",
"name": "Merchant's Scale",
"pfs": "Standard",
"price": 20,
"price_raw": "2 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\r\n\r\n**Price** 2 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 288"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"text": " Merchant's Scale Source Core Rulebook pg. 288 4.0 Price 2 sp Hands 2 Bulk L ---\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=34",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-35",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Mirror](/Equipment.aspx?ID=35)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n",
"name": "Mirror",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 288"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"text": " Mirror Source Core Rulebook pg. 288 4.0 Price 1 gp Hands 1 ---\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=35",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-36",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Mug](/Equipment.aspx?ID=36)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n",
"name": "Mug",
"pfs": "Standard",
"price": 1,
"price_raw": "1 cp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 288"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"text": " Mug Source Core Rulebook pg. 288 4.0 Price 1 cp Hands 1 ---\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=36",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": true,
"id": "equipment-37",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Musical Instrument](/Equipment.aspx?ID=37)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks using that instrument. \n\n\n\n\r\n\r\n\r\nMusical Instrument (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 100 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n
\n\n",
"name": "Musical Instrument",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …\r\n",
"skill": [
"Performance",
"Performance"
],
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …",
"summary_markdown": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …",
"text": " Musical Instrument Source Core Rulebook pg. 290 4.0 --- Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to Performance checks using that instrument. Musical Instrument (Handheld) Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 Musical Instrument (Virtuoso Handheld) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 Musical Instrument (Heavy) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk 16 Musical Instrument (Virtuoso Heavy) Source Core Rulebook pg. 290 4.0 Price 100 gp Hands 2 Bulk 16 ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=37",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-37-36",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Musical Instrument](/Equipment.aspx?ID=37)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks using that instrument. \n\n\n\n\r\n\r\n\r\nMusical Instrument (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 100 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n
\n\n",
"name": "Musical Instrument (Handheld)",
"pfs": "Standard",
"price": 80,
"price_raw": "8 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 8 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …",
"summary_markdown": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …",
"text": " Musical Instrument Source Core Rulebook pg. 290 4.0 --- Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to Performance checks using that instrument. Musical Instrument (Handheld) Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 Musical Instrument (Virtuoso Handheld) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 Musical Instrument (Heavy) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk 16 Musical Instrument (Virtuoso Heavy) Source Core Rulebook pg. 290 4.0 Price 100 gp Hands 2 Bulk 16 ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=37",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-37-37",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Musical Instrument](/Equipment.aspx?ID=37)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks using that instrument. \n\n\n\n\r\n\r\n\r\nMusical Instrument (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 100 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n
\n\n",
"name": "Musical Instrument (Virtuoso Handheld)",
"pfs": "Standard",
"price": 5000,
"price_raw": "50 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 50 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …",
"summary_markdown": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …",
"text": " Musical Instrument Source Core Rulebook pg. 290 4.0 --- Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to Performance checks using that instrument. Musical Instrument (Handheld) Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 Musical Instrument (Virtuoso Handheld) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 Musical Instrument (Heavy) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk 16 Musical Instrument (Virtuoso Heavy) Source Core Rulebook pg. 290 4.0 Price 100 gp Hands 2 Bulk 16 ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=37",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 16,
"bulk_raw": "16",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-37-38",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Musical Instrument](/Equipment.aspx?ID=37)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks using that instrument. \n\n\n\n\r\n\r\n\r\nMusical Instrument (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 100 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n
\n\n",
"name": "Musical Instrument (Heavy)",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 2 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 16\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
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"summary": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …",
"summary_markdown": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …",
"text": " Musical Instrument Source Core Rulebook pg. 290 4.0 --- Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to Performance checks using that instrument. Musical Instrument (Handheld) Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 Musical Instrument (Virtuoso Handheld) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 Musical Instrument (Heavy) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk 16 Musical Instrument (Virtuoso Heavy) Source Core Rulebook pg. 290 4.0 Price 100 gp Hands 2 Bulk 16 ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=37",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 16,
"bulk_raw": "16",
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-37-39",
