{ "ac": 24, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 3, "constitution": 4, "creature_ability": [ "Easy to Call", "Swarmwalker", "Droning Distraction", "Skip Between" ], "creature_family": "Sahkil", "creature_family_markdown": "[Sahkil](/MonsterFamilies.aspx?ID=208)", "dexterity": 5, "exclude_from_search": false, "fortitude_save": 14, "hp": 105, "hp_raw": "105", "id": "creature-1282", "image": [ "/Images/Monsters/Sahkil_Wihsaak.png" ], "immunity": [ "fear" ], "immunity_markdown": "[fear](/Traits.aspx?ID=68)", "intelligence": 1, "language": [ "Abyssal", "Celestial", "Infernal", "Requian", "<%UMR%37%%>telepathy<%END> 100 feet" ], "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet", "level": 6, "markdown": "[Wihsaak](/Monsters.aspx?ID=1282)\r\n\r\n\r\n\r\n\r\n\r\nThese gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify. When encountering multiple foes, wihsaaks attempt to spread fear to everyone before slashing at them with their devastating claws.\r\n\r\n\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Wihsaak](/Monsters.aspx?ID=1282)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 220\n\n**Perception** +14; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +13, [Deception](/Skills.aspx?ID=5) +15, [Intimidation](/Skills.aspx?ID=7) +15, [Stealth](/Skills.aspx?ID=15) +15\r\n\r\n\r\n**Str** +4\r\n\r\n**Dex** +5\r\n\r\n**Con** +4\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n\r\n\r\n**Easy to Call** A sahkil's level is considered 2 lower for the purpose of being conjured by the [_planar binding_](/Rituals.aspx?ID=17) ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 24 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +14 \n\n\r\n\r\n**HP** 105\n\n**Immunities**\r\n[fear](/Traits.aspx?ID=68)\n\n**Weaknesses**\r\ngood 5\r\n\r\n**Swarmwalker** [Swarms](/Traits.aspx?ID=239) of [animals](/Traits.aspx?ID=9) and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 30 feet, fly 40 feet\r\n\r\n**Melee**\r\n\r\nclaw +17 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d10+7 slashing plus 1d4 evil\r\n\r\n**Divine Innate Spells** DC 23\r\n- **Cantrips (3rd)**\r\n[Detect Magic](/Spells.aspx?ID=66)\r\n- **2nd**\r\n[Blur](/Spells.aspx?ID=28), [See Invisibility](/Spells.aspx?ID=271)\r\n- **3rd**\r\n[Fear](/Spells.aspx?ID=110), [Vomit Swarm](/Spells.aspx?ID=726)\r\n- **4th**\r\n[Suggestion](/Spells.aspx?ID=315)\r\n\r\n**Droning Distraction** ([Auditory](/Traits.aspx?ID=16), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)) **Effect** The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a DC 23 Will save. They are then temporarily immune for 1 minute.
**Success** The creature is unaffected.
**Failure** The creature is [confused](/Conditions.aspx?ID=5) and [stupefied 1](/Conditions.aspx?ID=37) for 1 round.
**Critical Failure** The creature is confused for 1 round and stupefied 2 for 1 minute.\r\n\r\n**Skip Between** ([Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48), [Teleportation](/Traits.aspx?ID=156)) The sahkil moves from the [Material Plane](/Planes.aspx?ID=1) to the [Ethereal Plane](/Planes.aspx?ID=9) or vice-versa, with the effects of [_ethereal jaunt_](/Spells.aspx?ID=105) except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.\r\n\r\n
\n\n", "name": "Wihsaak", "npc": false, "perception": 14, "pfs": "Standard", "rarity": "common", "reflex_save": 15, "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 220\r\n\r\n**Creature Family** [Sahkil](/MonsterFamilies.aspx?ID=208)\r\n\r\n\r\n**HP** 105\r\n\r\n**AC** 24\r\n\r\n**Fort** +14\r\n\r\n**Ref** +15\r\n\r\n**Will** +14\r\n\r\n**Perception** +14\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more …\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Medium" ], "skill": [ "Acrobatics +13", "Deception +15", "Intimidation +15", "Stealth +15" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +13, [Deception](/Skills.aspx?ID=5) +15, [Intimidation](/Skills.aspx?ID=7) +15, [Stealth](/Skills.aspx?ID=15) +15", "source": [ "Bestiary 3" ], "source_raw": [ "Bestiary 3 pg. 220" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 3](/Sources.aspx?ID=66) pg. 220", "speed": { "fly": 40, "land": 30, "max": 40 }, "speed_markdown": "30 feet, fly 40 feet", "speed_raw": "30 feet, fly 40 feet", "spell": [ "Suggestion", "Fear", "Vomit Swarm", "Blur", "See Invisibility", "Detect Magic" ], "spell_markdown": "[Blur](/Spells.aspx?ID=28), [Detect Magic](/Spells.aspx?ID=66), [Fear](/Spells.aspx?ID=110), [See Invisibility](/Spells.aspx?ID=271), [Suggestion](/Spells.aspx?ID=315), [Vomit Swarm](/Spells.aspx?ID=726)", "stealth": "15", "strength": 4, "strongest_save": [ "ref", "reflex" ], "summary": "These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more …", "summary_markdown": "These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more …", "text": " Wihsaak These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify. When encountering multiple foes, wihsaaks attempt to spread fear to everyone before slashing at them with their devastating claws. Recall Knowledge - Fiend (Religion): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Wihsaak Source Bestiary 3 pg. 220 Perception +14; darkvision Languages Abyssal, Celestial, Infernal, Requian; telepathy 100 feet Skills Acrobatics +13, Deception +15, Intimidation +15, Stealth +15 Str +4 Dex +5 Con +4 Int +1 Wis +2 Cha +3 Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success. --- AC 24 Fort +14 Ref +15 Will +14 HP 105 Immunities fear Weaknesses good 5 Swarmwalker Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5. --- Speed 30 feet, fly 40 feet Melee Single Action claw +17 (Finesse), Damage 2d10+7 slashing plus 1d4 evil Divine Innate Spells DC 23 - Cantrips (3rd) Detect Magic - 2nd Blur, See Invisibility - 3rd Fear, Vomit Swarm - 4th Suggestion Droning Distraction Single Action (Auditory, Divine, Evocation, Incapacitation, Mental) Effect The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a DC 23 Will save. They are then temporarily immune for 1 minute. Success The creature is unaffected. Failure The creature is confused and stupefied 1 for 1 round. Critical Failure The creature is confused for 1 round and stupefied 2 for 1 minute. Skip Between Single Action (Conjuration, Divine, Teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between. ", "trait": [ "Fiend", "Sahkil", "NE", "Medium" ], "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Sahkil](/Traits.aspx?ID=333)", "trait_raw": [ "Fiend", "Sahkil" ], "type": "Creature", "url": "/Monsters.aspx?ID=1282", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude", "will" ], "weakness": { "good": 5 }, "weakness_markdown": "good 5", "weakness_raw": "good 5", "will_save": 14, "wisdom": 2 }