{ "ac": 27, "alignment": "CE", "breadcrumbs_spa": [], "category": "creature", "charisma": 4, "constitution": 4, "creature_ability": [ "Independent Brains", "Mohrg Spawn", "Attack of Opportunity", "Paralysis" ], "creature_family_markdown": "", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 21, "hp": 190, "hp_raw": "190 ( negative healing )", "id": "creature-2067", "immunity": [ "death effects", "disease", "paralyzed", "poison", "unconscious" ], "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)", "intelligence": -2, "language": [ "Common", "Necril" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)", "level": 9, "markdown": "[Sulvik](/Monsters.aspx?ID=2067)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 36\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 34\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Sulvik](/Monsters.aspx?ID=2067)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 56\n\n**Perception** +21; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +21, [Intimidation](/Skills.aspx?ID=7) +19, [Stealth](/Skills.aspx?ID=15) +18\r\n\r\n\r\n**Str** +6\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** -2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +4\r\n\r\n\r\n**Independent Brains** Each of Sulvik's heads rolls its own initiative and has its own turn. Neither head can [Delay](/Actions.aspx?ID=77). At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls its own tongue and one of Sulvik's arms, but both can move the legs. Any ability that would sever Sulvik's head (such as the [_vorpal_](/Equipment.aspx?ID=308) weapon property) doesn't cause him to die if he has his other head, but does cause him to lose the turns, actions, and reactions of the severed head. [Mental](/Traits.aspx?ID=106) effects that target a single creature affect only one of Sulvik's heads.Perception +11; [darkvision](/MonsterAbilities.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 27 \r\n\r\n**Fort** +21 \r\n\r\n**Ref** +16 \r\n\r\n**Will** +16 \n\n\r\n\r\n**HP** 190\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\npiercing 10, slashing 10\n\n**Mohrg Spawn** ([occult](/Traits.aspx?ID=120), [necromancy](/Traits.aspx?ID=117)) When Sulvik kills a living creature of 8th level or less, that creature rises as a [mohrg spawn](/Monsters.aspx?ID=729) after 1d4 rounds, on its turn. This mohrg spawn is under Sulvik's command. If Sulvik is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.
**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** \r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 35 feet\r\n\r\n**Melee**\r\n\r\nclaw +21 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+12 slashing plus [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Melee**\r\n\r\ntongue +21 ([Agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** paralysis\n\n**Paralysis** ([Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) A living creature hit by Sulvik's tongue Strike must succeed at a DC 28 Fortitude save or become [paralyzed](/Conditions.aspx?ID=28). The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.\r\n\r\n", "name": "Sulvik", "npc": false, "perception": 21, "rarity": "unique", "reflex_save": 16, "release_date": "2022-08-31", "resistance": { "piercing": 10, "slashing": 10 }, "resistance_markdown": "piercing 10, slashing 10", "resistance_raw": "piercing 10, slashing 10", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 56\n\n\r\n**HP** 190 ( negative healing )\r\n\r\n**AC** 27\r\n\r\n**Fort** +21\r\n\r\n**Ref** +16\r\n\r\n**Will** +16\r\n\r\n**Perception** +21\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Large" ], "skill": [ "Athletics +21", "Intimidation +19", "Stealth +18" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +21, [Intimidation](/Skills.aspx?ID=7) +19, [Stealth](/Skills.aspx?ID=15) +18", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 56" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 56", "speed": { "land": 35, "max": 35 }, "speed_markdown": "35 feet", "speed_raw": "35 feet", "spell_markdown": "", "spoilers": "Blood Lords", "stealth": "18", "strength": 6, "strongest_save": [ "fort", "fortitude" ], "text": " Sulvik Recall Knowledge - Undead (Religion): DC 36 Unspecific Lore : DC 34 Specific Lore : DC 31 Sulvik Source Pathfinder #182: Graveclaw pg. 56 Perception +21; darkvision Languages Common, Necril Skills Athletics +21, Intimidation +19, Stealth +18 Str +6 Dex +3 Con +4 Int -2 Wis +3 Cha +4 Independent Brains Each of Sulvik's heads rolls its own initiative and has its own turn. Neither head can Delay. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls its own tongue and one of Sulvik's arms, but both can move the legs. Any ability that would sever Sulvik's head (such as the vorpal weapon property) doesn't cause him to die if he has his other head, but does cause him to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of Sulvik's heads.Perception +11; darkvision --- AC 27 Fort +21 Ref +16 Will +16 HP 190 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Resistances piercing 10, slashing 10 Mohrg Spawn (occult, necromancy) When Sulvik kills a living creature of 8th level or less, that creature rises as a mohrg spawn after 1d4 rounds, on its turn. This mohrg spawn is under Sulvik's command. If Sulvik is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones. Attack of Opportunity Reaction --- Speed 35 feet Melee Single Action claw +21 (reach 10 feet), Damage 2d10+12 slashing plus Grab Melee Single Action tongue +21 (Agile, reach 10 feet), Damage paralysis Paralysis (Incapacitation, Necromancy, Occult) A living creature hit by Sulvik's tongue Strike must succeed at a DC 28 Fortitude save or become paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt. ", "trait": [ "Undead", "Unique", "CE", "Large" ], "trait_markdown": "[Undead](/Traits.aspx?ID=160), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Undead", "Unique" ], "type": "Creature", "url": "/Monsters.aspx?ID=2067", "vision": "Darkvision", "weakest_save": [ "ref", "reflex", "will" ], "weakness": {}, "will_save": 16, "wisdom": 3 }