{ "ac": 20, "alignment": "LN", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 3, "creature_ability": [ "Air of Authority", "Bravery", "Attack of Opportunity", "Shield Block", "Sudden Charge" ], "creature_family": "Officers", "creature_family_markdown": "[Officers](/MonsterFamilies.aspx?ID=192)", "dexterity": 1, "exclude_from_search": false, "fortitude_save": 10, "hp": 45, "hp_raw": "45", "id": "creature-936", "image": [ "/Images/NPCs/WatchOfficer_WatchOfficer.png" ], "intelligence": 0, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 3, "markdown": "[Watch Officer](/NPCs.aspx?ID=936)\r\n\r\n\r\n\r\n\r\n\r\nWatch officers are assigned to a certain area within a city or community. Often leading a small team of lower-ranking guards, they patrol those areas to maintain order and enforce laws. Watch officers get the job done, though their methods are not always gentle or kind. Because the watch officer is responsible to their superiors for their area, they sometimes need to make tough decisions between justice and effectiveness.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Watch Officer](/NPCs.aspx?ID=936)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 234\n\n**Perception** +8; (9 to [Sense Motive](/Actions.aspx?ID=85)) \r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +11, [Diplomacy](/Skills.aspx?ID=6) +6, [Intimidation](/Skills.aspx?ID=7) +9, [Legal Lore](/Skills.aspx?ID=8) +7, [Society](/Skills.aspx?ID=14) +5\r\n\r\n\r\n**Str** +4\r\n\r\n**Dex** +1\r\n\r\n**Con** +3\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +1\r\n\n\n**Items**\r\n[Breastplate](/Armor.aspx?ID=10), [Crossbow](/Weapons.aspx?ID=67) (20 bolts), [Dagger](/Weapons.aspx?ID=3), [Signal Whistle](/Equipment.aspx?ID=50), [Steel Shield](/Shields.aspx?ID=3) (Hardness 5, 20 HP, BT 10), [warhammer](/Equipment.aspx?ID=24)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 20 (22 with shield raised)\r\n\r\n**Fort** +10 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +8 \n\n\r\n\r\n**HP** 45\n\n**Air of Authority** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106)) 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a -2 status penalty to their Will DC against the watch officer's attempts to [Coerce](/Actions.aspx?ID=52) or [Demoralize](/Actions.aspx?ID=53) them.
**Bravery** When the watch officer rolls a success on a Will save against a [fear](/Traits.aspx?ID=68) effect, they get a critical success instead. In addition, any time they gain the [frightened](/Conditions.aspx?ID=19) condition, reduce its value by 1.
**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)**
**[Shield Block](/MonsterAbilities.aspx?ID=32)** \r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nwarhammer +13 ([Shove](/Traits.aspx?ID=193)),\r\n**Damage** 1d8+7 bludgeoning\r\n\r\n**Ranged**\r\n\r\ncrossbow +10 ([range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d8+3 piercing\n\n**Sudden Charge** **Frequency** once per round; **Effect** The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.\r\n\r\n\n\n", "name": "Watch Officer", "npc": true, "perception": 8, "pfs": "Limited", "rarity": "common", "reflex_save": 6, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 234\r\n\r\n**Creature Family** [Officers](/MonsterFamilies.aspx?ID=192)\r\n\r\n\r\n**HP** 45\r\n\r\n**AC** 20\r\n\r\n**Fort** +10\r\n\r\n**Ref** +6\r\n\r\n**Will** +8\r\n\r\n**Perception** +8\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWatch officers are assigned to a certain area within a city or community. Often leading a small team of lower-ranking guards, they patrol those areas …\r\n", "sense": "(9 to Sense Motive ) ", "sense_markdown": "(9 to [Sense Motive](/Actions.aspx?ID=85)) ", "size": [ "Medium" ], "skill": [ "Athletics +11", "Diplomacy +6", "Intimidation +9", "Legal Lore +7", "Society +5" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +11, [Diplomacy](/Skills.aspx?ID=6) +6, [Intimidation](/Skills.aspx?ID=7) +9, [Legal Lore](/Skills.aspx?ID=8) +7, [Society](/Skills.aspx?ID=14) +5", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 234" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 234", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 4, "strongest_save": [ "fort", "fortitude" ], "summary": "Watch officers are assigned to a certain area within a city or community. Often leading a small team of lower-ranking guards, they patrol those areas …", "summary_markdown": "Watch officers are assigned to a certain area within a city or community. Often leading a small team of lower-ranking guards, they patrol those areas …", "text": " Watch Officer Watch officers are assigned to a certain area within a city or community. Often leading a small team of lower-ranking guards, they patrol those areas to maintain order and enforce laws. Watch officers get the job done, though their methods are not always gentle or kind. Because the watch officer is responsible to their superiors for their area, they sometimes need to make tough decisions between justice and effectiveness. Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Watch Officer Source Gamemastery Guide pg. 234 Perception +8; (9 to Sense Motive) Languages Common Skills Athletics +11, Diplomacy +6, Intimidation +9, Legal Lore +7, Society +5 Str +4 Dex +1 Con +3 Int +0 Wis +1 Cha +1 Items Breastplate, Crossbow (20 bolts), Dagger, Signal Whistle, Steel Shield (Hardness 5, 20 HP, BT 10), warhammer --- AC 20 (22 with shield raised) Fort +10 Ref +6 Will +8 HP 45 Air of Authority (aura, emotion, mental) 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a -2 status penalty to their Will DC against the watch officer's attempts to Coerce or Demoralize them. Bravery When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1. Attack of Opportunity Reaction Shield Block Reaction --- Speed 25 feet Melee Single Action warhammer +13 (Shove), Damage 1d8+7 bludgeoning Ranged Single Action crossbow +10 (range increment 120 feet, reload 1), Damage 1d8+3 piercing Sudden Charge Two Actions Frequency once per round; Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy. ", "trait": [ "Human", "Humanoid", "LN", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=936", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 8, "wisdom": 1 }