{ "ac": 39, "alignment": "LE", "breadcrumbs_spa": [], "category": "creature", "charisma": 9, "constitution": 0, "creature_ability": [ "Lifesense", "Site Bound", "Attack of Opportunity", "Sunlight Powerlessness", "Rejuvenation", "Drain Life", "Wraith Spawn" ], "creature_family_markdown": "", "dexterity": 6, "exclude_from_search": false, "fortitude_save": 22, "hp": 285, "hp_raw": "285 ( negative healing )", "id": "creature-1463", "immunity": [ "death effects", "disease", "paralyzed", "poison", "precision", "unconscious" ], "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)", "intelligence": 2, "language": [ "Necril", "Tien" ], "language_markdown": "[Necril](/Languages.aspx?ID=20), [Tien](/Languages.aspx?ID=43)", "level": 16, "markdown": "[Watchtower Wraith](/Monsters.aspx?ID=1463)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 45\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 43\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 40\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Watchtower Wraith](/Monsters.aspx?ID=1463)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 36\n\n**Perception** +28; [darkvision](/MonsterAbilities.aspx?ID=12), lifesense 60 feet\r\n\r\n**Languages**\r\n[Necril](/Languages.aspx?ID=20), [Tien](/Languages.aspx?ID=43)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +29, [Intimidation](/Skills.aspx?ID=7) +32, [Stealth](/Skills.aspx?ID=15) +29\r\n\r\n\r\n**Str** -5\r\n\r\n**Dex** +6\r\n\r\n**Con** +0\r\n\r\n**Int** +2\r\n\r\n**Wis** +5\r\n\r\n**Cha** +9\r\n\r\n\r\n**Lifesense** ([divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48)) Wraiths sense the vital essence of living and [undead](/Traits.aspx?ID=160) creatures within the listed range.
**Site Bound** The wraith is tied to its watchtower.\n\n
\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 39 \r\n\r\n**Fort** +22 \r\n\r\n**Ref** +28 \r\n\r\n**Will** +28 \r\n\r\n+1 status to all saves vs. [positive](/Traits.aspx?ID=128)\r\n\r\n\r\n**HP** 285\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nall 15 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)**
**Sunlight Powerlessness** A wraith caught in sunlight is [stunned 2](/Conditions.aspx?ID=36) and [clumsy 2](/Conditions.aspx?ID=3).
**Rejuvenation** ([necromancy](/Traits.aspx?ID=117), [occult](/Traits.aspx?ID=120)) When the watchtower wraith is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the wraith and lighting its watchtower's brazier permanently destroys it.\r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** fly 40 feet\r\n\r\n**Melee**\r\n\r\nspectral hand +32 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 3d8+14 negative plus drain life\n\n**Drain Life** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) When the wraith damages a living creature with its spectral hand Strike, the wraith gains 15 temporary Hit Points and the creature must succeed at a DC 36 Fortitude save or become [drained 1](/Conditions.aspx?ID=10). Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.\r\n\r\n**Wraith Spawn** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) A living humanoid slain by a wraith's spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes [clumsy 2](/Conditions.aspx?ID=3) for as long as it is a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer clumsy.\r\n\r\n", "name": "Watchtower Wraith", "npc": false, "perception": 28, "rarity": "unique", "reflex_save": 28, "release_date": "2021-07-07", "resistance": { "acid": 15, "all": 15, "area": 15, "bleed": 15, "bludgeoning": 15, "chaotic": 15, "cold": 15, "cold_iron": 15, "electricity": 15, "evil": 15, "fire": 15, "good": 15, "lawful": 15, "mental": 15, "negative": 15, "orichalcum": 15, "physical": 15, "piercing": 15, "poison": 15, "precision": 15, "silver": 15, "slashing": 15, "sonic": 15, "splash": 15 }, "resistance_markdown": "all 15 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))", "resistance_raw": "all 15 (except force , ghost touch , or positive ; double resistance vs. non- magical )", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 36\n\n\r\n**HP** 285 ( negative healing )\r\n\r\n**AC** 39\r\n\r\n**Fort** +22\r\n\r\n**Ref** +28\r\n\r\n**Will** +28\r\n\r\n**Perception** +28\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "sense": " darkvision , lifesense 60 feet", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), lifesense 60 feet", "size": [ "Medium" ], "skill": [ "Acrobatics +29", "Intimidation +32", "Stealth +29" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +29, [Intimidation](/Skills.aspx?ID=7) +32, [Stealth](/Skills.aspx?ID=15) +29", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 36" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 36", "speed": { "fly": 40, "max": 40 }, "speed_markdown": "fly 40 feet", "speed_raw": "fly 40 feet", "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "stealth": "29", "strength": -5, "strongest_save": [ "ref", "reflex", "will" ], "text": " Watchtower Wraith Recall Knowledge - Undead (Religion): DC 45 Unspecific Lore : DC 43 Specific Lore : DC 40 Watchtower Wraith Source Pathfinder #166: Despair on Danger Island pg. 36 Perception +28; darkvision, lifesense 60 feet Languages Necril, Tien Skills Acrobatics +29, Intimidation +32, Stealth +29 Str -5 Dex +6 Con +0 Int +2 Wis +5 Cha +9 Lifesense (divination, divine) Wraiths sense the vital essence of living and undead creatures within the listed range. Site Bound The wraith is tied to its watchtower. --- AC 39 Fort +22 Ref +28 Will +28 +1 status to all saves vs. positive HP 285 (negative healing) Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all 15 (except force, ghost touch , or positive; double resistance vs. non-magical) Attack of Opportunity Reaction Sunlight Powerlessness A wraith caught in sunlight is stunned 2 and clumsy 2. Rejuvenation (necromancy, occult) When the watchtower wraith is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the wraith and lighting its watchtower's brazier permanently destroys it. --- Speed fly 40 feet Melee Single Action spectral hand +32 (Finesse), Damage 3d8+14 negative plus drain life Drain Life (Divine, Necromancy) When the wraith damages a living creature with its spectral hand Strike, the wraith gains 15 temporary Hit Points and the creature must succeed at a DC 36 Fortitude save or become drained 1. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4. Wraith Spawn (Divine, Necromancy) A living humanoid slain by a wraith's spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes clumsy 2 for as long as it is a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer clumsy. ", "trait": [ "Incorporeal", "Undead", "Unique", "Wraith", "LE", "Medium" ], "trait_markdown": "[Incorporeal](/Traits.aspx?ID=222), [Undead](/Traits.aspx?ID=160), [Unique](/Traits.aspx?ID=161), [Wraith](/Traits.aspx?ID=260)", "trait_raw": [ "Incorporeal", "Undead", "Unique", "Wraith" ], "type": "Creature", "url": "/Monsters.aspx?ID=1463", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 28, "wisdom": 5 }