{ "ac": 15, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 2, "creature_ability": [ "Curl Up", "Quick Escape" ], "creature_family": "Trilobite", "creature_family_markdown": "[Trilobite](/MonsterFamilies.aspx?ID=271)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 4, "hp": 7, "hp_raw": "7", "id": "creature-1347", "intelligence": -5, "language_markdown": "", "level": -1, "markdown": "[Trilobite](/Monsters.aspx?ID=1347)\r\n\r\n\r\n\r\n\r\n\r\nTrilobites have segmented, chitinous bodies that armor them but provide enough flexibility for them to roll up and protect their vulnerable undersides from attack. Instead of jaws, trilobites have specialized structures called gnathobases at the base of some of their legs. These serrated and jagged structures grind and masticate any prey the trilobite latches onto, enabling the creatures to feed on anything from hard-shelled clams to soft-bodied creatures. While not particularly fast on their own, they can employ scuttling bursts of speed to dart into ocean silt or seaweed beds to escape predators.\n\n Oceanic wizards of many types employ trilobites as familiars. In addition to trilobites' durability, their ubiquity means they make capable spies for their masters as they travel unnoticed throughout the depths.\r\n\r\n\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Trilobite](/Monsters.aspx?ID=1347)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 275\n\n**Perception** +8; [darkvision](/MonsterAbilities.aspx?ID=12), [wavesense](/MonsterAbilities.aspx?ID=41) (imprecise) 30 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +4, [Stealth](/Skills.aspx?ID=15) +5, [Survival](/Skills.aspx?ID=16) +4\r\n\r\n\r\n**Str** +1\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** -5\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 15 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +7 \r\n\r\n**Will** +4 \n\n\r\n\r\n**HP** 7\n\n**Curl Up** **Trigger** The trilobite takes damage; **Effect** The trilobite gains a +2 circumstance bonus to AC until the start of its next turn.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** swim 25 feet\r\n\r\n**Melee**\r\n\r\ngnathobase +7 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+1 slashing\n\n**Quick Escape** The trilobite swims up to double its Speed and attempts to [Hide](/Actions.aspx?ID=62).\r\n\r\n\n\n", "name": "Trilobite", "npc": false, "perception": 8, "pfs": "Standard", "rarity": "common", "reflex_save": 7, "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 275\r\n\r\n**Creature Family** [Trilobite](/MonsterFamilies.aspx?ID=271)\r\n\r\n\r\n**HP** 7\r\n\r\n**AC** 15\r\n\r\n**Fort** +4\r\n\r\n**Ref** +7\r\n\r\n**Will** +4\r\n\r\n**Perception** +8\r\n\r\n\r\n\r\n---\r\n\r\n\r\nTrilobites have segmented, chitinous bodies that armor them but provide enough flexibility for them to roll up and protect their vulnerable …\r\n", "sense": " darkvision , wavesense (imprecise) 30 feet", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [wavesense](/MonsterAbilities.aspx?ID=41) (imprecise) 30 feet", "size": [ "Tiny" ], "skill": [ "Athletics +4", "Stealth +5", "Survival +4" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +4, [Stealth](/Skills.aspx?ID=15) +5, [Survival](/Skills.aspx?ID=16) +4", "source": [ "Bestiary 3" ], "source_raw": [ "Bestiary 3 pg. 275" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 3](/Sources.aspx?ID=66) pg. 275", "speed": { "max": 25, "swim": 25 }, "speed_markdown": "swim 25 feet", "speed_raw": "swim 25 feet", "spell_markdown": "", "stealth": "5", "strength": 1, "strongest_save": [ "ref", "reflex" ], "summary": "Trilobites have segmented, chitinous bodies that armor them but provide enough flexibility for them to roll up and protect their vulnerable …", "summary_markdown": "Trilobites have segmented, chitinous bodies that armor them but provide enough flexibility for them to roll up and protect their vulnerable …", "text": " Trilobite Trilobites have segmented, chitinous bodies that armor them but provide enough flexibility for them to roll up and protect their vulnerable undersides from attack. Instead of jaws, trilobites have specialized structures called gnathobases at the base of some of their legs. These serrated and jagged structures grind and masticate any prey the trilobite latches onto, enabling the creatures to feed on anything from hard-shelled clams to soft-bodied creatures. While not particularly fast on their own, they can employ scuttling bursts of speed to dart into ocean silt or seaweed beds to escape predators. Oceanic wizards of many types employ trilobites as familiars. In addition to trilobites' durability, their ubiquity means they make capable spies for their masters as they travel unnoticed throughout the depths. Recall Knowledge - Animal (Nature): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Trilobite Source Bestiary 3 pg. 275 Perception +8; darkvision, wavesense (imprecise) 30 feet Languages Skills Athletics +4, Stealth +5, Survival +4 Str +1 Dex +3 Con +2 Int -5 Wis +2 Cha +0 --- AC 15 Fort +4 Ref +7 Will +4 HP 7 Curl Up Reaction Trigger The trilobite takes damage; Effect The trilobite gains a +2 circumstance bonus to AC until the start of its next turn. --- Speed swim 25 feet Melee Single Action gnathobase +7 (Agile, Finesse), Damage 1d4+1 slashing Quick Escape Two Actions The trilobite swims up to double its Speed and attempts to Hide. ", "trait": [ "Animal", "Aquatic", "N", "Tiny" ], "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Aquatic](/Traits.aspx?ID=168)", "trait_raw": [ "Animal", "Aquatic" ], "type": "Creature", "url": "/Monsters.aspx?ID=1347", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude", "will" ], "weakness": {}, "will_save": 4, "wisdom": 2 }