{ "ac": 17, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 2, "constitution": 3, "creature_ability": [ "Avenging Bite", "Pack Attack", "Swallow Whole" ], "creature_family": "Warg", "creature_family_markdown": "[Warg](/MonsterFamilies.aspx?ID=98)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 11, "hp": 36, "hp_raw": "36", "id": "creature-402", "intelligence": -1, "language": [ "Common", "Goblin", "Orcish" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6), [Orcish](/Languages.aspx?ID=9)", "level": 2, "markdown": "[Warg](/Monsters.aspx?ID=402)\r\n\r\n\r\n\r\n\r\n\r\nWargs hunt in packs and surround their prey like common wolves, but their cunning and penchant for taunting victims makes them easy to distinguish from their less-intelligent cousins. But despite their intelligence, wargs have simple desires for food and shelter, making them easy for evil humanoids such as orcs and hobgoblins to recruit to protect their camps or join them in battle. Most wargs are amenable to this arrangement, but if food should run out, wargs are more than willing to integrate goblinoid flesh into their diet.\r\n\r\n\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Warg](/Monsters.aspx?ID=402)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 322\n\n**Perception** +8; darkvision, scent (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6), [Orcish](/Languages.aspx?ID=9)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +8, [Deception](/Skills.aspx?ID=5) +6, [Intimidation](/Skills.aspx?ID=7) +6, [Stealth](/Skills.aspx?ID=15) +7, [Survival](/Skills.aspx?ID=16) +8\r\n\r\n\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +3\r\n\r\n**Int** -1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +2\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 17 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +6 \n\n\r\n\r\n**HP** 36\n\n**Avenging Bite** **Trigger** A creature within reach of the warg’s jaws attacks one of the warg’s allies. **Effect** The warg makes a jaws Strike against the triggering creature.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n\r\njaws +11,\r\n**Damage** 1d8+4 piercing plus Grab\n\n**Pack Attack** The warg’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the warg’s allies.\r\n\r\n**[Swallow Whole](/MonsterAbilities.aspx?ID=35)** ([Attack](/Traits.aspx?ID=15)) Small, 1d6+2 bludgeoning, Rupture 9\r\n\r\n\n\n", "name": "Warg", "npc": false, "perception": 8, "pfs": "Standard", "rarity": "common", "reflex_save": 9, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 322\r\n\r\n**Creature Family** [Warg](/MonsterFamilies.aspx?ID=98)\r\n\r\n\r\n**HP** 36\r\n\r\n**AC** 17\r\n\r\n**Fort** +11\r\n\r\n**Ref** +9\r\n\r\n**Will** +6\r\n\r\n**Perception** +8\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWargs hunt in packs and surround their prey like common wolves, but their cunning and penchant for taunting victims makes them easy to distinguish …\r\n", "sense": "darkvision, scent (imprecise) 30 feet", "sense_markdown": "darkvision, scent (imprecise) 30 feet", "size": [ "Medium" ], "skill": [ "Acrobatics +7", "Athletics +8", "Deception +6", "Intimidation +6", "Stealth +7", "Survival +8" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +8, [Deception](/Skills.aspx?ID=5) +6, [Intimidation](/Skills.aspx?ID=7) +6, [Stealth](/Skills.aspx?ID=15) +7, [Survival](/Skills.aspx?ID=16) +8", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 322" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 322", "speed": { "land": 40, "max": 40 }, "speed_markdown": "40 feet", "speed_raw": "40 feet", "spell_markdown": "", "stealth": "7", "strength": 4, "strongest_save": [ "fort", "fortitude" ], "summary": "Wargs hunt in packs and surround their prey like common wolves, but their cunning and penchant for taunting victims makes them easy to distinguish …", "summary_markdown": "Wargs hunt in packs and surround their prey like common wolves, but their cunning and penchant for taunting victims makes them easy to distinguish …", "text": " Warg Wargs hunt in packs and surround their prey like common wolves, but their cunning and penchant for taunting victims makes them easy to distinguish from their less-intelligent cousins. But despite their intelligence, wargs have simple desires for food and shelter, making them easy for evil humanoids such as orcs and hobgoblins to recruit to protect their camps or join them in battle. Most wargs are amenable to this arrangement, but if food should run out, wargs are more than willing to integrate goblinoid flesh into their diet. Recall Knowledge - Beast (Arcana, Nature): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Warg Source Bestiary pg. 322 Perception +8; darkvision, scent (imprecise) 30 feet Languages Common, Goblin, Orcish Skills Acrobatics +7, Athletics +8, Deception +6, Intimidation +6, Stealth +7, Survival +8 Str +4 Dex +3 Con +3 Int -1 Wis +2 Cha +2 --- AC 17 Fort +11 Ref +9 Will +6 HP 36 Avenging Bite Reaction Trigger A creature within reach of the warg’s jaws attacks one of the warg’s allies. Effect The warg makes a jaws Strike against the triggering creature. --- Speed 40 feet Melee Single Action jaws +11, Damage 1d8+4 piercing plus Grab Pack Attack The warg’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the warg’s allies. Swallow Whole Single Action (Attack) Small, 1d6+2 bludgeoning, Rupture 9 ", "trait": [ "Beast", "NE", "Medium" ], "trait_markdown": "[Beast](/Traits.aspx?ID=20)", "trait_raw": [ "Beast" ], "type": "Creature", "url": "/Monsters.aspx?ID=402", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": {}, "will_save": 6, "wisdom": 2 }