"item_category": "Adventuring Gear",
"level": 3,
"markdown": "\r\n[Musical Instrument](/Equipment.aspx?ID=37)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks using that instrument. \n\n\n\n\r\n\r\n\r\nMusical Instrument (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n
\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\n\n**Price** 100 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n
\n\n",
"name": "Musical Instrument (Virtuoso Heavy)",
"pfs": "Standard",
"price": 10000,
"price_raw": "100 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
\r\n\r\n**Price** 100 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 16\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 290"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …",
"summary_markdown": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …",
"text": " Musical Instrument Source Core Rulebook pg. 290 4.0 --- Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to Performance checks using that instrument. Musical Instrument (Handheld) Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 Musical Instrument (Virtuoso Handheld) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 Musical Instrument (Heavy) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk 16 Musical Instrument (Virtuoso Heavy) Source Core Rulebook pg. 290 4.0 Price 100 gp Hands 2 Bulk 16 ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=37",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "2",
"id": "equipment-38",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Oil](/Equipment.aspx?ID=38)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 2\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nYou can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC 10 flat check for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage.\n\n\n\n",
"name": "Oil",
"pfs": "Standard",
"price": 1,
"price_raw": "1 cp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYou can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 291"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, …",
"summary_markdown": "You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, …",
"text": " Oil Source Core Rulebook pg. 291 4.0 Price 1 cp Hands 2 --- You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC 10 flat check for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=38",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-39",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Piton](/Equipment.aspx?ID=39)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThese small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don't fall all the way to the ground on a critical failure while [Climbing](/Actions.aspx?ID=33).\n\n\n\n",
"name": "Piton",
"pfs": "Standard",
"price": 1,
"price_raw": "1 cp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 291"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in …",
"summary_markdown": "These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in …",
"text": " Piton Source Core Rulebook pg. 291 4.0 Price 1 cp Hands 1 --- These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don't fall all the way to the ground on a critical failure while Climbing.\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=39",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-40",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Rations](/Equipment.aspx?ID=40)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\n\n**Price** 4 sp (1 week)\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\n\n\n",
"name": "Rations",
"pfs": "Standard",
"price": 40,
"price_raw": "4 sp (1 week)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
\r\n\r\n**Price** 4 sp (1 week)\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 288"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"text": " Rations Source Core Rulebook pg. 288 4.0 Price 4 sp (1 week) Hands 1 Bulk L ---\n",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=40",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"category": "equipment",
"exclude_from_search": true,
"id": "equipment-41",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Religious Symbol](/Equipment.aspx?ID=41)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.\n\n\n\n\r\n\r\n\r\nReligious Symbol (Wooden)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n\r\nReligious Symbol (Silver)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n
\n\n",
"name": "Religious Symbol",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 291"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
",
"speed": {},
"spell_markdown": "",
"stage_markdown": "",
"summary": "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …",
"summary_markdown": "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …",
"text": " Religious Symbol Source Core Rulebook pg. 291 4.0 --- This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it. Religious Symbol (Wooden) Source Core Rulebook pg. 291 4.0 Price 1 sp Hands 1 Bulk L Religious Symbol (Silver) Source Core Rulebook pg. 291 4.0 Price 2 gp Hands 1 Bulk L ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=41",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-41-40",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "\r\n[Religious Symbol](/Equipment.aspx?ID=41)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\n\n\n\n
\n\n\n\n \r\n\r\n \r\n\r\n \r\n
\n\n\r\n\r\n---\n\nThis piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.\n\n\n\n\r\n\r\n\r\nReligious Symbol (Wooden)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n
\n\n\r\n\r\n\r\nReligious Symbol (Silver)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n
\n\n",
"name": "Religious Symbol (Wooden)",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\n\n \r\n\r\n \r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 291"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0
",
"speed": {},
"spell_markdown": "",
"summary": "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …",
"summary_markdown": "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …",
"text": " Religious Symbol Source Core Rulebook pg. 291 4.0 --- This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it. Religious Symbol (Wooden) Source Core Rulebook pg. 291 4.0 Price 1 sp Hands 1 Bulk L Religious Symbol (Silver) Source Core Rulebook pg. 291 4.0 Price 2 gp Hands 1 Bulk L ",
"trait_markdown": "",
"type": "Item",
"url": "/Equipment.aspx?ID=41",
"weakness": {}
},
{
"base_item_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "equipment",
"exclude_from_search": false,
"hands": "1",
"id": "equipment-41-41",
"item_category": "Adventuring Gear",
"level": 0,
"markdown": "